What does it do ?
This mod has a collection of optionnal dependencies which are like "albums" with songs.
If any is active, it adds the song contained in the "album" as ambiant game music and to the programmable speaker as notes.
It adds a setting to remove songs.
It does nothing alone, like the "albums", they only work together.
Why ?
Data limit : It used to be a single mod with all the music, but it grew too big. ( more than 250 MB ).
Now it's several smaller mod, no need to redownload everything everytime one thing is updated.
Different games and different mood require different music, making it easier to activate only certain songs.
It should be almost the same as before if the 4 dependencies are installed.
No it doesn't work !
If the mod creates an error or doesn't do what mentionned previously, please report it in the discussion tab, i will try my best to fix it !
List of Albums :
That's just the link of the optionnal dependency with the longer description of the music :
Instrumental songs :
https://mods.factorio.com/mod/PI-Instrumental-songs
( the best song for factorio ever made by me ! )
Song with lyrics :
https://mods.factorio.com/mod/PI-Lyrical-songs
( Lyrics are about factorio, songs they have their own group because they can be distracting in some games or for some players)
Interludes
https://mods.factorio.com/mod/PI-Interlude-songs
(They are good songs too but shorter than instrumental supposedly, and can have genre that are maybe not suited to factorio, made to provide contrast with the instrumental)
DJ songs
https://mods.factorio.com/mod/PI-DJ-songs
( they are songs that do not sound like they were made for factorio, unless you party hard in factorio , or making a jukebox )
Gleba Bhangra
https://mods.factorio.com/mod/PI-Gleba-Bhangra
It says in the name the genre of the music, it doesn't fit factorio in its own special way so it has a special album that i listen to mostly during heatwaves. ( songs have limited lyrics )
Aquilo's Saxo Song
https://mods.factorio.com/mod/PI-ASS
It's a single track of 10 minutes or so for now, with plans to try and make it a smaller track that has several variation when played with the layer system.
Back In Glorious Audio : Synthwave Supreme
https://mods.factorio.com/mod/PI-BIGASS
It's a single track for now, but if i cannot make progress on previous album, this one is going to be updated more frequently
Gleba but with Reggae
https://mods.factorio.com/mod/PI-Gleba-Ragga
It only rhymes when you say "ragga", there's "dub" also, like in duplate or riddim, it's music for plant lovers, so it goes on Gleba :)
Chill House Addition Demo
https://mods.factorio.com/mod/PI-CHAD
It's made for relaxation, too :)
Others :
If using Space Age, some tracks will be played only on their dedicated location for more immersion.
If you don't like a song, you can remove them individually using the settings and it won't be played, but it works for all players, and the game need to be reloaded. ( you can use the speaker to know the name of the particular song in game, or the descriptions in the respective dependent mod )
The songs are also available as a programmable speaker alarm grouped in a few custom instruments added at the bottom of the list so you can "turn off music" in the settings, and try to make your own juke box with circuits. Their duration in tick is indicated to help.
Otherwise when selected, songs can randomly be played in a game, alternating with the regular factorio music, while some song are only for the menu.
Songs in Factorio 2.0 (currently as far as i'm aware) are played following a pattern of "interlude" "main-track" "interlude" main-track" repeating with some pauses in between. This is on Nauvis. And on the other planets, they are all "main-track" with a weight system. But some songs are exclusive to the "main menu" (not game music) and some are unique sound played only once when first arriving at a location. I have attempted to mimick this by making different group of songs in which they are sorted by default, but i added a setting to remove all songs with lyrics, because i know it can be distracting and i'm not touching any of the "hero" song played only once.
+Ideas that started the mod (original plan):
trying to see how it feels to have different music genre added to the factorio game and improve my music creations to not just fit my personnal mood but fit more into the factorio mood and the way ambient sound are made.
+to do / wish list ( forever plan ?) :
- better coding
- making sure every location from space age is receiving the same level of attention.
+to do ( most likely )
- fix bugs