Moshine

by snouz

Hot planet where you develop AI, 33 technologies, 2 new minerals, 7 buildings, many items, custom terrain, music, unique challenges... Doesn't break Space Age balance, integrates well with it

Content
a month ago
2.0 - 2.1
66.8K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Trains Environment Mining Fluids Manufacturing Power

i Splitters Taking Sun Damage?

2 months ago

Splitters of all types/speeds take sun damage when regular belts and underground belts don't. Is this intended cause of the 'overheating electronics' thing? It feels weirdly specific and inconsistent to have it affect just them and not the other 2 conveyor types. I get that it's supposed to be similar to Fulgora and Aquilo but the environmental hazards on those planets don't discriminate. If there's no lightning rod nearby, any and every building will get struck on Fulgora. If there's no adjacent heat pipe, any and every building will freeze unless it generates heat on Aquilo.

I'm not a game designer/developer/balancer but maybe you could make it so turbo logistics (and modded ones that use them as ingredients) don't take sun damage? Any player would still be able to rush to Moshine but they'd have to protect their logistics. But if they unlock turbo logistics and use them on Moshine, they wouldn't have to worry about protecting them. It doesnt remove the environmental hazard but does make it a bit more manageable.

Either that or simply enable/disable sun damage for all logistics. For consistency.

2 months ago

I haven't updated my mods in a while as I don't want to break my save, but Moshine doesn't have any "sun damage" in my save? Is this a new addition, or is it perhaps caused by a different mod?

2 months ago

I added "sun_heat_and_cooling" as recommended dependency in Moshine 1.2

@CyanCide I've disabled sun damage on splitters and arms. My original thinking was "they're electronics", but it ends up being tedious, I think it's better to focus on machine where there's "computation" in the logic of the game.

2 months ago

Thanks for changing it! It feels like a challenge now, rather than an annoyance

3 days ago
(updated 3 days ago)

I don't have "sun_heat_and_cooling" installed but everything is still taking sun damage. The option to disable sun damage is not in the startup settings where the patch notes say they should be. Please migrate all changes related to sun damage over to the dedicated mod for it, including incorrect change logs, so that people who haven't elected to install that mod do not have to interact with it at all.

Edit: I seem to have had the mod installed automatically despite not ever choosing it. I've since disabled it, but the patch notes being on the main mod were confusing. The setting for disabling damage was listed under the sun mod, not Moshine.

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