Shortcuts for 2.0


Adds a host of useful shortcuts and custom inputs to improve QOL. Shortcuts for: - Toggles for equipment and personal logistic requests - Artillery cannon fire toggle - Environment deconstruction planner - Vehicle settings and train manual mode - Rail block visualisation, player lamp, customizable grid overlay and far zoom - Shortcuts for various other mods Original mod by npc_strider (morley376): mods.factorio.com/mod/Shortcuts

Utilities
5 days ago
0.18 - 2.0
47.5K
Transportation Trains Combat Logistic network Blueprints

Changelog

Version: 2.0.7
Date: 15.11.2024
  Bugfixes:
    - Fixed breaking changes from base game version 2.0.18 related to new shortcut icons (thanks to hankthesnake and yavis1231).
    - Fixed that it was possible to set "zoom out of world limit" to very low values that didn't actually work anymore.
    - Fixed an error when closing a GUI of an entity with grid when the "Vehicle: Enable logistics while moving" setting was disabled (thanks to Factory077 and Hellpest).
Version: 2.0.6
Date: 09.11.2024
  Bugfixes:
    - Fixed error when building artillery while grid was enabled (thanks to Beeblebroxx and aetherialsamurai).
    - Fixed that technology_to_unlock didn't work properly when the shortcut was explicitely disabled beforehand.
    - Fixed error when using the custom input for the "Trash unrequested" shortcut (thanks to saaadel).
Version: 2.0.5
Date: 04.11.2024
  Bugfixes:
    - Fixed error when closing a train GUI which had an equipment grid (thanks to LokiLaufeyjarson, Factory077, ModifiedShopkeep, Serjevski and LoganDark).
Version: 2.0.4
Date: 03.11.2024
  Bugfixes:
    - Fixed error when closing a GUI when the "Trash unrequested" setting was disabled (thanks to rosie1204).
Version: 2.0.3
Date: 03.11.2024
  Features:
    - The "Spidertron Enable logistics while moving" shortcut now works for all vehicles with an equipment grid and was renamed to "Enable logistics while moving".
    - Added "Trash unrequested" shortcut.
    - Added "Vehicle trash unrequested" shortcut.
    - Added fulgoran ruins to the environment deconstruction planner (thanks to james1715).
    - Added icon to artillery turrets and wagons with disabled "Auto targeting" toggle.
  Changes:
    - Added a small car to the icon of the "Vehicle logistics" shortcut.
    - BREAKING: The "Artillery jammer tool" now uses the new "Auto targeting" toggle instead of replacing the entity. Set the "Prepare a startup setting change [...]" map setting to "artillery" before the update to prevent removal of disabled artillery turrets and wagons.
    - "Driver is gunner" shortcut is only available in multiplayer.
  Bugfixes:
    - Fixed an error when glosing the GUI of a spider vehicle with no logistic point (thanks to Saken and saaadel).
    - Fixed that the "Enable logistics while moving" shortcut wasn't updated when the setting was changed inside the GUI.
    - Fixed that equipment shortcuts didn't get unavailable when armor was removed (thanks to Marius8).
    - Fixed "Environment deconstruction planner" and "Toggle artillery cannon fire" tool stop working if held when switching to map view (thanks to WarrantyVoid).
    - Fixed that the "Disable all technology requirements changes" setting was reversed.
    - Fixed that vehicle and equipment shortcuts were available when starting a new game.
    - Fixed that equipment shortcuts were always available when leaving the editor.
    - Temporary override for technology_to_unlock for shortcuts with action = "lua" until base game fix is rolled out.
Version: 2.0.2
Date: 30.10.2024
  Bugfixes:
    - Fixed that shortcuts to disable equipment didn't work (thanks to Marius8).
    - Fixed that quality got lost when disabling equipment or artillery.
Version: 2.0.1
Date: 26.10.2024
  Bugfixes:
    - Fixed an error when trying to travel to a space platform (thanks to VegaTheLich).
Version: 2.0.0
Date: 25.10.2024
  Features:
    - Updated for 2.0. Be advised: there are no migrations for saves from 1.1 that allready had this mod installed.
    - The "Spidertron logistic request" shortcut now works for all vehicles with logistics and was renamed to "Vehicle logistics".
  Changes:
    - Removed spidertron remote shortcut since it was implemented in the base game.
