Mods introducing new content into the game.
Version: 1.2.9
Date: 2026-09-06
Bugfixes:
- Fixed Cosmic scanner getting stuck with "output is full" (by raising internal buffer to 100000)
Version: 1.2.8
Date: 2026-09-02
Balancing:
- Quantum processor productivity cost scaled down a lot (700 to 35 for base cost) (forgot to apply to final stage)
- Removed inserters and belt splitters heat damage (in submod)
Bugfixes:
- Hypercell solar panels are not shown as under entities at the north of them anymore (in submod)
Version: 1.2.7
Date: 2026-09-01
Balancing:
- Quantum processor productivity cost scaled down a lot (700 to 35 for base cost)
- out_signal.data recipe completely changed: ingredients: foreign-data 150->1500, solved_equation.data 40->100 (science packs stays at 1), resulting out_signal.data: 1->20 | craft time 0.5 -> 20
- Mining a Cosmic scanner or construction stages gives you an item of that stage instead of just scaffoldings
- Cosmic scanner speed is now fixed, so it won't slow down with prod modules
- Cosmic scanner tech locked behind hypercell solar panels (if installed)
Graphics:
- Changed rendering of space platform around Moshine
Compatibility:
- Fixed compatibility with QualityInsurance and possibly other mods which change technologies between data and data-final-fixes
Version: 1.2.6
Date: 2026-08-30
Balancing:
- foreign.data decoder: allows AI cores now (and raised ouptut buffer from 100 to 10000)
- Made out_signal.data MUCH cheaper and faster (from 300 foreign, 90 solved_eq, 1 white sc -> to 150 foreign, 40 solved_eq, 1 white sc; and 2x faster)
- cosmos.data recipe output DOUBLED, also takes 170 sec instead of 220 sec
Gui:
- Moved data icon on the data server, so you can read the content on the graphics
Changes:
- Datacell loading/unloading are now ignored_by_stats (thanks stringweasel)
- "foreign.data decoder" rename "Decoder of foreign.data"
Version: 1.2.5
Date: 2026-08-30
Balancing:
- Empty datacells are not a Neural computer research unit anymore, replaced by datacell with equation.data
- Moved recipe for datacell with equation.data to data processor tech, so that tech serves a progression purpose
- Added datacell with equation.data for some techs
- Moved techs for cosmic scanner construction 3 and data server to require neural computer and datacell with equation.data
- Changed price of moshine-tech-cosmicscanner-construction5
Compatibility:
- Fixed potential future problems with mods that add tech ingredients to all techs
Version: 1.2.4
Date: 2026-08-28
Balancing:
- Data server capacity x20
- Mining a cosmic scanner (or construction stage) yields the previous stage's item, so you at least don't lose all your progress.
- Mining cosmic scanner (or construction stage) takes (stage number * 10 seconds)
- Increased data buffer for data processor
Graphics:
- Reworked both cooling device ground texture (in submod)
- Reworked small cooling device graphics (in submod)
- Prevented ground sprites from visually despawning when the camera wasn't seeing the center of it
Bugfixes:
- Fixed cosmic scanner recipes saying they need to be made 15 times - it's actually 40
- Prevented cooling devices ground sprites from visually despawning when the camera wasn't seeing the center of it (in submod)
Gui:
- Better factoriopedia simulations for cosmic scanner
- Distinct icons for construction stages of Cosmic scanner
- Hide and show different recipes
Version: 1.2.3
Date: 2026-08-25
Bugfixes:
- Fixed optical fiber extend of 320 when connected to data server
Graphics:
- Reworked most data icons to have the same shape as the first one
Version: 1.2.2
Date: 2026-08-25
Features:
- Added Data server (4x4) + technology
Balancing:
- Divided "datacell with equations" recipe time by 25 (100 -> 4)
- Divided "equation->solved-equation" time by 4 (4m -> 1m)
- Added one layer on the Compute farm grid (112 -> 162 squares)
Changes:
- Changes to Optical fiber: weight 0.5kg (from 20), stack: 200 (from 100), crafting time: 1 (from 3), removed Moshine-only recipe restriction
