Mods introducing new content into the game.
Version: 1.0.22 Date: 2025-06-17 Graphics: - Slightly retextured decals, cliffs, rocks and terrain (more colorful, warm and varied, cliffs less visible) Bugfixes: - Fixed progression being stuck if uninstalling AAI-industry (glass tech would not come back) Locale: - Second part of Spanish locale by marks20125
Version: 1.0.21 Date: 2025-06-17 Changes: - Rails also auto-connect red and green wires along the tracks - Added Made rail ramp automatically replaceable - Raise sand and neodymium rocket capacity - Reoganized moshine tiles in GUI Compatibility: - Added ores from other BZ mods - by Indzasa - Made planet 98°C / 371°K with PlanetsLib Bugfixes: - Fixed missing "Moshine island" map generation text - Fixed invisible poles under elevated rails not being immune to thunder Locale: - New Spanish locale by marks20125 - Completed Chinese locale by rlcyyg1108 Info: - Some changes are from the minimalist rails submod
Version: 1.0.20 Date: 2025-06-07 rlcyyg1108 Bugfixes: - Fixed fr locale - Fixed the game not loading for some people (due to the rail submod)
Version: 1.0.19 Date: 2025-06-06 Changes: - Added neodymium elevated rails (with custom graphics) - Moved hidden electric poles feature directly in the submod - Improved visual feedback of connecting power poles to neodymium rails - Made rail electric connectors immune to lightning (even on modded planets) - Removed utility science packs requirement to all base technologies - Restricted compute farm inputs to "Datacell [equation]" Graphics: - Improved neodymium rail graphics Locale: - Russian translation continued by Kuaikuachu - Improved neural computer description
Version: 1.0.17 Date: 2025-05-02 Graphics: - Completely reworked the processing farm to differenciate from Krastorio2's Quantum Computer Changes: - Reduced data extractor creation time Bugfixes: - Fixed that several data extractors could be stacked on top of each other
Version: 1.0.16 Date: 2025-04-26 Changes: - Raised rocket capacity for many intermediate products (silicon, sand, neodymium, magnets, silicon cells, datacells...) - Added 3 recipe descriptions Bugfixes: - Fixed compatibility with mods adding new module categories (e.g. Metal and Stars)
Version: 1.0.15 Date: 2025-04-24 Changes: - Added Hypercell substations (adapted for Moshine) - Raised energy usage of all machines considerably Graphics: - Custom explosion for unstable models Compatibility: - Disabled AI cores for other mods buildings (like Age of Production) Bugfixes: - Fixed not being able to put foundation of molten-iron - Fixed that you could research data processor and data archeo before automation-3 and other required techs
Version: 1.0.14 Date: 2025-04-21 Changes: - Hypercell accumulators and solar panels unlocked after AI cores, using Moshine research - AI core research take half the time - Can put 5 Hypercell accumulators or solar panels in a rocket (instead of 1) - Fixed recycling recling results for MAGLEV trains
Version: 1.0.13 Date: 2025-04-18 Changes: - Added surface condition: temperature-celcius, removed solar flares, changed some physical lore to be more realistic - Re-authorized reactors (they're still useless on Moshine) - Buildings made to be built on Moshine only, and some made too heavy for a rocket - Long stack inserter tech: *100 ingredients, /100 duration - Changed name of "Indexer" to "Compute farm" - Neural computer craft time: 120 -> 30s, webbed processor: 10 -> 2s Sound: - Increased sound of data extractor Compatibility: - Tech code made more robust to avoid crash with Research-Multiplier and potentially other mods - Made ring-teleporter compatible Bugfixes: - optical-fiber shouldn't collide with the player diagonally
Version: 1.0.12 Date: 2025-04-11 Graphics: - Reworked AI core graphics again (closer to their first version, but less random colors) - Reworked webbed processors graphics
