Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Dropped the maximum tier to 15 (category XV), as the game pathfinding algorithm seems having problems handling very large units. Applied to 0.17.11 / 0.18.3.
The vanilla function spitter_shoot_shiftings
gives totally wrong offsets when scaled. I have totally no idea how the complicated format works... So I just reduced its scale at the moment, where acid projectiles are spit from the wrong location. If you know how anything about it, please let me know.