Shortcuts for 2.0


Adds a host of useful shortcuts and custom inputs to improve QOL. Shortcuts for: - Toggles for equipment and personal logistic requests - Artillery cannon fire toggle - Environment deconstruction planner - Vehicle settings and train manual mode - Rail block visualisation, player lamp, customizable grid overlay and far zoom - Shortcuts for various other mods Original mod by npc_strider (morley376): mods.factorio.com/mod/Shortcuts

Utilities
12 days ago
0.18 - 2.0
48.1K
Transportation Trains Combat Logistic network Blueprints

Don't hesitate to post any bugs, ideas or general feedback you might have! Also check out the FAQ for known issues. If you want to help with the translation of this mod check out Crowdin.

I try to keep this fairly organised. I therefore might change the topic titles or add one of the following labels to it:
- [NaB] means I don't think this is a bug
- [Fixed] means this should no longer be an issue in the latest version
- [Won't fix] means that I won't do anything about this bug for now
- [Done] means this idea has been implemented
- [Complicated] means this idea goes beyond what I can do, or is even impossible

I also lock and delete old posts regularly.

[Fixed] Startup error in 2.0.18

posted by hankthesnake 13 days ago
General
8
last message by NeveHanter 12 days ago

[Done] 2.0 in the work?

posted by Zorgmed a month ago
General
5
last message by ickputzdirwech a month ago

Feature idea - remember shortcut order

posted by RedWizard 1 year, 9 months ago
General
0
last message by RedWizard 1 year, 9 months ago

[Help] Width of the shortcut drop-down list panel

posted by Glazr 2 years ago
General
1
last message by ickputzdirwech 1 year, 9 months ago

[Help] How do I have more shortcuts available at the same time?

posted by FalcoGer 3 years ago
General
1
last message by ickputzdirwech 3 years ago

[Discussion] How should the Spidertron Remote shortcut work?

posted by donnyb999 4 years ago
General
4
last message by ickputzdirwech 3 years ago