Moshine

by snouz

Hot planet where you develop AI, 33 technologies, 2 new minerals, 7 buildings, many items, custom terrain, music, unique challenges... Doesn't break Space Age balance, integrates well with it

Content
3 days ago
2.0 - 2.1
61.5K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Trains Environment Mining Fluids Manufacturing Power

Changelog

Version: 1.2.9
Date: 2026-09-06
  Bugfixes:
    - Fixed Cosmic scanner getting stuck with "output is full" (by raising internal buffer to 100000)
Version: 1.2.8
Date: 2026-09-02
  Balancing:
    - Quantum processor productivity cost scaled down a lot (700 to 35 for base cost) (forgot to apply to final stage)
    - Removed inserters and belt splitters heat damage (in submod)
  Bugfixes:
    - Hypercell solar panels are not shown as under entities at the north of them anymore (in submod)
Version: 1.2.7
Date: 2026-09-01
  Balancing:
    - Quantum processor productivity cost scaled down a lot (700 to 35 for base cost)
    - out_signal.data recipe completely changed: ingredients: foreign-data 150->1500, solved_equation.data 40->100 (science packs stays at 1), resulting out_signal.data: 1->20 | craft time 0.5 -> 20
    - Mining a Cosmic scanner or construction stages gives you an item of that stage instead of just scaffoldings
    - Cosmic scanner speed is now fixed, so it won't slow down with prod modules
    - Cosmic scanner tech locked behind hypercell solar panels (if installed)
  Graphics:
    - Changed rendering of space platform around Moshine
  Compatibility:
    - Fixed compatibility with QualityInsurance and possibly other mods which change technologies between data and data-final-fixes
Version: 1.2.6
Date: 2026-08-30
  Balancing:
    - foreign.data decoder: allows AI cores now (and raised ouptut buffer from 100 to 10000)
    - Made out_signal.data MUCH cheaper and faster (from 300 foreign, 90 solved_eq, 1 white sc -> to 150 foreign, 40 solved_eq, 1 white sc; and 2x faster)
    - cosmos.data recipe output DOUBLED, also takes 170 sec instead of 220 sec
  Gui:
    - Moved data icon on the data server, so you can read the content on the graphics
  Changes:
    - Datacell loading/unloading are now ignored_by_stats (thanks stringweasel)
    - "foreign.data decoder" rename "Decoder of foreign.data"
Version: 1.2.5
Date: 2026-08-30
  Balancing:
    - Empty datacells are not a Neural computer research unit anymore, replaced by datacell with equation.data
    - Moved recipe for datacell with equation.data to data processor tech, so that tech serves a progression purpose
    - Added datacell with equation.data for some techs
    - Moved techs for cosmic scanner construction 3 and data server to require neural computer and datacell with equation.data
    - Changed price of moshine-tech-cosmicscanner-construction5
  Compatibility:
    - Fixed potential future problems with mods that add tech ingredients to all techs
Version: 1.2.4
Date: 2026-08-28
  Balancing:
    - Data server capacity x20
    - Mining a cosmic scanner (or construction stage) yields the previous stage's item, so you at least don't lose all your progress.
