Starfall: Amator Phasma's Modpack Core (Beta) deprecated


Modpack & Overhaul & Configuration & additional Things. - You start on a planet with low and widely separated resources, the environment is harsh, but you have the science and technology on your side to survive and to build a greate factory. You need to explore the planet to find new possibilities, sometimes they fall from the sky...

Overhaul
5 years ago
0.16
6

Changelog

Version: 0.16.65
Date: 24. 04. 2018
  Bugfixes:
    - fixed "__ap_modpack__/control.lua:117: attempt to index field 'players' (a nil value)"
Version: 0.16.64
Date: 23. 04. 2018
  Features:
    - add an fix for playing with "Factorissimo2 2.2.3", at the cost of removing all yellow tint asphalt tiles if this mod is present.
  Settings:
    - per player setting (true/false) for the notification sound if an meteorite on collision course were detected.
    - per player setting (true/false) for the notification message if an meteorite on collision course were detected.
  Bugfixes:
    - fixed: fixed wrong behavior in recycler recipe generator.
Version: 0.16.63
Date: 21. 04. 2018
  Features:
    - Rewrite of the recycler functions for recipe generation and recipe additions. This change alter some recipes, after updating to this version, look your filter inserter!. The functions are now dynamic for an extraction as a stand alone mod in the future, some people ask about it, and I will do this soon(tm).
    - Changed generation for orepatches (amount and shape) after a meteorite impact. You should now find a bit more ores to mine, also there is a chanche (20%) that an meteroite impacts in the same area as the last one. Refactored of some functions for a later extraction as an stand alone mod, some people ask about it, and I will do this soon(tm).
  Dependencies:
    - Updated YARM - Resource Monitor to Version 0.7.304.
  Game Balance:
    - scrap metal probability increased from 15% to 25%.
    - reduced solar eclipse events by factor 2.
    - increased wooden rails max health to 350 and rails (tier 2) to 750.
Version: 0.16.62
Date: 18. 04. 2018
  Changes:
    - new icon for "F7 & N4 - Material electrolysis".
    - Meteorite ore processing now has one step more for producing (multiply) ores.
  Game Balance:
    - all recycler recipes: reduced needed scrap metal box from 8 to 6 as an ingredient.
    - all raw-wood recipes: for bio farms reduced by 20sec and increased output by 20 units.
Version: 0.16.61
Date: 17. 04. 2018
  Bugfixes:
    - fixed /lib/players now player will have the necessary startup items.
Version: 0.16.60
Date: 16. 04. 2018
  Changes:
    - notification sound for a detected meteorite is now a little bit shorter.
  Game Balance:
    - Decreased ingredient "mineral-sludge" in angels sludge crystalization recipes from 50 to 30 units.
    - Increased maximum possible patch size for remains after a meteorite impact.
    - Recipe: "Manganese nodule" now requires 40 water, 80 heavy mud water and produces 4 manganese nodules.
  Bugfixes:
    - fixed unnecessary double event handler "on entity died".
    - fixed some spelling mistakes in /lib/starfall
Version: 0.16.58
Date: 15. 04. 2018
  Changes:
    - move axes and repair kits to the "Tools" category.
    - replace "Tools" category icon with a new one.
    - sort all "Yuoki Industrie" machines together.
    - replace "Processing" category icon.
  Bugfixes:
    - fixed: some spellings mistakes in /lib/ap_utils.
    - fixed: added a delay after a solar eclipse event to prevent a too fast repetition of an other solar eclipse event.
Version: 0.16.57
Date: 15. 04. 2018
  Features:
    - Solar eclipse: there is a chance (probability by a roll 5/100 per minute for such an event) that an other planets transit can lead into a solar eclipse for 2-4 game-days.
  Changes:
    - Item, Entity: change internal name "ap_star_ore" to "ap_meteorite_ore".
    - String: change string of item and entity "Star ore" tor "Meteorite ore".
    - Brightening the color a little for "Meteorite ore" for a better visibility on the map.
    - Meteorite ore patches now have probability of 35% to have additional "normal" ore. (Decision is made at the impact moment, no changes to already existing patches)
    - Technology: "Toolbelt 3" removed and I'm prepared for people that slap me in the face with a old fish... but 4 toolbelt rows overlap with the chat section!
  Bugfixes:
    - fixed wrorg bool return in /lib/starfall -> check_if_position_is_not_valid(surface, position). Meteroites should't land in water...
    - fixed technology "Tanks" remove "Military 3" as a prerequisites.
    - fixed setting "ap_starfall_min_delay_secounds" to 30 and "ap_starfall_max_delay_secounds" to 600.
Version: 0.16.56
Date: 12. 04. 2018
  Bugfixes:
    - fixed "__ap_modpack__/lib/starfall.lua:173: attempt to perform arithmetic on field 'next_impact_on_tick' (a nil value)".
Version: 0.16.55
Date: 12. 04. 2018
  Dependencies:
    - Updated Bob Adjustable Inserter to Version 0.16.8.
    - Updated Resource Spawner Overhoul to Version 3.5.14.
    - Updated Geothermal to Version 1.0.80.
  Changes:
    - Icons: now generate propper icons for slag processing to angel ores.
  Settings:
    - New Settings for the starfall feature to control the spawning area, the safe area, and the upper and lower time limit for meteroites
  Game Balance:
    - Move technologies "Tanks", "Tanks 2", and "Tanks 3" on science stage downwards.
  Bugfixes:
    - "Geothermal heat exchange" now needs 50 water insteed 4 to produce 50 steam.
    - "Geothermal heat exchange 2" now needs 120 water insteed 20 for 120 steam.
Version: 0.16.54
Date: 11. 04. 2018
  Dependencies:
    - Updated Bob Logistics to Version 0.16.22.
  Bugfixes:
    - fixed double scrap metal output on recipes.
Version: 0.16.53
Date: 11. 04. 2018
  Dependencies:
    - Updated Bob Logistics to Version 0.16.21.
  Changes:
    - Scripts: some internal improvements in the library.
    - Categorys: unclutter the logistic menu. (99% done, only a hand full of left items need to poke around.)
    - Recipes: unification of recipe requester_paste_multiplier = 3.
    - Items: if item can be placed as a tile set stack size to 500. (stonepath, concrete, asphalt)
    - Items: set "default_request_amount" for all items to (stack size/4).
    - Items: all transport-belts and pipes now have a stack size of 200.
  Game Balance:
    - All atomic transformation recipes now requires 2 unit "Omnipotentia" as an ingredient.
Version: 0.16.52
Date: 11. 04. 2018
  Features:
    - Starfall: (new ore, new recipes, new material, new use case, an all this comes from meteorites "falling stars"). - An now I have a name for my pack :D
  Changes:
    - remove pistol and magazine from player on respawn.
  Game Balance:
    - On new game every player spawns with car, for early exploration.
    - Map generation: change "rso-enemy-chance" from 0.19 to 0.17.
    - Map generation: change rso-size-exponent" from 0.2 to 0.4.
    - Map generation: change "rso-fluid-distance-exponent" from 0.6 to 0.8.
  Bugfixes:
    - String: fixed Science pack descriptions.
Version: 0.16.51
Date: 09. 04. 2018
  Changes:
    - Technology: "Advanced Electronics 3" add prerequisites "Electronics assembling machine 3".
    - Recipe: "Asphalt" swap ingredient 30x "Crude oil" with 1x "Oil Residuals"
    - Technology "Asphalt" remove prerequisites "Cement Processing 1" add prerequisites "Oil Processing".
