Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.
Small changes concerning balance, gameplay, or graphics.
Related to roboports and logistic robots.
Option: Make channel 0 work with all channels
posted by
amHunter
8 months ago
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0
last message by
amHunter
8 months ago
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Bug?
posted by
Nebbeh
1 year, 1 month ago
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0
last message by
Nebbeh
1 year, 1 month ago
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Crash
posted by
danbopes
1 year, 4 months ago
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0
last message by
danbopes
1 year, 4 months ago
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Please do not deprecate this! 2.0 does NOT "replace" this
posted by
Krydax
1 year, 11 months ago
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2
last message by
Krydax
1 year, 11 months ago
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Chest in multiple Networks
posted by
HighTechPizza
2 years ago
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2
last message by
ceresward
2 years ago
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Copy/blueprint with channel settings
posted by
pneumono
2 years ago
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3
last message by
Jey123456
2 years ago
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Deconstruction and BP Issues
posted by
Ecleptomania
4 years ago
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2
last message by
Cosmoros
3 years ago
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Bots on channels missing upgrades? [Resolved]
posted by
sshado
6 years ago
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5
last message by
BOTAlex
5 years ago
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Russian-language localization [Resolved]
posted by
TheLastEagle
6 years ago
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General |
5
last message by
ceresward
5 years ago
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Construction Robots Issue
posted by
dlloyd117
6 years ago
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1
last message by
ceresward
5 years ago
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How to set up a mod?
posted by
TheLastEagle
6 years ago
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1
last message by
ceresward
6 years ago
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How does it work in multiplayer?
posted by
krivougolnik
7 years ago
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General |
1
last message by
ceresward
7 years ago
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