    - Mining cosmic scanner (or construction stage) takes (stage number * 10 seconds)
    - Increased data buffer for data processor
  Graphics:
    - Reworked both cooling device ground texture (in submod)
    - Reworked small cooling device graphics (in submod)
    - Prevented ground sprites from visually despawning when the camera wasn't seeing the center of it
  Bugfixes:
    - Fixed cosmic scanner recipes saying they need to be made 15 times - it's actually 40
    - Prevented cooling devices ground sprites from visually despawning when the camera wasn't seeing the center of it (in submod)
  Gui:
    - Better factoriopedia simulations for cosmic scanner
    - Distinct icons for construction stages of Cosmic scanner
    - Hide and show different recipes
Version: 1.2.3
Date: 2026-08-25
  Bugfixes:
    - Fixed optical fiber extend of 320 when connected to data server
  Graphics:
    - Reworked most data icons to have the same shape as the first one
Version: 1.2.2
Date: 2026-08-25
  Features:
    - Added Data server (4x4) + technology
  Balancing:
    - Divided "datacell with equations" recipe time by 25 (100 -> 4)
    - Divided "equation->solved-equation" time by 4 (4m -> 1m)
    - Added one layer on the Compute farm grid (112 -> 162 squares)
  Changes:
    - Changes to Optical fiber: weight 0.5kg (from 20), stack: 200 (from 100), crafting time: 1 (from 3), removed Moshine-only recipe restriction
    - Optical fiber unlocked by data processor tech (earlier), while foreign.data related recipes unlocked by foreign data extractor (later)
    - AI-trainer now has weight of 100kg
    - Change processing farm tech name to "Parallel processing"
  Graphics:
    - Reworked Compute farm animation (now lights turn off when machine is off, light is a separate layer)
    - Changed Compute farm cursor graphics and movement speed
    - Custom compute farm visualization squares
    - Reworked 4 icons
    - Edited Optical fiber graphics
    - Sun warning icon edited, shifted and made more visible with "no power" also active (in submod)
    - Reworked hypercell solar panels graphics, adding some variations too (in submod)
  Gui:
    - Re-ordered some items
  Sound:
    - Reworked compute farm's sounds
Version: 1.2.1
Date: 2026-08-20
  Gui:
    - Added setting to remove data's colors
    - cosmos.data color made more readable
  Compatibility:
    - Forced compatibility with K2SO
  Balancing:
    - Quintupled datacell stacks from 40 to 200
    - Divided datacells weight by 10 (can put 2k in a rocket)
    - Allowing productivity modules on the cosmic scanner
    - Increased output by cosmos.data creation recipe by 20x, but increased time by 1.8x
    - "Processing equation" doesn't take damage anymore (in submod)
  Graphics:
    - Reworked "foreign.data decoder" and crashed probe graphics
    - Added steam and better ground pattern to heat cooler 1 (in submod)
    - Added huge luminous ground pattern to heat cooler 2 (in submod)
    - Added cosmic scanner fiber connectors
    - Added correct fiber corpses
  Info:
    - Moved menu-simulations over to moshine-assets
Version: 1.2.0
Date: 2026-08-14
  Info:
    - Beta version
    - YOU CAN DISABLE DAMAGES IN STARTUP SETTINGS
    - SOME OF THE CHANGES MIGHT BREAK SOME OF YOUR EXISTING BASE
  Features:
    - Added Sun heat and cooling as a recommended dependency (will download by default, can be disabled)
    - This adds sun damage on moshine, sun visual effects, and 2 buildings that protects from it
    - Added Cosmic scanner, a huge telescope buildable in 5 steps in space
    - Added 6 technologies for the Cosmic scanner construction and data making
    - Added out_signal.data (data processor, combines solved_equation.data and foreign.data) and cosmos.data (Cosmic scanner)
    - Added achievement for building a Cosmic scanner
    - Added achievement for building a Cryogenic cooling device
    - You can load and unload solved equation data in/from datacells
    - Added 2 menu simulations (cosmic scanner and platform getting destroyed)
  Info:
    - Sun heat and cooling comes with 2 settings to change damage and frequency. If you already installed it previously, new version of it comes nerfed, with new graphics
    - Small heat protector is cheap, you can make it directly from your platform, only protects a small zone.
