Hmm... I am not sure if I want to do that, due to a few reasons:
1/ I have set category VI as max in default settings, as I do NOT expect casual players to handle category VII or above.
2/ I have Schall Alien Tech which have provided a whole series of turrets with fire/electric damage. They should have offered enough firepower, for up to category X. (I am not proficient in defense building, but they can barely hold off category XII in my base. So I set the limit the category X, to make myself comfortable with the gameplay.)
3/ Category XI or above are NOT meant to be played at all. (At least not by my set of mods.) They are meant to be OP. I will not weaken them by any means, just because players feel they are OP. They are for very hardcore players with OP weapon mods only.
So instead of lower the resistances of biters, you should lower the upper limit instead.