Preceti's Music Experiment


Adds original songs from me to the Game Ambient music or to the Programmable Speaker or both, depending on your settings. With settings to choose which songs are added or not.( around 3 hours of "music" )

4 days ago
1.1 - 2.0
490
Owner:
Preceti2
Source:
N/A
Homepage:
https://mods.factorio.com/mod/PI-hous...
License:
no
Created:
7 months ago
Latest Version:
0.1.019 (4 days ago)
Factorio version:
1.1 - 2.0
Downloaded by:
490 users

This mod by default add energetic ambient music of different genre to the game, with some tracks attached to specific planets or area if playing with space age.

It also include songs with lyrics about factorio posted on the forum or discord overtime which are mostly kept for the menu by default.

Also this mod was meant originally to contain all the song from my other DJ mod in "full" version. Those are club sound, for the musical genre, it's even more energetic. ( some with, some without lyrics). Those are not ambient music and are only played when the "crazy mode" is activated ( that's just a tick box in settings), that's how i use it, but it can be distracting and is "off" by default.

If you don't like a song, you can remove them individually using the settings and it won't be played, but it works for all players, and the game need to be reloaded. ( you can use the speaker to know the name of the particular song in game, or the descriptions at the end of page )

The songs are also available as a programmable speaker alarm grouped in a few custom instruments added at the bottom of the list so you can "turn off music" in the settings, and try to make your own juke box with circuits. Their duration in tick is indicated to help.

Otherwise when selected, songs can randomly be played in a game, alternating with the regular factorio music, while some song are only for the menu. Songs in Factorio 2.0 (currently as far as i'm aware) are played following a pattern of "interlude" "main-track" "interlude" main-track" repeating with some pauses in between while some songs are exclusive to the "main menu" (not game music) and some are unique sound played only once when first arriving at a location. I have attempted to mimick this by making different group of songs in which they are sorted by default, but i added a setting to remove all songs with lyrics, because again i know it can be distracting and i'm not touching any of the "hero" song played only once even with crazy mod.

When space age is active, on the diffferent planets that are not Nauvis, tracks do not follow previously mentionned pattern, but instead have a weight system to control the frequency at which they play which i tried to emulate too.

I will try to maintain a proper list of "recently" updated song here, the older song's description are in the modfiles because it was too long. And there may be some delay, the changelog actually contain the most recent list. This is up to date with version 0.1.017

List of last added/modified songs :

With Lyrics / Menu songs

  • 11-Don't-Touch-My-Spaggethi ( 3 min : 02 sec ) [Nauvis]

    Genre : Experimental / Electro-funk
    Inspiration : https://www.youtube.com/watch?v=9wnEuOJg_dA , Harder Better Faster Stronger-Daft Punk, Oh you touch my tralalala-Gunther
    Comment :This is an energetic song with lyrics about someone a little defensive about its spaggethi base. Inspired by the laser dance song from "La caution" as seen in the movie Ocean's twelve, the confidence with which you fit everything in little space i found had similarities with playing factorio sometimes. I brought this song with me to publish it from Space Age LAN party, i thought it was quite the stunt but i later realized the mastering needed improvement and i took forever to update the mod to 2.0., even forget to write the description, now when i hear it i think about Prague. It is quite fitting to the mood of multiplayer game and LAN party in general when not everyone has the same opinion on how to build things. It can be played from programmable speaker near the spawn similar to how you would use a warning sign about guard dogs to let people know not to mess with your belting masterpiece. I also call my cat spaggethi sometimes too, and it's too late if someone just "touch my spagetthi" , the offense has been commited, this is like prevention, again a warning BEFORE. But it's not too serious, that's why the laugh at the end, i hope you find it funny too !

  • 12-Nauvis-Inter-Stellar-Company (Ho!) ( 6 min : 10 sec ) [Nauvis]

    Genre : Techno/Dance
    Inspiration : Meme & Techno from the 2005's , Miss Monique
    Comment : This is a party song, with loud beats and heavy drop with an attempt at mimicking the positive and uplifting vibes from the songs i discover through mixes from Miss Monique. I imagined a superstar DJ travelling to the different planets to play the best music also needs to be open to music from the different planets , and it select the best and deliver like a condensate to begin with, changing fast to try out the audience, before settling for a mood that would carry everyone for a long party, that should go on, or is the show ? the factory must grow :) You can hear the departure to space where the party keep going, it doesn't want to stop, even as some of the instruments starts to detune and leave the party, only the voice of reason can really bring some closure to this party. The one that knows partying is what runs the company and call for the end of the set. To prepare for the next one.