- Optical fiber unlocked by data processor tech (earlier), while foreign.data related recipes unlocked by foreign data extractor (later)
- AI-trainer now has weight of 100kg
- Change processing farm tech name to "Parallel processing"
Graphics:
- Reworked Compute farm animation (now lights turn off when machine is off, light is a separate layer)
- Changed Compute farm cursor graphics and movement speed
- Custom compute farm visualization squares
- Reworked 4 icons
- Edited Optical fiber graphics
- Sun warning icon edited, shifted and made more visible with "no power" also active (in submod)
- Reworked hypercell solar panels graphics, adding some variations too (in submod)
Gui:
- Re-ordered some items
Sound:
- Reworked compute farm's sounds
Version: 1.2.1
Date: 2026-08-20
Gui:
- Added setting to remove data's colors
- cosmos.data color made more readable
Compatibility:
- Forced compatibility with K2SO
Balancing:
- Quintupled datacell stacks from 40 to 200
- Divided datacells weight by 10 (can put 2k in a rocket)
- Allowing productivity modules on the cosmic scanner
- Increased output by cosmos.data creation recipe by 20x, but increased time by 1.8x
- "Processing equation" doesn't take damage anymore (in submod)
Graphics:
- Reworked "foreign.data decoder" and crashed probe graphics
- Added steam and better ground pattern to heat cooler 1 (in submod)
- Added huge luminous ground pattern to heat cooler 2 (in submod)
- Added cosmic scanner fiber connectors
- Added correct fiber corpses
Info:
- Moved menu-simulations over to moshine-assets
Version: 1.2.0
Date: 2026-08-14
Info:
- Beta version
- YOU CAN DISABLE DAMAGES IN STARTUP SETTINGS
- SOME OF THE CHANGES MIGHT BREAK SOME OF YOUR EXISTING BASE
Features:
- Added Sun heat and cooling as a recommended dependency (will download by default, can be disabled)
- This adds sun damage on moshine, sun visual effects, and 2 buildings that protects from it
- Added Cosmic scanner, a huge telescope buildable in 5 steps in space
- Added 6 technologies for the Cosmic scanner construction and data making
- Added out_signal.data (data processor, combines solved_equation.data and foreign.data) and cosmos.data (Cosmic scanner)
- Added achievement for building a Cosmic scanner
- Added achievement for building a Cryogenic cooling device
- You can load and unload solved equation data in/from datacells
- Added 2 menu simulations (cosmic scanner and platform getting destroyed)
Info:
- Sun heat and cooling comes with 2 settings to change damage and frequency. If you already installed it previously, new version of it comes nerfed, with new graphics
- Small heat protector is cheap, you can make it directly from your platform, only protects a small zone.
- Bigger heat protector is unlocked in Aquilo but protects a radius of about 50 tiles
Balancing:
- Nerfed accumulator space efficiency to 6x more space efficient (from 15x) (by default) (in submod)
- Nerfed solar panel space efficiency to 4x more space efficient (from 6.6x) (by default) (in submod)
- Added startup settings to let you change the efficiency value of accumulators and solar panels (in submod)
- Adjusted recipe cost to the new settings (in submod)
- Reduced health of custom solar panel and accumulator to lower than the original as a tradeoff for how powerful they are (in submod)
- Quantum processor prod tech now requires cosmic data
- Process indexing tech now earlier in the tech tree (after stable model), with cost adjusted
- Reduced data processor, data decoder and fiber's content buffer
- Added solved_equation.data requirement for techs ai-tier-5, ai-tier-6, ai-tier-7, ai-tier-8, ai-tier-9, ai-tier-10, long stack inserter and big accumulators
- Added out_signal.data requirement for techs ai-tier-7, ai-tier-8, ai-tier-9, ai-tier-10, long stack inserter and big accumulators
- Added cosmos.data requirement for techs ai-tier-9 and ai-tier-10
Graphics:
- Brand new optical fiber graphics, with proper connectors on data processor and
