After a long break, I returned to Factorio and was pleasantly surprised by the progress that had been made with your mod.
I think the Galactic Scanner is a great addition that creates a worthwhile late-game challenge.
However, I'm puzzled by one thing: 30.0 GW of power intake is enormous!
How many fusion reactors are needed for this? Six?
Initially, I thought that I could run it on extensive solar power while building the thing.
Then it switched on and shut down the whole space station.
OK.
It's fusion power then.
Since I didn't consult the wiki, I started with one generator. This obviously didn't help.
Then I went to the Factorio wiki... and holy moly! Even the described setup of four generators wouldn't produce enough energy to power the scanner!
This seems a bit ... excessive?!
May I suggest multiple options to ease the burden on the player?
1. Add an option to the mod menu that allows players to adjust the power consumption to their liking.
2. The main issue is that an active scanner sucks all the energy out of the space station, leaving the other installations without power. Could it be changed so that an active scanner only uses the available energy after all the other installations (crushers, assembling machines, inserters, etc.)? This would significantly reduce the scanning speed, of course. However, it would allow players to gradually build up their power supply if they want faster scanning without leaving them with a broken station.
3. If the above is not possible due to the way the game is coded, could a manual 'power intake slider' be added so that the player can manually set the amount of energy consumed?
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4. Please add an option to mine the Galactic Scanner and then reinstall it. I was unpleasantly surprised to realise that my 'emergency measure' resulted in a finished scanner appearing in my station's inventory, with no option to place it again (without repeating the whole process, that is).
Fortunately, I came up with a workaround: I created a blueprint in an older save file and placed this blueprint in my most recent one. But, to be honest, this isn't exactly straightforward ...
Thank you for your work for the community and your great mod!
Cheers,
Deggial