Schall Radar Alignment


Displaying player's position in coordinates. Assist in radar placement and alignment with an indicator. Designed for OCD players who want to have complete radar coverage of the map, for surveillance or showcasing purposes. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

Utilities
21 days ago
0.16 - 2.0
3.06K

Updates 0.17.11 / 0.18.6 / 1.0.2 / 1.1.2 now have a much easier one-click calibration method, through the button on GUI. No longer need to read and type in values manually! Also supports independent calibration on multiple surfaces.
As a result, namespace of mod settings is also changed. If you were using non-default mod options, please check and readjust them.

Show white square on map view

posted by a7x49 a day ago
General
0
last message by a7x49 a day ago

Disable GUI window

posted by a7x49 13 days ago
General
0
last message by a7x49 13 days ago

[Solved] Update to 2.0

posted by Aquilo 22 days ago
General
2
last message by Aquilo 21 days ago

Extend Usage to non-vanilla radars

posted by rANALAN 4 months ago
Ideas & suggestions
0
last message by rANALAN 4 months ago

Some way to "sanity check" the alignment

posted by martinvw 8 months ago
Ideas & suggestions
1
last message by martinvw 8 months ago

Krastorio 2 radars are not detected

posted by Panderine 1 year, 6 months ago
General
0
last message by Panderine 1 year, 6 months ago

Want to support Pyanodons Industry's megadar

posted by asfoitio 2 years ago
Ideas & suggestions
0
last message by asfoitio 2 years ago

[Solved] add some way to quickly set the "origin" point of the radar grid

posted by slippycheeze 3 years ago
Ideas & suggestions
4
last message by slippycheeze 3 years ago

[Responded] Calibration for first radar

posted by PsyhoBelka 5 years ago
General
3
last message by Schallfalke 3 years ago

Traduction française en cours

posted by Fr_Dae 4 years ago
Announcements
0
last message by Fr_Dae 4 years ago

[Responded] wishlist: a per-map "where is chunk zero" setting. (Based on Wrong Info)

posted by slippycheeze 4 years ago
Ideas & suggestions
2
last message by slippycheeze 4 years ago

[Solved] It seems it isn't work on 0.18.28

posted by Chainik 4 years ago
Bugs
5
last message by Schallfalke 4 years ago

[Solved] conflict with mod Ghost In Hand

posted by Chainik 4 years ago
Bugs
3
last message by slippycheeze 4 years ago

[Solved] Blueprint and radar

posted by Stargateur 5 years ago
Ideas & suggestions
2
last message by Schallfalke 5 years ago

[Solved] hint: scanning radar now uses tiles instead of chunks

posted by Anson_AKB 5 years ago
General
8
last message by Schallfalke 5 years ago

Russian localisation

posted by JohnTheCoolingFan 6 years ago
Ideas & suggestions
16
last message by JohnTheCoolingFan 5 years ago

[Solved] crash with "cursor_stack (a nil value)"

posted by Anson_AKB 5 years ago
Bugs
3
last message by Anson_AKB 5 years ago

[Solved] Does this support v0.17?

posted by Sander_Bouwhuis 5 years ago
General
2
last message by Sander_Bouwhuis 5 years ago

[Solved] finally ... an excellent helper

posted by Anson_AKB 5 years ago
General
17
last message by Anson_AKB 5 years ago