- Reworked big accumulator sprite and animation (in submod)
- Added data extractor remnants
- Removed optical fiber connection arrows displaying
- Adjusted some icons (AI tiers)
- Reworked some icons (model-stable, datacells, data)
- Added 4 neodymium sprite variations (prev. 4)
- Added 5 datacells sprite variations (prev. 1)
- Added 4 sand sprite variations (prev. 9)
- Tweaked some icon variations
- Reworked ai trainer tech icon
- AI tiers tech icons recolored to look like their icons
- Updated some menu simulations to account for 2.1 and sun heat
Bugfixes:
- Fixed recycling recipe for hypercell substation, solar panel and accumulator
- Fixed ai-tier-2 recipe result probability
- Fixed some factoriopedia simulations
Changes:
- Removed settings that disabled some mods that are now simply optional
- Solar power on Moshine orbit increased from x60 to x600
- Data processor can be built in space
Gui:
- Hid datacell-remove-raw-data recipe
- Changed how data is stylized in datacells with colors, border and the format "---_----.data"
- Renamed Training data to foreign.dat (to avoid confusion in english between the action and the purpose)
- Renamed "Archeological data retriever" to "Foreign data decoder", tech Data archeology to foreign.data translation
- Added a descriptive icon/text of the Processing farm technology (changed name from Process indexer)
- Changed AI upgrade sub-icon
- Datacell is considered raw material for other recipes tooltips
- Changed data extractor name to foreign.dat decoder
- Added datacell-solved-equation description
Sounds:
- Reduced the probability and volume of some music tracks playing ("Forever" and "Remnant") since their pulsations can be irritating to some players
Version: 1.1.12
Date: 2026-08-05
Bugfixes:
- Hotfix, but better
Version: 1.1.11
Date: 2026-08-05
Bugfixes:
- Hotfix for compatibility with Factorio 2.1.13
Version: 1.1.10
Date: 2026-07-04
Balancing:
- Removed fire resistance from AI trainer, Neural computer and Data processor (for sun heat mechanic)
Graphics:
- Added custom remnants for Compute farm, Neural computer and AI-trainer, and used a bigger explosion
- Removed a light effect from Compute farm
Version: 1.1.9
Date: 2026-07-02
Changes:
- Added sun heat that affects electronics, and air conditionning unit (uses the lightning mechanic) (recommended submod, can be disabled)
Balancing:
- Doubled sand yield
- Prevent lightning collectors from being built on Moshine
- Removed fire resistance of compute farm
Version: 1.1.8
Date: 2026-06-30
Changes:
- Hypercell accumulator, solar panel, substation, neodymium rails, long stack inserters and space trains are now "recommended" (activated by default but optional) (new in 2.1)
- Sorted recipe ingredients and results (new in 2.1)
Locale:
- Chinese update by ChuijkYahus
Version: 1.1.7
Date: 2026-06-25
Bugfixes:
- Fixed lava not destroying items
Changes:
- Divided by 10 all data fluid quantities (recipe, mined) to solve the throughput problem
- Added 3 outputs to data miner
Version: 1.1.6
Date: 2026-06-24
Graphics:
- Added planet backdrop
Changes:
- Moved building, tech, terrain, achievements graphics over to "Moshine-assets"
- Science (datacell etc.) are now items instead of tools (to follow vanilla change)
- Starmap icon normalized to 512px, since background planets work differently now
Bugfixes:
- Fix in synaptic assembler that would make items exclusive to it
Version: 1.1.5
Date: 2026-06-23
Info:
- Updated to 2.1
Changes:
- AI training always has 1 output (new feature of 2.1)
Version: 1.1.4
Date: 2026-06-14
Changes:
- Unstable cores: spoiling starts at the end of production
- Removed slowing terrain
- Default import location changed to Moshine for: maglev trains, neodymium rails and ramps, webbed processors, big accumulators and solar panels
- Made it clearer that you need to find neodymium to get magnetism, and the fact that neodymium is rare but abundant when you find it
Graphics:
- Created custom tech icon for elevated rails (in submod)
Compatibility:
- Added module-category-defaults by SimonBrodtmann
- Canal Excavator Compatibility by Jurgyy
- Made KrastorioSO's teleporter buildable on Moshine
Locale:
- Added Polish by S3BA
- Update to German by Schlumpf8
- Fixed achievement missing key
Version: 1.1.3
Date: 2025-10-23
Bugfixes:
- Fixed menu simulations not being displayed due to incorrect version (they'll wait until you're in 2.0.71 and 72 to display them)
Version: 1.1.2
Date: 2025-10-22
Changes:
- Replaced laggy menu simulations with 5 new ones
- Techs for silicon, magnets are now trigger techs
- Added tips-and-tricks moshine briefing
- Added recipe to reverse AI model datacell
- Fixed robot efficiency not being exactly 1
Sound:
- Core explosion can have 4 overlapping sounds and can be heard from further away
Bugfixes:
- Properly hid maglev train tech if it's disabled in settings
- Fixed neural computer shadow offset
- "Retrieve model from datacell" recipe ordered after AI model
Version: 1.1.1
Date: 2025-10-11
Bugfixes:
- Fixed crash with German locale
Version: 1.1.0
Date: 2025-10-11
Info:
- Prototypes from Moshine-assets were ported to this mod, Moshine-assets only contains assets
Changes:
- "se-space-trains" and long handed stack inserter are now mandatory again, but with a startup setting to disable them
- Added 4 menu simulations based on FalseIdenty's save
- Added colors to data processor recipes
- Made raw data fluid green
- Changed some internal names
- datacell [ai-model] recipe: added holographic storage to results
- 2 % more chance that an AI core will devolve instead of stagnate
- Split datacell and data processor techs into 2 techs
Graphics:
- Complete rework of the neural computer graphics
Gui:
- Made AI tier 9 yellow to avoid confusion with unstable core
- Reworked icons for ai core model
- Changed glass icon (based on artisanal reskins)
- Added icon variations for: glass, silicon, silicon carbide, magnets, training arrow and silicon cell
- Combined some icons in factoriopedia
- Fixed planet orientation in starmap
Locale:
- German locale update by Schlumpf
Version: 1.0.30
Date: 2025-09-28
Changes:
- Added 2 technologies to unlock the recipes that were previously unlocked by planet discovery
- Removed map settings for cliffs, hills and fulgoran data probes
Bugfixes:
- Increased optical cable throughput
Version: 1.0.29
Date: 2025-09-15
Bugfixes:
- Fixed datacell [AI] recipe not being available
Version: 1.0.28
Date: 2025-09-15
Changes:
- Added datacell [AI] that can be crafted using stable model
- Technology now require datacell [AI] instead of stable model
- Neural computer and equation datacell can now get in rockets
Version: 1.0.27
Date: 2025-09-14
Graphics:
- 4 different animations on the ai trainer depending on training stage
Locale:
- Update to RU locale by Erofitskiy
Version: 1.0.26
Date: 2025-09-07
Graphics:
- New datacell icons
Version: 1.0.25
Date: 2025-08-30
Changes:
- Incresed data fluid buffer quantity (some players reported some slow data transfers)
Compatibility:
- Fixed compatibility with Quality Seeds
- Fixed compatibility with boompuff-agriculture (for real now, I promise)
Locale:
- German locale by Schlumpf
Version: 1.0.24
Date: 2025-08-28
Compatibility:
- Fixed boompuff-agriculture compatibility (Cannot insert Boompuff into Agricultural Tower)
Locale:
- Esperanto by trentmkelly
Version: 1.0.23
Date: 2025-08-14
Changes:
- Made se-space-trains and long-handed-inserters optional dependencies (instead of forced)
- Processing farm can be moved out of the planet
- Hypercell substation/solar/accumulator default location -> Moshine
Bugfixes:
- Fixed missing mixed ore entity name
- Recipes with datacells don't have raw data in "total raw"
- Agricultural tower doesn't accept datacells anymore
Compatibility:
- (by SafTheLamb) Combine dataprocessor fluid boxes so they're all selected as a single output (making it easier for other mods to add separate fluid inputs)
Locale:
- Update to Russian locale by Kuaikuachu (also on submods)
UI:
- Removed "moshine exclusive", replaced with a strict pressure value
Version: 1.0.22
Date: 2025-06-17
Graphics:
- Slightly retextured decals, cliffs, rocks and terrain (more colorful, warm and varied, cliffs less visible)
Bugfixes:
- Fixed progression being stuck if uninstalling AAI-industry (glass tech would not come back)
Locale:
- Second part of Spanish locale by marks20125
Version: 1.0.21
Date: 2025-06-17
Changes:
- Rails also auto-connect red and green wires along the tracks
- Added Made rail ramp automatically replaceable
- Raise sand and neodymium rocket capacity
- Reoganized moshine tiles in GUI
Compatibility:
- Added ores from other BZ mods - by Indzasa
- Made planet 98°C / 371°K with PlanetsLib
Bugfixes:
- Fixed missing "Moshine island" map generation text
- Fixed invisible poles under elevated rails not being immune to thunder
Locale:
- New Spanish locale by marks20125
- Completed Chinese locale by rlcyyg1108
Info:
- Some changes are from the minimalist rails submod
Version: 1.0.20
Date: 2025-06-07 rlcyyg1108
Bugfixes:
- Fixed fr locale
- Fixed the game not loading for some people (due to the rail submod)
Version: 1.0.19
Date: 2025-06-06
Changes:
- Added neodymium elevated rails (with custom graphics)
- Moved hidden electric poles feature directly in the submod
- Improved visual feedback of connecting power poles to neodymium rails
- Made rail electric connectors immune to lightning (even on modded planets)
- Removed utility science packs requirement to all base technologies
- Restricted compute farm inputs to "Datacell [equation]"
Graphics:
- Improved neodymium rail graphics
Locale:
- Russian translation continued by Kuaikuachu
- Improved neural computer description
Version: 1.0.17
Date: 2025-05-02
Graphics:
- Completely reworked the processing farm to differenciate from Krastorio2's Quantum Computer
Changes:
- Reduced data extractor creation time
Bugfixes:
- Fixed that several data extractors could be stacked on top of each other
Version: 1.0.16
Date: 2025-04-26
Changes:
- Raised rocket capacity for many intermediate products (silicon, sand, neodymium, magnets, silicon cells, datacells...)
- Added 3 recipe descriptions
Bugfixes:
- Fixed compatibility with mods adding new module categories (e.g. Metal and Stars)
Version: 1.0.15
Date: 2025-04-24
Changes:
- Added Hypercell substations (adapted for Moshine)
- Raised energy usage of all machines considerably
Graphics:
- Custom explosion for unstable models
Compatibility:
- Disabled AI cores for other mods buildings (like Age of Production)
Bugfixes:
- Fixed not being able to put foundation of molten-iron
- Fixed that you could research data processor and data archeo before automation-3 and other required techs
Version: 1.0.14
Date: 2025-04-21
Changes:
- Hypercell accumulators and solar panels unlocked after AI cores, using Moshine research
- AI core research take half the time
- Can put 5 Hypercell accumulators or solar panels in a rocket (instead of 1)
- Fixed recycling recling results for MAGLEV trains
Version: 1.0.13
Date: 2025-04-18
Changes:
- Added surface condition: temperature-celcius, removed solar flares, changed some physical lore to be more realistic
- Re-authorized reactors (they're still useless on Moshine)
- Buildings made to be built on Moshine only, and some made too heavy for a rocket
- Long stack inserter tech: *100 ingredients, /100 duration
- Changed name of "Indexer" to "Compute farm"
- Neural computer craft time: 120 -> 30s, webbed processor: 10 -> 2s
Sound:
- Increased sound of data extractor
Compatibility:
- Tech code made more robust to avoid crash with Research-Multiplier and potentially other mods
- Made ring-teleporter compatible
Bugfixes:
- optical-fiber shouldn't collide with the player diagonally
Version: 1.0.12
Date: 2025-04-11
Graphics:
- Reworked AI core graphics again (closer to their first version, but less random colors)
- Reworked webbed processors graphics
