Adds a single mega furnace at speed 10 with 20% Base Productivity. All can be changed in the settings. Loader, Belt, removed after mk1. Not the original mod!
Mods introducing new content into the game.
Adds a machine gun-shotgun-cannon version of the Spidertron to the game without making any changes. Comes bundled with the existing Spidertron. Two weapons are added in different combinations. Shotgun and Cannon can now pass through walls (so that Spidertron doesn't damage itself or structures).
Mods introducing new content into the game.
Tank weapons are now: Tank Cannon Tank Cannon Rocket-launcher Vehicle machine gun Fair, balanced, logical. The result is realistic
Small changes concerning balance, gameplay, or graphics.
You’re going to like this. This change makes the ammunition recipes tab much more organized. For instance, items like machine guns, shotguns, cannons, and rockets are no longer lined up side-by-side in a single row; instead, they are arranged into sub-rows to reduce eye strain. Additionally, nuclear energy components have been placed in a dedicated row (new rows, not new groups). Compatibility with various mods is also supported.
Vanilla focused, simple but not easy, functional but not complex. It was balanced with hours of thought! A simple greenhouse mod of medium difficulty.
Mods introducing new content into the game.
Adds a turret and weapon from the aai laser tank mod that uses the laser cannon and ammunition. Adds a turret and weapon from the aai warden mod that uses the electro bolter weapon and ammunition.***NEW FEATURE***: The Anti-Piercing Cannon can now fire over walls (etc.) without damaging friendly structures.
Mods introducing new content into the game.
Adds a Spidertron that uses the Laser Cannon and ammunition from the AAI Laser Tank mod. (With Vanilla Spidertron research.)NEW FEATURE: The Anti-piercing Cannon can now fire over walls (etc.) without damaging friendly structures.
Mods introducing new content into the game.
Don't want multiple sophisticated weapons, just want a powerful endgame weapon? Only the minigun was taken from the "akimbo" mod. Recipes and researches have been adapted. (Updated: Installation Error Solved)
Mods introducing new content into the game.
Aren't you tired of those stupid, rotten potato-like battle robots? Here's the Intelligent Battle Robot that lives up to its name!
Mods introducing new content into the game.
A defensive turret firing shotgun shells that pass over walls without damaging structures.
Mods introducing new content into the game.
Adds a single laser turret that pierces through everything in its path. The laser shot has been completely overhauled and balanced to match the original gameplay experience. UNIQUE FEATURE: A SINGLE BEAM that deals piercing damage along its path (range: 50). DOES NOT DAMAGE WALLS OR FRIENDLY STRUCTURES.
Mods introducing new content into the game.
Removes the unnecessary research for Nixie tubes and adds the recipes directly to Circuit Network research.
Small changes concerning balance, gameplay, or graphics.
The AAI Laser Tank prevents piercing projectiles from damaging friendly structures. You can use it either independently or in conjunction with my *Spidertron_aai-laser-cannon* and *Turret_and_gun-aai_laser_tank* mods.
Mods introducing new content into the game.
Vanilla-focused, balanced, and essential! This mod grants the Spidertron a 'PASSİVE SPEED BONUS' to balance out the speed advantage the tank gains from rocket fuel and nuclear fuel. The addition of a 6×8 equipment grid to tanks in version 2.0 had tipped the balance of power between the tank and the Spidertron in the tank's favor. While a tank powered by rocket fuel reaches a speed of 67.1 km/h, a standard Spidertron required two exoskeletons in its grid just to match that speed. This mod bridges that gap; the Spidertron can now reach the tank's rocket-fueled speed directly—without using any equipment slots for speed-enhancing exoskeletons.
Mods introducing new content into the game.
Changes: 1x mining speed: 2.5 mining speed (x5 vanilla: 0.5) +20 base productivity (added) 20 pollution: 40 pollution (x2) (x4 vanilla:10) 500 energy usage: 360 energy usage. (reduced) (x4 vanilla:90) Module slot: 5 : 4 (reduced)
Mods introducing new content into the game.