Yuoki Industries


Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...

Overhaul
7 days ago
0.13 - 2.0
33.3K
Logistics Combat Armor Character Mining Fluids Logistic network Manufacturing Power Storage

Changelog

Version: 1.2.20
Date: 7. 12. 2025
  Space Age:
    - New Quality module, Yuoki Style!
    - Quantrinum - Can now be quality
    - Alien Infuser, Cimota Restructor - Now accepts quality modules
    - Added Atomic's recipe: Scrap
    - Added New Crushing recipes to Asteroid Reprocessing to produce both N4-Material Chunk and F7-Material Chunk
    - Quality now affects Module slots and Energy usage (Increased usage) of Cimota Restructor, Washer, Mastercrafted Washer, Atomic Quantum Composer, Alien Infuser, Electric Crusher, Electric Form Press
  Integrations:
    - Simplified the Krastorio 2 and Krastorio 2 Spaced Out Integration support code and removed redundancy.
    - Krastorio 2 and Krastorio 2 Spaced Out updates are combined in release notes from here unless otherwise stated. I will also refer to the mods as K2.
    - K2 - Small Turbine Generator-S steam consumption reduced to match changes to K2's boilers power output has also scaled down but maintains 3:4 ratio
  Updates:
    - Passive Vitduo Defense System - Has been updated to do minor knockback and stun damage when attacked. Additionally shows electric shock beam showing where the damage came from. No astroid impacts will not trigger these effects.
    - Make Mines great again! - Plasma Mine Base damage 100 -> 350, Poison Mine base damage 30 -> 150, mineammo category added to mines so they received damage boosting when research boosts vanilla mines.
    - Migrated the legacy changelog from the mod portal page to the correct location of the changelog
  Fixes:
    - Not really a fix but notes here for those that saw 1.2.19 released, that was a incomplete release and was taken down 1.2.20 includes all changes that was in 1.2.19 release as well.
    - Poison Mines were missing there secondary effect of Impact damage, that has been added back.
    - Fixed A2 Pipes was incorrectly set to 200 vs 130 volume as intented
    - Fixed N4 Pipes was incorrectly set to 200 vs 80 volume as intended
    - Fixed Green Pipes was incorrectly set to 200 vs 100 volume as intented
  Changes:
    - Some legacy code cleanup...
Version: 1.2.18
Date: 10. 11. 2025
  Integrations:
    - Bob's Ores - Atomic's recipes added for Bob's Ores resources
    - Krastorio 2 - Atomic's recipes added for K2 resources
    - Krastorio 2 - Atomic's recipe icons for science changed to K2 tech cards, left names the same though
    - Krastorio 2 Spaced Out - Atomic's recipes added for K2 resources
    - Krastorio 2 Spaced Out - Atomic's recipe icons for science changed to K2 tech cards, left names the same though
    - Omnimatter - Atomic's recipe added for Omnite
    - Planet Omnia - Atomic's recipe added for Omnite
    - Factorio & Conquer: Tiberian Dawn - Atomic's recipes added for Green Tiberium
  Changes:
    - Some legacy code cleanup...
    - Reworked Atomic's crafting groups to make room for Integration recipes
    - Refactored Atomic's recipe code to make adding Integration recipes easier later 
    - Refactored existing Atomic's recipes code to simplify future updates
    - Cleaned up and removed inactive recipes from local/en
Version: 1.2.17
Date: 7. 11. 2025
  Space Age:
    - Cimota Restructor now accepts Quality modules, but only for science pack recipes
    - Atomic Quantum Composer now accepts Quality modules
    - Frank & Peppe now has 50% productivity built-in
    - Frank & Peppe now sounds like a foundry
    - Hot and Cold Heat Blocks, cant be recycled
    - Crusher now uses Space Age Crusher sound effects
    - YI Beacon Module Slots and Range is now impacted by Quality, reminder efficiency is fixed at 0.7
  Fixes:
    - Fixed the broken water generation recipe name and description
    - Frank & Peppe related recipes now have main product identification fixed
    - YI Beacon coverage range now uses correct indicator area for Beacon
  Changes:
    - F7 Ore patches (yellow resource) now Glow at night like Uranium Ore does!
