Displaying player's position in coordinates. Assist in radar placement and alignment with an indicator. Designed for OCD players who want to have complete radar coverage of the map, for surveillance or showcasing purposes. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Updates 0.17.11 / 0.18.6 / 1.0.2 / 1.1.2 now have a much easier one-click calibration method, through the button on GUI. No longer need to read and type in values manually! Also supports independent calibration on multiple surfaces.
As a result, namespace of mod settings is also changed. If you were using non-default mod options, please check and readjust them.
Show white square on map view
posted by
a7x49
a day ago
|
General |
0
last message by
a7x49
a day ago
|
Disable GUI window
posted by
a7x49
13 days ago
|
General |
0
last message by
a7x49
13 days ago
|
[Solved] Update to 2.0
posted by
Aquilo
22 days ago
|
General |
2
last message by
Aquilo
21 days ago
|
Extend Usage to non-vanilla radars
posted by
rANALAN
4 months ago
|
Ideas & suggestions |
0
last message by
rANALAN
4 months ago
|
Some way to "sanity check" the alignment
posted by
martinvw
8 months ago
|
Ideas & suggestions |
1
last message by
martinvw
8 months ago
|
Krastorio 2 radars are not detected
posted by
Panderine
1 year, 6 months ago
|
General |
0
last message by
Panderine
1 year, 6 months ago
|
Want to support Pyanodons Industry's megadar
posted by
asfoitio
2 years ago
|
Ideas & suggestions |
0
last message by
asfoitio
2 years ago
|
[Solved] add some way to quickly set the "origin" point of the radar grid
posted by
slippycheeze
3 years ago
|
Ideas & suggestions |
4
last message by
slippycheeze
3 years ago
|
[Responded] Calibration for first radar
posted by
PsyhoBelka
5 years ago
|
General |
3
last message by
Schallfalke
3 years ago
|
Traduction française en cours
posted by
Fr_Dae
4 years ago
|
Announcements |
0
last message by
Fr_Dae
4 years ago
|
[Responded] wishlist: a per-map "where is chunk zero" setting. (Based on Wrong Info)
posted by
slippycheeze
4 years ago
|
Ideas & suggestions |
2
last message by
slippycheeze
4 years ago
|
[Solved] It seems it isn't work on 0.18.28
posted by
Chainik
4 years ago
|
Bugs |
5
last message by
Schallfalke
4 years ago
|
[Solved] conflict with mod Ghost In Hand
posted by
Chainik
4 years ago
|
Bugs |
3
last message by
slippycheeze
4 years ago
|
[Solved] Blueprint and radar
posted by
Stargateur
5 years ago
|
Ideas & suggestions |
2
last message by
Schallfalke
5 years ago
|
[Solved] hint: scanning radar now uses tiles instead of chunks
posted by
Anson_AKB
5 years ago
|
General |
8
last message by
Schallfalke
5 years ago
|
Russian localisation
posted by
JohnTheCoolingFan
6 years ago
|
Ideas & suggestions |
16
last message by
JohnTheCoolingFan
5 years ago
|
[Solved] crash with "cursor_stack (a nil value)"
posted by
Anson_AKB
5 years ago
|
Bugs |
3
last message by
Anson_AKB
5 years ago
|
[Solved] Does this support v0.17?
posted by
Sander_Bouwhuis
5 years ago
|
General |
2
last message by
Sander_Bouwhuis
5 years ago
|
[Solved] finally ... an excellent helper
posted by
Anson_AKB
5 years ago
|
General |
17
last message by
Anson_AKB
5 years ago
|