Logistic Network Channels


Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.

Tweaks
3 months ago
0.17 - 1.1
3.19K
Logistic network

Changelog

Version: 1.1.2
Date: 31. 12. 2023
  Bugfixes:
    - Fixed a bug where the channel editor GUI didn't close when the opened entity was removed/destroyed
    - Potential fix for a game crash that can occur related to function 'is_hover_enabled'
Version: 1.1.1
Date: 23. 05. 2021
  Bugfixes:
    - Fixed a bug that could occur when a savegame includes players that disconnected with a visible hover GUI
Version: 1.1.0
Date: 26. 03. 2021
  Features:
    - Channel functionality is now unlocked by tech research (can be disabled in mod settings)
    - New Channel changer selection-tool can change channels by selecting an area, and also shows entity channels at a glance when held in hand
Version: 1.0.12
Date: 13. 03. 2021
  Other:
    - Fixed a dumb mistake with the 1.0.11 changelog
Version: 1.0.11
Date: 13. 03. 2021
  Bugfixes:
    - Channel forces will now properly track researched tech level for infinite research (e.g. robot speed)
Version: 1.0.10
Date: 04. 02. 2021
  Features:
    - The channel setting can now also be edited by textfield, as an alternative to the slider
    - Improved styling of the slider to make it easier to use (a little wider, with notches)
Version: 1.0.9
Date: 27. 01. 2021
  Bugfixes:
    - Spidertron logistic requests will no longer be cleared all the time (they will still be cleared when changing channels; see mod portal for details)
Version: 1.0.8
Date: 26. 11. 2020
  Other:
    - Update mod to Factorio version 1.1
Version: 1.0.7
Date: 26. 11. 2020
  Features:
    - Added localization support to mod settings and GUI
  Translation:
    - Added Russian translations (thank you TheLastEagle!)
  Other:
    - Update mod to Factorio version 1.0
Version: 1.0.6
Date: 21. 01. 2020
  Other:
    - Update mod to Factorio version 0.18
Version: 1.0.5
Date: 12. 12. 2019
  Bugfixes:
    - Fixed additional crashes when opening non-entity GUIs such as equipment GUIs
Version: 1.0.4
Date: 09. 12. 2019
  Bugfixes:
    - Fix crash when opening custom entity GUIs (e.g. Bob's Adjustable Inserters GUI)
Version: 1.0.3
Date: 05. 12. 2019
  Features:
    - Assign labels to channels to help keep track of the channel purpose
    - Per-player setting to show or hide channel information on hover
  Other:
    - Workaround for blueprinting channel-assigned entities (new mod: Friend Blueprints)
Version: 1.0.2
Date: 25. 08. 2019
  Other:
    - Add changelog.txt to mod zip so it can be seen in the mod portal
Version: 1.0.1
Date: 25. 08. 2019
  Features:
    - Sync main force tech to channel forces, so channel bots can benefit from worker speed etc.
Version: 1.0.0
Date: 25. 08. 2019
  Changes:
    - Initial mod release