    - Removed artillery targeting remote shortcut since it was implemented in the base game.
    - Removed discharge defense remote shortcut since it was implemented in the base game.
    - Removed winch shortcut since it was implemented into the VehicleWagon2 mod directly.
    - Removed land mine thrower shortcut since it was implemented into the landmine-thrower mod directly.
    - Removed option to automatically generate shortcuts from selection tools from other mods.
    - Removed changes to research requirements for shortcuts from the following mods: car-finder, pump and VehicleSnap.
    - Dropped support for the following mods that were not ported to 2.0 (yet): Spider_Control, RailSignalPlanner, RailSignalPlannerNeo, SpidertronWaypoints, ModuleInserter, ModuleInserterER, Kux-OrbitalIonCannon, circuit-checker, WellPlanner, OreEraser, aai-programmable-vehicles, MaxRateCalculator, artillery-bombardment-remote, artillery-bombardment-remote-reloaded, dbots-artillery-bombardment-remote, MIRV, AdvancedArtilleryRemotesContinued, janky-quality, PickerInventoryTools, Pacifist, PersonalLogisticsShortcut, NightvisionToggles, Nanobots and IndustrialRevolution.
Version: 1.1.29
Date: 12.10.2024
  Changes:
    - Removed minimal drain from disabled equipment.
    - Improved compatibility with "Nullius" by anachrony (thanks to Kenira).
    - Improved compatibility with "Janky quality (BETA)" by Soul-Burn (thanks to Soul-Burn).
    - Marked "Pacifist" by derpumu as incompatible (thanks to Motozer).
  Bugfixes:
    - Fixed that the uninstall-setting enabled only the vanilla night vision and belt immunity equipments.
    - Fixed error when using the "Spidertron Auto targeting without gunner" shortcut (thanks to Sgamez).
    - Fixed that equipment and vehicle shortcuts were always disabled when the configuration changed, even when the player had the equipment equiped or was driving that vehicle respectively (thanks to Sgamez).
Version: 1.1.28
Date: 24.02.2023
  Features:
    - Added support for "Artillery Bombardment Remote (DBot's fork)" by DBotThePony (thanks to SBlack).
  Changes:
    - Changed date format in changelog to be inline with the base game changelog.
    - Removed info icons from names of mod settings that have a description.
    - Improved compatibility with "Gizmos Car Keys (improved)" by Pi-C (thanks to Pi-C).
    - Improved compatibility with "Blueprint aligner" by emlun (thanks to Neko14789 and emlun).
    - Improved compatibility with "Blueprint Sandboxes" by somethingtohide (thanks to Syt-ha).
  Bugfixes:
    - Fixed crashing with latest versions (>=4.0.0) of "Advanced Artillery Remotes Continued" by azaghal (thanks to azaghal).
    - Fixed incompatibility with "Nullius" by anachrony (thanks to kuxynator and ExterminatorX)
Version: 1.1.27
Date: 14.06.2022
  Bugfixes:
    - Fixed an error on load possibly related to the setting "Disable all technology requirement changes" if the configuration changed.
Version: 1.1.26
Date: 23.05.2022
  Bugfixes:
    - Fixed that the "trees/rocks only" special case for the "Deconstruction planner Environment" didn't work.
Version: 1.1.25
Date: 22.05.2022
  Bugfixes:
    - Fixed that entities were assigned in the wrong order to the "Deconstruction planner Environment" resulting in more error messages than necessary.
Version: 1.1.24
Date: 22.05.2022
  Features:
    - Added support for "RailSignalPlannerNeo" by Neocult.
  Bugfixes:
    - Fixed that shortcuts were generated for Space Explorations "energy beam targeter" and "delivery cannon targeter" (thankd robot256 for the report).
    - Fixed that support for "Module Inserter (Non-conflict version)" didn't work (thanks Sgamez for the report).
Version: 1.1.23
Date: 20.05.2022
  Features:
    - Added new shortcut "Show minimap" (thanks to spiral_power for the suggestion).
    - Added support for "Module Inserter (Non-conflict version)" by Neocult (thanks to Sgamez for the suggestion).
    - Added support for "Artillery Bombardment Remote" by shanemadden and "Artillery Bombardment Remot(Reloaded)" by Neocult (thanks robot256 for the suggestion.
    - Added a map setting that can be used to prepare certain startup setting changes or uninstallation.
