What does it do ?
This mod has a collection of optionnal dependencies which are like "albums" with songs.
If any is active, it adds the song contained in the "album" as ambiant game music and to the programmable speaker as notes.
It adds a setting to remove songs.
It does nothing alone, like the "albums", they only work together.
If you can read this disclaimer, it means i am currently in the process of updating the dependancies to work with the 2.1 version of Factorio, so not all the album in the picture are functionnal just yet.
Why ?
Music taste rarely overlap fully, I try to make albums per genre, so you can choose only what you want.
No it doesn't work !
If the mod creates an error or doesn't do what mentionned previously, please report it in the discussion tab, i will try my best to fix it !
List of Albums :
That's just the link of the optionnal dependencies with the longer description of the music :
"Complete" *(or close to be)
Desert Unit of Sound Travellers
https://mods.factorio.com/mod/PI-DUST-TM (27 songs)
Desert Unit of Sound Travellers ( Techno-Music), [DUST-TM] , Imbued with the mystic energy emanating from arid landscape, the sand the dust, the aeolian scale, an energetic, warm and emotionnal melodic techno awakens in the remains of Fulgora, welcoming the curious travellers in an odyssey rythmed by the alternance of accoustic and electronic instrument, powered by AI, polished by ignorant amateur, it still packs a punch at parties :)[ officialy finished]
Gleba but with Reggae ( 16 songs )
https://mods.factorio.com/mod/PI-Gleba-Ragga
It only rhymes when you say "ragga", there's "dub" also, like in duplate or riddim, it's music for plant lovers, so it goes on Gleba :)[ somewhat finished]
Chill House Addition Demo (17 songs)
https://mods.factorio.com/mod/PI-CHAD
It's made for relaxation, too, probably the most in depth and consistent 'album' , it was the latest until DUST, [ somewhat finished]
"Legacy" *(were not made as album initially genre can be diverse inside one)
Instrumental songs : (24 songs)
https://mods.factorio.com/mod/PI-Instrumental-songs
( some of the best song for factorio ever made by me ! )
Song with lyrics : (23 songs)
https://mods.factorio.com/mod/PI-Lyrical-songs
( Lyrics are often about factorio, or loosely related, songs have their own group because they can be distracting in some games or for some players)[ legacy song & new ones]
Interludes : (9 songs)
https://mods.factorio.com/mod/PI-Interlude-songs
(They are good songs too but shorter than instrumental supposedly, and can have genre that are maybe not suited to factorio, made to provide contrast with the instrumental)[mostly legacy song]
DJ songs (22 song)
https://mods.factorio.com/mod/PI-DJ-songs
( they are songs that do not sound like they were made for factorio, unless you party hard in factorio , or making a jukebox ) [mostly legacy song, couple new here and there]
"WIP" *( there is ony a few songs in each one there but some more are planned)
Gleba Bhangra ( 2 songs )
https://mods.factorio.com/mod/PI-Gleba-Bhangra
It says in the name the genre of the music, it doesn't fit factorio in its own special way so it has a special album that i listen to mostly during heatwaves. ( songs have limited lyrics ) [ Very unfinished = few songs]
Back In Glorious Audio : Synthwave Supreme ( 3 songs)
https://mods.factorio.com/mod/PI-BIGASS
It's just 4 track for now, but oh dear do i have some backlog for this one !
"Small" *( there is ony a few songs in each one there and it's on purpose)
Aquilo's Saxo Song
https://mods.factorio.com/mod/PI-ASS
It's a single track of 10 minutes or so for now, that start at different moment with random transition using the layer system to try and make it seamless.
Others :
If using Space Age, some tracks will be played only on their dedicated location for more immersion.
If you don't like a song, you can remove them individually using the settings and it won't be played, but it works for all players, and the game need to be reloaded. ( you can use the speaker to know the name of the particular song in game, or the descriptions in the respective dependent mod )
The songs are also available as a programmable speaker alarm grouped in a few custom instruments added at the bottom of the list so you can "turn off music" in the settings, and try to make your own juke box with circuits. Their duration in tick is indicated to help.
Otherwise when selected, songs can randomly be played in a game, alternating with the regular factorio music, while some song are only for the menu.
[~outdated]
Songs in Factorio 2.0 (currently as far as i'm aware) are played following a pattern of "interlude" "main-track" "interlude" main-track" repeating with some pauses in between. This is on Nauvis. And on the other planets, they are all "main-track" with a weight system. But some songs are exclusive to the "main menu" (not game music) and some are unique sound played only once when first arriving at a location. I have attempted to mimick this by making different group of songs in which they are sorted by default, but i added a setting to remove all songs with lyrics, because i know it can be distracting and i'm not touching any of the "hero" song played only once.
+Ideas that started the mod (original plan):
trying to see how it feels to have different music genre added to the factorio game and improve my music creations to not just fit my personnal mood but fit more into the factorio mood and the way ambient sound are made.
+to do / wish list ( forever plan ?) :
- better coding
- making sure every location from space age is receiving the same level of attention.
+to do ( most likely )
- update all the mods to 2.1 !