Mods introducing new content into the game.
Version: 1.1.3
Date: 2025-10-23
Bugfixes:
- Fixed menu simulations not being displayed due to incorrect version (they'll wait until you're in 2.0.71 and 72 to display them)
Version: 1.1.2
Date: 2025-10-22
Changes:
- Replaced laggy menu simulations with 5 new ones
- Techs for silicon, magnets are now trigger techs
- Added tips-and-tricks moshine briefing
- Added recipe to reverse AI model datacell
- Fixed robot efficiency not being exactly 1
Sound:
- Core explosion can have 4 overlapping sounds and can be heard from further away
Bugfixes:
- Properly hid maglev train tech if it's disabled in settings
- Fixed neural computer shadow offset
- "Retrieve model from datacell" recipe ordered after AI model
Version: 1.1.1
Date: 2025-10-11
Bugfixes:
- Fixed crash with German locale
Version: 1.1.0
Date: 2025-10-11
Info:
- Prototypes from Moshine-assets were ported to this mod, Moshine-assets only contains assets
Changes:
- "se-space-trains" and long handed stack inserter are now mandatory again, but with a startup setting to disable them
- Added 4 menu simulations based on FalseIdenty's save
- Added colors to data processor recipes
- Made raw data fluid green
- Changed some internal names
- datacell [ai-model] recipe: added holographic storage to results
- 2 % more chance that an AI core will devolve instead of stagnate
- Split datacell and data processor techs into 2 techs
Graphics:
- Complete rework of the neural computer graphics
Icons:
- Made AI tier 9 yellow to avoid confusion with unstable core
- Reworked icons for ai core model
- Changed glass icon (based on artisanal reskins)
- Added icon variations for: glass, silicon, silicon carbide, magnets, training arrow and silicon cell
- Combined some icons in factoriopedia
- Fixed planet orientation in starmap
Locale:
- German locale update by Schlumpf
Version: 1.0.30
Date: 2025-09-28
Changes:
- Added 2 technologies to unlock the recipes that were previously unlocked by planet discovery
- Removed map settings for cliffs, hills and fulgoran data probes
Bugfixes:
- Increased optical cable throughput
Version: 1.0.29
Date: 2025-09-15
Bugfixes:
- Fixed datacell [AI] recipe not being available
Version: 1.0.28
Date: 2025-09-15
Changes:
- Added datacell [AI] that can be crafted using stable model
- Technology now require datacell [AI] instead of stable model
- Neural computer and equation datacell can now get in rockets
Version: 1.0.27
Date: 2025-09-14
Graphics:
- 4 different animations on the ai trainer depending on training stage
Locale:
- Update to RU locale by Erofitskiy
Version: 1.0.26
Date: 2025-09-07
Graphics:
- New datacell icons
Version: 1.0.25
Date: 2025-08-30
Changes:
- Incresed data fluid buffer quantity (some players reported some slow data transfers)
Compatibility:
- Fixed compatibility with Quality Seeds
- Fixed compatibility with boompuff-agriculture (for real now, I promise)
Locale:
- German locale by Schlumpf
Version: 1.0.24
Date: 2025-08-28
Compatibility:
- Fixed boompuff-agriculture compatibility (Cannot insert Boompuff into Agricultural Tower)
Locale:
- Esperanto by trentmkelly
Version: 1.0.23
Date: 2025-08-14
Changes:
- Made se-space-trains and long-handed-inserters optional dependencies (instead of forced)
- Processing farm can be moved out of the planet
- Hypercell substation/solar/accumulator default location -> Moshine
Bugfixes:
- Fixed missing mixed ore entity name
- Recipes with datacells don't have raw data in "total raw"
- Agricultural tower doesn't accept datacells anymore
Compatibility:
- (by SafTheLamb) Combine dataprocessor fluid boxes so they're all selected as a single output (making it easier for other mods to add separate fluid inputs)
Locale:
- Update to Russian locale by Kuaikuachu (also on submods)
UI:
- Removed "moshine exclusive", replaced with a strict pressure value
Version: 1.0.22
Date: 2025-06-17
Graphics:
- Slightly retextured decals, cliffs, rocks and terrain (more colorful, warm and varied, cliffs less visible)
Bugfixes:
- Fixed progression being stuck if uninstalling AAI-industry (glass tech would not come back)
Locale:
- Second part of Spanish locale by marks20125
Version: 1.0.21
Date: 2025-06-17
Changes:
- Rails also auto-connect red and green wires along the tracks
- Added Made rail ramp automatically replaceable
- Raise sand and neodymium rocket capacity
- Reoganized moshine tiles in GUI
Compatibility:
- Added ores from other BZ mods - by Indzasa
- Made planet 98°C / 371°K with PlanetsLib
Bugfixes:
- Fixed missing "Moshine island" map generation text
- Fixed invisible poles under elevated rails not being immune to thunder
Locale:
- New Spanish locale by marks20125
- Completed Chinese locale by rlcyyg1108
Info:
- Some changes are from the minimalist rails submod
Version: 1.0.20
Date: 2025-06-07 rlcyyg1108
Bugfixes:
- Fixed fr locale
- Fixed the game not loading for some people (due to the rail submod)
Version: 1.0.19
Date: 2025-06-06
Changes:
- Added neodymium elevated rails (with custom graphics)
- Moved hidden electric poles feature directly in the submod
- Improved visual feedback of connecting power poles to neodymium rails
- Made rail electric connectors immune to lightning (even on modded planets)
- Removed utility science packs requirement to all base technologies
- Restricted compute farm inputs to "Datacell [equation]"
Graphics:
- Improved neodymium rail graphics
Locale:
- Russian translation continued by Kuaikuachu
- Improved neural computer description
Version: 1.0.17
Date: 2025-05-02
Graphics:
- Completely reworked the processing farm to differenciate from Krastorio2's Quantum Computer
Changes:
- Reduced data extractor creation time
Bugfixes:
- Fixed that several data extractors could be stacked on top of each other
Version: 1.0.16
Date: 2025-04-26
Changes:
- Raised rocket capacity for many intermediate products (silicon, sand, neodymium, magnets, silicon cells, datacells...)
- Added 3 recipe descriptions
Bugfixes:
- Fixed compatibility with mods adding new module categories (e.g. Metal and Stars)
Version: 1.0.15
Date: 2025-04-24
Changes:
- Added Hypercell substations (adapted for Moshine)
- Raised energy usage of all machines considerably
Graphics:
- Custom explosion for unstable models
Compatibility:
- Disabled AI cores for other mods buildings (like Age of Production)
Bugfixes:
- Fixed not being able to put foundation of molten-iron
- Fixed that you could research data processor and data archeo before automation-3 and other required techs
Version: 1.0.14
Date: 2025-04-21
Changes:
- Hypercell accumulators and solar panels unlocked after AI cores, using Moshine research
- AI core research take half the time
- Can put 5 Hypercell accumulators or solar panels in a rocket (instead of 1)
- Fixed recycling recling results for MAGLEV trains
Version: 1.0.13
Date: 2025-04-18
Changes:
- Added surface condition: temperature-celcius, removed solar flares, changed some physical lore to be more realistic
- Re-authorized reactors (they're still useless on Moshine)
- Buildings made to be built on Moshine only, and some made too heavy for a rocket
- Long stack inserter tech: *100 ingredients, /100 duration
- Changed name of "Indexer" to "Compute farm"
- Neural computer craft time: 120 -> 30s, webbed processor: 10 -> 2s
Sound:
- Increased sound of data extractor
Compatibility:
- Tech code made more robust to avoid crash with Research-Multiplier and potentially other mods
- Made ring-teleporter compatible
Bugfixes:
- optical-fiber shouldn't collide with the player diagonally
Version: 1.0.12
Date: 2025-04-11
Graphics:
- Reworked AI core graphics again (closer to their first version, but less random colors)
- Reworked webbed processors graphics
Version: 1.0.11
Date: 2025-04-10
Changes:
- Added 5 achievements
- Do away with "space platforms for ground" dependency
