Moshine

by snouz

Hot planet to develop AI, 26 technologies, 2 new minerals, 5 buildings, many items, custom terrain, music, unique challenges...

Content
4 days ago
2.0
23.3K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Trains Environment Mining Fluids Manufacturing Power

g [Changed] Power usage of the building

4 months ago

An AI Trainer building uses 20 kW which is almost the same as a long handed inserter, this feels off. Same applies to the other buildings, they all seem to consume very low power, especially on a planet which can easily generate absurd amounts of power with solar.

4 months ago

I feel like the AI trainer using low power is a moot point on a planet where steam is literally free, so it doesn't matter either way.

However, there is a massive cost in terms to automating the AI trainer. You either need to be an expert in circuits to automate going from level 1 to level 10 and also dealing with the explosive AI core it generates within 30 seconds before it explodes. OR, you sit there and manually stuff it by hand which takes forever since it takes forever to process one unit and it's 7x7 (YUGE!).

4 months ago

It is something very minor indeed but like I mentioned it just feels off/wrong.

As for automating the AI trainer, each tier training recipe has a "fail" rate of 1% which is getting an AI core unstable (which you can just throw into the molten iron), besides that every output will eventually reach tier 10 so you can just loop a belt around a bunch of AI trainers and get tier 10s. The only circuit you will need is a condition to "restock" the belt with new AI core model once the belt is fully saturated.

4 months ago

Hi, thanks for pointing that out, it was my plan to change that but I not come around to doing that yet, but I've now considerably raised energy consumption in all the machines

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