    - Bigger heat protector is unlocked in Aquilo but protects a radius of about 50 tiles
  Balancing:
    - Nerfed accumulator space efficiency to 6x more space efficient (from 15x) (by default) (in submod)
    - Nerfed solar panel space efficiency to 4x more space efficient (from 6.6x) (by default) (in submod)
    - Added startup settings to let you change the efficiency value of accumulators and solar panels (in submod)
    - Adjusted recipe cost to the new settings (in submod)
    - Reduced health of custom solar panel and accumulator to lower than the original as a tradeoff for how powerful they are (in submod)
    - Quantum processor prod tech now requires cosmic data
    - Process indexing tech now earlier in the tech tree (after stable model), with cost adjusted
    - Reduced data processor, data decoder and fiber's content buffer
    - Added solved_equation.data requirement for techs ai-tier-5, ai-tier-6, ai-tier-7, ai-tier-8, ai-tier-9, ai-tier-10, long stack inserter and big accumulators
    - Added out_signal.data requirement for techs ai-tier-7, ai-tier-8, ai-tier-9, ai-tier-10, long stack inserter and big accumulators
    - Added cosmos.data requirement for techs ai-tier-9 and ai-tier-10
  Graphics:
    - Brand new optical fiber graphics, with proper connectors on data processor and 
    - Reworked big accumulator sprite and animation (in submod)
    - Added data extractor remnants
    - Removed optical fiber connection arrows displaying
    - Adjusted some icons (AI tiers)
    - Reworked some icons (model-stable, datacells, data)
    - Added 4 neodymium sprite variations (prev. 4)
    - Added 5 datacells sprite variations (prev. 1)
    - Added 4 sand sprite variations (prev. 9)
    - Tweaked some icon variations
    - Reworked ai trainer tech icon
    - AI tiers tech icons recolored to look like their icons
    - Updated some menu simulations to account for 2.1 and sun heat
  Bugfixes:
    - Fixed recycling recipe for hypercell substation, solar panel and accumulator
    - Fixed ai-tier-2 recipe result probability
    - Fixed some factoriopedia simulations
  Changes:
    - Removed settings that disabled some mods that are now simply optional
    - Solar power on Moshine orbit increased from x60 to x600
    - Data processor can be built in space
  Gui:
    - Hid datacell-remove-raw-data recipe
    - Changed how data is stylized in datacells with colors, border and the format "---_----.data"
    - Renamed Training data to foreign.dat (to avoid confusion in english between the action and the purpose)
    - Renamed "Archeological data retriever" to "Foreign data decoder", tech Data archeology to foreign.data translation
    - Added a descriptive icon/text of the Processing farm technology (changed name from Process indexer)
    - Changed AI upgrade sub-icon
    - Datacell is considered raw material for other recipes tooltips
    - Changed data extractor name to foreign.dat decoder
    - Added datacell-solved-equation description
  Sounds:
    - Reduced the probability and volume of some music tracks playing ("Forever" and "Remnant") since their pulsations can be irritating to some players
Version: 1.1.12
Date: 2026-08-05
  Bugfixes:
    - Hotfix, but better
Version: 1.1.11
Date: 2026-08-05
  Bugfixes:
    - Hotfix for compatibility with Factorio 2.1.13
Version: 1.1.10
Date: 2026-07-04
  Balancing:
    - Removed fire resistance from AI trainer, Neural computer and Data processor (for sun heat mechanic)
  Graphics:
    - Added custom remnants for Compute farm, Neural computer and AI-trainer, and used a bigger explosion
    - Removed a light effect from Compute farm
Version: 1.1.9
Date: 2026-07-02
  Changes:
    - Added sun heat that affects electronics, and air conditionning unit (uses the lightning mechanic) (recommended submod, can be disabled)
  Balancing:
    - Doubled sand yield
    - Prevent lightning collectors from being built on Moshine
    - Removed fire resistance of compute farm
Version: 1.1.8
Date: 2026-06-30
  Changes:
    - Hypercell accumulator, solar panel, substation, neodymium rails, long stack inserters and space trains are now "recommended" (activated by default but optional) (new in 2.1)
    - Sorted recipe ingredients and results (new in 2.1)
  Locale:
    - Chinese update by ChuijkYahus
Version: 1.1.7
Date: 2026-06-25
  Bugfixes:
    - Fixed lava not destroying items
  Changes:
    - Divided by 10 all data fluid quantities (recipe, mined) to solve the throughput problem
    - Added 3 outputs to data miner