  Game Balance:
    - Fuel: increased basic fuel value by 0.25 (coal now has 4.25MJ ...).
    - Technology: "Slag Processing" swap "Crytalizing to Jivolite Ore", "Crytalizing to Stiratie Ore" with "Crytalizing to Rubyte Ore", "Crytalizing to Bobmonium Ore" from "Slag Processing 2".
  Bugfixes:
    - Deadlock removed: "Electronics assembling machine 2", swap recipe to 5c "Plastic pipe", 4x "Brass gear wheel" and 5x "Basic electronic board".
    - Technology: "Electronics assembling machine 2" remove prerequisites "Advanced Electronics" add prerequisites "Synthetic polymeric materials".
    - Technology: "Advanced Electronics" add prerequisites "Electronics assembling machine 2".
    - Technology: "Fluid Wagon" remove science pack 2 as an ingredient.
Version: 0.16.50
Date: 08. 04. 2018
  Dependencies:
    - Updated Dependencies Resource Spawner Overhaul 3.5.13.
  Changes:
    - Add missing icon for "Quantum Analyser (Sonic screwdriver)".
    - Add missing item for "Autonomous Experimental Unit (Guugle-AI)".
    - Add missing descripton for "Heat pipe MK2" and "Heat pipe MK2".
  Game Balance:
    - Redone all fuel attributes for fuel_emissions_multiplier, fuel_top_speed_multiplier, fuel_acceleration_multiplier. Now every Item with fuel have an "fuel emissions multiplier" attribut, some of them a "fuel acceleration multiplier".
  Bugfixes:
    - Recipes: for scrap metal recycling can now be found with FNEI. (wrong ingredient_count on recycler entity).
    - Recipes: "Nuclear reactor MK2" and "Nuclear reactor MK3" remove "Electronic logic board".
    - Recipes: "Nuclear reactor MK2" and "Nuclear reactor MK3" now only craftable in assembler.
    - Recipes: "Construction robot MK1" and "Logistic robot MK1" now craftable with the hands. (now follow the rule: mk1 with hand all other with assembler machines.)
    - Recipes: All "Logistic Chests MK1" now craftable with the hands. (now follow the rule: mk1 with hand all other with assembler machines.)
    - Recipes: "Ore Sorting Facility MK2" now craftable with the hands. (now follow the rule: mk1 with hand all other with assembler machines.)
    - Technology: "Blue Algae Processing" add prerequisites "Automation 3" .
Version: 0.16.49
Date: 08. 04. 2018
  Features:
    - Mod now needed: AsphaltRoads version: 1.1.3, patch to work with the optional "Alien Biomes" are in this core mod included.
  Game Balance:
    - On new Map start with preset: evolution time_factor decreased from 0.0000018 to 0.0000015.
    - On new Map start with preset: evolution destroy_factor decreased from 0.0013 to 0.0001.
    - On new Map start with preset: increase crude-oil richness to very good.
  Bugfixes:
    - Recipe: Steam Engine MK2 remove steel plate as an ingredient.
    - Recipe: Steam Turbine MK2 and MK3 now only use one Tier 4/5 Material insteed of two types.
Version: 0.16.48
Date: 07. 04. 2018
  Features:
    - Mod now needed: Landfill Painting version: 0.2.2, patch to work with the optional "Alien Biomes" are in this core mod included.
  Bugfixes:
    - Entity: "Induction Furnace MK1" can now craft with 3 ingredients.
    - Recipe: "Induction Furnace MK2" remove steel plates and decrease steel pipes to 30.
    - Technology: "Metallurgy 2" add prerequisites "Automation 3".
    - Recipe: "Castin Machine MK2" remove steel plates and decrease steel pipes to 15.
    - Technology: "Metallurgy 3" add prerequisites "Automation 4".
Version: 0.16.47
Date: 07. 04. 2018
  Changes:
    - Technology: spread recipes for packing and unpacking crates in small upgrade technologies for unlocking after you are able to produce such items through research of other technologies.
    - Technology: "Advanced Iron Smelting 3" remove prerequisites "Washing 2".
    - Technology: "Advanced Lead Smelting 3" remove prerequisites "Washing 2".
    - Technology: "Advanced Cobalt Smelting 2" remove prerequisites "Washing 2".
    - Technology: "Ore Powderizer" add prerequisites "Steel Processing" and "Cement Processing 1".
  Game Balance:
    - Technology: All Turret, Bullet and Shotgun Upgrades rearranged for a little earlier access to some of them.
    - Recipes: All recipes for the casting machine now need 20 purified water and produce 20 steam as an output.
    - Recipes: All recipes for the strabd casting machine now produce 40 steam as an output.
  Bugfixes:
    - Technology: "Magnetism" add prerequisites "Basic Electronics".
    - Technology: "Steam Power 1" replace prerequisites "Advanced Bronze Smelting" with "Advanced Brass Smelting".
    - Technology: "Cobalt-Steel Smelting 1' add missing recipe for "Cobalt-Steel Bearing".
    - Recipe: "crushed F7 with technic" increase result by factor 3 to 18 for "crushed F7 (Nuatreel)".
Version: 0.16.46
Date: 06. 04. 2018
  Changes:
    - Technology "Railway", remove prerequisites "Logistics 2" and science pack 2.
    - Recipe: add recipes for packing crates for all circuit boards.
  Game Balance:
    - Recipe: "Rich Dust" reduced "crushed F7" to 5, increase "crushed N4" to 15.
    - Recipe: "Coal Stack" reduce result "Techanic Sign" to 0.25 (propabillity 25%).
    - Recipe: "Enriched Fuel Block" reduce result "Techanic Sign" to 0.25 (propabillity 25%).
    - Recipe: "Enriched Fuel Block" reduce needed "Rich Dust" to 2.
    - Recipe: "crushed F7" increase result by 1 to 3 for "crushed F7 (Nuatreel)".
  Bugfixes:
    - fixed ap_modpack::on_robot_built_entity(ID 14) __ap_mpdpack__/lib/enemies.lua:47:bad argument #2 to '__index'(string expected, got nil).
Version: 0.16.45
Date: 05. 04. 2018
  Bugfixes:
    - Recipe: "Washer (yuoki)" remove Flow-Triger 10 from recipe (deadlock issue)
Version: 0.16.44
Date: 05. 04. 2018
  Changes:
    - Player: build distance increased by 15 set to 65.
    - Player: reach distance increased by 15 to set to 65. 
    - Player: drop item distance set to 65.
  Game Balance:
    - Entity: "Algae Farm MK2" reduce energy consumption by 100kW now 350kW. (Makes them more attractive for a update.)
    - Recipe: "Green algae to cellulose fiber" increase output by 1 unit.
    - Recipe: "Carbon Dioxide from wood" increase output by 10. (Better alignment with fuel value production of carbon dioxide compared to the recipe: for coal to carbon dioxide.)
    - Recipe: "Coal from Charcoal" increase output by 1 to 3 coal. (A little excess energy possible, from the 4 stage of coal processing.)
    - Entity: "Bio Farm" reduce energy consumption by 370kW.
    - Modules: all "Effectivity modules" increased by 2% to the bonus for energy consumption.
    - Technology: move recipe: "Plated Heat Exchanger" from "Yuoki Industries Advanced Machines" to "Yuoki Industries Electric Machines".
    - Recipe: add unlock for "YI-Green-Module-1" (-2% energy consumption) to "Yuoki Industries Electric Machines".
    - Recipe: "YI-Green-Module-1" add 50x Techanic Sign as an ingredient.