  Changes:
    - The Environment Deconstruction planner can now be configured runtime (thanks to Stargateur for the suggestion).
    - The "Module Inserter" item is now hidden from the inventory (thanks to Sgamez for the suggestion).
  Bugfixes:
    - Fixed that the spidertron remote was unavailable when disabling the corresponding startup setting when it was already researched.
    - Fixed that duplicate spidertron remotes got deleted even when the setting was disabled (thanks to DoomSquirter for the report).
    - Fixed that equipment shortcuts were available in map editor.
    - Fixed that shortcuts that should only be available after a specific technology has been researched would remain available, when "Shortcuts for 1.1" would be added to an existing game.
Version: 1.1.22
Date: 14.01.2022
  Features:
    - Added an option to disable the colored tags or replace them with icons.
  Changes:
    - Changed the order in which entity types get assigned to the "Deconstruction planner Environment" in order to reduce the number of error messages if the total number of entity types exceeds 255.
    - Improved aforementioned error message.
    - Made all error messages localisable.
  Bugfixes:
    - Fixed ICC color profile errors (thanks to saulrh).
    - Fixed that toggling artillery wagons didn't preserve automatic mode, speed, orientation and a potential equipment grid (thanks to ashcanpete and Agrrox for the reports).
    - Attempt to fix an error related to the Jetpack mod swapping characters with no player attached to them (thanks to Distortions864 for the report).
    - Fixed an error when using equipment shortcuts when no character is attached to the player.
Version: 1.1.21
Date: 07.12.2021
  Features:
    - Added support for "Atomic Artillery Remote" by slyh23.
    - Improved compatibility with "Train Mode Switcher" by leeh.
  Changes:
    - Added explanatory tooltips to the options for the "Vehicle: Spidertron remote" setting.
    - Added info icons to settings with a tooltip.
  Bugfixes:
    - Fixed that equipment state got reset when using jetpack.
    - Fixed that using the "Deconstruction planner (Environment)" shortcut would result in an error if another mod defined a not-minable environment entity like a tree (resolves incompatibility with "Factorio and Conquer: Tiberian Dawn" by JamesFire).
Version: 1.1.20
Date: 13.07.2021
  Bugfixes:
    - Fixed that it was impossible to access the "Rail signal planner" settings.
Version: 1.1.19
Date: 14.05.2021
  Bugfixes:
    - Fixed crash on startup when Personal Logistics Shortcut mod was installed.
Version: 1.1.18
Date: 11.05.2021
  Features:
    - Added startup setting to disable all changes done to technology requirements of shortcuts. Default false.
    - Improved compatibility with Industrial Revolution 2.
    - Added shortcut "Spidertron: Auto targeting without gunner" again. Disabled by default.
  Bugfixes:
    - Fixed some unused prototype definitions.
Version: 1.1.17
Date: 28.04.2021
  Bugfixes:
    - Fixed that item-on-ground entities were not included in the deconstruction planners.
    - Fixed error when using the custom inputs for the environment deconstruction planners.
Version: 1.1.16
Date: 18.04.2021
  Features:
    - New shortcut: "Vehicle: Driver is gunner".
    - New shortcut: "Spidertron: Logistic request".
    - Added option for an all-in-one deconstruction planner for all environment entities (new default).
    - Added support for "Advanced Artillery Remotes Continued" by azaghal.
  Changes:
    - Removed shortcut "Spidertron: Auto targeting without gunner" since it doesn't make sense if you have to sit in a spidertron in order to use it.
    - Removed support for the following mods that weren't updated to 1.1 (if they get updated in the future they will of course be supported again): AdvArtilleryRemotes, Orbital Ion Cannon, OutpostPlanner, OutpostPlannerUpdated and QoL-TempStations.
    - The cliff/fish/item on ground deconstruction planner now picks up modded entities.
    - New icon for the cliff/fish/item on ground deconstruction planner.
    - Translations are now made on Crowdin (https://crowdin.com/project/factorio-mods-localization).
    - Changed the order of the changelog.
    - Lot's of internal changes.
  Bugfixes:
    - Fixed that vehicle shortcuts were not updated for passengers.
    - Fixed that the rail block custom input was available before railway was researched.
    - Fixed that the advanced artillery remote custom inputs were available before artillery was researched.