Version: 1.1.6
Date: 2026-06-24
  Graphics:
    - Added planet backdrop
  Changes:
    - Moved building, tech, terrain, achievements graphics over to "Moshine-assets"
    - Science (datacell etc.) are now items instead of tools (to follow vanilla change)
    - Starmap icon normalized to 512px, since background planets work differently now
  Bugfixes:
    - Fix in synaptic assembler that would make items exclusive to it
Version: 1.1.5
Date: 2026-06-23
  Info:
    - Updated to 2.1
  Changes:
    - AI training always has 1 output (new feature of 2.1)
Version: 1.1.4
Date: 2026-06-14
  Changes:
    - Unstable cores: spoiling starts at the end of production
    - Removed slowing terrain
    - Default import location changed to Moshine for: maglev trains, neodymium rails and ramps, webbed processors, big accumulators and solar panels
    - Made it clearer that you need to find neodymium to get magnetism, and the fact that neodymium is rare but abundant when you find it
  Graphics:
    - Created custom tech icon for elevated rails (in submod)
  Compatibility:
    - Added module-category-defaults by SimonBrodtmann
    - Canal Excavator Compatibility by Jurgyy
    - Made KrastorioSO's teleporter buildable on Moshine
  Locale:
    - Added Polish by S3BA
    - Update to German by Schlumpf8
    - Fixed achievement missing key
Version: 1.1.3
Date: 2025-10-23
  Bugfixes:
    - Fixed menu simulations not being displayed due to incorrect version (they'll wait until you're in 2.0.71 and 72 to display them)
Version: 1.1.2
Date: 2025-10-22
  Changes:
    - Replaced laggy menu simulations with 5 new ones
    - Techs for silicon, magnets are now trigger techs
    - Added tips-and-tricks moshine briefing
    - Added recipe to reverse AI model datacell
    - Fixed robot efficiency not being exactly 1
  Sound:
    - Core explosion can have 4 overlapping sounds and can be heard from further away
  Bugfixes:
    - Properly hid maglev train tech if it's disabled in settings
    - Fixed neural computer shadow offset
    - "Retrieve model from datacell" recipe ordered after AI model
Version: 1.1.1
Date: 2025-10-11
  Bugfixes:
    - Fixed crash with German locale
Version: 1.1.0
Date: 2025-10-11
  Info:
    - Prototypes from Moshine-assets were ported to this mod, Moshine-assets only contains assets
  Changes:
    - "se-space-trains" and long handed stack inserter are now mandatory again, but with a startup setting to disable them
    - Added 4 menu simulations based on FalseIdenty's save
    - Added colors to data processor recipes
    - Made raw data fluid green
    - Changed some internal names
    - datacell [ai-model] recipe: added holographic storage to results
    - 2 % more chance that an AI core will devolve instead of stagnate
    - Split datacell and data processor techs into 2 techs
  Graphics:
    - Complete rework of the neural computer graphics
  Gui:
    - Made AI tier 9 yellow to avoid confusion with unstable core
    - Reworked icons for ai core model
    - Changed glass icon (based on artisanal reskins)
    - Added icon variations for: glass, silicon, silicon carbide, magnets, training arrow and silicon cell
    - Combined some icons in factoriopedia
    - Fixed planet orientation in starmap
  Locale:
    - German locale update by Schlumpf
Version: 1.0.30
Date: 2025-09-28
  Changes:
    - Added 2 technologies to unlock the recipes that were previously unlocked by planet discovery
    - Removed map settings for cliffs, hills and fulgoran data probes
  Bugfixes:
    - Increased optical cable throughput
Version: 1.0.29
Date: 2025-09-15
  Bugfixes:
    - Fixed datacell [AI] recipe not being available
Version: 1.0.28
Date: 2025-09-15
  Changes:
    - Added datacell [AI] that can be crafted using stable model
    - Technology now require datacell [AI] instead of stable model
    - Neural computer and equation datacell can now get in rockets
Version: 1.0.27
Date: 2025-09-14
  Graphics:
    - 4 different animations on the ai trainer depending on training stage
  Locale:
    - Update to RU locale by Erofitskiy
Version: 1.0.26
Date: 2025-09-07
  Graphics:
    - New datacell icons
Version: 1.0.25
Date: 2025-08-30
  Changes:
    - Incresed data fluid buffer quantity (some players reported some slow data transfers)
  Compatibility:
    - Fixed compatibility with Quality Seeds
    - Fixed compatibility with boompuff-agriculture (for real now, I promise)
  Locale:
    - German locale by Schlumpf
Version: 1.0.24
Date: 2025-08-28
  Compatibility:
    - Fixed boompuff-agriculture compatibility (Cannot insert Boompuff into Agricultural Tower)
  Locale:
    - Esperanto by trentmkelly
Version: 1.0.23
Date: 2025-08-14
  Changes:
    - Made se-space-trains and long-handed-inserters optional dependencies (instead of forced)
    - Processing farm can be moved out of the planet
    - Hypercell substation/solar/accumulator default location -> Moshine
  Bugfixes:
    - Fixed missing mixed ore entity name
    - Recipes with datacells don't have raw data in "total raw"
    - Agricultural tower doesn't accept datacells anymore
  Compatibility:
    - (by SafTheLamb) Combine dataprocessor fluid boxes so they're all selected as a single output (making it easier for other mods to add separate fluid inputs)
  Locale:
    - Update to Russian locale by Kuaikuachu (also on submods)
  UI:
    - Removed "moshine exclusive", replaced with a strict pressure value
Version: 1.0.22
Date: 2025-06-17
  Graphics:
    - Slightly retextured decals, cliffs, rocks and terrain (more colorful, warm and varied, cliffs less visible)
  Bugfixes:
    - Fixed progression being stuck if uninstalling AAI-industry (glass tech would not come back)
  Locale:
    - Second part of Spanish locale by marks20125
Version: 1.0.21
Date: 2025-06-17
  Changes:
    - Rails also auto-connect red and green wires along the tracks
    - Added Made rail ramp automatically replaceable
    - Raise sand and neodymium rocket capacity
    - Reoganized moshine tiles in GUI
  Compatibility:
    - Added ores from other BZ mods - by Indzasa
    - Made planet 98°C / 371°K with PlanetsLib
  Bugfixes:
    - Fixed missing "Moshine island" map generation text
    - Fixed invisible poles under elevated rails not being immune to thunder
  Locale:
    - New Spanish locale by marks20125
    - Completed Chinese locale by rlcyyg1108
  Info:
    - Some changes are from the minimalist rails submod
Version: 1.0.20
Date: 2025-06-07 rlcyyg1108
  Bugfixes:
    - Fixed fr locale
    - Fixed the game not loading for some people (due to the rail submod)
Version: 1.0.19
Date: 2025-06-06
  Changes:
    - Added neodymium elevated rails (with custom graphics)
    - Moved hidden electric poles feature directly in the submod
    - Improved visual feedback of connecting power poles to neodymium rails
    - Made rail electric connectors immune to lightning (even on modded planets)
    - Removed utility science packs requirement to all base technologies
    - Restricted compute farm inputs to "Datacell [equation]"
  Graphics:
    - Improved neodymium rail graphics
  Locale:
    - Russian translation continued by Kuaikuachu
    - Improved neural computer description
Version: 1.0.17
Date: 2025-05-02
  Graphics:
    - Completely reworked the processing farm to differenciate from Krastorio2's Quantum Computer
  Changes:
    - Reduced data extractor creation time
  Bugfixes:
    - Fixed that several data extractors could be stacked on top of each other
Version: 1.0.16
Date: 2025-04-26
  Changes:
    - Raised rocket capacity for many intermediate products (silicon, sand, neodymium, magnets, silicon cells, datacells...)
    - Added 3 recipe descriptions
  Bugfixes:
    - Fixed compatibility with mods adding new module categories (e.g. Metal and Stars)
Version: 1.0.15
Date: 2025-04-24
  Changes:
    - Added Hypercell substations (adapted for Moshine)
    - Raised energy usage of all machines considerably
  Graphics:
    - Custom explosion for unstable models
  Compatibility:
    - Disabled AI cores for other mods buildings (like Age of Production)
  Bugfixes:
    - Fixed not being able to put foundation of molten-iron
    - Fixed that you could research data processor and data archeo before automation-3 and other required techs
Version: 1.0.14
Date: 2025-04-21
  Changes:
    - Hypercell accumulators and solar panels unlocked after AI cores, using Moshine research
    - AI core research take half the time
    - Can put 5 Hypercell accumulators or solar panels in a rocket (instead of 1)
    - Fixed recycling recling results for MAGLEV trains
Version: 1.0.13
Date: 2025-04-18
  Changes:
    - Added surface condition: temperature-celcius, removed solar flares, changed some physical lore to be more realistic
    - Re-authorized reactors (they're still useless on Moshine)
    - Buildings made to be built on Moshine only, and some made too heavy for a rocket
    - Long stack inserter tech: *100 ingredients, /100 duration
    - Changed name of "Indexer" to "Compute farm"