    - Frank & Peppe now glows!
    - Frank & Peppe now accepts productivity modules, Cold Heat Storage Block is not impacted by productivity in Frank & Peppe
    - Hot Heat Storage Blocks now glow!
    - Zaydon Charger now glows!
    - YI Beacon now glows!
    - YI Science Pack recipes now allow productivity module use.
    - YI Science Pack recipes now produce double the science packs, most only produced 1 science before.
Version: 1.2.16
Date: 4. 11. 2025
  Space Age:
    - Molten Copper and Iron recipes from Pure Copper and Iron in Foundry (Icons are placeholders for now!)
    - Added Atomic's recipes: Calcite, Tungsten ore, and Holmium ore
    - Electric Crusher changes: Increased power to 655kw, now uses Space Age Crusher sound effects, supports asteroid crushing recipes on platform or on planet!
    - Updated weight values of various items to prevent rockets from delivering partial stack remainders, this resulted in some default stack size adjustments. Open to feedback on these changes.
  Updates:
    - Changed how Atomic's recipe icons are created (less photoshop work for me and easier to integrate with other mods later) This also is why there is a reduced file size for the mod itself.
  Fixes:
    - Turrets no longer have ghost turret barrels (Thanks Rau771)
    - Fixed shadows under YI Logistiker and YI Constructor bots (Turbos too)
    - Fixed YI Constructor bot image flashing (Turbos too)
    - Fixed a few broken locals
  Changes:
    - Some legacy code cleanup...
    - Small Turbine Generator-S steam consumption changed from 24/s to 45/s and max temp from 265c to 165c, power output 1.6MW
    - Copper Plate from Pure Copper / Iron Plate from Pure Iron recipes have been changed to 2 pure = 5 plate in furnace, to be more viable mid-late game
Version: 1.2.15
Date: 24. 8. 2025
  Fixes:
    - Accidently made optional DLC required.. fixed now.
Version: 1.2.14
Date: 17. 8. 2025
  Additions:
    - Contaminated water to Unicomp recipe added from Fixes Mod
    - Added the 8080 logistics and construction network expander ports from Fixes Mod
    - Added turbo bots from Fixes Mod
  Fixes:
    - Fixed Yuoki inserters to be bulk (stack) class like they were in 1.0 - No they wont stack belts.
  Changes:
    - Changed Start with YI Suite option to only start with 25 Yi Constructor robots, made no sense to start with 50 as you only could use 25.
    - Reformat all code using Stylua, attempting to keep this format moving forward as the code is a heavy mix of styles over the years. This should have zero impact to the mod itself just my sanity working on it.
    - Prototype 41 - former "filter inserter" is now a stack inserter. Should stack belts when that research is unlocked, still need to verify this though. Recipe changed as well.
  Known Issues:
    - Yes I know logi and construction class bots have broken images when doing construction and that their shadows need fixed....
Version: 1.2.13
Date: 11. 4. 2025
  Updates:
    - Turrets are now boosted by Space Age Bonus Damage Research
    - Yuoki ammo types now are boosted by Space Age Bonus Damage Research
  Fixes:
    - Cannon Turret Ammo is now named
    - D-ZTT damage type corrected to Laser as it should be, and now is boosted by Laser research Bonus
  Changes:
    - N4 and F7 Crushing with Technic recipes now allow Productivity modules without duplicating the toolhead
    - Improved Dirt Digging recipe now allows Productivity modules without duplicating the drillhead
    - Pure Iron and Copper recipes that boost with toolhead, now allow Productivity modules without duplicating the toolhead
    - Mastercraft Washer now allows for Productivity modules
    - Mastercraft Washer module slots increased to 3 so that it had more than regular Washer
Version: 1.2.12
Date: 5. 4. 2025
  Updates:
    - Code cleanup for Atomics recipes
    - Code cleanup for some recipe/item groups
    - Fixed some of the jarring recipe/item groups that were inconsistent
    - YI E2 Mining Dril (and Mastercraft version) now part of fast replace group of Big mining drill
  Fixes:
    - Fixed up Atomics recipe names
    - Fixed up some of the mess in Factoriopedia
    - Fixed YI Beacon fast replace group
  Changes:
    - Added optional dependency support for Space age and Quality mods. This is for future stuff.