Version: 1.0.11 Date: 2025-04-10 Changes: - Added 5 achievements - Do away with "space platforms for ground" dependency - Display ai training recipes with the rest of moshine's processes Locale: - Changed maraxsis glass' name to "reinforced glass" Graphics: - Reworked AI core icons (follows the colors of quality and look like a progression) - Increased light of AI trainer - Data processor tech adapted to latest changes - Tweaked webbed processor graphics (color, decoratives, double-thick)
Version: 1.0.10 Date: 2025-03-28 Changes: - Data processor can be frozen - Data processor +33% energy usage Graphics: - Heavily edited data processor + light to be more unique and computer-like Bugfixes: - Fixed switched curved/diagonal rails names
Version: 1.0.9 Date: 2025-03-25 Changes: - Data processor data output is in every corner - Data processor can't transfer inputed data (consequence fo fiber length fix) Bugfixes: - Fixed fiber length not being infinite - Fixed that datacells were recycling into datacells with data
Version: 1.0.8 Date: 2025-03-24 Changes: - Mining time neodymium rails proportional to health Compatibility: - Basic compatibility with Gotlag's Glass
Version: 1.0.7 Date: 2025-03-22 Changes: - First tier of AI training unlocks after you create an ai-trainer - Changed name of big accumulator and big solar panel Bugfixes: - Neodymium rails recycle to the correct ingredients
Version: 1.0.6 Date: 2025-03-21 Changes: - Neodymium rails have a hidden power pole to connect power grids - Neodymium rails have much more hitpoints than normal ones - Neodymium rails are used as upgrade to normal rails
Version: 1.0.5 Date: 2025-03-19 Graphics: - Fixed circuit connectors position for data extractor, data processor, ai trainer and indexer
Version: 1.0.4 Date: 2025-03-18 Changes: - Silicon cells can be made in EM plants Sound: - Removed optical cable pipe sound Locale: - Chinese updated (rlcyyg1108)
Version: 1.0.3 Date: 2025-03-17 Changes: - Process indexer locked behind AI core T2 (to make sure the player understands AI core improvement before being stuck researching the indexer for hours) - Indexer is 10x more energy hungry - AI trainer recipes have 2% more chance to make a core less good Compatibility: - Removed glass tech redundancy with AAI Industry - (planet) Fixed Vortik's deep core mining compatibility Graphics: - Changed indexer's pointer and process graphics - Custom data processor's remnant - Added subtle tints to core training
Version: 1.0.2 Date: 2025-03-16 Bugfixes: - Fixed some crashes happening to some people
Version: 1.0.1 Date: 2025-03-16 Bugfixes: - Potential crash fix
Version: 1.0.0 Date: 2025-03-16 Info: - /!\ This update changes some recipes, so you'll have to adapt your existing setups /!\ Content: - Added the AI trainer, and model training mechanic (gambling to improve models until they higher tiers, slot them into the neural computer) - Added the Indexer and Webbed processors (a process farm for equations) - Hard drives become "datacells", added recipes to load and unload data in them - Added long-handed inserters as a reward - Added glass, glass tech - Tech tree reorganized - Added space platform ground tiles - Added minimalist rails (costs neodymium and silicon carbide) Locale: - French translation by Fr_Dae Changes: - (planet) Made the planet locked behind electromagnetic plant - (planet) Made steam 500°C (instead of 175) - (planet) Doubled Neodymium output - (planet) Doubled copper output - (planet) Raised sand output - (planet) Raised (x10) data output - (planet) Made foundations buildable on iron lava pools - Heating sand gives glass instead of silicon (like aai-industry) - Silicon is made in chem plants using additional coal and steam, made faster - Changed some names and descriptions (3D-data-storage -> holographic core, supercomputer -> Neural computer, raw data -> training data... ) - Quantum-processor-productivity research 3.5* more expensive, and 100* slower (forces you to use AI cores as modules) - Computers