    - Fixed that Train Manuel mode disabled icon was black and not white.
Version: 1.1.15
Date: 12.03.2021
  Features:
    - New shortcut: "Artillery: Land mine thrower targeting remote" from "Land Mine Thrower" mod.
  Bugfixes:
    - Fixed that the spidertron remote recipe wasn't hidden.
Version: 1.1.14
Date: 10.03.2021
  Changes:
    - Added a setting for the primary grid size, default 32 (size of a chunk).
    - Reworked the per player settings regarding the grid.
  Bugfixes:
    - Fixed that the primary grid couldn't be centred around the player.
    - Fixed that setting the grid line width to 0 would still draw a grid.
Version: 1.1.13
Date: 03.03.2021
  Changes:
    - Not connected spidertron remotes will now be removed from the player inventory if you use the shortcut.
    - If you connect a spidertron remote, spidertron remotes in the player inventory that are either connected with the same spidertron or are not connected will be removed.
    - Improved wording of the map setting names.
    - Shortcut for Outpost Planner selection tool is now directly implemented in Outpost Planner 1.1.
    - Improved compatibility with Personal Logistics Shortcut mod.
  Bugfixes:
    - Fixed that the emergency locator beacon map setting didn't work properly.
    - Fixed that spidertron shortcuts were not enabled after entering a spidertron.
    - Fixed that train manual mode shortcut wasn't updated properly if mode was changed via the GUI.
Version: 1.1.12
Date: 13.02.2021
  Bugfixes:
    - Fixed that "Circuit Checker" shortcut didn't work.
    - Fixed some legacy code in case "Advanced Artillery Remotes" ever gets updated to 1.1.
Version: 1.1.11
Date: 07.02.2021
  Features:
    - Ghosts of artillery turrets and waggons can now be selected and enabled/disabled with the artillery cannon fire toggle.
  Bugfixes:
    - Fixed that disabling active defense equipment didn't work.
    - Fixed that discharge defense remote shortcut was available if none was equipped.
    - Fixed that tints weren't applied to high resolution equipment sprites.
    - Fixed that ghosts of disabled artillery turrets and waggons didn't have an alert icon.
    - Fixed that disabled artillery wagons couldn't be blueprinted and build by robots.
    - Fixed that disabled artillery turrets and wagons weren't ordered properly.
Version: 1.1.10
Date: 06.02.2021
  Bugfixes:
    - Fixed that disabling belt immunity equipment didn't work.
Version: 1.1.9
Date: 30.01.2021
  Bugfixes:
    - Hotfix: Fixed that game wouldn't load if "Well Planner" mod wasn't active.
Version: 1.1.8
Date: 30.01.2021
  Changes:
    - Improved compatibility with "Orbital Ion Cannon (SE Edition)".
  Bugfixes:
    - Fixed that it was impossible to access the well planner settings.
    - Fixed that you would get a new module inserter in your inventory if you clicked the shortcut.
Version: 1.1.7
Date: 14.01.2021
  Bugfixes:
    - Fixed that "winch" from "Vehicle Wagon 2" wasn't hidden from inventory.
Version: 1.1.6
Date: 09.01.2021
  Bugfixes:
    - Fixed that auto generating shortcuts for modded selection tools wouldn't work if the selection tools were created in data-final-fixes.
Version: 1.1.5
Date: 08.01.2021
  Bugfixes:
    - Fixed error when starting a new game or finishing a researching. The "Toggle personal logistics requests" shortcut is now available as soon as you researched "Logistic robotics" on any map (previously you had to research it in that specific map).
Version: 1.1.4
Date: 05.01.2021
  Features:
    - Added support for "Orbital Ion Cannon" updated for 1.1 by kuxynator.
    - Added support for "Outpost Planner for 1.1" by ChucklesTheBeard.
  Changes:
    - The "Spidertron remote" shortcut will now be unlocked by entering any spider vehicle for the first time.
  Bugfixes:
    - Fixed that you could select tiles with the "Toggle artillery cannon fire" selection tool.
Version: 1.1.3
Date: 18.12.2020
  Changes:
    - Lots of internal changes regarding the generation of disabled artillery turrets. Moved it to data-final-fixes.
    - Removed the disabled artillery turret items since they had no use.
    - Internal changes to the control behaviour of the "toggle artillery cannon fire" selection tool.