    - Neural computer craft time: 120 -> 30s, webbed processor: 10 -> 2s
  Sound:
    - Increased sound of data extractor
  Compatibility:
    - Tech code made more robust to avoid crash with Research-Multiplier and potentially other mods
    - Made ring-teleporter compatible
  Bugfixes:
    - optical-fiber shouldn't collide with the player diagonally
Version: 1.0.12
Date: 2025-04-11
  Graphics:
    - Reworked AI core graphics again (closer to their first version, but less random colors)
    - Reworked webbed processors graphics
Version: 1.0.11
Date: 2025-04-10
  Changes:
    - Added 5 achievements
    - Do away with "space platforms for ground" dependency
    - Display ai training recipes with the rest of moshine's processes
  Locale:
    - Changed maraxsis glass' name to "reinforced glass"
  Graphics:
    - Reworked AI core icons (follows the colors of quality and look like a progression)
    - Increased light of AI trainer
    - Data processor tech adapted to latest changes
    - Tweaked webbed processor graphics (color, decoratives, double-thick)
Version: 1.0.10
Date: 2025-03-28
  Changes:
    - Data processor can be frozen
    - Data processor +33% energy usage
  Graphics:
    - Heavily edited data processor + light to be more unique and computer-like
  Bugfixes:
    - Fixed switched curved/diagonal rails names
Version: 1.0.9
Date: 2025-03-25
  Changes:
    - Data processor data output is in every corner
    - Data processor can't transfer inputed data (consequence fo fiber length fix)
  Bugfixes:
    - Fixed fiber length not being infinite
    - Fixed that datacells were recycling into datacells with data
Version: 1.0.8
Date: 2025-03-24
  Changes:
    - Mining time neodymium rails proportional to health
  Compatibility:
    - Basic compatibility with Gotlag's Glass
Version: 1.0.7
Date: 2025-03-22
  Changes:
    - First tier of AI training unlocks after you create an ai-trainer
    - Changed name of big accumulator and big solar panel
  Bugfixes:
    - Neodymium rails recycle to the correct ingredients
Version: 1.0.6
Date: 2025-03-21
  Changes:
    - Neodymium rails have a hidden power pole to connect power grids
    - Neodymium rails have much more hitpoints than normal ones
    - Neodymium rails are used as upgrade to normal rails
Version: 1.0.5
Date: 2025-03-19
  Graphics:
    - Fixed circuit connectors position for data extractor, data processor, ai trainer and indexer
Version: 1.0.4
Date: 2025-03-18
  Changes:
    - Silicon cells can be made in EM plants
  Sound:
    - Removed optical cable pipe sound
  Locale:
    - Chinese updated (rlcyyg1108)
Version: 1.0.3
Date: 2025-03-17
  Changes:
    - Process indexer locked behind AI core T2 (to make sure the player understands AI core improvement before being stuck researching the indexer for hours)
    - Indexer is 10x more energy hungry
    - AI trainer recipes have 2% more chance to make a core less good
  Compatibility:
    - Removed glass tech redundancy with AAI Industry
    - (planet) Fixed Vortik's deep core mining compatibility
  Graphics:
    - Changed indexer's pointer and process graphics
    - Custom data processor's remnant
    - Added subtle tints to core training
Version: 1.0.2
Date: 2025-03-16
  Bugfixes:
    - Fixed some crashes happening to some people
Version: 1.0.1
Date: 2025-03-16
  Bugfixes:
    - Potential crash fix
Version: 1.0.0
Date: 2025-03-16
  Info:
    - /!\ This update changes some recipes, so you'll have to adapt your existing setups /!\
  Content:
    - Added the AI trainer, and model training mechanic (gambling to improve models until they higher tiers, slot them into the neural computer)
    - Added the Indexer and Webbed processors (a process farm for equations)
    - Hard drives become "datacells", added recipes to load and unload data in them
    - Added long-handed inserters as a reward
    - Added glass, glass tech
    - Tech tree reorganized
    - Added space platform ground tiles
    - Added minimalist rails (costs neodymium and silicon carbide)
  Locale:
    - French translation by Fr_Dae
  Changes:
    - (planet) Made the planet locked behind electromagnetic plant
    - (planet) Made steam 500°C (instead of 175)
    - (planet) Doubled Neodymium output
    - (planet) Doubled copper output
    - (planet) Raised sand output
    - (planet) Raised (x10) data output
    - (planet) Made foundations buildable on iron lava pools
    - Heating sand gives glass instead of silicon (like aai-industry)
    - Silicon is made in chem plants using additional coal and steam, made faster