- Display ai training recipes with the rest of moshine's processes
Locale:
- Changed maraxsis glass' name to "reinforced glass"
Graphics:
- Reworked AI core icons (follows the colors of quality and look like a progression)
- Increased light of AI trainer
- Data processor tech adapted to latest changes
- Tweaked webbed processor graphics (color, decoratives, double-thick)
Version: 1.0.10
Date: 2025-03-28
Changes:
- Data processor can be frozen
- Data processor +33% energy usage
Graphics:
- Heavily edited data processor + light to be more unique and computer-like
Bugfixes:
- Fixed switched curved/diagonal rails names
Version: 1.0.9
Date: 2025-03-25
Changes:
- Data processor data output is in every corner
- Data processor can't transfer inputed data (consequence fo fiber length fix)
Bugfixes:
- Fixed fiber length not being infinite
- Fixed that datacells were recycling into datacells with data
Version: 1.0.8
Date: 2025-03-24
Changes:
- Mining time neodymium rails proportional to health
Compatibility:
- Basic compatibility with Gotlag's Glass
Version: 1.0.7
Date: 2025-03-22
Changes:
- First tier of AI training unlocks after you create an ai-trainer
- Changed name of big accumulator and big solar panel
Bugfixes:
- Neodymium rails recycle to the correct ingredients
Version: 1.0.6
Date: 2025-03-21
Changes:
- Neodymium rails have a hidden power pole to connect power grids
- Neodymium rails have much more hitpoints than normal ones
- Neodymium rails are used as upgrade to normal rails
Version: 1.0.5
Date: 2025-03-19
Graphics:
- Fixed circuit connectors position for data extractor, data processor, ai trainer and indexer
Version: 1.0.4
Date: 2025-03-18
Changes:
- Silicon cells can be made in EM plants
Sound:
- Removed optical cable pipe sound
Locale:
- Chinese updated (rlcyyg1108)
Version: 1.0.3
Date: 2025-03-17
Changes:
- Process indexer locked behind AI core T2 (to make sure the player understands AI core improvement before being stuck researching the indexer for hours)
- Indexer is 10x more energy hungry
- AI trainer recipes have 2% more chance to make a core less good
Compatibility:
- Removed glass tech redundancy with AAI Industry
- (planet) Fixed Vortik's deep core mining compatibility
Graphics:
- Changed indexer's pointer and process graphics
- Custom data processor's remnant
- Added subtle tints to core training
Version: 1.0.2
Date: 2025-03-16
Bugfixes:
- Fixed some crashes happening to some people
Version: 1.0.1
Date: 2025-03-16
Bugfixes:
- Potential crash fix
Version: 1.0.0
Date: 2025-03-16
Info:
- /!\ This update changes some recipes, so you'll have to adapt your existing setups /!\
Content:
- Added the AI trainer, and model training mechanic (gambling to improve models until they higher tiers, slot them into the neural computer)
- Added the Indexer and Webbed processors (a process farm for equations)
- Hard drives become "datacells", added recipes to load and unload data in them
- Added long-handed inserters as a reward
- Added glass, glass tech
- Tech tree reorganized
- Added space platform ground tiles
- Added minimalist rails (costs neodymium and silicon carbide)
Locale:
- French translation by Fr_Dae
Changes:
- (planet) Made the planet locked behind electromagnetic plant
- (planet) Made steam 500°C (instead of 175)
- (planet) Doubled Neodymium output
- (planet) Doubled copper output
- (planet) Raised sand output
- (planet) Raised (x10) data output
- (planet) Made foundations buildable on iron lava pools
- Heating sand gives glass instead of silicon (like aai-industry)
- Silicon is made in chem plants using additional coal and steam, made faster
- Changed some names and descriptions (3D-data-storage -> holographic core, supercomputer -> Neural computer, raw data -> training data... )
- Quantum-processor-productivity research 3.5* more expensive, and 100* slower (forces you to use AI cores as modules)
- Computers can use training data for research, added as ingredients