  Bugfixes:
    - Fixed that "Max Rate Calculator" wouldn't give an item
    - Fixed that shortcuts were generated for the hidden selection tools from "Rate Calculator"
    - Fixed incompatibility issue with "Hero Turrets"
    - Fixed issue with "Outpost Planner" shortcut
Version: 1.1.2
Date: 04.12.2020
  Features:
    - Added "Toggle personal logistics requests" shortcut. Thanks to Haxtorio mods.factorio.com/mod/PersonalLogisticsShortcut
    - Added "Train Manual mode" shortcut.
  Changes:
    - Removed the disabled equipment items since they had no use.
    - No shortcuts will be generated for the selection tools from the "WireShortcuts" mod anymore.
  Bugfixes:
    - Fixed wrong icon for "winch" shortcut from "Vehicle Wagons 2" mod.
Version: 1.1.1
Date: 29.11.2020
  Changes:
    - The "autotrash-network-selection" shortcut will no longer be generated by request from the mod author.
  Bugfixes:
    - Fixed that automatically generated shortcuts wouldn't give you an item.
Version: 1.1.0
Date: 24.11.2020
  Features:
    - Updated for 1.1
  Changes:
    - Made the icons follow new base game rules regarding when they should be white and when black.
  Bugfixes:
    - Fixed that disabled equipment items would show up in icon selection windows.
Version: 1.0.14
Date: 17.10.2020
  Features:
    - Now supports the mod "Outpost Planner (Updated for 1.0)"
    - Added mod "Personal logistics Shortcut" as an optional dependency. Just as an advertisement.
  Bugfixes:
    - Fixed that spidertron shortcuts wouldn't be updated if the settings were changed by another player.
    - Fixed error when disabling startup setting "Artillery cannon fire toggle".
Version: 1.0.13
Date: 15.10.2020
  Changes:
    - Keyboard inputs will only work now if the corresponding shortcut is available.
  Bugfixes:
    - Fixed that "Well Planner" wasn't hidden from inventory.
    - Fixed that shortcuts from "Spidertron Waypoints" would create extra spidertron remotes.
    - Fixed error in multiplayer when closing spidertron gui.
Version: 1.0.12
Date: 05.10.2020
  Features:
    - New shortcut "MIRV targeting remote".
  Changes:
    - Changed icon of "Spidertron remote" shortcut.
  Bugfixes:
    - Fixed incompatibility with M.I.R.V. mod.
Version: 1.0.11
Date: 04.10.2020
  Bugfixes:
    - Hotfix: Fixed error when "Zoom out of world" shortcut was used.
Version: 1.0.10
Date: 04.10.2020
  Features:
    - Every shortcut can now be assigned a keyboard input.
    - New shortcut "Blueprint: Deconstruction planner (Cliff/Fish/Item on ground)".
    - New shortcut "Spidertron: Enable/disable logistics while mowing".
    - New shortcut "Spidertron: Auto targeting without gunner".
    - New shortcut "Spidertron: Auto targeting with gunner".
    - New shortcut "Well Planner" (was previously generated automatically).
    - Disabled artillery wagons and turrets can now be properly blueprinted.
    - Added German (native) and French (third language) translation. Check out the mod portal discussion page or the forum post if you want to help translating (shouldn't take longer than 5 minutes).
    - The prefixes from the settings are now applied everywhere (please give feedback).
  Changes:
    - Complete overhaul of the localisations.
    - Lots of internal changes to the control.lua stage.
    - Some changes to the order of the shortcuts and settings.
    - Disabled equipment and artillery turrets are now hidden from GUIs.
    - Changed internal name of "toggle artillery cannon fire" shortcut and setting strings. Check your settings!
    - Changed internal name of "winch" shortcut and setting.
    - Changed internal name of "spidertron-remote" setting string. Check your settings!
    - Changed internal name of "Deconstrcution planner (only trees/rocks)".
  Bugfixes:
    - Fixed that setting the startup setting spidertron remote to disabled had no effect.
Version: 1.0.9
Date: 10.09.2020
  Bugfixes:
    - Hotfix: Fixed error when researching and AAI Programmable vehicles were not installed.
Version: 1.0.8
Date: 10.09.2020
  Changes:
    - Settings for mod shortcuts are now only available when the corresponding mod is active.
    - Added forum post as website.
