Logistic Network Channels


Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.

Tweaks
3 months ago
0.17 - 1.1
3.20K
Logistic network

g Construction Robots Issue

3 years ago

Can this be used with Construction Robots if so how?

3 years ago

Hi dlloyd117, Construction Robots can still be used, but they have some limitations. Generally, construction robots will only repair and rebuild entities that are part of the same network channel. So for example if I put robots into a roboport on Channel 1, they will only repair and rebuild other Channel 1 entities. However, the default channel (Channel 0) is special - it uses the main player force, so construction robots on the default channel will build and repair as usual for all player entities, except those assigned to a non-default network channel.

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