Asphalt Roads

by Arcitos

Asphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas.

Tweaks
4 years ago
0.14 - 0.18
310
Owner:
Arcitos
Source:
N/A
Homepage:
N/A
License:
Mozilla Public License 2.0
Created:
7 years ago
Latest Version:
1.2.0 (4 years ago)
Factorio version:
0.14 - 0.18
Downloaded by:
310 users

Asphalt Roads


Introduction

Have you ever looked at your factory and thought: "I dunno, but what this planet is seriously missing is a decent four-lane highway network."?
Then worry not: This mod was made to help fulfilling your infrastructure dreams.

Asphalt Roads

"Asphalt Roads" adds a new tile set with a smooth, black road surface to your games, including tiles for hazard marking and lane marking. Enjoy the reduced vehicle friction modifier and accelerate up to 200 km/h with your car (using rocket fuel).

  • Mark separate lanes on your roads with single or double lines
  • Mark hazard areas in various colours e.g. near railway crossings or gates
  • Set up pedestrian crossings with zebra crossing or "shark teeth" tiles

For a quick live demonstration (though a bit dated, but nevertheless very well explained): Asphalt Roads mod spotlight by Xterminator

Details

Items

  • Asphalt is the base tile.
  • Asphalt with lane marking consists of two items for white and yellow lane marking in 45, 90, 135 and 180 degree angles and two items for tiles that divert lines by 45 degree to the left or the right.
  • Asphalt with zebra crossing is for two tiles with thick, white lines
  • Asphalt with white triangle is for four tiles with white isosceles triangles
  • Asphalt with hazard marking is for five separate items for white, yellow, red, blue and green hazard marking.

  • Double line tiles are another variation of lane marking tiles

Technology

Basic technology is called Asphalt and needs concrete as a prerequisite.

Mod recommendation and support

Recommended mods that work well in addition to this one:

  • Pavement Drive Assist: Allows player driven vehicles to detect lane marking and follow your roads
  • Concrete Signpost (by Klonan) adds a light post that looks really nice in addition to asphalt roads
  • Dectorio (by PantherX): This mod adds pretty traffic bollards (and a bunch of other neat stuff)

Supported mods

  • Bio Industries: If present, crushed stone will be used as an ingredient for asphalt. This can be disabled in mod settings tab.
  • Wood Gasification: If present, tar will be used as an ingredient for asphalt (replacing crude oil). This can be disabled in mod settings tab.

Effects on gameplay

This mod is mostly non-game-changing, apart from the reduced vehicle friction of asphalt. But this is compensated by the significant amount of crude and heavy oil needed for the production of asphalt. For more fun, i recommend the heavy use of blueprints!

Current language support

  • EN (English)
  • DE (German)
  • CN (Chinese)

If you like this mod and you've created a translation of your own, please do not hesitate to send me this, so that it can be made accessible to all in the next version. Same, if you spot spelling mistakes. Thanks in advance!