    - Some cosmetic changes to the disabled equipment and artillery items.
  Bugfixes:
    - Fixed artillery-discovery-remote from AdvArtilleryRemotes would go into inventory.
    - Fixed error caused by Ion cannon targeter shortcut not getting generated when various other mods were active.
    - Fixed error when artillery wagon fire toggle was used.
Version: 1.0.7
Date: 02.09.2020
  Bugfixes:
    - Hotfix: Mod would fail to load when Vehicle Wagon 2 was active.
Version: 1.0.6
Date: 02.09.2020
  Features:
    - Added shortcuts for artillery remotes from Advanced Artillery Remotes mod
    - Improved compatibility with Nanobots.
    - Mod is now compatible with Picker Inventory tools.
Version: 1.0.5
Date: 01.09.2020
  Features:
    - Disabled equipment has now a grey tint.
  Bugfixes:
    - Fixed compatibility issue with Train construction site mod.
    - Fixed compatibility issue with Gun Equipment mod.
    - Fixed compatibility issue with Nightvision Toggles mod.
Version: 1.0.4
Date: 23.08.2020
  Bugfixes:
    - Hotfix: Fixed rail block visualisation shortcut.
Version: 1.0.3
Date: 22.08.2020
  Bugfixes:
    - Fixed disabling setting "artillery cannon toggle" didn't work properly.
    - Fixed disabling setting "automatically generate mod shortcuts" didn't work properly.
    - Fixed that the shortcut for Chest Merge Tool from Merging Chest mod would be overwritten.
    - Fixed that several disabled icons were black instead of white.
Version: 1.0.2
Date: 21.08.2020
  Bugfixes:
    - Fixed mod not loading when P.U.M.P. was active.
Version: 1.0.1
Date: 21.08.2019
  Features:
    - Added setting to hide spidertron remote from inventories. It is turned off on default.
    - Shortcuts from the following mods (if they are installed) are now only available if a certain technology is researched: Car/Tank/Spidertron Locator Button, Circuit Checker, Module Inserter, P.U.M.P, Rail Signal Planner, Spidertron squad control, Temporary Stations, VehicleSnap, Well Planner
    - Tools from the following mods (if they are installed) are now hidden from inventory: Circuit Checker, Ore Eraser (continued), Rail Signal Planner
  Changes:
    - Renamed "military beacon" to "Emergency locator beacon".
    - Merged "artillery cannon toggle" settings into one setting.
    - Merged "Automatically generate mod shortcuts" settings into one setting.
    - Changed order of startup settings again. They now have categories and match the order of the shortcuts.
  Bugfixes:
    - Fixed a crash when equipping armour with nightvision, belt immunity equipment or personal laser defence inside.
    - Fixed that artillery jammer remote and spidertron remote shortcuts were available when they were not researched yet.
    - Fixed that AAI vehicle controllers were available when they were not researched yet.
Version: 1.0.0
Date: 14.08.2020
  Features:
    - Now supports Spidertron remote!
  Changes:
    - Changed name to "Shortcuts for 1.0"
Version: 0.18.1
Date: 31.07.2020
  Features:
    - Now supports vehicle wagon 2.
    - Some shortcuts are now only available when a certain technology is unlocked in that specific save.
  Changes:
    - Removed Module inserter shortcut since it is already implemented by the mod.
    - Max rate calculator selection tool now overwrites the one implemented by the mod.
    - Changed order of startup settings.
    - Flashlight toggle is no longer dependant on electronics technology.
    - Military beacon shortcut is no longer dependant on electronics technology.
    - Big zoom shortcut is no longer dependant on optics technology.
  Bugfixes:
    - Fixed shortcuts no longer giving non blueprint items.
    - Fixed nightvision, belt immunity equipment and personal laser defence shortcuts causing a non recoverable error.
    - Fixed localisation for some settings.
Version: 0.18.0
Date: 06.05.2020
  Major Features:
    - Initial release. Made original mod from npc_strider(morley376) mods.factorio.com/mod/Shortcuts compatible for 0.18 .
  Changes:
    - Changed path for alert images and removed redundant signals.
    - Removed YARM shortcut (already implemented by the mod).
    - Added the license text that is linked on the mod portal into the mod folder.
  Bugfixes:
    - Fixed missing setting localisations if mods were missing by adding .cfg file.
    - Fixed military beacon message localisation.