  • 13-Sorry-for-the-lyrics ( 7 min : 58 sec ) [Nauvis]

    Genre : Techno / House
    Inspiration : That one person who didn't like the part that says "sorry for the lyrics" in previous song so i tried to make a better song about it. "Sound System Rocking, Sound system Rocking". Heard from MiMo's mixes. The shape people's mouth takes when saying "teeee teee teeee teee" which look like a smile. https://www.youtube.com/watch?v=SkTt9k4Y-a8
    Comment : This is a party song, with loud beats and heavy drop, where you can sing "teee dee dee dee" very fast, which is kinda like dancing but for the face only. It is designed to make the zygomatic muscle stronger but you can also work the eyebrow raise move when it's the "tooo doo dooo dooo" part, the mouth should be a duckface, or a trollface for maximum immersion. At this point Nauvis is the party planet, where you rest after the trouble on the others. It start as if the robot was apologizing for the lyrics, but then plot twist, it's not the robot who made the lyrics ! It's me, it's why it keep singing about MiMo, watching some tutorial on how to get passed an obsession for a celeb on youtube didn't really worked out so i'm coping with it singing teee deeee deee teee deee deee. Yeah sorry for the lyrics, it's more about the vibes for this one. I hope it makes you smile.

Interludes

  • 4-Quietness-1 ( 4 min : 09 sec ) [Space]

    Genre : Jazzy-Chillhouse
    Inspiration : Places where strangers can play piano and others would clap and it is ok to do so. Video youtube explaning me the context when it was not ok to do so.
    Comment : This a relaxing, peaceful song, maybe a bit long for an interlude on paper, but that is not considering the 2 different voices expressing themselves who need some time, the "piano" and the "synth/bass", so you can relax AND keep working. One day i was watching musicians and one gave me a maracas saying i could use it to play with them. I was a kid, but i still remember because it was the first time i used a musical instrument. I like the idea that one can do more than just listening to the music, like singing or clapping or interacting. I think with this music other player can build along the fingerclap, i found it fun. Much of it is AI samples, with some sounds added made into a song.

  • 5-Quietness-2 ( 4 min : 04 sec ) [Space]

    Genre : Nu-Disco
    Inspiration : ???
    Comment : This is a relaxing song. It was made using AI trying to emulate the previous one's atmosphere with different prompts for genre to generate many songs and select only those whose audio quality and vibes felt appropriate. It was very slightly edited for intro and outro. The beginning is supposed to match the map view when looking at a platform, and then it start "moving" with the melody and the instrument i imagine the sound of the thruster going on and off :). Hopefully it helps focus during construction and make every travel feel like a breathe.

  • 6-Quietness-3 ( 3 min : 59 sec ) [Space]

    Genre : Jazzy-Chillhouse / Nu-Disco
    Inspiration ???
    Comment : This is a peaceful happy song, with similar genre as the other Quietness, also generated using AI, also choosen for its atmosphere and audio quality, with slight touches for intro and outro. The more i play the more i feel space can be this festive and "light" "soft" "aerial" "joyful" ambiance. The kick a little enhanced made me think of song people listen in cars, like when a ship is cruising. It is also supposed to be the more joyful of the 3 Quietness with the idea that when the ship is finally moving, It's time to celebrate.

  • 7-Al-Gleba ( 1 min : 46 sec ) [Gleba]

    Genre : Middle-East traditionnal/ Banghra / House
    Inspiration Living in French suburbs,Punjabi MC.
    Comment : This a short happy song. When i was a kid, i could only find few albums of music from those genre, and i didn't know the artist name. It's thanks to internet that i could document and learn the history of the music. So i tried making something with AI that make me feel the same festive foreign energy. I think music can join people together, or separate them, i tried to do the first one by mixing genre. I think it's a risk because it could be unpleasant for fans of either one or the other genre or both, that's why it's so short. I think listening to music from somewhere else is a sign of positive curiosity compared to other things i got from somewhere else from which i learned the history of throughout my life after being a kid. And i think this music genre is feeling "from somewhere else" for many players so it fits Gleba the most, because it's organic, compared to other electronic sounds, and it's the planet that is forcing players to adapt to different customs, in a way. I hope you like the interlude !