can use training data for research, added as ingredients - Neural computer and data processor can use AI cores to speed up research/production, but unaffected by beacons - Made magnets cheaper (5 -> 1 Neodymium) - Silicon cell cheaper (10 -> 5 Silicon) - Made hard-drives/datacells cheaper (5 -> 1 Magnets, 5 -> 1 Advanced-circuits) - Optical fiber require glass - Holographic core require glass, cheaper otherwise - Made unstable models explosions ~5x more damaging Graphics: - (planet) Improved starmap icon (thanks to DjKolekson's contribution) - Reworked some tech icons - Neural computer: added animation graphics - Reworked icons - Added diversity to sand texture - Optimized images size - Better geyser anim - Made sand icon prioritized over Maraxsis' Sounds: - Neural computer custom sound - Data extractor custom sound - Data processor custom sound - (planet) Geyser custom sound - (planet) Improved music Bugfixes: - Silicon isn't reasearch on planet discovery anymore - Fixed compatibility with Omnicompression
Version: 0.2.3 Date: 2025-02-19 Bugfixes: - Fixed removal of placed optical fibers
Version: 0.2.2 Date: 2025-02-19 Changes: - (planet) Modified mixed-ores ratios (Neodymium*5, sand-, sulfur-, coal+, copper+) - (planet) Petroleum custom recipe changed (coal required instead of carbon, and outputs carbon instad of coal) - (planet) Prevented nuclear/fusion reactors from being built on the planet - Made optical fiber length (almost) infinite - Disallow productivity modules in supercomputers Compatibility: - Added compatibility with Silica & Silicon (thanks to Dh4mpyr) Locale: - Chinese translation by rlcyyg1108 - Russian translation by GafarovMaxim
Version: 0.2.1 Date: 2025-02-11 Compatibility: - Added compatibility with mods that add ingredients to ALL techs
Version: 0.2.0 Date: 2025-02-11 Changes: - Added Quantum-processor productivity infinite research (gives a reward at the end of the planet, makes the experience complete until more content is made in the future) - Made supercomputer display after biolab in reseach - Forced update of Moshine-assets (fixed recycling coal would give sand/sulfur/carbon, Molten-iron lava more blue, mixed ore non-infinite)
Version: 0.1.6 Date: 2025-02-09 Changes: - (Thank you to all the players who joined the beta and gave feedback) - (planet) Removed the ability to build accumulators on the planet - (planet) Dramatically reduced the yield of mixed ore patches - (planet) 10x less neodymium dropped (drop 273 at once but very rarely) - (planet) Added a recipe for Petroleum (using sand, carbon, sulfur and steam) - Supercomputer sound changed to lab (instead of biolab) - Supercomputer won't add science packs added by other mods when they add it to all labs - Reduced crafting time for models (red/white cubes) - Reduced health and data quantity on optical fiber - Changed unstable model to 10s and stable to 40s - Unstable model costs only 3D storage, but 3D storage costs 30 magnets - Lowered luminosity a bit, except at noon Bugfixes: - Fixed unstable models never actually spawning - Fixed Supercomputer's funky collision/selection box (made it 6x6 square)
Version: 0.1.5 Date: 2025-02-07 Changes: - (planet) Fixes - Added Silicon carbide to the Data processor recipe Bugfixes: - Fixed crash when researching with hard drive or model in Supercomputer - (planet) Fixed compatibility with AAI Industries (made silicon a normal crafting recipe in that case only)
Version: 0.1.4 Date: 2025-02-07 Changes: - (planet) Balance tweaks Info: - Changed description
Version: 0.1.3 Date: 2025-02-06 Changes: - (planet) Fixed crash if no PlanetsLib
Version: 0.1.2 Date: 2025-02-06 Changes: - (planet) Fixed geysers, removal of molten copper, removal of auto-barrel of data
Version: 0.1.1 Date: 2025-02-05 Changes: - Moved all planet assets to a separate mod (Moshine-assets) - Magnet recipe use molten iron - Added tech descriptions
Version: 0.1.0 Date: 2025-02-05 Info: - Initial release