  Bugfixes:
    - fixed some spelling mistake in "lib/ap_utils". (god damn it, I shouldn't write scripts in the middle of the night)
    - fixed that ap_utils.recipes.convert() ignore some attributes.
Version: 0.16.43
Date: 05. 04. 2018
  Game Balance:
    - Recipes: "Filter inserter (tier 1)" reduce "Basic electronic board" from 4 to 2 and add 1 "Simple electric motor" as ingredients.
  Dependencies:
    - Updated Bio Industries to Version 2.2.9.
  Bugfixes:
    - fixed wrong name for recipe: "F7 & N4 - Material Filltration" is now "F7 & N4 - Material electrolysis".
    - fixed that crates not shown in logostic menu.
Version: 0.16.42
Date: 03. 04. 2018
  Changes:
    - minimal needed factorio version changed from 0.16.36 to 0.16.35.
    - Technology: new "Crates" with recipes to compress some items into crates -> 5:1 compression . (This idea is adapted from Deadlock's Crating Machine, but for my use case it was faster to write this functions on my own than to modify a mod for my needs.)
  Game Balance:
    - Recipes: changed all angels coil recipes, to fit the new packed crates.
    - Recipes: changed all angels coil recipes, tier 1 needs a little less molten metal now.
  Dependencies:
    - Updated Bio Industries to Version 2.2.7.
  Bugfixes:
    - fixed some issues in various scripts, mostly to make them easier to read.
    - fixed some sorting issues in the categories for dynamic generated recipes.
Version: 0.16.41
Date: 03. 04. 2018
  Game Balance:
    - Item: "Mixed Solid Fuel Block" change fuel value from 46.4 to 47.2 MJ.
    - Item: "Enriched Fuel Block" change fuel value from 50.8 to 53.6 MJ.
    - Recipe: "Enriched Fuel Block" replace F7 (Nuatreel) compressd with 4x rich dust.
    - Technology: move "Enriched Fuel Block" to "Yuoki Industries "
    - Recipe: add new recipe for "Overcharged Fuel" with 64.6 MJ (1x "Enriched Fuel Block" + 1x "charged F-C" + 50x Methane).
    - Recipe: "Powerd Rail" replace copper cabel with insulated wire.
  Dependencies:
    - Updated Computer Core to Version 1.3.12.
    - Updated Bob's Logistics mod to Version 0.16.20.
    - Updated Bio Industries to Version 2.2.6.
  Bugfixes:
    - Entity: "0.8-SS-Turbine-S" is now ~1/3 from a normal steam engine. (was excat 1/2 before but too cheep).
    - Recipe: move steel ingot from "Advanced Iron Smelting 1" to "Advanced Steel Smelting 1".
    - Recipe: "Wooden Rail" and "Rail" adapted appropriately. (they were totally wrong!)
Version: 0.16.40
Date: 03. 04. 2018
  Changes:
    - Recipe: add recipe for saline water from salt and water.
    - Config: set "bobmods-tech-colorupdate = true" on initial startup.
    - Recipe: add scrap metal to some missing mk2+ recipes and remove the ability to craft them in the hand.
    - Icon: add missing icon for "Ballistic testing kit".
    - Icon: add missing icon for "Analytic Device".
    - String: rename "Quantum Analyser" to "Quantum Analyser (Sonic screwdriver)".
  Game Balance:
    - Recipe: "Science pack 2" remove electric engine unit as an ingredient.
    - Recipe: "Oscilloscope" add glass an ingredient.
    - Recipe: new "Wankel engine unit" (1x engine unit, 2x brass-alloy).
    - Recipe: "Science pack 3" remove brass-alloy add 1x "Wankel engine unit".
    - Recipe: "Science pack 3" remove "Basic machine frame" as an ingredient.
    - Recipe: "Sapphire laser emitter" decrase battery to 1 as an ingredient.
    - Recipe: change crafting type for "Copper cabel" back to hand crafting.
    - Trees: tree chopping gives increase min. raw wood result to 3.
    - Recipe: change crafting type for "Inserter part" to hand crafting.
    - Recipe: change crafting type for "Transport Belt", "Transport Underground Belt", "Splitter", "Inserter" and "Filter inserter" to crafting with assembler only. (matches now the rule upgrading only in assembler.)
  Dependencies:
    - Updated Resource Spawner Overhaul to version 3.5.12.
    - Updated Angel's Petro Chemical Processing to version 0.7.8.
    - Updated Bob's Tech to version 0.16.5.
    - Updated Bob's Power to version 0.16.4.
  Bugfixes:
    - fixed bugs in "prototypes.overwrites.power".
    - fixed some missing sorting in the logistic menu. (not all done yet...)
    - fixed that "battery" don't show up in the logistic menu. 
    - fixed that "raw wood" don't show up in the logistic menu.
Version: 0.16.39
Date: 02. 04. 2018
  Changes:
    - Icon: new (slightly bigger) icon for "Experimental Rocket".
    - Item/Recipe rename "Experimental Impact Dummy" to "Ablative armor plate"
    - Icon: added missing Icon for "Ablative armor plate".
    - Technology: "Garden Processing" remove prerequisites "Nitrogen Processing".
    - Technology: "Garden Processing" add prerequisites "Electronics".
    - Technology: "Garden Processing" remove science pack 2 as an ingredient.
    - Technology: "Tree Aboretum 1" add prerequisites "Farming".
    - Technology: "Farming" add prerequisites "Washing 1".
    - Technology: "Plant Pressing" add prerequisites "Slag Processing 1".
    - Technology: "Fermentation Process" add prerequisites "Sulfur Processing 1".
  Game Balance:
    - Script: radiation damage check raise to 240 ticks from 120 ticks.
    - Recipe: All Types of "Uranium Fuel Cells" reduces the amount of needed "uranium oxide pellets" by 1.
    - Trees: tree chopping gives now min. 2 and max. 6 raw wood, insteed of min. 1 and max. 5 before.
    - Recipe: Angel's Aboretum: raw-wood tier 1 decrease output by 50% increase time by x2.
    - Recipe: Angel's Aboretum: raw-wood tier 2 decrease output by 50% increase time by x2.
    - Recipe: Angel's Aboretum: raw-wood tier 3 decrease output by 50% increase time by x2.
  Dependencies:
    - Updated Resource Spawner Overhaul to version 3.5.11.
  Bugfixes:
    - changelog.txt fixed, shows now ingame as well.
    - fixed some legacy issues in the code.
    - fixed sorting in category for weapon grade plutonium breeding.
    - fixed some logical issues in "prototypes.overwrites.tree". (no more seedlings in angels garden)
Version: 0.16.38
Date: 02. 04. 2018
  Changes:
    - UPDATE Dependencies Angel's Bio Processing [ALPHA UPDATE] 0.5.6
    - Icon for recipe: "charcoal to coal" now do generate proper to see the a little wood brick in the right bottom corner.
  Bugfixes:
    - Added missing items to "prototypes.overwrites.fuel_value" cellulose-fiber and seedling.
    - Typo in "Bio Coal Processing 1 2" -> "Bio Coal Processing 2".
    - Because of a typo "Bio coal processing 1" and "Bio coal processing 2" where not reduced in science untis (now 50/75).
    - Wrong calculation in charcoal to coal recipe (befor 10->2 now 6->2).
    - sort missing angel bio processing stuff in the crafting menu.
    - electric lab and lab mk2 now accept wood age sciene packs.
Version: 0.16.37
Date: 01. 04. 2018
  Changes:
    - Technologiy: "Advanced ore refining 4" add prerequisites "Advanced electronics 3".
    - Item "Wood Pellets" change fuel value to 6.5MJ.