Version: 1.2.11
Date: 30. 3. 2025
  Fixes:
    - Fixed storage volume of all liquid storage tanks.
    - Fixed Atomics Trade recipe icon color for F7 ore.
  Changes:
    - Yuoki recipe for Vanilla Battery removed from recycling. This is to resolve the broken recycle process on Fulgora
    - Removed Nature, Techanic, Science, and Merchant Signs from recycling. This means all recipes that produce one of these signs as a byproduct also can not be recycled either.
    - Removed Reputation from recycling. This means all recipes that produce one of these signs as a byproduct also can not be recycled either.
    - Removed Unicomp from recycling.
  Additions:
    - Heavy Oil to Unicomp recipe can now be turned on and off from mod settings. On by default. You may want to disable this recipe when playing Space Age for balance reasons.
Version: 1.2.10
Date: 23. 3. 2025
  Updates:
    - pl locale added (Thanks S3BA-pl)
  Fixes:
    - Fixed crash related to Obninsk Reactor in 2.0.24 update
Version: 1.2.9
Date: 22. 12. 2024
  Fixes:
    - Picking up YI-22/80 Buffer Chest now correctly gives you.. well the Buffer Chest.
    - Picking up Yuoki pipes, now give you the pipe you picked up not vanilla pipes...
    - Construction bots should now show correctly scaled alt icon when building, I think?
    - Productivity is now allowed for intermediate items again
    - Fixed up Atomics recipe icon issues
  Updates:
    - All Logistics Chests now support auto trashing.
Version: 1.2.8
Date: 28. 11. 2024
  Fixes:
    - YI Mining Drills fluid inputs were facing wrong directions.
    - Icon for Crystal Dust was fixed to match the correct resource colors
Version: 1.2.7
Date: 28. 11. 2024
  Updates:
    - stuff
  Fixes:
    - Yuoki inserters did not have filter slots to align with vanilla, they now do.
    - Fixed water input of Boiler 3M6/4
    - Fixed broken sprite for Durotal Wall
    - Fixed broken sprite for Alien Light Source
  Changes:
    - Yuoki class armor now requires the prior armor to be crafted. This is to help offset quality loop costs.
    - Slightly boost of grid size for Yuoki class armor due to the considerable cost increases for each
    - Mastercrafted Miner has been overhauled to align more like the Big mining drills, recipe has been changed as well (this recipe will change again later for SA)
    - YI Beacon distribution efficiency changed from 0.65 to 0.7 to balance it against vanilla Beacon changes
Version: 1.2.6
Date: 24. 11. 2024
  Updates:
    - Added Small logistics chests from Fixes mod by JATMN
    - Added New YI Logistics Group and moved some recipes around into it (More of this stuff to come!)
  Fixes:
    - Some recipe name fixes
    - Fixed Washer "Upgrade" to MC Washer
  Changes:
    - Pure Iron, Pure Copper, and Dirt Washing recipes had fluid requirement and results reduced
    - Rearranged Atomic's recipes list to make more sense
    - Removed native support for Deadlock Stacking mod, its broken in 2.0 and not had time to look into it so removed for now to fix load issues.
  Known Issues:
    - Lots of recipes still missing "Names" working on these over time, there's over a 100 to fix :(
    - Factoriopedia recipes are still kind of scattered around vs crafting menu order. I hope to address this in the next update or so.
