What does this do ?
It adds a music track to Aquilo !
What if i dont have the space age expansion ?
Then it adds in on Nauvis !
That's it ?
No actually this mod can also be used like a music album for my other mod too : https://mods.factorio.com/mod/PI-house-made-music
If both are active then the other mod add the music from this one as instrument for the programmable speakers too for if you want to make a jubebox on your spaceship, or in a night-club area in your factory ! And a couple settings for if you want to play only this song x)
Why ?
This way you can select your favourite "album" for each game, and when i publish a new song or a new album or try to make the music player better, you don't have to redownload everything.
No why this album ?
Well this one is just a 10 minutes song for Aquilo for now, not really an album, it's a work in progress, i'm planning to try and make this long track into a smaller track that would have different version , to further test the layer system like i did in my other mod but this time combined with the dependency system of this one, try to see if i can handle the code logic to then put all the different sample parts in the speaker, and act as template for the future.
For now since the music is so long you can only hear the end if you don't switch view for 10 minutes, and ideally i want to make it sound like you're on Nauvis, you have a look at Aquilo, you hear a music, you look at Fulgora, you hear another one, you look back at Aquilo, and it sound like it's the same song as previously on Aquilo still going on, as if the music belong to the planet part of the atmosphere and everytime you look there's this saxo music playing, a variation around the same melody.
To keep the template like the other mod here's the description of the actual music :
List of songs :
Instrumental
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1-Aquilo's Saxo Song ( 10 min 45 sec) [Aquilo]
Genre : Experimental progressive techno
Inspiration : The epic saxo guy, the shreksophone
Comment : This is dynamic song, happy and positive, supposedly sounds like it's never going to end, all around similar melody and fast paced rythm. It was made from a 30 second loop or so in FL studio, with a synth sounding moderatly close to a saxophone that i was trying to work on, and a simple beat made to hint the AI at the genre i was looking for. Then i gave to different AIs for continuation, telling them to do "saxophone", i put together the "best parts" into a single mix one day i was productive, and later arranged a few things for better transition. In my mind there was this idea that this was too long, but in the funny way, like repetition funny, and i'm still unsure how to make it happen in game and i'm hoping that by putting it in the game it will be more obvious to me how to re-work it. I know there's a "format" for song in the industry, i heard some jokes about 2:30 2:40 as the standard, with a catchy intro, because if people don't like the song it's short enough they won't seek another radio or something, i believe it doesn't apply in factorio because it's quick enough to look somewhere else if you don't want the 10 minutes saxo guy again, but it's annoying that it's always the beginning of the song that plays and you can't hear starting at minute 5 or 6, that's not enough to go somewhere in a rework of the song but that's where i'm at.