Schall Endgame Evolution


Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
3 years ago
0.16 - 1.1
36.6K
Enemies

Dropped the maximum tier to 15 (category XV), as the game pathfinding algorithm seems having problems handling very large units. Applied to 0.17.11 / 0.18.3.

The vanilla function spitter_shoot_shiftings gives totally wrong offsets when scaled. I have totally no idea how the complicated format works... So I just reduced its scale at the moment, where acid projectiles are spit from the wrong location. If you know how anything about it, please let me know.

Crash 1.1.34

posted by GeneralTank 2 years ago
Bugs
0
last message by GeneralTank 2 years ago

[Responded] Evolution does not stay in sync with actual evolution / pollution level (Not a Bug)

posted by wodencafe 2 years ago
Bugs
1
last message by Schallfalke 2 years ago

[Solved] Bug in runtime_mod_setting_changed

posted by Blargh2015 3 years ago
Bugs
3
last message by Schallfalke 3 years ago

[Solved] bug with Bob's Enemies

posted by Khalcifer 3 years ago
Bugs
11
last message by Schallfalke 3 years ago

[Solved] Crash on opening GUI

posted by billbo99 3 years ago
Bugs
3
last message by Schallfalke 3 years ago

[Solved] Error when increasing tiers of biters in existing game

posted by KoenM 3 years ago
Bugs
3
last message by KoenM 3 years ago

[Solved] Death sprite of mirror biters is different

posted by SuperSandro2000 4 years ago
Bugs
12
last message by Schismatise 3 years ago

[Solved] >100% resistance / self healing biters - unattended behavior?

posted by Trblz 4 years ago
Bugs
7
last message by -DeadlyKitten 4 years ago

[Solved] Excuse me mr schall sir

posted by MTKRailroad 4 years ago
Bugs
4
last message by Schallfalke 4 years ago

[Solved] Crash on load

posted by SuperSandro2000 5 years ago
Bugs
7
last message by Schallfalke 5 years ago