    - Item "Wood Bricks" change fuel value to 14.4MJ.
    - Recipe: "Wood bricks to charcoal" burn (smelting) 2x "Wood Bricks" to 18x "Charcoal".
    - Item: "Wood pulpe" change fuel value to 0.732MJ.
    - Item: "Charcoal" change fuel value to 1.6MJ.
    - Recipe: "charcoal-2" decrease ingredient "raw wood" to 14.
    - Technology: "Coal processing 1 @bi" renamed to "Bio Coal Processing 1".
    - Technology: "Coal processing 2 @bi" removed to "Bio Coal Processing 2".
    - Technology: "Coal processing 3 @bi" removed.
    - Recipe: change Coal from Charcoal to 10x charcoal result in 2x coal.
    - Change modpack state to "Beta" (feature freez, now only bugfixes or updating dependencies if needed).
Version: 0.16.36
Date: 01. 04. 2018
  Changes:
    - Rebalance: All Modules.
    - Recipe: Coolant: Cooling from 300°C replace water with purified water as an ingredient, -10% steam output with 100°C.
    - Recipe: Coolant: Cooling from 200°C replace water with purified water as an ingredient, -10% steam output with 100°C.
    - Recipe: Coolant: Cooling from 100°C replace water with purified water as an ingredient, -10% steam output with 100°C.
    - Technology: "Coolant 1" add prerequisites "Cement Processing 1" and "Steel Processing".
    - Recipe: "Coolant Filtration 2" increase coolant output to 90.
    - Entity: "Casting machine 2" add output pipe connection.
    - Entity: "Casting machine 3" add output pipe connection.
    - Entity: "Casting machine 4" add output pipe connection.
    - Recipe: ALL casting recipes now have a secound output 5x Steam 180°C.
    - Technologiy: add "Basic Coolant" with science pack 1.
    - Technologiy: "Coolant 1" move recipe "coolant tower" and "purified water from steam" to "Basic Coolant".
    - Recipe: "purified water from steam" reduce output of purified water to 90.
    - Recipe: "Coolant Tower" replace steel-pipes with copper pipes as an ingredient.
    - Recipe: "Steam" allow voiding with Flare Stack building.
    - Technology: "Coolant 1" remove science pack 3 as an ingredient.
    - Technology: "Coolant 2" add prerequisites "Slag Processing 2".
    - Technology: "Advanced Solder Smelting 1" remove science pack 2/3 as an ingredient.
    - Technology: "Advanced Solder Smelting 2" remove science pack 3 as an ingredient.
    - Strings: add missing strings that happened through the changes in the casting recipes.
    - Recipe: ALL recipes for strand casting machine with water as an ingredient now produce additional steam 180°C and 1 slag.
    - Strings: add missing strings that happened through the changes in the strand casting recipes.
  Bugfixes:
    - Technology: remove normal science-packs from module science.
    - Categories: fixed sorting order for modules (now from 1-8).
Version: 0.16.35
Date: 01. 04. 2018
  Changes:
    - UPDATE Dependencies Bob's Logistics mod to Version 0.16.19.
  Bugfixes:
    - Technology: "Automation 2" remove unlock for "express-inserter" (recipe: 'fast-inserter' @aai).
Version: 0.16.34
Date: 31. 03. 2018
  Changes:
    - Recipe: "Coal Stack" add 40x carbon dioxide gas as an ingredient and set fuel value to 41.6 MJ.
    - Recipe: "Mixed Solid Fuel Block" replace coal dust with coal stack as an ingredient and set fuel value to 46.4 MJ.
    - Recipe: "Enriched Fuel Block" set fuel value to 50.6 MJ.
    - Recipe: adjust output of resin from wood to 2. (1 was too short).
    - Recipe: "F7 & N4-Material Filltration" decrease needed slag to 6, decrease time to 4.6sec.
Version: 0.16.33
Date: 31. 03. 2018
  Changes:
    - Recipe: "contaminated water @Yuoki" allow voiding with Clarifier building.
    - Recipe: "Bromine" allow voiding with Flare Stack building.
    - Recipe: "Bromine Trifluorite" allow voiding with Flare Stack building.
    - Recipe: "Salicylaldehyde" allow voiding with Flare Stack building.
    - Recipe: "Dichlormetahne" allow voiding with Flare Stack building.
    - Recipe: "Trichlormethane" allow voiding with Flare Stack building.
    - Recipe: "Noudle Nitrat Slurry" allow voiding with Clarifier building.
    - Recipe: "Rare Erath Slag Slurry" allow voiding with Clarifier building.
  Bugfixes:
    - Recipe: "Coal dust" (yuoki) move to technology: "Yuoki Industries Processes"
Version: 0.16.32
Date: 31. 03. 2018
  Changes:
    - Technology: "Water treatment" add prerequisites "Electronics".
    - Technology: "Metallurgy 1" add prerequisites "Water treatment".
    - Technology: "Green Algae Processing" add prerequisites "Basic Chemistry".
    - Technology: "Basic Chemestry" set needed science pack untis to 75.
    - Technology: "Coal Processing 1" set needed science pack untis to 75.
  Bugfixes:
    - Recipe: add recipe for simple coke (2x crushed coal = 1x coke) to prevent deadlock.
Version: 0.16.31
Date: 31. 03. 2018
  Changes:
    - Technology: "Advanced Nitinol Smelting" add recipe: Nitinol bearing.
    - Technology: replace "Nitinol Processing" with "Advanced Nitinol Smelting 1".
    - Technology: remove "Nitinol processing".
    - Technology: "Advanced Tungsten Smelting" add recipes: tungsten pipe and tungsten-underground-pipe.
    - Technology: replace "Tungsten Processing" with "Advanced Tungsten Smelting 1".
    - Technology: remove "Tungsten processing".
  Bugfixes:
    - Changed speed of basic-transport-belt to match the abilities of the higher types.
    - Recipe: "Induction Furnace MK1" and "Casting Macine MK1" replace steel gear wheel with iron gear wheel (dead-lock-bug).
Version: 0.16.30
Date: 31. 03. 2018
  Bugfixes:
    - Fixed "Error while running event ap_modpack::on_built_entity (ID 6) Entity is not inserter."
Version: 0.16.29
Date: 31. 03. 2018
  Changes:
    - New game starts now with 65x basic transport belt insteed of 50.
    - New game starts now with 6x burner inserter belt insteed of 5.
    - New game starts now with 100x seedling insteed of 50.
    - Technology: "Automation 5" add prerequisites "Speed module 6".
    - Technology: "Low density structure" add science pack 5 as an ingredient.
    - Technology: "Pumpjack Research 3" add prerequisites "Advanced electronics 3".
    - Technology: "Basic Logistics 2" set wood age science pack as an ingredient.
    - String: rename "Basic Logistics" (bob-basic-logistics) to "Basic Logistics 2"
    - Technology: "Logistics" add prerequisites "Basic Logistics 2".
  Bugfixes:
    - Recipe: Iron Core remove lead-plate (wtf, how does this go in there?).
    - Inserter: "burner filter inserter" now use the burner_inserter_fix like the normal burner inserter.
    - Inserter: "burner filter inserter" now gives back "burner filter inserter" item insteed of normal "burner inserter".
Version: 0.16.28
Date: 31. 03. 2018
  Bugfixes:
    - Magnetism science change time needed back to 15sec/unit.
Version: 0.16.27
Date: 31. 03. 2018
  Changes:
    - UPDATE Dependencies Aircraft to Version 1.4.11.
    - UPDATE Dependencies Bob's Logistics mod to Version 0.16.18.
