yeah the problem basically is just that the resources can be maximum quality without the proportionate expected input cost of attaining that quality, and once you have it, you can use that quality to make its own toolheads and unicomp, leaving you permanently at that quality within the loop.
that's really the only grievance, the overlap of dust -> unicomp volume is enough to enable blueprinted matter generators that print out legendary unicomp at a slow pace with no input whatsoever, and the proportion of unicomp that would actually be required to make it outside the loop is drastically out of scale, by many orders of magnitude, meaning these generator blueprints would be making hundreds of times their weight in gold
once you've built one of these, you suddenly have a strong incentive to stop mining basic ores entirely, you can just build up from legendary unicomp, and if you don't have enough, print out another matter module using the legendary unicomp you already made
even if you don't go crazy, this still trivializes building legendary versions of all yuoki and vanilla machines
like with any other balance changes I assume if it removes an effective game cheat there'd be a checkmark option in mod settings to enable it if you specifically want it, like universal productivity, and in this case it'd be trivial (a change of the input requirements for unicomp pressing from 20 to 24-26 dust, whatever is needed to keep it comfortably above yuoki's own productivity modules)
me personally secretly I think it's fine and wouldn't want it gone either, but usually this kind of problem only ever occurs when you run multiple overhaul mods at once that both employ a vanilla material in a processing loop, and with quality suddenly this is actually a more serious problem. my strategy has always just been pretending it doesn't exist, but if it can be gone, I would like a way to turn it off