Hey,
I´m doing a KR2 run with Moshine, Maraxsis and Crushing Industry. The other mods seem to have done something to achieve sand/glass compatibility, but on Moshine I´m mining an unusable sand resource from multiore. Is there a way to fix this/work around it?
Will you take a look at this if you find the time, Snouz? If not, that is okay as well. Then I will either decide to play without your mod or ship stone from somewhere else, but I definitely would prefer to play it in the way you intended :)
https://mods.factorio.com/mod/nulls-k2so-tweaks actually fixes this problem - even though it comes with it´s own set of problems in a preexisting savegame since it changes a couple other recipes. What it does though is unifying a couple items like the sand in recipes and spoils existing entities into the unified one