Schall Endgame Evolution


Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
9 days ago
0.16 - 2.0
39.7K
Enemies

Dropped the maximum tier to 15 (category XV), as the game pathfinding algorithm seems having problems handling very large units. Applied to 0.17.11 / 0.18.3.

The vanilla function spitter_shoot_shiftings gives totally wrong offsets when scaled. I have totally no idea how the complicated format works... So I just reduced its scale at the moment, where acid projectiles are spit from the wrong location. If you know how anything about it, please let me know.

[Responded] Only the GUI interface. (Check mod settings)

posted by ArsStels 1 year, 9 months ago
Ideas & suggestions
1
last message by Schallfalke 9 days ago

[Responded] Armored Biters Support?

posted by wodencafe 3 years ago
Ideas & suggestions
1
last message by Schallfalke 3 years ago

[Solved] Setting for width

posted by Zaphodgame 4 years ago
Ideas & suggestions
7
last message by Schallfalke 4 years ago

[Solved] setting request

posted by -DeadlyKitten 4 years ago
Ideas & suggestions
8
last message by -DeadlyKitten 4 years ago

[Responded] GUI info for Biter Factions mod (Will not implement)

posted by Chainik 5 years ago
Ideas & suggestions
3
last message by Schallfalke 4 years ago

[Responded] Had to disable this

posted by Mylon 5 years ago
Ideas & suggestions
3
last message by Schallfalke 5 years ago

[Solved] Setting request

posted by -DeadlyKitten 5 years ago
Ideas & suggestions
3
last message by -DeadlyKitten 5 years ago