Moshine

by snouz

Hot planet where you develop AI, 33 technologies, 2 new minerals, 7 buildings, many items, custom terrain, music, unique challenges... Doesn't break Space Age balance, integrates well with it

Content
3 days ago
2.0 - 2.1
61.5K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Trains Environment Mining Fluids Manufacturing Power

g [Fixed in another mod] Long-handed stack inserter tech doesn't do anything with Planet Rubia installed

10 months ago
(updated 10 months ago)

I have both this planet mod and Rubia installed: https://mods.factorio.com/mod/rubia

I went to Moshine first, thinking that I would get Long-handed stack inserters (from the More Inserters mod) after completing the planet. This turned out to not be the case - Rubia apparently has taken that spot, and the Moshine tech does nothing. Screenshot (tech shown is Moshine's, my cursor is over the Rubia tech that actually unlocks the long-handed stack inserters): https://www.dropbox.com/scl/fi/gvaarb6vsla0oa78segl7/Screenshot-From-2025-11-09-12-27-41.png?rlkey=p0uyw8e3cu0ukblvwtvu2z15e&st=kg31led1&dl=0

I get that I should've noticed that when I was looking at the tech tree, so I'll own that. But either this mod should remove this tech altogether when it detects that Rubia is installed (and maybe provide a different tech in its place or something?) or it should override Rubia. I don't honestly care which one is done, I just want to save future folks like me the headache.

8 months ago

This is a bug with MoreLongInserters not Moshine. Moshine has a separate long stack inserter that gets overwritten.
https://mods.factorio.com/mod/kry-inserters/discussion/693de25cacb63cbfa7175073

3 months ago

Fixed in another mod then

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