Krastorio 2 Spaced Out


Overhaul merging Krastorio 2 with Space Age.

Overhaul
4 days ago
2.0
27.6K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Trains Combat Mining Fluids Logistic network Manufacturing Power Storage

g Krastorio Tesla Coil Fix/Workaround

5 days ago

For anyone using K2SO with OARC, Tesla Coils won't fire when using the OARC mod.
Do you have an Absorber in your grid, and a Tesla Coil placed, but the lightning bolt animation is missing and your grid isn't being powered?
https://mods.factorio.com/mod/oarc-mod

This is because OARC changes how Forces work in the game.

To fix this so the kr-internal-turrets force is willing to 'fire' at you, run this command in the terminal:
/c local target=game.forces["kr-internal-turrets"]; if target then for name,f in pairs(game.forces) do if f.name~=target.name then f.set_friend(target,false); f.set_cease_fire(target,false); target.set_friend(f,false); target.set_cease_fire(f,false); end; end; game.player.print("All forces are now hostile to 'kr-internal-turrets'"); else game.player.print("Force 'kr-internal-turrets' not found"); end

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