  • 8-Al-Gleba-Bhangra-1 ( 1 min : 30 sec ) [Gleba]

    Genre : Banghra /Middle-East traditionnal
    Inspiration Punjabi MC,Living in French suburbs.
    Comment : This is a short dynamic song. Similar to previous song, but with more banghra influence in the percussion rythm. It was also generated with AI and made into a short version. I like when those breaks the flow of monotony sometimes, although they can be distracting, i'm hoping this one act like a motivationnal pause for you too. To me it works with my head that follow the beat and up and down, while my mind/finger are moving like the other instrument. Except for when you are doing combinators, then the clicking needs be done when the beat kicks in. click click click otherwise it's too fast :)

Main-Track

  • 10-Maybe Not ( 5 min : 58 sec ) [Shattered-Planet]

    Genre : Experimental
    Inspiration : The feeling you get when you haven't travelled for ages and you receive an extra-ordinary invitation for something like a factorio LAN party, but you are not sure you can go there because of passport and shit so you decide to try your luck anyway.
    Comment : To me this song evoke "great things" by their magnitude, but you are not so sure it's all good, there's a catch and some uncertainty , a looming threat. I found not all emotions translate well into songs or into songs that i could see fit for Factorio, but here i was happy with the result of just playing pushing buttons on FL studio. I though to associate it to Vulcanus with the infinite ressources and vast land you don't need to defend, apart from the terrible worms. This is 50/50 music composed in FL studio and AI continuation, it was pretty quick to make the AI catch onto something i liked i think because the structure of what is perceived by human and the machine is the same simple melody, or maybe because of the strong emotion i felt when making the song, and still when hearing it, this is my most personnal one i think, and i hope you like it too !

  • 11-Hidden Hope ( 6 min : 27 sec ) [Fulgora]

    Genre : Experimental/Techno
    Inspiration : The planet Fulgora, its soundtrack, the movie blade runner 2049 , miss Monique mixes
    Comment : This song i found in the end moderatly but quite consistently energetic. It started with the heavy atmosphere that i imagine filled with dusty cloud in Fulgora like the orange place at the end of the movie blade runner, but you can't listen to that for the same amount of time i play the factorio game without depressing, you can hear one of the synth a little sad already, as if the world was in ruins and its wondering where's the joy and the hope here. But then there's this happy tududu tududu tut which to me is the sound of the smile one can have when moving hands alongside the music like a chef and the machine would follow. You can even hear some of them attempting to follow in duo. To restaure the planet and repair the mistakes of the past, hope is for the future, and it's hidden because you are more focused on making it happen than celebrating for now. This factory is a mess and it needs fixing but eventually it will be time for space !

  • 12-Fulgoran's Exile ( 4 min : 05 sec ) [Fulgora]

    Genre : Experimental/Trance
    Inspiration : The planet Fulgora, its soundtrack, the story of superman and other people who have to leave their place for unfortunate reasons.
    Comment : This is a calm and cozy song despite the vibration of the planet crumbling that can be felt at the beginning. I imagine the Fulgorans leaving their planet for a better one trying to rejoice for the future, which is teinted with a bit of melancholia as their hopeful future is in their mind the hope of finding at least as good as they had in the past, on Fulgora, before it was deserted. You can hear some bits of their spaceship being assembled at the beginning of the sound and some pods flying around and the departure "celebration" but not everyone onboard is happy some are anxious too, the music shoud help appeasing everyone.