Version: 1.0.11
Date: 2025-04-10
Changes:
- Added 5 achievements
- Do away with "space platforms for ground" dependency
- Display ai training recipes with the rest of moshine's processes
Locale:
- Changed maraxsis glass' name to "reinforced glass"
Graphics:
- Reworked AI core icons (follows the colors of quality and look like a progression)
- Increased light of AI trainer
- Data processor tech adapted to latest changes
- Tweaked webbed processor graphics (color, decoratives, double-thick)
Version: 1.0.10
Date: 2025-03-28
Changes:
- Data processor can be frozen
- Data processor +33% energy usage
Graphics:
- Heavily edited data processor + light to be more unique and computer-like
Bugfixes:
- Fixed switched curved/diagonal rails names
Version: 1.0.9
Date: 2025-03-25
Changes:
- Data processor data output is in every corner
- Data processor can't transfer inputed data (consequence fo fiber length fix)
Bugfixes:
- Fixed fiber length not being infinite
- Fixed that datacells were recycling into datacells with data
Version: 1.0.8
Date: 2025-03-24
Changes:
- Mining time neodymium rails proportional to health
Compatibility:
- Basic compatibility with Gotlag's Glass
Version: 1.0.7
Date: 2025-03-22
Changes:
- First tier of AI training unlocks after you create an ai-trainer
- Changed name of big accumulator and big solar panel
Bugfixes:
- Neodymium rails recycle to the correct ingredients
Version: 1.0.6
Date: 2025-03-21
Changes:
- Neodymium rails have a hidden power pole to connect power grids
- Neodymium rails have much more hitpoints than normal ones
- Neodymium rails are used as upgrade to normal rails
Version: 1.0.5
Date: 2025-03-19
Graphics:
- Fixed circuit connectors position for data extractor, data processor, ai trainer and indexer
Version: 1.0.4
Date: 2025-03-18
Changes:
- Silicon cells can be made in EM plants
Sound:
- Removed optical cable pipe sound
Locale:
- Chinese updated (rlcyyg1108)
Version: 1.0.3
Date: 2025-03-17
Changes:
- Process indexer locked behind AI core T2 (to make sure the player understands AI core improvement before being stuck researching the indexer for hours)
- Indexer is 10x more energy hungry
- AI trainer recipes have 2% more chance to make a core less good
Compatibility:
- Removed glass tech redundancy with AAI Industry
- (planet) Fixed Vortik's deep core mining compatibility
Graphics:
- Changed indexer's pointer and process graphics
- Custom data processor's remnant
- Added subtle tints to core training
Version: 1.0.2
Date: 2025-03-16
Bugfixes:
- Fixed some crashes happening to some people
Version: 1.0.1
Date: 2025-03-16
Bugfixes:
- Potential crash fix
Version: 1.0.0
Date: 2025-03-16
Info:
- /!\ This update changes some recipes, so you'll have to adapt your existing setups /!\
Content:
- Added the AI trainer, and model training mechanic (gambling to improve models until they higher tiers, slot them into the neural computer)
- Added the Indexer and Webbed processors (a process farm for equations)
- Hard drives become "datacells", added recipes to load and unload data in them
- Added long-handed inserters as a reward
- Added glass, glass tech
- Tech tree reorganized
- Added space platform ground tiles
- Added minimalist rails (costs neodymium and silicon carbide)
Locale:
- French translation by Fr_Dae
Changes:
- (planet) Made the planet locked behind electromagnetic plant
- (planet) Made steam 500°C (instead of 175)
- (planet) Doubled Neodymium output
- (planet) Doubled copper output
- (planet) Raised sand output
- (planet) Raised (x10) data output
- (planet) Made foundations buildable on iron lava pools
- Heating sand gives glass instead of silicon (like aai-industry)
- Silicon is made in chem plants using additional coal and steam, made faster
- Changed some names and descriptions (3D-data-storage -> holographic core, supercomputer -> Neural computer, raw data -> training data... )
- Quantum-processor-productivity research 3.5* more expensive, and 100* slower (forces you to use AI cores as modules)
