Useful Combinators


Adds many useful combinators that do various things! some simplify combinator logic whilst others add new functionality!

Content
2 years ago
0.14 - 1.1
6.39K
Circuit network
Owner:
coltonj96
Source:
https://github.com/coltonj96/UsefulCo...
Homepage:
https://mods.factorio.com/mods/colton...
License:
MIT
Created:
7 years ago
Latest Version:
0.5.0 (2 years ago)
Factorio version:
0.14 - 1.1
Downloaded by:
6.39K users

Mods that pair very well with UsefulCombinators:

Mods that are compatible with UsefulCombinators

Current Combinators:

  • Timer Combinator; Repeatedly counts up to Reset (Outputs a signal at reset)
  • Counting Combinator; Counts up by +1 signal or Counts down by -1 Signal , Resets if count is more than or equal to Reset unless Reset is zero
  • Converter Combinator; Converts one signal into another without losing its value ( will add all values of same signal on same wire)
  • Detector Combinator; Detects enemy units in its radius and outputs number of enemies
  • Random Combinator; Outputs a random number between Lower and Upper that changes if receives Output Signal with a value of one
  • Comparator Combinator; Compares two signals and outputs a third one if true or nothing if false (Removed in v0.3.0)
  • Min Combinator; Outputs the smallest of its inputs
  • Max Combinator; Outputs the largest of its inputs
  • Railway Combinator; Outputs a signal when next to a rail and a train goes by
  • Sensor Combinator; Senses nearby players and outputs number of players
  • Color Combinator; If input value equals one of Color Signal values, outputs that color
  • Emitter Combinator; Emits its filtered inputs over the first signal to Receiver Combinators
  • Receiver Combiinator; Receives signals from Emitter Combinator
  • Power Combinator; Outputs Power Network usage when placed next to a power pole or substation
  • Daytime Combinator; Outputs in-game time of day in hours and minutes
  • Pollution Combinator; Outputs amount of pollution at its location
  • Statistic Combinator; Outputs items (filtered) production or consumption rate as items per second
  • And Gate Combinator
  • Nand Gate Combinator
  • Nor Gate Combinator
  • Not Gate Combinator
  • Or Gate Combinator
  • Xnor Gate Combinator
  • Xor Gate Combinator

Examples uses:

  • More Complex circuits
  • Better automation control
  • Random inventions
  • Monitor in-game information such as electric network usage, pollution, etc

Usage Tutorial

Counting Combinator

To count items on belts:

  1. Place decider combinator next to belt
  2. Connect belt to input and set read belt to true and pulse to true
  3. Place Counting Combinator next to Decider Combinator
  4. Set Counting Combinator Reset Signal to 0 for infinite (or until lua throws an error :P) or desired number
  5. Set Decider condition to "Each > 0" and Output +1 signal and Output is 1
  6. Connect Decider output to Counting Combinator
  7. Watch it count!

Changelog

If for what ever reason your save does not load due to my mod, uninstall the mod, load the save, then reinstall the mod (Warning this will remove any of the UsefulCombinators that are placed on your save)

0.4.4

  • Fixed bug with robots mining combinators

0.4.3

  • Made Combinator settings persist after mining them and placing them again

0.4.2

  • Updated to latest version of game

0.4.1

  • Tripled the radius of the Detector and Sensor Combinators

0.4.0

  • Added Statistic Combinator

0.3.9

  • Added more slots to Converter Combinator

0.3.8

  • Added Pollution Combinator
  • Added tooltips to most GUIs (hover over the fields with question marks in parenthesis)

0.3.7

  • Added Daytime Combinator

0.3.6

  • Fixed a bug with the Emitter Combinator

0.3.5

  • Fixed clicking on Combnators with an item would open them

0.3.4

  • Changed from having to SHIFT+Z on a combinator to only needing to click it

0.3.3

  • Fixed a bug causing combinators to use the same data only by changing data of a single combinator

0.3.2

  • Fixed compatibility issue with older versions of UsefulCombinators

0.3.1

  • Updated info in info.json

0.3.0

  • MAJOR UPDATE
  • Switched to custom GUIs opened with SHIFT+Z by default
  • Removed Comparator Combinator
  • Removed unnecessary Signals
  • Due to custom data and GUIs blueprinting UCs will not copy their data

0.2.9

  • Added Power Combinator

0.2.8

  • Fixed an error that was caused by fixing a different error

0.2.7

  • Fixed a rare error when loading a newly saved map

0.2.6

  • Updated mod description

0.2.5

  • Added Emitter Combinator and Receiver Combinator

0.2.4

  • Fixed a locale error

0.2.3

  • Gave UsefulCombinators its own crafting tab
  • Moved Constant Combinator to UsefulCombinators tab

0.2.2

  • Updated Color Combinator

0.2.1

  • Added Color Combinator

0.2.0

  • Fixed an error on line 702 of control.lua

0.1.9

  • Added Railway Combinator
  • Finally fixed desync issues (for final time (hopefully))

0.1.8

  • Added Detector Combinator and Sensor Combinator

0.1.7

  • Made Counting Combinator and Timer Combinators Output Signal changeable

0.1.6

  • Improved Counting Combinator some more

0.1.5

  • Added Minus One Signal
  • Gave Counting Combinator ability to count down to zero

0.1.4

  • Added Converter Combinator (Be warned, this update may desync your save if updating the mod)

0.1.3

  • Fixed a bug with Random Combinator

0.1.2

  • Fixed a bug when connecting some combinators to a power pole

0.1.1

  • Made logic gates output able to be set to a different signal/item

0.1.0

  • Changed back to original technology icon

0.0.9

  • Updated to Factorio 0.15

0.0.8

  • Added basic logic gate combinators

0.0.7

  • Fixed a bug with the Min Combinator not working properly

0.0.6

  • Added Min and Max Combinators

0.0.5

  • Fixed a major bug (hopefully)

0.0.4

  • Fixed some more bugs.

0.0.3

  • Fixed some more bugs

0.0.2

  • Fixed some bugs
  • Added Random Combinator
  • Added Comparator Combinator

0.0.1

  • Initial release