Moshine

by snouz

Hot planet to develop AI, 26 technologies, 2 new minerals, 5 buildings, many items, custom terrain, music, unique challenges...

Content
25 days ago
2.0
17.4K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Trains Environment Mining Fluids Manufacturing Power

Changelog

Version: 1.0.22
Date: 2025-06-17
  Graphics:
    - Slightly retextured decals, cliffs, rocks and terrain (more colorful, warm and varied, cliffs less visible)
  Bugfixes:
    - Fixed progression being stuck if uninstalling AAI-industry (glass tech would not come back)
  Locale:
    - Second part of Spanish locale by marks20125
Version: 1.0.21
Date: 2025-06-17
  Changes:
    - Rails also auto-connect red and green wires along the tracks
    - Added Made rail ramp automatically replaceable
    - Raise sand and neodymium rocket capacity
    - Reoganized moshine tiles in GUI
  Compatibility:
    - Added ores from other BZ mods - by Indzasa
    - Made planet 98°C / 371°K with PlanetsLib
  Bugfixes:
    - Fixed missing "Moshine island" map generation text
    - Fixed invisible poles under elevated rails not being immune to thunder
  Locale:
    - New Spanish locale by marks20125
    - Completed Chinese locale by rlcyyg1108
  Info:
    - Some changes are from the minimalist rails submod
Version: 1.0.20
Date: 2025-06-07 rlcyyg1108
  Bugfixes:
    - Fixed fr locale
    - Fixed the game not loading for some people (due to the rail submod)
Version: 1.0.19
Date: 2025-06-06
  Changes:
    - Added neodymium elevated rails (with custom graphics)
    - Moved hidden electric poles feature directly in the submod
    - Improved visual feedback of connecting power poles to neodymium rails
    - Made rail electric connectors immune to lightning (even on modded planets)
    - Removed utility science packs requirement to all base technologies
    - Restricted compute farm inputs to "Datacell [equation]"
  Graphics:
    - Improved neodymium rail graphics
  Locale:
    - Russian translation continued by Kuaikuachu
    - Improved neural computer description
Version: 1.0.17
Date: 2025-05-02
  Graphics:
    - Completely reworked the processing farm to differenciate from Krastorio2's Quantum Computer
  Changes:
    - Reduced data extractor creation time
  Bugfixes:
    - Fixed that several data extractors could be stacked on top of each other
Version: 1.0.16
Date: 2025-04-26
  Changes:
    - Raised rocket capacity for many intermediate products (silicon, sand, neodymium, magnets, silicon cells, datacells...)
    - Added 3 recipe descriptions
  Bugfixes:
    - Fixed compatibility with mods adding new module categories (e.g. Metal and Stars)
Version: 1.0.15
Date: 2025-04-24
  Changes:
    - Added Hypercell substations (adapted for Moshine)
    - Raised energy usage of all machines considerably
  Graphics:
    - Custom explosion for unstable models
  Compatibility:
    - Disabled AI cores for other mods buildings (like Age of Production)
  Bugfixes:
    - Fixed not being able to put foundation of molten-iron
    - Fixed that you could research data processor and data archeo before automation-3 and other required techs
Version: 1.0.14
Date: 2025-04-21
  Changes:
    - Hypercell accumulators and solar panels unlocked after AI cores, using Moshine research
    - AI core research take half the time
    - Can put 5 Hypercell accumulators or solar panels in a rocket (instead of 1)
    - Fixed recycling recling results for MAGLEV trains
Version: 1.0.13
Date: 2025-04-18
  Changes:
    - Added surface condition: temperature-celcius, removed solar flares, changed some physical lore to be more realistic
    - Re-authorized reactors (they're still useless on Moshine)
    - Buildings made to be built on Moshine only, and some made too heavy for a rocket
    - Long stack inserter tech: *100 ingredients, /100 duration
    - Changed name of "Indexer" to "Compute farm"
    - Neural computer craft time: 120 -> 30s, webbed processor: 10 -> 2s
  Sound:
    - Increased sound of data extractor
  Compatibility:
    - Tech code made more robust to avoid crash with Research-Multiplier and potentially other mods
    - Made ring-teleporter compatible
  Bugfixes:
    - optical-fiber shouldn't collide with the player diagonally
Version: 1.0.12
Date: 2025-04-11
  Graphics:
    - Reworked AI core graphics again (closer to their first version, but less random colors)
    - Reworked webbed processors graphics
Version: 1.0.11
Date: 2025-04-10
  Changes:
    - Added 5 achievements
    - Do away with "space platforms for ground" dependency
    - Display ai training recipes with the rest of moshine's processes
  Locale:
    - Changed maraxsis glass' name to "reinforced glass"
  Graphics:
    - Reworked AI core icons (follows the colors of quality and look like a progression)
    - Increased light of AI trainer
    - Data processor tech adapted to latest changes
    - Tweaked webbed processor graphics (color, decoratives, double-thick)
Version: 1.0.10
Date: 2025-03-28
  Changes:
    - Data processor can be frozen
    - Data processor +33% energy usage
  Graphics:
    - Heavily edited data processor + light to be more unique and computer-like
  Bugfixes:
    - Fixed switched curved/diagonal rails names
Version: 1.0.9
Date: 2025-03-25
  Changes:
    - Data processor data output is in every corner
    - Data processor can't transfer inputed data (consequence fo fiber length fix)
  Bugfixes:
    - Fixed fiber length not being infinite
    - Fixed that datacells were recycling into datacells with data
Version: 1.0.8
Date: 2025-03-24
  Changes:
    - Mining time neodymium rails proportional to health
  Compatibility:
    - Basic compatibility with Gotlag's Glass
Version: 1.0.7
Date: 2025-03-22
  Changes:
    - First tier of AI training unlocks after you create an ai-trainer
    - Changed name of big accumulator and big solar panel
  Bugfixes:
    - Neodymium rails recycle to the correct ingredients
Version: 1.0.6
Date: 2025-03-21
  Changes:
    - Neodymium rails have a hidden power pole to connect power grids
    - Neodymium rails have much more hitpoints than normal ones
    - Neodymium rails are used as upgrade to normal rails
Version: 1.0.5
Date: 2025-03-19
  Graphics:
    - Fixed circuit connectors position for data extractor, data processor, ai trainer and indexer
Version: 1.0.4
Date: 2025-03-18
  Changes:
    - Silicon cells can be made in EM plants
  Sound:
    - Removed optical cable pipe sound
  Locale:
    - Chinese updated (rlcyyg1108)
Version: 1.0.3
Date: 2025-03-17
  Changes:
    - Process indexer locked behind AI core T2 (to make sure the player understands AI core improvement before being stuck researching the indexer for hours)
    - Indexer is 10x more energy hungry
    - AI trainer recipes have 2% more chance to make a core less good
  Compatibility:
    - Removed glass tech redundancy with AAI Industry
    - (planet) Fixed Vortik's deep core mining compatibility
  Graphics:
    - Changed indexer's pointer and process graphics
    - Custom data processor's remnant
    - Added subtle tints to core training
Version: 1.0.2
Date: 2025-03-16
  Bugfixes:
    - Fixed some crashes happening to some people
Version: 1.0.1
Date: 2025-03-16
  Bugfixes:
    - Potential crash fix
Version: 1.0.0
Date: 2025-03-16
  Info:
    - /!\ This update changes some recipes, so you'll have to adapt your existing setups /!\
  Content:
    - Added the AI trainer, and model training mechanic (gambling to improve models until they higher tiers, slot them into the neural computer)
    - Added the Indexer and Webbed processors (a process farm for equations)
    - Hard drives become "datacells", added recipes to load and unload data in them
    - Added long-handed inserters as a reward
    - Added glass, glass tech
    - Tech tree reorganized
    - Added space platform ground tiles
    - Added minimalist rails (costs neodymium and silicon carbide)
  Locale:
    - French translation by Fr_Dae
  Changes:
    - (planet) Made the planet locked behind electromagnetic plant
    - (planet) Made steam 500°C (instead of 175)
    - (planet) Doubled Neodymium output
    - (planet) Doubled copper output
    - (planet) Raised sand output
    - (planet) Raised (x10) data output
    - (planet) Made foundations buildable on iron lava pools
    - Heating sand gives glass instead of silicon (like aai-industry)
    - Silicon is made in chem plants using additional coal and steam, made faster
    - Changed some names and descriptions (3D-data-storage -> holographic core, supercomputer -> Neural computer, raw data -> training data... )