    - CONFIG: changed startup-setting 'bobmods-logistics-beltoverhaul = true'. (set manual or delete mod-settings.dat)
Version: 0.16.26
Date: 30. 03. 2018
  Changes:
    - UPDATE Dependencies Angel's Bio Processing [ALPHA UPDATE] to Version 0.5.5.
    - UPDATE Dependencies Angel's Petro Chemical Processing to Version 0.7.7.
    - UPDATE Dependencies Angel's Refining to Version 0.9.10.
    - UPDATE Dependencies Upgrade Builder and Planner to Version 1.5.3.
    - CONFIG: changed startup-setting 'bobmods-logistics-inserteroverhaul = true'. (set manual or delete mod-settings.dat)
Version: 0.16.25
Date: 30. 03. 2018
  Changes:
    - Technology: "Military 4" remove science pack 5 as an ingredient.
    - Technology: "Tanks 2" add prerequisites "Military 4".
    - Technology: "Laser turrets 4" add prerequisites "Military 4".
    - Technology: "Laser turrets 4" add prerequisites "Military 4" and science pack 4 as an ingredient.
    - Technology: "Advanced Nitinol Smelting 1" add science pack 4 as an ingredient.
    - Technology: "Water Treatment 4" add prerequisites "Cement Processing 3" and "Advanced Electronics 2".
    - Technology: "Water Treatment 4" remove prerequisites "Thermal Water Extraction".
    - Technology: "Logistics 4" add science pack 4 as an ingredient.
    - Technology: "Robotics 3" add science pack 4 as an ingredient.
    - Technology: "Robotics 4" add science pack 5 as an ingredient.
    - String: add missing string for "ap_science_pack_4" -> "The science of productivity".
    - Technology: "Electro Refining" add prerequisites "Advanced Electronics 2" and ""Cement Processing 3.
    - Technology: "Nuclear Power" remove logistic science pack as an ingredient.
    - Technology: "Nuclear Power" add prerequisites "Angel Titanium Smelting 1", "Angel Invar Smelting 1", "Advanced Electronics 2" and "Cement Processing 3"
    - Recipe: "Centrifuge" replace electronic circuit board with electronic logic board as an ingredient.
    - Recipe: "Nuclear Reactor" replace electronic circuit board with electronic logic board as an ingredient.
    - Recipe: "Nuclear Reactor" add 250x invar-alloy and 250 titanium-plate as an ingredient.
    - Recipe: "Steam Turbine" replace iron pipe with titanium pipe as an ingredient.
    - Recipe: "Steam Turbine" replace iron gear wheel with titanium gear wheel as an ingredient.
    - Recipe: "Steam Turbine" add 50 invar alloy an ingredient.
    - Recipe: "Heat exchanger" replace iron pipe with titanium pipe an ingredient.
Version: 0.16.24
Date: 30. 03. 2018
  Changes:
    - General: Changed data-table for scrap metal. THIS can result in some changes of byproducts in some recipes.
    - Technology: "Fluid handling 2" replace prerequisites "Advanced Invar Smelting" with "Advanced Brass Smelting" and "Advanced Bronze Smelting".
    - Recipe: "Storage Tank 2" replace invar alloy with brass and bronze alloy.
    - Recipe: "Pump 2" replace copper pipe with bronze pipe and aluminium plate with 5x brass gear wheel.
    - Technology: "Advanced Solder Smelting 3" add prerequisites "Coolant 1".
    - Technology: "Advanced Electrum Smelting 3" add production and high-tech science pack as an ingredient.
    - Technology: "Advanced Nickel Smelting 2" add production science pack as an ingredient.
    - Technology: "Advanced Silver Smelting 2" add production science pack as an ingredient.
    - Technology: "Combat Robot Damage 4" add production science pack as an ingredient.
    - Technology: "Advanced Bronze Smelting 3" add production science pack as an ingredient.
    - Recipe: "Advanced Bronze Smelting 2" replace nickel ingots with zinc ingots.
    - Recipe: "Advanced Bronze Smelting 3" replace zinc ingots with nickel ingots.
    - Technology: "Advanced Bronze Smelting 2" remove prerequisites "Advanced Nickle Smelting 1"
    - Technology: "Advanced Bronze Smelting 3" add prerequisites "Advanced Nickle Smelting 1"
    - Technology: "Advanced Chemestry 3" add prerequisites "Cement Processing 3", "Advanced Electronics 2", "Advanced Titanium Smelting 1".
    - Technology: "Advanced Aluminium Smelting 2" add production science pack as an ingredient.
    - Technology: "Advanced Ore Refining 3" add prerequisites "Cement Processing 3" and "Advanced Titanium Smelting 1".
    - Technology: "Advanced Titanium Smelting" add recipes: Titanium bearing, titanium pipe, titanium underground pipe, titanium chest, titanium axe.
    - Technology: replace "Titanium Processing" with "Advanced Titanium Smelting 1".
    - Technology: remove "Titanium processing".
    - Technology: "Thermal Refining" add prerequisites "Cement Processing 3", "Advanced Electronics 2" and "Advanced Titanium Smelting".
    - Technology: "Advanced Titanium Smelting 2" add production science pack as an ingredient.
    - Technology: "Advanced Titanium Smelting 3" add high-tech science pack as an ingredient.
    - Technology: "Vehicle laser defense equipment 2" add prerequisites "Military 3".
    - Recipe: "Beacon" remove "10x simple motor", add "5x electric engine unit".
    - Technology: "Speed Module 5" add prerequisites "Gem Processing 2".
    - Technology: "Efficiency Module 5" add prerequisites "Gem Processing 2".
    - Technology: "Productivity Module 5" add prerequisites "Gem Processing 2".
    - Technology: "Pollution Cleaning Module 5" add prerequisites "Gem Processing 2".
    - Technology: "Pollution Producing Module 5" add prerequisites "Gem Processing 2".
    - Technology: "Speed Module 7" add high-tech science pack as an ingredient.
    - Technology: "Efficiency Module 7" add high-tech science pack as an ingredient.
    - Technology: "Productivity Module 7" add high-tech science pack as an ingredient.
    - Technology: "Pollution Cleaning Module 7" add high-tech science pack as an ingredient.
    - Technology: "Pollution Producing Module 7" add high-tech science pack as an ingredient.
    - Technology: "Energy shield MK2 equipment" add prerequisites "Military 3".
    - Technology: "Discharge defense equipment" add prerequisites "Military 3".
    - Technology: "Character logistic trash slots 2" add logistic science pack  as an ingredient.
    - Technology: "Character logistic trash slots 3" add logistic science pack and production science pack  as an ingredient.
    - String: rename "Production science pack" to "Science pack 4"
    - String: rename "High tech science pack" to "Science pack 5"
    - Technology: "Laser rifel damage upgrade 3" add science pack 4  as an ingredient.
    - Technology: "Laser rifle shooting speed upgrade 3" add science pack 4  as an ingredient.
    - Technology: "Cannon shell damage 3" add science pack 4  as an ingredient.
    - Technology: "Cannon shell shooting speed 3" add science pack 4  as an ingredient.
    - Technology: "Follower robot count 4" add science pack 4  as an ingredient.
    - Technology: "High-explosive cannon shell" add prerequisites "Military 4".
Version: 0.16.23
Date: 30. 03. 2018
  Bugfixes:
    - Exception at tick 0: Error while running event ap_modpack::on_player_created (ID 24)
Version: 0.16.22
Date: 30. 03. 2018
  Changes:
    - UPDATE Dependencies Bob Logistics to Version 0.16.17.
