Schall Endgame Evolution


Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
3 years ago
0.16 - 1.1
36.6K
Enemies

Dropped the maximum tier to 15 (category XV), as the game pathfinding algorithm seems having problems handling very large units. Applied to 0.17.11 / 0.18.3.

The vanilla function spitter_shoot_shiftings gives totally wrong offsets when scaled. I have totally no idea how the complicated format works... So I just reduced its scale at the moment, where acid projectiles are spit from the wrong location. If you know how anything about it, please let me know.

Only the GUI interface.

posted by ArsStels 1 year, 1 month ago
Ideas & suggestions
0
last message by ArsStels 1 year, 1 month ago

[Responded] Armored Biters Support?

posted by wodencafe 2 years ago
Ideas & suggestions
1
last message by Schallfalke 2 years ago

[Solved] Setting for width

posted by Zaphodgame 4 years ago
Ideas & suggestions
7
last message by Schallfalke 3 years ago

[Solved] setting request

posted by -DeadlyKitten 4 years ago
Ideas & suggestions
8
last message by -DeadlyKitten 4 years ago

[Responded] GUI info for Biter Factions mod (Will not implement)

posted by Chainik 4 years ago
Ideas & suggestions
3
last message by Schallfalke 4 years ago

[Responded] Had to disable this

posted by Mylon 4 years ago
Ideas & suggestions
3
last message by Schallfalke 4 years ago

[Solved] Setting request

posted by -DeadlyKitten 4 years ago
Ideas & suggestions
3
last message by -DeadlyKitten 4 years ago