- Neural computer and data processor can use AI cores to speed up research/production, but unaffected by beacons
- Made magnets cheaper (5 -> 1 Neodymium)
- Silicon cell cheaper (10 -> 5 Silicon)
- Made hard-drives/datacells cheaper (5 -> 1 Magnets, 5 -> 1 Advanced-circuits)
- Optical fiber require glass
- Holographic core require glass, cheaper otherwise
- Made unstable models explosions ~5x more damaging
Graphics:
- (planet) Improved starmap icon (thanks to DjKolekson's contribution)
- Reworked some tech icons
- Neural computer: added animation graphics
- Reworked icons
- Added diversity to sand texture
- Optimized images size
- Better geyser anim
- Made sand icon prioritized over Maraxsis'
Sounds:
- Neural computer custom sound
- Data extractor custom sound
- Data processor custom sound
- (planet) Geyser custom sound
- (planet) Improved music
Bugfixes:
- Silicon isn't reasearch on planet discovery anymore
- Fixed compatibility with Omnicompression
Version: 0.2.3
Date: 2025-02-19
Bugfixes:
- Fixed removal of placed optical fibers
Version: 0.2.2
Date: 2025-02-19
Changes:
- (planet) Modified mixed-ores ratios (Neodymium*5, sand-, sulfur-, coal+, copper+)
- (planet) Petroleum custom recipe changed (coal required instead of carbon, and outputs carbon instad of coal)
- (planet) Prevented nuclear/fusion reactors from being built on the planet
- Made optical fiber length (almost) infinite
- Disallow productivity modules in supercomputers
Compatibility:
- Added compatibility with Silica & Silicon (thanks to Dh4mpyr)
Locale:
- Chinese translation by rlcyyg1108
- Russian translation by GafarovMaxim
Version: 0.2.1
Date: 2025-02-11
Compatibility:
- Added compatibility with mods that add ingredients to ALL techs
Version: 0.2.0
Date: 2025-02-11
Changes:
- Added Quantum-processor productivity infinite research (gives a reward at the end of the planet, makes the experience complete until more content is made in the future)
- Made supercomputer display after biolab in reseach
- Forced update of Moshine-assets (fixed recycling coal would give sand/sulfur/carbon, Molten-iron lava more blue, mixed ore non-infinite)
Version: 0.1.6
Date: 2025-02-09
Changes:
- (Thank you to all the players who joined the beta and gave feedback)
- (planet) Removed the ability to build accumulators on the planet
- (planet) Dramatically reduced the yield of mixed ore patches
- (planet) 10x less neodymium dropped (drop 273 at once but very rarely)
- (planet) Added a recipe for Petroleum (using sand, carbon, sulfur and steam)
- Supercomputer sound changed to lab (instead of biolab)
- Supercomputer won't add science packs added by other mods when they add it to all labs
- Reduced crafting time for models (red/white cubes)
- Reduced health and data quantity on optical fiber
- Changed unstable model to 10s and stable to 40s
- Unstable model costs only 3D storage, but 3D storage costs 30 magnets
- Lowered luminosity a bit, except at noon
Bugfixes:
- Fixed unstable models never actually spawning
- Fixed Supercomputer's funky collision/selection box (made it 6x6 square)
Version: 0.1.5
Date: 2025-02-07
Changes:
- (planet) Fixes
- Added Silicon carbide to the Data processor recipe
Bugfixes:
- Fixed crash when researching with hard drive or model in Supercomputer
- (planet) Fixed compatibility with AAI Industries (made silicon a normal crafting recipe in that case only)
Version: 0.1.4
Date: 2025-02-07
Changes:
- (planet) Balance tweaks
Info:
- Changed description
Version: 0.1.3
Date: 2025-02-06
Changes:
- (planet) Fixed crash if no PlanetsLib
Version: 0.1.2
Date: 2025-02-06
Changes:
- (planet) Fixed geysers, removal of molten copper, removal of auto-barrel of data
Version: 0.1.1
Date: 2025-02-05
Changes:
- Moved all planet assets to a separate mod (Moshine-assets)
- Magnet recipe use molten iron
- Added tech descriptions
Version: 0.1.0
Date: 2025-02-05
Info:
- Initial release