    - UPDATE Dependencies Bob's Metals, Chemicals and Intermediates to Version 0.16.3.
    - UPDATE Dependencies Bob's Tech to Version 0.16.4.
    - UPDATE Dependencies Bob's Warfare to Version 0.16.6.
    - String: add description to inserter items and entities, for the possibility to configure them by pressing shift+e.
    - String: add missing string for "ap_science_pack_7" to "Logistic Science".
    - Technology: "Logistic Science" add prerequisites "Battery 2".
    - Technology: "Vehicle plasma cannon equipment 2" add prerequisites "Military 3".
    - Technology: "Bullet damage 4" add prerequisites "Military 3".
    - Technology: "Bullet shooting speed 4" add prerequisites "Military 3".
    - Technology: "Shotgun shell damage 4" add prerequisites "Military 3".
    - Technology: "Shotgun shell shooting speed 4" add prerequisites "Military 3".
    - Technology: "Laser turret damage 4" add prerequisites "Military 3".
    - Technology: "Laser turret shooting speed 4" add prerequisites "Military 3".
    - Technology: "Sniper turret damage 4" add prerequisites "Military 3".
    - Technology: "Gun turret damage 4" add prerequisites "Military 3".
    - Technology: "Advanced Gold Smelting 2" add production science pack as an ingredient.
    - Technology: "Combat robotics 4" add prerequisites "Military 3".
    - Technology: "Follower robot count 3" add prerequisites "Military 3".
    - Entitys: all "fluid-turret" fluid_consumption * 2
    - Entitys: all "electric-turret" energy_source.drain * 5
Version: 0.16.21
Date: 29. 03. 2018
  Changes:
    - Recipe: "Crushed Ferrous Sorting" replace output manganese ore with nickel ore.
    - Technology: "Powder Metallurgy 2" add prerequisites "Advanced Aluminium Smelting".
    - Technology: "Strand Casting 2" add prerequisites "Advanced Aluminium Smelting".
    - Technology: "Military 3" add prerequisites "Advanced Aluminium Smelting".
    - Technology: "Metallurgy 3" add prerequisites "Advanced Aluminium Smelting".
    - Technology: "Advanced Chemistry 2" add prerequisites "Advanced Aluminium Smelting".
    - Technology: "Cement Processing 3" add prerequisites "Advanced Aluminium Smelting".
    - Technology: "Advanced Gas Processing" add prerequisites "Advanced Aluminium Smelting".
    - Technology: "Advanced Ore Refining 2" add prerequisites "Advanced Aluminium Smelting".
    - Technology: "Water Treatment 3" add prerequisites "Advanced Aluminium Smelting".
    - Technology: "Logistics 3" add prerequisites "Advanced Aluminium Smelting" and "Advanced Cobalt Steel Smelting".
    - Technology: "Chemical Refining" add prerequisites "Advanced Aluminium Smelting".
    - Technology: "Advanced Titanium Smelting 1" add prerequisites "Chemical Refining".
    - Technology: "Slag Processing 2" add prerequisites "Advanced Titanium Smelting" and "Advanced Electronics 2".
    - Technology: "Thermal Water Extraction" add prerequisites "Advanced Titanium Smelting" and "Advanced Electronics 2".
    - Technology: "Power Armor" add prerequisites "Military 3" and "Advanced Electronics 2".
    - Technology: "Vehicle Fusion Reactor Equipment 1" add prerequisites "Advanced Electronics 2".
    - Technology: "Vehicle Energy Shield Equipment 2" add prerequisites "Advanced Electronics 2".
    - Technology: "Vehicle Fusion Cell Equipment 1" add prerequisites "Advanced Electronics 2".
    - Technology: "Discharge Defense Equipment" add prerequisites "Advanced Electronics 2".
    - Technology: "Battery MK2 Equipment" add prerequisites "Advanced Electronics 2".
    - Technology: "Energy Shield MK2 Equipment" add prerequisites "Advanced Electronics 2".
    - Technology: "Exoskeleton Equipment" add prerequisites "Advanced Electronics 2".
    - Technology: "Advanced Barss Smelting 2" add production science pack as an ingredient.
    - Technology: "Advanced Chrome Smelting 2" add production science pack as an ingredient.
    - Technology: "Advanced Lead Smelting 3" add production science pack as an ingredient.
    - Technology: "Advanced Silver Smelting 3" add production science pack as an ingredient.
    - Technology: "Chlorine Processing 3" add production science pack as an ingredient.
    - Technology: "Advanced Cobalt Smelting 2" add production science pack as an ingredient.
    - Technology: replace "Cobalt Processing" prerequisites with "Advanced Cobalt Steel Processing".
    - Technology: remove "Cobalt Processing" move recipe cobalt steel axe to "Advanced Cobalt Steel Processing".
    - Technology: "Red Algae Processing" add prerequisites "Thermal Water Extraction".
    - Technology: "Personal roboport" remove sciene pack 3 as an ingredient.
  Bugfixes:
    - Script: "prototypes.geothermal_integration.technologies-overwrite" was not loaded.
Version: 0.16.20
Date: 29. 03. 2018
  Changes:
    - UPDATE Dependencies Bio Industries to Version 2.2.5.
    - Mod: Bio Industries remove new recipes for Terraformer and sub recipes (for now...)
    - Rename: item: "Used Breeder Reactor Inventory" to "Enriched Breeder Reactor Inventory".
    - Rename: recipe: "Enriched Breeder Reactor Inventory Reprocessing" to "Seperation-Process for weapon grade Plutonium".
    - Rename: recipe: "Used Breeder Reactor Inventory" to "Plutonium breeding process".
    - String: add discription for recipe: "Plutonium breeding process".
    - Recipe: "Orange Stuff" change category to chemical furnace, add 10x cupric chloride solution as an ingredient.
    - Technology: "Laser" add military science pack as an ingredient.
    - Recipe: "Solar Panel" add 4x glass as an ingredient.
    - Technology: "Vehicle solar panel equiqment 1" add prerequisites "Solar energie".
    - Technology: "Vehicle solar panel equiqment 2" add prerequisites "Advanced Silver Smelting 1".
    - Technology: "Vehicle solar panel equiqment 3" add prerequisites "Advanced Gold Smelting 1" and "Advanced Aluminium Smelting 1".
    - Technology: "Vehicle solar panel equiqment 4" add prerequisites "Advanced Titanium Smelting 1".
    - Technology: "Vehicle solar panel equiqment 5" add prerequisites "Advanced Nitinol Smelting 1".
    - Technology: "Advanced Silver Smelting 1" add science pack 3 as an ingredient.
    - Technology: "Portable solar panel" add prerequisites "Solar energie".
    - Technology: "Portable solar panel 2" add prerequisites "Advanced Silver Smelting 1".
    - Technology: "Portable solar panel 3" add prerequisites "Advanced Gold Smelting 1" and "Advanced Titanium Smelting 1".
    - Technology: "Portable solar panel 4" add prerequisites "Advanced Nitinol Smelting 1".
    - Technology: "Advanced Steel Smelting 1" add prerequisites "Steel Processing".
    - Technology: "Useful Combinators" add prerequisites "Advanced Electronics", remove recipe: receiver combinator and emitter combinator.
    - Technology: "Logistic robotics" add recipe: receiver combinator.
    - Technology: "Logistic system" add recipe: emitter combinator.
    - Technology: "Logistic robotics" add prerequisites "Advanced electronics 2".
    - Technology: "Resin 1" add science pack 3 as an ingredient.
    - Technology: "Resin 2" add production science pack as an ingredient.
    - Technology: "Resin 3" add high-tech science pack as an ingredient.