Version: 1.2.5
Date: 22. 11. 2024
  Updates:
    - Minimum game version changed to 2.0.20 due to various changes
    - Upscaled some icons from 32 to 64 to help with other mods breaking when failing to interact with Yuoki properly (not sure if ill change this again or not)
  Fixes:
    - Fixed water input direction on Frank & Peppe Industrial Smelter
Version: 1.2.4
Date: 15. 11. 2024
  Updates:
    - Some basic code clean up
    - Merged locale's into single files for easier translations
    - zh-CN locale added (Thanks PlexPt)
  Fixes:
    - Fixed crash introduced in 2.0.18 related to tiles
    - Fixed module slots
Version: 1.2.3
Date: 10. 11. 2024
  Updates:
    - This was migrated from Yuoki Industries (Factorio 2.0)
Version: 1.2.2
Date: 10. 11. 2024
  Updates:
    - This will be the final release of Yuoki Industries (Factorio 2.0)
    - Added Nag notice to stop using this mod, my work will move to Yuoki Industries main mod!
    - Added Migration support for saves with Yuoki versions prior to 2.0 update.
  Fixes:
    - Ground Tiles should be working now.
Version: 1.2.1
Date: 31. 10. 2024
  Fixes:
    - Resource spawning on map should work now (currently only on Nauvis) Note: It wont spawn in your starting area on existing saves, please explore more of the map to spawn the ore.
Version: 1.2.0
Date: 30. 10. 2024
  Updates:
    - Factorio 2.0
    - Removed negative pollution from lamps, this is no longer supported by the game.
    - Refactor many recipe names (this might break integration with other mods or existing saves)
  Known Issues:
    - Disabled ground tiles, currently there is issues with the graphics for these with 2.0 update.
    - pipe_connections = is a mess all machines with pipe connections need to be double checked.
    - Pipe Valve, Flow Trigger 10, Fluid Buffer Station - no longer works as a one-way valve 
    - Resource patch spawning might need revisited (Force patched it to what JATMN's Fixs Mod Used in 1.0 didnt work)
    - Turrets probably need revisited
    - Some machines and items are invisible
    - Recipes names need modernized to work with the built in Factoriopedia
    - All locale's need fixed up to match recipe name changes
Version: 1.1.03
Date: 9. 5. 2022
  Features:
    - Flow-Rates of all generators tweaked
    - green pipes for variant and comfort added
Version: 1.1.02
Date: 26. 11. 2020
  Features:
    - Added Yuoki steam turbine fast replace and upgrade planner compatibility
Version: 1.1.01
Date: 25. 11. 2020
  Features:
    - Added boiler fast replace and upgrade planner compatibility
Version: 1.1.00
Date: 24. 11. 2020
  Features:
    - Factorio 1.1 compatibility fixes
Version: 1.0.02
Date: 21. 08. 2020
  Fixes:
    - Fixed bad zip file.
Version: 1.0.01
Date: 20. 08. 2020
  Features:
    - Added option to start with YI Work Suit, basic equipment and Yuoki Construction bots
Version: 1.0.00
Date: 15. 08. 2020
  Fixes:
    - Added setting-names.cfg file to fix unknown key errors
Version: 0.8.98
Date: 11. 08. 2020
  Major Features:
    - Final? Release before Factorio 1.0
  Fixes:
    - Added some intermediates which got missed
    - Add produuctivity to module types for undergrouund drill
Version: 0.8.97
Date: 07. 08. 2020
  Fixes:
    - Add productivity to module types for crusher and washer
Version: 0.8.96
Date: 07. 08. 2020
  Major Features:
    - Release Candidate for Factorio 1.0.
Version: 0.8.95
Date: 06. 08. 2020
  Features:
    - Adds settings for player reach, inventory size and Yuoki Productivity mod behaviour
    - Adds Yuoki intermediate products to vanilla list
    - Yuoki productivity modules behave as vanilla unless configured not to.
Version: 0.8.94
Date: 04. 08. 2020
  Fixes:
    - Fix changelog so it appears in game.