    - Quantum-processor-productivity research 3.5* more expensive, and 100* slower (forces you to use AI cores as modules)
    - Computers can use training data for research, added as ingredients
    - Neural computer and data processor can use AI cores to speed up research/production, but unaffected by beacons
    - Made magnets cheaper (5 -> 1 Neodymium)
    - Silicon cell cheaper (10 -> 5 Silicon)
    - Made hard-drives/datacells cheaper (5 -> 1 Magnets, 5 -> 1 Advanced-circuits)
    - Optical fiber require glass
    - Holographic core require glass, cheaper otherwise
    - Made unstable models explosions ~5x more damaging
  Graphics:
    - (planet) Improved starmap icon (thanks to DjKolekson's contribution)
    - Reworked some tech icons
    - Neural computer: added animation graphics
    - Reworked icons
    - Added diversity to sand texture
    - Optimized images size
    - Better geyser anim
    - Made sand icon prioritized over Maraxsis'
  Sounds:
    - Neural computer custom sound
    - Data extractor custom sound
    - Data processor custom sound
    - (planet) Geyser custom sound
    - (planet) Improved music
  Bugfixes:
    - Silicon isn't reasearch on planet discovery anymore
    - Fixed compatibility with Omnicompression
Version: 0.2.3
Date: 2025-02-19
  Bugfixes:
    - Fixed removal of placed optical fibers
Version: 0.2.2
Date: 2025-02-19
  Changes:
    - (planet) Modified mixed-ores ratios (Neodymium*5, sand-, sulfur-, coal+, copper+)
    - (planet) Petroleum custom recipe changed (coal required instead of carbon, and outputs carbon instad of coal)
    - (planet) Prevented nuclear/fusion reactors from being built on the planet
    - Made optical fiber length (almost) infinite
    - Disallow productivity modules in supercomputers
  Compatibility:
    - Added compatibility with Silica & Silicon (thanks to Dh4mpyr)
  Locale:
    - Chinese translation by rlcyyg1108
    - Russian translation by GafarovMaxim
Version: 0.2.1
Date: 2025-02-11
  Compatibility:
    - Added compatibility with mods that add ingredients to ALL techs
Version: 0.2.0
Date: 2025-02-11
  Changes:
    - Added Quantum-processor productivity infinite research (gives a reward at the end of the planet, makes the experience complete until more content is made in the future)
    - Made supercomputer display after biolab in reseach
    - Forced update of Moshine-assets (fixed recycling coal would give sand/sulfur/carbon, Molten-iron lava more blue, mixed ore non-infinite)
Version: 0.1.6
Date: 2025-02-09
  Changes:
    - (Thank you to all the players who joined the beta and gave feedback)
    - (planet) Removed the ability to build accumulators on the planet
    - (planet) Dramatically reduced the yield of mixed ore patches
    - (planet) 10x less neodymium dropped (drop 273 at once but very rarely)
    - (planet) Added a recipe for Petroleum (using sand, carbon, sulfur and steam)
    - Supercomputer sound changed to lab (instead of biolab)
    - Supercomputer won't add science packs added by other mods when they add it to all labs
    - Reduced crafting time for models (red/white cubes)
    - Reduced health and data quantity on optical fiber
    - Changed unstable model to 10s and stable to 40s
    - Unstable model costs only 3D storage, but 3D storage costs 30 magnets
    - Lowered luminosity a bit, except at noon
  Bugfixes:
    - Fixed unstable models never actually spawning
    - Fixed Supercomputer's funky collision/selection box (made it 6x6 square)
Version: 0.1.5
Date: 2025-02-07
  Changes:
    - (planet) Fixes
    - Added Silicon carbide to the Data processor recipe
  Bugfixes:
    - Fixed crash when researching with hard drive or model in Supercomputer
    - (planet) Fixed compatibility with AAI Industries (made silicon a normal crafting recipe in that case only)
Version: 0.1.4
Date: 2025-02-07
  Changes:
    - (planet) Balance tweaks
  Info:
    - Changed description
Version: 0.1.3
Date: 2025-02-06
  Changes:
    - (planet) Fixed crash if no PlanetsLib
Version: 0.1.2
Date: 2025-02-06
  Changes:
    - (planet) Fixed geysers, removal of molten copper, removal of auto-barrel of data
Version: 0.1.1
Date: 2025-02-05
  Changes:
    - Moved all planet assets to a separate mod (Moshine-assets)
    - Magnet recipe use molten iron
    - Added tech descriptions
Version: 0.1.0
Date: 2025-02-05
  Info:
    - Initial release