Moshine

by snouz

Hot planet to develop AI, 26 technologies, 2 new minerals, 5 buildings, many items, custom terrain, music, unique challenges...

Content
14 days ago
2.0 - 2.1
59.7K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Trains Environment Mining Fluids Manufacturing Power

i This mod is amazing!

15 days ago

This mod is amazing! This has nothing to do with this mod, but I have a suggestion for you. I've come up with an idea for a planet mod. However, I'm not very good at programming. Could you create the planet mod for me?

15 days ago

You don't need to make a decision until after Panglia is complete, so I would appreciate it if you could consider this.

15 days ago

Hi, what's the actual idea? I don't have any plans to make any more planet after this, this has been a very long journey already.

15 days ago

The planet’s name has not yet been decided, but it is a moon of Vulcanus. It contains resources such as zinc, as well as oceans of molten copper and molten iron. Zinc and copper are used to make brass, which is then used to craft musical instruments. Players use these instruments to collect the “sounds” of each instrument, which they then use to create something like a Science Pack. They conduct research in a building called the “Concert Hall,” which serves as a substitute for a research lab.

15 days ago

Brass instruments are made of brass, while woodwind instruments are made of wood. There is a Brass Instrument Science Pack based on the “sounds” of brass instruments, a Woodwind Instrument Science Pack based on the “sounds” of woodwind instruments, and a Music Science Pack that combines these two Science Packs.

15 days ago

This is a very interesting idea, it has some outer wilds vibes, but it doesn't fit with my curret project, but I'm encouraging you to try it by yourself, modding doesn't require any programming really. You can follow a few tutorials and you're good. Every mod and the base game are open source so you can copy past and change stuff

15 days ago

Understood. Thank you. I'll give it a try.

15 days ago

I’m looking at the source code and files, but I can’t tell what’s what—what should I do?

15 days ago

I’m looking at the source code and files, but I can’t tell what’s what—what should I do?

I suggest finding out with google or chatgpt or something, which can explain the basics. But the easiest would be to take an extremely simple mod and take that as a base. For example, https://mods.factorio.com/mod/snouz-big-solar-panel is just an extra solar panel. Then expand from there.
This is useful https://lua-api.factorio.com/latest/index-prototype.html
The base code is useful (i have it always open in visualstudio to search stuff
The official discord has a channel if you're stuck
This repo is very useful for graphics and other things (i created it to help modders) https://github.com/snouz/factorio_free_graphics_for_modders

15 days ago

Understood. Thank you.

13 days ago

I'm currently working on a planet mod with the help of AI. I want the planet's resources to be stone and the steam geyser from your mod. I've looked through the files, but I can't find the ID for the steam geyser. Could you please tell me the ID?

13 days ago

Also, this is off-topic, but what do you think about making this planet a moon of Vulcanus? As far as I can tell, there are no moons of Vulcanus. That’s why I tried to create a planet mod in the first place.

12 days ago

I'm currently working on a planet mod with the help of AI. I want the planet's resources to be stone and the steam geyser from your mod. I've looked through the files, but I can't find the ID for the steam geyser. Could you please tell me the ID?

You can get internal names of anything by pressing F5 in the game

12 days ago

Thank you.

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