    - String: add missing sring for "ap_science_pack_3" -> Advanced Science.
    - Recipe: "Ferrous Powder Sorting" replace output manganese ore with chrome ore.
    - Technology: "Advanced Chrome Smelting 1" add prerequisites "Powder Refining".
    - Technology: "Military Science" add prerequisites "Advanced Chrome Smelting 1".
    - Recipe: "Ferrous Dust Sorting" replace output manganese ore with chrome ore.
    - Technology: "Advanced Cobalt Smelting 1" add science pack 3 as an ingredient.
    - Technology: "Military Manganese" add prerequisites "Electro Refining".
    - Technology: "Advanced Nickel Smelting 1" add science pack 3 as an ingredient.
    - Technology: "Gun Turret Damage 1" remove science pack 3 as an ingredient.
    - Technology: "Bullet Damage 2" remove science pack 3 as an ingredient.
    - Technology: "Bullet Shooting Speed 2" remove science pack 3 as an ingredient.
    - Technology: "Shotgun Shell Damage 2" remove science pack 3 as an ingredient.
    - Technology: "Shotgun Shell Shooting Speed 2" remove science pack 3 as an ingredient.
    - Technology: "Re-inforced concrete Wall" add science pack 3 as an ingredient.
    - Technology: "Explosives 1" add science pack 3 as an ingredient add prerequisites "Chlorine Processing 2".
    - Technology: "Combat robotics" remove science pack 3 as an ingredient.
Version: 0.16.19
Date: 29. 03. 2018
  Changes:
    - Technology "Hydro Refining" remove prerequisites "Geode Processing 1" (revert from last patch).
    - Technology "Geode Processing 1" add prerequisites "Hydro Refining".
    - Technology "Geode Processing 1" add prerequisites "Chlorine Processing 1".
    - Recipe "Geode blue processing": add 10x hydrochloric acid as an ingredient, change crafting category to "Yuoki Crusher" and base crafting time to 4.5sec.
    - Recipe "Geode cyan processing": add 10x hydrochloric acid as an ingredient, change crafting category to "Yuoki Crusher" and base crafting time to 4.5sec.
    - Recipe "Geode lightgreen processing": add 10x hydrochloric acid as an ingredient, change crafting category to "Yuoki Crusher" and base crafting time to 4.5sec.
    - Recipe "Geode purple processing": add 10x hydrochloric acid as an ingredient, change crafting category to "Yuoki Crusher" and base crafting time to 4.5sec.
    - Recipe "Geode red processing": add 10x hydrochloric acid as an ingredient, change crafting category to "Yuoki Crusher" and base crafting time to 4.5sec.
    - Recipe "Geode yellow processing": add 10x hydrochloric acid as an ingredient, change crafting category to "Yuoki Crusher" and base crafting time to 4.5sec.
    - Technology "Advanced Chemistry 1" add prerequisites "Hydro Refining" and "Steel Processing".
    - Technology "Aluminium Smelting 1" add prerequisites "Hydro Refining".
    - Technology "Zinc Smelting 1" add prerequisites "Hydro Refining".
    - Technology "Nickel Smelting 1" add prerequisites "Hydro Refining".
    - Technology "Cobalt Smelting 1" add prerequisites "Hydro Refining".
    - Technology "Silver Smelting 1" add prerequisites "Hydro Refining".
    - Technology "Lithium Processing"' add prerequisites "Thermal water extraction".
    - Technology "Powder Refining" add prerequisites "Gas Steam Cracking 1".
    - Technology "Nitrogen Processing 2" add prerequisites "Chlorine Processing 1"
    - Technology "Garden Processing" add science pack 2 as an ingredient.
    - Technology "Garden Processing" add prerequisites "Nitrogen Processing 2" and "Steel Processing".
    - Technology "Oil Steam Cracking 1" add prerequisites "Advanced Chemistry 1".
    - Technology "Gem Processing" add prerequisites "Advanced Chemistry 1".
    - Recipe "Raw Ruby": change crafting category to "Yuoki Washer", add 25x nitric acid as an ingredient and base crafting time to 2.55sec.
    - Recipe "Raw Sapphire": change crafting category to "Yuoki Washer", add 25x nitric acid as an ingredient and base crafting time to 2.55sec.
    - Recipe "Raw Emerald": change crafting category to "Yuoki Washer", add 25x nitric acid as an ingredient and base crafting time to 2.55sec.
    - Recipe "Raw Amethyst": change crafting category to "Yuoki Washer", add 25x nitric acid as an ingredient and base crafting time to 2.55sec.
    - Recipe "Raw Topaz": change crafting category to "Yuoki Washer", add 25x nitric acid as an ingredient and base crafting time to 2.55sec.
    - Recipe "Raw Diamond": change crafting category to "Yuoki Washer", add 25x nitric acid as an ingredient and base crafting time to 2.55sec.
    - Technology "Logistics 2" add prerequisites "Bronze Smelting 1".
    - Technology "Science 3" add prerequisites "Brass Smelting 1".
    - Rename: technology "Zinc processing" to "Brass processing"
    - Technology "Modules" add prerequisites "Aluminium Smelting 1".
    - Recipe: move recipe "limestone" from technology "Washing 2" to "Cement Processing 1".
    - Technology "Washing 2" add prerequisites "Cement Processing 2" and "Steel Processing".
    - Recipe: "Washing Plant MK2" replace clay bricks with concrete brick.
    - Technology "Modules" add science pack 3 as an ingredient.
    - Technology "Aluminium Smelting 1" add science pack 3 as an ingredient.
    - Technology "Automation 3" remove prerequisites "Basic Steel Processing".
    - Technology "Automation 5" add production science pack as an ingredient.
    - Technology "Automation 6" add high-tech science pack as an ingredient.
    - String: add missing string for "ap_science_pack_6" -> Military Science
    - Technology "Military Science" add prerequisites "Rocket Booster 1"
Version: 0.16.18
Date: 28. 03. 2018
  Changes:
    - UPDATE Dependencies Computer Core to Version 1.3.11
Version: 0.16.17
Date: 28. 03. 2018
  Changes:
    - UPDATE Dependencies Computer Core to Version 1.3.10.
    - Steel Metal mixing furnace: change recipe to: 5x stone brick, 5x steel plate, 2, lead plate, 2, bronze alloy.
    - Technology: "Nuclear Power" add logistic science pack as an ingredient.
    - Lock Technology: "Nuclear Power" behind Steam Engine Generator 2.
    - Technology "Pumpjack research 1" changed to need: science-pack 1, science-pack 2, science-pack 3.
    - Technology "Pumpjack research 2" changed to need: science-pack 1, science-pack 2, science-pack 3, production science pack.
    - Technology "Pumpjack research 3" changed to need: science-pack 1, science-pack 2, science-pack 3, production science pack, logistic science pack.
    - Technology "Pumpjack research 4" changed to need: science-pack 1, science-pack 2, science-pack 3, production science pack, logistic science pack, high-tech science pack.
    - Lock technology "Advanced Ore Refining 1" behind "Steel Processing" and "Cement Processing 1".
    - Lock technology "Radars" behind "Steel Processing".
    - Lock technology "Turrets 2" behind "Steel Processing".
    - Lock technology "Boilers 1" behind "Steel Processing".
    - Lock technology "Blue algae Processing" behind "Steel Processing".
    - Lock technology "Metallurgy 2" behind "Steel Processing" and "Cement Processing 1".
    - Lock technology "Ore Processing" behind "Steel Processing".
    - Lock technology "Strand Casting" behind "Steel Processing" and "Cement Processing 1".