    - Changed some names and descriptions (3D-data-storage -> holographic core, supercomputer -> Neural computer, raw data -> training data... )
    - Quantum-processor-productivity research 3.5* more expensive, and 100* slower (forces you to use AI cores as modules)
    - Computers can use training data for research, added as ingredients
    - Neural computer and data processor can use AI cores to speed up research/production, but unaffected by beacons
    - Made magnets cheaper (5 -> 1 Neodymium)
    - Silicon cell cheaper (10 -> 5 Silicon)
    - Made hard-drives/datacells cheaper (5 -> 1 Magnets, 5 -> 1 Advanced-circuits)
    - Optical fiber require glass
    - Holographic core require glass, cheaper otherwise
    - Made unstable models explosions ~5x more damaging
  Graphics:
    - (planet) Improved starmap icon (thanks to DjKolekson's contribution)
    - Reworked some tech icons
    - Neural computer: added animation graphics
    - Reworked icons
    - Added diversity to sand texture
    - Optimized images size
    - Better geyser anim
    - Made sand icon prioritized over Maraxsis'
  Sounds:
    - Neural computer custom sound
    - Data extractor custom sound
    - Data processor custom sound
    - (planet) Geyser custom sound
    - (planet) Improved music
  Bugfixes:
    - Silicon isn't reasearch on planet discovery anymore
    - Fixed compatibility with Omnicompression
Version: 0.2.3
Date: 2025-02-19
  Bugfixes:
    - Fixed removal of placed optical fibers
Version: 0.2.2
Date: 2025-02-19
  Changes:
    - (planet) Modified mixed-ores ratios (Neodymium*5, sand-, sulfur-, coal+, copper+)
    - (planet) Petroleum custom recipe changed (coal required instead of carbon, and outputs carbon instad of coal)
    - (planet) Prevented nuclear/fusion reactors from being built on the planet
    - Made optical fiber length (almost) infinite
    - Disallow productivity modules in supercomputers
  Compatibility:
    - Added compatibility with Silica & Silicon (thanks to Dh4mpyr)
  Locale:
    - Chinese translation by rlcyyg1108
    - Russian translation by GafarovMaxim
Version: 0.2.1
Date: 2025-02-11
  Compatibility:
    - Added compatibility with mods that add ingredients to ALL techs
Version: 0.2.0
Date: 2025-02-11
  Changes:
    - Added Quantum-processor productivity infinite research (gives a reward at the end of the planet, makes the experience complete until more content is made in the future)
    - Made supercomputer display after biolab in reseach
    - Forced update of Moshine-assets (fixed recycling coal would give sand/sulfur/carbon, Molten-iron lava more blue, mixed ore non-infinite)
Version: 0.1.6
Date: 2025-02-09
  Changes:
    - (Thank you to all the players who joined the beta and gave feedback)
    - (planet) Removed the ability to build accumulators on the planet
    - (planet) Dramatically reduced the yield of mixed ore patches
    - (planet) 10x less neodymium dropped (drop 273 at once but very rarely)
    - (planet) Added a recipe for Petroleum (using sand, carbon, sulfur and steam)
    - Supercomputer sound changed to lab (instead of biolab)
    - Supercomputer won't add science packs added by other mods when they add it to all labs
    - Reduced crafting time for models (red/white cubes)
    - Reduced health and data quantity on optical fiber
    - Changed unstable model to 10s and stable to 40s
    - Unstable model costs only 3D storage, but 3D storage costs 30 magnets
    - Lowered luminosity a bit, except at noon
  Bugfixes:
    - Fixed unstable models never actually spawning
    - Fixed Supercomputer's funky collision/selection box (made it 6x6 square)
Version: 0.1.5
Date: 2025-02-07
  Changes:
    - (planet) Fixes
    - Added Silicon carbide to the Data processor recipe
  Bugfixes:
    - Fixed crash when researching with hard drive or model in Supercomputer
    - (planet) Fixed compatibility with AAI Industries (made silicon a normal crafting recipe in that case only)
Version: 0.1.4
Date: 2025-02-07
  Changes:
    - (planet) Balance tweaks
  Info:
    - Changed description
Version: 0.1.3
Date: 2025-02-06
  Changes:
    - (planet) Fixed crash if no PlanetsLib
Version: 0.1.2
Date: 2025-02-06
  Changes:
    - (planet) Fixed geysers, removal of molten copper, removal of auto-barrel of data
Version: 0.1.1
Date: 2025-02-05
  Changes:
    - Moved all planet assets to a separate mod (Moshine-assets)
    - Magnet recipe use molten iron
    - Added tech descriptions
Version: 0.1.0
Date: 2025-02-05
  Info:
    - Initial release