- Computers can use training data for research, added as ingredients
- Neural computer and data processor can use AI cores to speed up research/production, but unaffected by beacons
- Made magnets cheaper (5 -> 1 Neodymium)
- Silicon cell cheaper (10 -> 5 Silicon)
- Made hard-drives/datacells cheaper (5 -> 1 Magnets, 5 -> 1 Advanced-circuits)
- Optical fiber require glass
- Holographic core require glass, cheaper otherwise
- Made unstable models explosions ~5x more damaging
Graphics:
- (planet) Improved starmap icon (thanks to DjKolekson's contribution)
- Reworked some tech icons
- Neural computer: added animation graphics
- Reworked icons
- Added diversity to sand texture
- Optimized images size
- Better geyser anim
- Made sand icon prioritized over Maraxsis'
Sounds:
- Neural computer custom sound
- Data extractor custom sound
- Data processor custom sound
- (planet) Geyser custom sound
- (planet) Improved music
Bugfixes:
- Silicon isn't reasearch on planet discovery anymore
- Fixed compatibility with Omnicompression
Version: 0.2.3
Date: 2025-02-19
Bugfixes:
- Fixed removal of placed optical fibers
Version: 0.2.2
Date: 2025-02-19
Changes:
- (planet) Modified mixed-ores ratios (Neodymium*5, sand-, sulfur-, coal+, copper+)
- (planet) Petroleum custom recipe changed (coal required instead of carbon, and outputs carbon instad of coal)
- (planet) Prevented nuclear/fusion reactors from being built on the planet
- Made optical fiber length (almost) infinite
- Disallow productivity modules in supercomputers
Compatibility:
- Added compatibility with Silica & Silicon (thanks to Dh4mpyr)
Locale:
- Chinese translation by rlcyyg1108
- Russian translation by GafarovMaxim
Version: 0.2.1
Date: 2025-02-11
Compatibility:
- Added compatibility with mods that add ingredients to ALL techs
Version: 0.2.0
Date: 2025-02-11
Changes:
- Added Quantum-processor productivity infinite research (gives a reward at the end of the planet, makes the experience complete until more content is made in the future)
- Made supercomputer display after biolab in reseach
- Forced update of Moshine-assets (fixed recycling coal would give sand/sulfur/carbon, Molten-iron lava more blue, mixed ore non-infinite)
Version: 0.1.6
Date: 2025-02-09
Changes:
- (Thank you to all the players who joined the beta and gave feedback)
- (planet) Removed the ability to build accumulators on the planet
- (planet) Dramatically reduced the yield of mixed ore patches
- (planet) 10x less neodymium dropped (drop 273 at once but very rarely)
- (planet) Added a recipe for Petroleum (using sand, carbon, sulfur and steam)
- Supercomputer sound changed to lab (instead of biolab)
- Supercomputer won't add science packs added by other mods when they add it to all labs
- Reduced crafting time for models (red/white cubes)
- Reduced health and data quantity on optical fiber
- Changed unstable model to 10s and stable to 40s
- Unstable model costs only 3D storage, but 3D storage costs 30 magnets
- Lowered luminosity a bit, except at noon
Bugfixes:
- Fixed unstable models never actually spawning
- Fixed Supercomputer's funky collision/selection box (made it 6x6 square)
Version: 0.1.5
Date: 2025-02-07
Changes:
- (planet) Fixes
- Added Silicon carbide to the Data processor recipe
Bugfixes:
- Fixed crash when researching with hard drive or model in Supercomputer
- (planet) Fixed compatibility with AAI Industries (made silicon a normal crafting recipe in that case only)
Version: 0.1.4
Date: 2025-02-07
Changes:
- (planet) Balance tweaks
Info:
- Changed description
Version: 0.1.3
Date: 2025-02-06
Changes:
- (planet) Fixed crash if no PlanetsLib
Version: 0.1.2
Date: 2025-02-06
Changes:
- (planet) Fixed geysers, removal of molten copper, removal of auto-barrel of data
Version: 0.1.1
Date: 2025-02-05
Changes:
- Moved all planet assets to a separate mod (Moshine-assets)
- Magnet recipe use molten iron
- Added tech descriptions
Version: 0.1.0
Date: 2025-02-05
Info:
- Initial release