    - Lock technology "Powder Metallurgy 1" behind "Steel Processing" and "Cement Processing 1".
    - Lock technology "Logistics 2" behind "Steel Processing".
    - Burner inserter: increase base crafting time from 0.5sec to 1.5sec.
    - Technology "Geode Processing 2" add science pack 3 as an ingredient.
    - Technology "Geode Processing 3" add science pack 3 and production science pack as ingredients.
    - Increase needed science packs for technology: Solar energy 2 to 450.
    - Increase needed science packs for technology: Solar energy 3 to 650.
    - Increase needed science packs for technology: Solar energy 4 to 850.
    - Long handed inserter: removed completly.
    - Technology: "Car" remove prerequisite "Logistics 2"
    - Car: add 4x rubber as an ingredient.
    - Washer: replace Assembling machine 1 with Assembling machine 2 as an ingredient.
    - Remove recipe: Washing for Geodes.
    - All underground pipes now require pipes of their type aligned with the maximum length.
    - Technology: "Resource Monitoring" remove prerequisite "Logistics 2".
    - Technology: "Resource Monitoring" remove science pack 2 as an ingredient.
    - Technology: "More inserter 2" add science pack 3 as an ingredient.
    - Lock technology: "Gas and Oil Extraction" behind "Pumpjack research"
    - Lock technology: "Paper making 2" behind "Chlorin processing 1"
    - Stack inserter part: replace basic electronic board with electronic circuit board as an ingredient.
    - Stack inserter: add +4 iron plate to the recipe as an ingredient.
    - Stack filter inserter: +1 filter inserter as an ingredient.
    - Lock technology: "Flammables" add military science pack as an ingredient.
    - Technology: "Geothermal" remove prerequisite "Flammables".
    - Lock technology: "Chlorine Processing 1" behind "Gas Processing".
    - Lock technology: "Yuoki Industries Electric Machines" behind "Chlorine Processing 1".
    - N4 (Durotal): add 10x hydrochloric acid as an ingredient.
    - Technology: "Water Treatment 2" remove science pack 3 as an ingredient.
    - Lock technology: "Water Treatment 2" behind "Oil Gas Extraction".
    - Lock technology: "Hydro Refining" behind "Water Treatment 2".
    - Lock technology: "Hydro Refining" behind "Geode Processing 1".
    - Sort gem ore: increase ingredient crystal dust to 12 and increase base time to 6 for crafting.
  Bugfixes:
    - Technology: "Nitrogen processing" remove science pack 2 as an ingredient. (revert from last patch)
    - typo in function: ap_utils.technology.remove_prerequisites(technology_name, prerequisites_name)
Version: 0.16.16
Date: 27. 03. 2018
  Changes:
    - Lock technology "Radar" after "Military" technology.
    - Lock technology "Electric lab" behind "Electronics".
    - Electric Lab: "basic circuit boards" with "basic electronic boards".
    - Technology: "Coal Processing" add science pack 2 as an ingredient.
    - Technology: "Radars" add science pack 2 as an ingredient.
    - Technology: "Radars 2" add science pack 3 as an ingredient.
    - Technology: "Radars 3" add production science pack as an ingredient.
    - Technology: "Radars 4" add high-tech science pack as an ingredient.
    - Technology: "Minig Drill Research 1" add science pack 2 as an ingredient.
    - Lock technology "Minig Drill Research 1" behind "Steel Processing"
    - Technology: "Minig Drill Research 2" add science pack 3 as an ingredient.
    - Technology: "Minig Drill Research 3" add production and logistic science pack as ingredients.
    - Technology: "Minig Drill Research 4" add high-tech science pack as an ingredient.
    - Science pack 2: add engine as an ingredient to the recipe.
    - Lock technology "Science II" behind "Engine".
    - Steam engine: add +7 electric motor as an ingredient to the recipe.
    - Durotal Structure Element: change recipe: -2 iron plates +2 lead plates
    - Electric Structure Element: add 2x "basic electronic boards" as an ingredient to the recipe.
    - Gauge: add "basic circuit board" as an ingredient to the recipe.
    - Lock technology: Warehouse behind Cement processing 2
    - Warehouse: replace stone bricks with cement bricks in the recipe.
    - Lock technology "Ore silos" behind  "Concrete processing 1" and "Automation 2".
    - Silo: replace stone bricks with clay bricks, and add 5 glass as ingredients.
    - Technology: "Solar power 2" add science pack 3 as an ingredient.
    - Technology: "Solar power 3" add production science pack as an ingredient.
    - Technology: "Solar power 4" add high-tech science pack as an ingredient.
    - Technology: "Nitrogen processing" add science pack 2 as an ingredient.
    - Chemical steel furnace: add "chemical furnace" as an ingredient.
    - Calcium Chloride: move recipes into Technology "Chlorin Processing 1"
    - UPDATE Dependencies Computer Core to Version 1.3.9
Version: 0.16.15
Date: 27. 03. 2018
  Changes:
    - Rename first steel recipe to "Inefficient Steel Smelting" this make it more clear that this is really not the best and last way to make steel.
    - Change "Inefficient Steel Smelting" recipe from 15x iron plate to 1x steel plate in 45sec to 20x iron plate to 2x steel plate in 45sec.
    - Insulation Tape: decrease output form 6 to 4 and decrease ingredient rubber from 3 to 2.
    - Inserter part: replace ingredient 1x iron plate to 2x iron stick.
    - Repair-Pack: remove stone as an ingredient.
    - Shotgun shells: replace ingredient copper plate with lead plate.
    - Stone tablet: decrease recipe output to 3.
    - Increase needed science packs for technology: heavy armor to 75.
    - Lock technology: "Basic filter inserter" behind "Automation".
    - Basic Filter Inserter: add 2x iron plate as an ingredient.
    - Smart Inserter Part: replace 2x iron plate with 3x iron-stick.
    - Black Transport Belt: decrease recipe output from 2 to 1.
    - All underground belts now require transport belts of their type aligned with the maximum length.
    - All Yuoki lamps unlocked with "Optics" now require basic circuit boards insteed of basic electronic boards.
    - Remove recipe unlock for copper-pipes from technology "Basic fuild handling" and put them into "Basic Yuoki Industries Processes" because they need the yuoki press to build.
    - Lock technology: "Recycling Machine" behind "Automation 2" and "Fluid handling".
    - Recycling machine: add ingredient storage-tank and replace "basic circuit boards" with "basic electronic boards".
    - Add missing string for technology: Recycling Machine.
    - Lock technology "Slag Processing 1" behind "Cement Processing 1", "Sulfur processing" and "Coal processing".
    - Remove steel-pipes from technology: "Fluid handling" and put them into "Steel processing"
    - Remove recipe for "Empty canister", there is no need for it.
Version: 0.16.14
Date: 27. 03. 2018
  Changes:
    - Increase the output probability of all recycler recipes to 1.0 for metal ingots. (It was too low to be useful.)
    - Decrease recipes time for the recycler from base 2.5 to 2.0
    - Decrease recipes ingredient amount for scrap metal boxes from 10 to 8
  Bugfixes:
    - Fixed bugs and logical failure in the function that decides which scrap metal type goes into which product. This will impact all recipes with a scrap metal output.
Version: 0.16.13
Date: 27. 03. 2018
  Changes:
    - As a workaround the dependency "Landfill Painting 0.2.2" is for now optional, so it can be deactivated if alien-biome is activated. If both are active placing tiles throw a exception.
Version: 0.16.12
Date: 27. 03. 2018
  Major Features:
    - Initial release