  • 13-Final Destination ( 3 min : 14 sec ) [Shattered-Planet]

    Genre : Experimental/ Big-Room-Electro/Hardstyle
    Inspiration : Epic clash, fighthing game ala mortal kombat , hollywood sci fi movies sound FX.
    Comment : This is a brutal song, very energetic, fit for battle or spoiler alerts cruising in dangerous space where it feels like an epic clash of one's stubborness to go further and all the things the game throws at you that need to be destroyed by your spaceship. You can almost hear the "finish it" yelled at you about that adversity. You can also use that song to clean the spider webs or dust in your place if you crank the volume high due to the repetitive nature of the beat and its intensity. Prolonged listening causes every problems to sound like it could be solved with violence, and although this works well in the game with asteroids or biters, it is still recommended to use with caution, and be aware that it usually result in a worsening. The final destination is the last one, which is not always the one we planned for, the anger arising from the discrepancy is also present in the song no ? As if you still had something to say but you couldn't and now it's over and it's too late.

  • 14-Worms-Hunt ( 8 min : 02 sec ) [Vulcanus]

    Genre : Experimental/Progressive Electro
    Inspiration : Vulcanus, the demolisher, new age pagan music , chaos, hollywood sci fi movies, daft punk robot rock, long road trip as a kid when your parent listen to classical music in the car.
    Comment : This an original song in 3 parts, with increasing energy. You can hear the flame of vulcanus at first, the low pitch groar of the worms, that alerts who could be mining in Vulcanus, and the machinery getting reading in a bit of a confusion while not everyone is convinced of the necessity to attempt such risky plan. But when everything is set up , the hunt can begin, well at least the waiting part, the ambush, it feels a bit surreal, everyone is there ready with gears, and the tension is rising, until the worms actually show up, and the battle begins and it's time to unleash all that was prepared. This structure can also work for figuring out a plan, preparing it, seeing it unfold. Which can be a factory it doesn't have to be fighting worms, it has to end epicly though. I tried to use the classical instrument to voice the melancholia of the worms which i tried to make sound as lonely for it can also apply to the engineer landing in Vulcanus but with a bit of hope always after it. Hopefully that gets thru :)

  • 15-Awaken ( 3 min : 41 sec ) [Vulcanus]

    Genre : Experimental/Progressive House, Deep Techno.
    Inspiration : Vulcanus, the lava flowing, the worms, the party scene in the cave in matrix for its rocky surrounding. "Respawning".
    Comment : This an energetic song with 2 long riser 2 big drops and some play with offset/layered melody. If a demolisher was dreaming and it was awaken by some vibration coming from your naive enthusiam and factory sprawl, it would sound like this. With a first skirmish where you just throw everything you have at it, with your heart going crazy and you were hopeful at first, but no, you died exhausted. But that doesn't stop you, because you get respawned ! you can hear a little rewind hum riser, and then it's time to try again, with even less time to fool around, you can hear it sound like no joke right ?

  • 16-Melantalgia ( 4 min : 44 sec ) [Vulcanus]

    Genre : Progressive House / Melodic techno
    Inspiration : Miss Monique mix https://www.youtube.com/watch?v=PXQcEIM4su0&t=3917s Crawlix Mirage https://www.youtube.com/watch?v=fWvMw9JPO60 "Shona" Jake Chudnow https://www.youtube.com/watch?v=WBAIyY9y3HM
    Comment: This is a song that i found giving feeling of "wholesome" but with melancholia. There something in those songs that i really really like, and find addictive, but addiction is not good, i think the song i made adds a touch of sadness compared to the inspiration songs that i found much more positive. I think it match the desolate landscape of Vulcanus and the temptation to find futile the establishment of something. instead of believing in your dreams. But it's not crushing despair. Just slightly regreting things aren't better. Which is a corrosive feeling, like the acide on Vulcanus, because it make one feel like it's enough to regret instead of taking action to change that state of mind. Which you should do. But those songs they kinda catch you and your mind, beware you still got a factory to build ! You're only passing by Vulcanus !

The descriptions of the songs included from the other mod can be viewed clicking this : DJROBOTMIXTAPE1

+Ideas that started the mod (original plan):
trying to see how it feels to have different music genre added to the factorio game and improve my music creations to not just fit my personnal mood but fit more into the factorio mood and the way ambient sound are made.

+to do / wish list ( forever plan ?) :
- better coding
- try to think of smarter way to not upload 200 MB mod for just a single new song.
- making sure every location from space age is receiving the same level of attention.

+will do (most likely outcome) :
- adding new songs

+recently did :
-using the new system for dynamically generated layered sound. Actually another mod now
- "fixed" interludes frequency playing