Moshine

by snouz

Hot planet to develop AI, 26 technologies, 2 new minerals, 5 buildings, many items, custom terrain, music, unique challenges...

Content
a month ago
2.0
32.6K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Trains Environment Mining Fluids Manufacturing Power

g A (admittedly) harsh review

20 days ago

TL;DR: 8/10 but would not recommend in its current state.

The gathering of resources is odd. The mixed ore could have been an interesting challenge; it has a chance to give you any of its contents; however, because the mixed ore is based on chance, it is entirely possible to not get anything from mining it. This could have been fixed by adding a mixed ore item that would then be processed into said chance outputs (i.e., uranium processing). Neodymium (Nd), the unique resource to moshine, has a less than 0.1% chance of being mined despite it being used as the base intermediate of the planet's science. To make up for this rarity, you get 1k Nd every time you get it. Unfortunately, all this does is clog up belts, and it prevents other miners from outputting other resources (this can be fixed by increasing the chance to get Nd). The planet also has a power problem. Not that there's a lack of power, its proximity to the sun makes solar incredibly overpowered. However, like Vulcanus, setting up solar power is a waste of time. The steam geysers output 500-degree steam that can be put into a turbine. Moving on to the intermediates. There's not much here I can complain about. Although there is the unstable AI core. It is spoilable and it spoils into an explosion. It is useless and a nuisance. It would have been a better challenge to have the unstable AI core spoil into something like Gleba's spoilage (perhaps it could spoil into a corrupt AI core that has to be wiped/refurbished before it can then be reused). Then there's the stable AI cores. AI cores are used as speed modules that get exponentially better the higher the tier you go. The downside to this is the time and resources needed to get a relatively good number of high-tier AI cores. The AI cores go into an "AI trainer" that outputs either the original AI core, a next-tier AI core, an unstable AI core, or absolutely nothing. This process is slow and can not be sped up (This could be fixed by adding module slots where there are none). Speaking of modules, the AI core/speed modules are exclusive to Moshine. That leads to my final point: Moshine feels pointless and menial. While it would have been nice to have the long stack inserter, I already learned how to play the game without it. It feels weird to have the long stack inserter locked behind Moshine, as if the developer realized that their planet needed something worthwhile; otherwise, there would be no point in playing this mod. The infinite quantum processor productivity research feels much the same. Like I said above, I liked playing this mod, but while the concept of Moshine is novel, what it unlocks is, at best, okay. While I did enjoy the logistical challenges initially, once I got to the process indexer, I realized all the above and stopped playing. This mod is incredible as is, overflowing with unrealized potential.

Thank you for your time.

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