Version: 0.8.93
Date: 02. 08. 2020
  Locale:
    - Add locale entries for Buffer Chests
  Balancing:
    - Wall mining times reduced to match vanilla
    - Fluid entity mining times reduced to match vanilla
Version: 0.8.92
Date: 27. 07. 2020
  Major Features:
    - Merge changes from Yuoki Tweaks mod
  Additions:
    - Circuit Connections to mining drills
    - Radar Visualisation to Yuoki Radar
    - Logistic filters to storage chests
    - Logistic Buffer Chests
Version: 0.8.91
Date: 02. 07. 2020
  Fixes:
    - fixed Deadlock Stacking - provided by Glendening - Thank You
    - fixed rocket-fuel icon
Version: 0.8.90
Date: 13. 04. 2020
  Fixes:
    - pollution-fix provided by ChurchOrganist - Thank You
Version: 0.8.89
Date: 20. 02. 2020
  Fixes:
    - Fix robot sprite shadow definitions
Version: 0.8.88
Date: 28. 01. 2020
  Fixes:
    - N4/F7-Chunks spawn fixed
Version: 0.8.87
Date: 25. 01. 2020
  Features:
    - N4/F7-Chunks as ressource removed
    - new way to get N4/F7 Chunks implemented
Version: 0.8.86
  Features:
    - works with factorio 18.0
Version: 0.7.85
  Features:
    - tested with factorio 0.17.79
  Changes:
    - recipe pressed-mud -> mixed fuel (old was solid fuel) -> rocket-fuel
    - Tiny Sol-Ray Stream has a better fitting gfx - output reduced to 1.6 MW  25 kW/Tile
    - Small Sol-Ray Stream - output reduced to 3.75 MW  37.5 kW/Tile
    - generators have clean consumptions in fluid/s (helps to caculate how many engines you need)
    - Boiler 3M6/4 pollution now 54/m
    - recipe hydrotin-gas outputs additional petroleum-gas
  Additions:
    - added: MX-C Fuel (7 GJ) can splitted into 10x MX-C Reduced (600 MJ each chemical)
    - added: crafting blue-signs from all vanilla-science-packs
Version: 0.7.84
  Fixes:
    - circuit-cable visibility fixed
Version: 0.7.83
  Features:
    - compatible with factorio 0.17.48+
    - stack-sizes for some vanilla products higher as normal
Version: 0.7.82
  Features:
    - compatible with factorio 0.17.35+
    - some sort of long reach included
Version: 0.7.81
  Features:
    - compatible with factorio 0.17.25+
    - added a green turbine to round the line 
  Fixes:
    - fix the double-entry bug
Version: 0.7.80
  Features:
    - compatible with factorio 0.17.12+
    - Deadlock Stacking Support included
    - temperatures MC Boiler and MC Turbine changed
    - new Boiler added, to feed rensuir
Version: 0.7.79
  Major Features:
    - compatible with factorio 0.17.9
  Changes:
    - Hand-Tools removed
    - some gfx changed to HR
    - Fuel-Mixer different gfx/animation
Version: 0.7.78
  Major Features:
    - first version for factorio 0.17.0
Version: 0.6.75
  Changes:
    - fixes some old problems
Version: 0.6.74
  Changes:
    - Happy New Year
Version: 0.6.73
  Changes:
    - MC Boiler now working and outputs 270°C steam
    - Boiler 3M6/4 outputs 250°C steam
    - Turbines consume 250°C, MC-Turbine 270°C -> result = higher MW-outputs
    - Generators fixed MF-Temperatures 200°C-400°C -> result = lower MW-output but still strong
    - added Steam-Overheater - overheats steam up to 1000°C (input steam any temperature)
Version: 0.6.72
  Changes:
    - 0.16 compatible
Version: 0.5.70
  Changes:
    - fixes Fluid-Valve, Flow-Trigger, Buffer-Tank rotation
Version: 0.5.69
  Changes:
    - compatible with factorio 0.15.10
Version: 0.4.63
  Changes:
    - recipes for gun-turrets changed, can now handcrafted agian
    - recipes for laser-turrets use wired-capaciters instead of accumulators
    - missing UI descriptions reactivated
    - robots have now 400 health and physical-resistence (not shown ingame)
    - icons changes for better view
    - Big Advanced Accumulator - yeah animation is back (forum-post contrast ?)
