Preceti's Music Experiment


Player mod for my other music mods that adds songs to the Game Ambient music or to the Programmable Speaker or both, depending on your settings. With settings to choose which songs are added or not.

8 days ago
1.1 - 2.0
599
Owner:
Preceti2
Source:
N/A
Homepage:
https://mods.factorio.com/mod/PI-hous...
License:
OhyesYesYES
Created:
1 year, 1 day ago
Latest Version:
2.0.3 (8 days ago)
Factorio version:
1.1 - 2.0
Downloaded by:
599 users

What does it do ?

This mod has a collection of optionnal dependencies which are like "albums" with songs.
If any is active, it adds the song contained in the "album" as game music and to the programmable speaker.
It adds a setting to remove songs.
It does nothing alone, like the "albums", they only work together.

Why ?

Data limit : It used to be a single mod with all the music, but it grew too big.
Now it's several smaller mod, no need to redownload everything everytime one thing is updated.
Different games and different mood require different music, making it easier to activate only certain songs.

It should be almost the same as before if the 4 dependencies are installed.

No it doesn't work !

If the mod creates an error or doesn't do what mentionned previously, please report it in the discussion tab, i will try my best to fix it !


List of Albums :

That's just the link of the optionnal dependency with the longer description of the music :

Instrumental songs :
https://mods.factorio.com/mod/PI-Instrumental-songs
( the best song for factorio ever made by me ! )

Song with lyrics :
https://mods.factorio.com/mod/PI-Lyrical-songs
( they have their own group because they are distracting in some games)

Interludes
https://mods.factorio.com/mod/PI-Interlude-songs
(They are good songs too but they have genre that are maybe not suited to factorio)

DJ songs
https://mods.factorio.com/mod/PI-DJ-songs
( they are songs that do not sound like they were made for factorio, unless you party hard in factorio )


Others :

If using Space Age, some tracks will be played only on their dedicated location for more immersion.

If you don't like a song, you can remove them individually using the settings and it won't be played, but it works for all players, and the game need to be reloaded. ( you can use the speaker to know the name of the particular song in game, or the descriptions in the respective dependent mod )

The songs are also available as a programmable speaker alarm grouped in a few custom instruments added at the bottom of the list so you can "turn off music" in the settings, and try to make your own juke box with circuits. Their duration in tick is indicated to help.

Otherwise when selected, songs can randomly be played in a game, alternating with the regular factorio music, while some song are only for the menu.

Songs in Factorio 2.0 (currently as far as i'm aware) are played following a pattern of "interlude" "main-track" "interlude" main-track" repeating with some pauses in between. This is on Nauvis. And on the other planets, they are all "main-track" with a weight system. But some songs are exclusive to the "main menu" (not game music) and some are unique sound played only once when first arriving at a location. I have attempted to mimick this by making different group of songs in which they are sorted by default, but i added a setting to remove all songs with lyrics, because i know it can be distracting and i'm not touching any of the "hero" song played only once.


+Ideas that started the mod (original plan):
trying to see how it feels to have different music genre added to the factorio game and improve my music creations to not just fit my personnal mood but fit more into the factorio mood and the way ambient sound are made.

+to do / wish list ( forever plan ?) :
- better coding
- making sure every location from space age is receiving the same level of attention.

+to do ( most likely )
- fix bugs