    - fix Special Drill vibration (forum-post) and hopefully also jitter removed
    - hardic-wall gfx fixed (now it connect's in intended way - after 1.5 years)
    - YI-Atomics Icons all one style
    - Flame-Thrower-Turret reactivated
    - fixed some pipe-gfx
    - changed graphic Underground Tank 9.000
    - changed graphic Underground Tank 15.000, also now holds 24.000 units
    - changes the selection-box - basements
    - many recipes changed to give different signs
    - Roboport high-resolution, fixed view-angle
  Additions:
    - slag can now used as tile (just place it)
    - Signal-Connector (pole for wire with long connection range)
    - basement-ground-floor lamp (4x4)
Version: 0.4.62
  Changes:
    - ground floor lamps have no collision-box and can placed/removed with robots
    - repair-icons and smelter-product-icons changed, to get better visual feedback
    - plasma-capsules can used in Energy-Gun
    - weapon energy cartridges also taken from plasma-turrets
    - power-armor inventory-boni changed
    - YI-Roboports transfer much more charge-power
    - retrade from Reputation into Signs removed
    - both "brown"-modules removed
    - removed some leftovers (SCD-Accumulators, Steam-Powerplant, SS-Turbine-P and -T)
  Additions:
    - electric structure element (for later recipe-changes)
    - Techanic-Module (similar to old better brown module)
    - Science-Module (better productivity)
    - mastercrafted green boiler 4M2/4 (green 3M6/4)
    - YI-Personal-Roboport to get YI-Robots charged
    - new Basement-Decoration-Set (Theme)
    - basement-factory
    - ground-floor lamp (2x2)
    - 7 basement-tiles 5x5
    - 1 basement-tile 4x4
Version: 0.4.61
  Changes:
    - moved and added YI-PFW Power-Armor + Equipment into YI
Version: 0.4.60
  Changes:
    - recipe-lines and icons in better order
    - new IWE-Fluid, produced in Water-Mixer (Liquids-Tab)
    - YI-Chemical-Turret (Flame-Thrower) removed
    - light-radius higher from Floor-Lamps
Version: 0.4.59
  Changes:
    - 0.14 compatible + small changes
Version: 0.3.58
  Changes:
    - changed values roboport and robot to match factorio 0.13 energy-consumption
    - added some more use for slag (visit forum for more information)
    - added a smelting-concept for faster iron-, copper-plate and steel-production
    - tweaked toolhead dirt-digging
    - tweaked repair-recipes and maintance-workshop work
Version: 0.3.57
  Changes:
    - fix Obninsk pipe-connection (0.13.9 patch)
    - YI-Inserter changed to stack-inserter
    - dircet battery-recipe changed empty battery->unicomp->vanilla-battery - prevents crazy raw-value calcs
    - alien-artifacts now unicomp->alien-artifacts->unicomp (bad solution i know) - reduce crazy raw-value calcs
Version: 0.3.56
  Changes:
    - fix missing circuit accumulator connection
    - add/fix some missing descriptions
    - add circuit connection for Pipe-Valve
    - add new Fluid Buffer Station (please see forum for details)
Version: 0.3.55
  Changes:
    - icons for mastercrafts changed
    - burner-miner now 5x5 with improved stats and gfx
    - new bug-statue / obelisk crafting removed
Version: 0.3.54
  Changes:
    - AQE build fix
Version: 0.3.53
  Changes:
    - spawn more YI-Ore (if it spawn)
  Additions:
    - obelisk (A3.5X)
Version: 0.3.52
  Changes:
    - fixes spawning Nuatreel (green stuff)