Large total conversion mods.
Version: 1.5.2
Date: 2025-11-4
Balancing:
- Nerfed imersite crystal crushing from 2-3 to 1-2 imersite powder
Bugfixes:
- Changed dependency for Krastorio2Assets from equal to greater than
Version: 1.5.1
Date: 2025-11-4
Compatibility:
- Updated Moshine K2SO AI cores icons
Bugfixes:
- Fixed uncharged matter stabilizer recycled into charged version
Version: 1.5.0
Date: 2025-11-2
Changes:
- BREAKING CHANGES: PLEASE PARK YOUR SPACE PLATFORMS AND MAKE SURE TO PRODUCE RARE METALS ON VULCANUS
- Energy shield mk2 research no longer requires electromagnetic science pack
- Added speed module 3 as prerequisites for exoskeleton mk3
- !! Removed carbide circuits recipe
- !! Oxidizer and thruster fuel and requires oxygen and hydrogen respectively
Version: 1.4.32
Date: 2025-10-22
Bugfixes:
- Fixed startup error with finite resources off
Version: 1.4.31
Date: 2025-10-21
Compatibility:
- Muluna crushers now can do krastorio crushing recipes
Changes:
- Unified mineral and oil pumpjack to avoid confusion
- Pumpjack now has rocket stack size of 20
Bugfixes:
- Deleted duplicate recycling recipes
Version: 1.4.30
Date: 2025-10-15
Compatibility:
- Fixed Vesta Hydrogen couldn't be used for anything
Balancing:
- Electromagnetic plants now can do electrolysis recipes
- Matter associator no longer can use quality modules for now
- Crushing imersite crystal now yields 2-3 imersite powder, instead of 3 to prevent positive infinite loops
Version: 1.4.29
Date: 2025-10-14
Changes:
- Solar panel rocket stack size is now 25 items
- Stone wall rocket stack size is now 200 items
Version: 1.4.28
Date: 2025-10-13
Changes:
- Greenhouses products are always 100% fresh (yumako/jellynut)
- Marked factorio+ as incompatible
Bugfixes:
- Fixed electric mining drill mk2 colission box doesn't apply with maraxsis enabled
Version: 1.4.27
Date: 2025-10-12
Balancing:
- Increased Gleba stone patches size, won't be applied retroactively
- Mining drill mk2 now has 75% resource drain
- Increase rocket fuel value to 100 MW
Changes:
- Oxygen can only be collected via atmosphere condensation on Gleba and Nauvis, use electrolysis for rest of planets
- Water condensation recipe has been removed
- Removed rare metal utilisation technology and moved it's recipes to foundry technology
- Big electric drill requires electric drills mk2
Version: 1.4.26
Date: 2025-10-09
Balancing:
- DT cells no longer can be affected by productivity
- Coal filtration can be used on Fulgora
- Change rare metal casting cost from 20 to 10 rare molten metals
- Increased price of endgame research
Changes:
- Changed prerequisites for research productivity and intergalactic transceiver
- Updated descriptions for research labs research
Version: 1.4.25
Date: 2025-10-04
Locale:
- Updated polish locale (#75 thanks to S3BA-pl)
Changes:
- Intergalactic transceiver can only be placed on ground
- Gleba biomethanol recipe can now accept productivity modules
- Advanced assembler rocket capacity is now 10
Bugfixes:
- Fixed intergalactic transceiver reseting it's quality after activation
- Fixed intergalactic transceiver couldn't fully charge if it was quality other than normal
Version: 1.4.24
Date: 2025-09-30
Balancing:
- Greenhouses now emit 3 spores/min
- Nerf molten metal output from ore by 40% and from enriched ore by 20%
Changes:
- Rare metals are made in a single batch, instead of 5 at once
Version: 1.4.23
Date: 2025-09-28
Bugfixes:
- Added missing migrations
Version: 1.4.22
Date: 2025-09-28
Compatibility:
- Automated replacement of duplicated items and fluids
- Several modded liquids were banned from being vented
- Removed duplicated electronic circuit recipe from AAI
Bugfixes:
- Fixed electronic circuit recycling outputs wood
Version: 1.4.21
Date: 2025-09-27
Changes:
- Added lubricant to express loader recipe
- Added a recipe to make biomass from pentapod egg
- Singularity tech card recipe has been changed
- Underground belt recipes are more aligned to each other
- Turbo transport belt research now uses icon logistics 4 and is called logistics 4
- Added 2 module slots to K2 crusher, remember that K2SO lifts surface requirement from SA crushers
Bugfixes:
- Fixed beacon rocket capacity has been 18, instead of 20
- Fixed several recipes couldn't be selected in singnal gui
- Fixed typos in zh-CN locale (#70, #72)
Version: 1.4.20
Date: 2025-09-15
Changes:
- Uranium and imersite can only be made on Nauvis via matter deconversion
- Changed icons for Personal batteries
- Renamed base portable fusion reactor to portable cold fusion reactor
Bugfixes:
- Fixed startup error with Moshine
Version: 1.4.19
Date: 2025-09-07
Changes:
- Added alternative recipe for electronic circuits
Bugfixes:
- Fixed superior underground belts could under lava and space
- Fixed inserter parts recycled into long inserters
Version: 1.4.18
Date: 2025-08-25
Changes:
- Lava can no longer be voided usign flare stacks
- Health research now requires optimisation tech card instead of military tech card
- K2 rocket turret is now called long ranged rocket turret
- Reworked railguns:
- Increased rotation speed
- Basic railgun shell no longer requires advanced circuit
- Basic shell damage Increased from 2000 to 3000
- Renamed to light railgun turret
- Damage and speed is increased by railgun damage and speed research, instead
Version: 1.4.17
Date: 2025-08-24
Bugfixes:
- Fixed generated void crushing recipes for items already having crushing recipe
Version: 1.4.16
Date: 2025-08-21
Bugfixes:
- Fixed ctrl + clicking an quality power absorber would give back normal quality absorber if there already was power absorber in equipment grid
Version: 1.4.15
Date: 2025-08-21
Bugfixes:
- Fixed multiple different quality power absorbers could placed inside equipment grid
- Fixed power absorbers with quality other than normal couldn't connect to tesla towers
Version: 1.4.14
Date: 2025-08-19
Features:
- Added lighting for space age tech cards
Changes:
- Improved icons for space age research data
- Reorganized research data recipes to match order of tech cards
Version: 1.4.13
Date: 2025-08-18
Bugfixes:
- Change rare metals technology icon size from 256 to actual sprite size 64
Version: 1.4.12
Date: 2025-08-17
Compatibility:
- Moshine:
- Merged silicon into kr-silicon
- Moshine solar panels and substation buildings need their K2 counterparts
- Added special modules only usable in labs and research computers
Bugfixes:
- Fixed that imersite powder recycled into imersite crystal
Version: 1.4.11
Date: 2025-08-14
Features:
- Added support for K2 menu simulations, thanks Raiguard (requires Krastorio2 menu simulations 2.0.1 to function properly)
- Added unique icons for crushing recipes (from base K2)
Changes:
- Updated gleba greenhouse technology icon, name and description
- Flare stack recipes are now sorted under the "fluids" group in Factoriopedia (from base K2)
- Blacklisted molten metals from flare stack voiding
- Ban molten rare metals from barrelling
Bugfixes:
- Fixed galaxy of fame didn't show up after activating intergalactic transceiver
- Fixed FPS issues when rendering tech cards on belts with the "Occlude light sprites" graphics setting turned on (from base K2)
- Fixed that electric mining drill mk2 and mk3 would not consume all fluid from their input pipes (from base K2)
- Fixed that you could not place shelters on certain surfaces if the surface's index is re-used from a previous surface that contained a shelter when destroyed (from base K2)
Version: 1.4.10
Date: 2025-08-12
Changes:
- implemented molten rare metals including recipes and new technology
- updated icons and order for ore melting recipes
Bugfixes:
- fixed fluid filtration applied productivity to water
- adapted the mod to work with krastorio2 assets 2.0.3 and it's dependency is now constant, sorry for inconvienience
Version: 1.4.9
Date: 2025-08-9
Changes:
- Renamed kr bio lab to bioprocessing facility
- Renamed base fusion reactor and it's tech to Cold fusion reactor
- scrap recycling now has 4% chance of yielding electronic components, instead of 7% of giving solid fuel
Version: 1.4.8
Date: 2025-08-6
Bugfixes:
- Fixed castra and age of production making ammo not craftable in assembling machines, should work with any mod combination this time
Version: 1.4.7
Date: 2025-08-05
Changes:
- Disabled solar system edge victory contdition, use intergalactic transceiver to win
Bugfixes:
- Fixed roboports reseted their quality after changing their operating mode
Version: 1.4.6
Date: 2025-08-03
Compatibility:
- Fixed Some ammo couldn't be crafted in advanced assemblers with age of production enabled
Version: 1.4.5
Date: 2025-08-03
Compatibility:
- Fixed Castra and Age of industry couldn't make some ammo in Forge/Armory
- Fixed Castra science required Uranium ammo instead of Uranium rifle magazine also should apply to other mods
Version: 1.4.4
Date: 2025-07-24
Changes:
- Rocket silo now requires rocket fuel as prerequisite
Bugfixes:
- Fixed aquilo ice formations gave vanilla lithium instead of krastorio2 lithium
Version: 1.4.3
Date: 2025-07-06
Bugfixes:
- Fixed immersite and Uranium ammo round were visible in factoriopedia while realisic weapons were turned on
- Fixed advanced loader and research data had incorrect default import location
Version: 1.4.2
Date: 2025-07-01
Changes:
- Added recipe to extract biomethanol from spoilage
- Removed option to require usage of pumps with steel pumps
Bugfixes:
- Fixed error on startup with erimos prime
Version: 1.4.1
Date: 2025-06-30
Changes:
- Rougly doubled projecile speed, this also should fix turrets missing their targets at higher quality
- Advanced chemical plants can use filtration recipes
- Added multiple missing technology prerequisites
Version: 1.4.0
Date: 2025-06-26
Features:
- Science overhaul:
- All science pack use tech cards icon
- Data from planet research must be processed into usefull data cards
- Warning this will break your research if you colonised any planet, but should be easy to fix
Changes:
- Nerfed biomass from biter egg by factor of 10
Version: 1.3.13
Date: 2025-06-26
Features:
- Use coolant to buff tech cards production speed and productivity
Changes:
- K2 Fusion reactor can be placed on space platforms, but can only be used with underclocking
- All tech cards follow 1 tech card to 1 blank card ratio
Bugfixes:
- Fixed fluoroketone recipe used old lithium prototype
Version: 1.3.12
Date: 2025-06-25
Bugfixes:
- Fixed fusion crafting recipes were visible in player crafting menu
Version: 1.3.11
Date: 2025-06-25
Bugfixes:
- Fixed fusion reactor underclocking used too much water
- Fixed fusion reactor high temputure setting used too few water
Version: 1.3.10
Date: 2025-06-25
Features:
- Fusion reactor tuning
Changes:
- K2 Fusion reactor no longer can be placed on space platforms
- Advanced steam turbine can use low temputure steam
- Fusion fuel cell now needs tritium
- Uranium rocket payload is now 100 items
- merged vanilla and k2 lithium
Version: 1.3.9
Date: 2025-06-25
Changes:
- Shield mk3 no longer needs production tech cards
- All infinite techs require optimization data card without need of basic cards
- Research productivity now requires all k2 cards
Bugfixes:
- Fixed startup crash while using aai industry with aai addons
Version: 1.3.8
Date: 2025-06-24
Bugfixes:
- Fixed a error on startup with rubia
Version: 1.3.7
Date: 2025-06-24
Compatibility:
- All labs inputs are synchronized, dropped planetlib dependency
Changes:
- Shield mk3 now requires optimization and production tech cards
Bugfixes:
- Fixed a crash when a planetary teleporter targets a non-character entity
- Fixed that matter recipes were not selectable as circuit signals
- Fixed that the spidertron technology was missing portable fusion reactor as a prerequisite
- Fixed that the gate technology was missing steel processing as a prerequisite
Version: 1.3.6
Date: 2025-06-19
Changes:
- Increased scrap stack size to 200
- Personal roboport mk2 robot capacity has been buffed from 25 to 50
- immersite solar panels rocket capacity is now 25
- Change inserter drop lane is now optional
Bugfixes:
- Fixed startup error when using maraxsis with mining drones or transport drones
Version: 1.3.5
Date: 2025-06-14
Changes:
- Cleaned up factoriopedia
- Advanced loader now is ranamed to turbo loader and requires lube
- Deleted inaccessible items from game
- Buffed power armor mk2 grid to 10x10
- Removed setting to change color of patreon shelter since it doesn't exist
Bugfixes:
- Fixed tech for using greenhouse with gleba plants didn't required advanced tech cards as prerequisite
Version: 1.3.4
Date: 2025-06-06
Changes:
- Readjusted casting recipes cost, mostly follows 1 steel - 20 molten iron. Low density structer casting is cheaper because normal recipe is also cheaper
- Gear casting recipe uses krastorio2 icon
- Cryoplant can use fuel refining recipes
Version: 1.3.3
Date: 2025-06-04
Changes:
- buffed laser weapons damage 5 from 35% to 40% laser damage
- Added casting recipes for steel pipe and underground steel pipes
Version: 1.3.2
Date: 2025-06-03
Bugfixes:
- Fix scrap recycling didn't yield holmium
- Fix unneccesary space before steel pipe setting
Version: 1.3.1
Date: 2025-06-02
Bugfixes:
- Fix recycling scrap using recyclers in specific didn't yield electronic circuits somehow
Version: 1.3.0
Date: 2025-06-02
Changes:
- WARNING: this update will heavily break your scrap recycling on Fulgora
- fulgora scrap recycling has 10% to drop electronic circuit
Bugfixes:
- Major fix many recycling recipes were outdated or missing
- Fixed it was impossible to research crushing when starting on Vulcanus using any planet start
Version: 1.2.7
Date: 2025-06-01
Compatibility:
- AAI Industry - stone processing is now split into sand and glass processing. this also should fix some crashes
- Moshine - unified sand and glass with K2 counterparts
Version: 1.2.6
Date: 2025-05-31
Changes:
- Coal liquifaction now unlocks coal filtration recipe
- Advanced furnace:
has 2 less module slots
uses 10MW of power instead of 2 MW
recipe got reworked
Bugfixes:
- Fixed electric mining drill mk3 wasn't hidden properly
- Fixed mining drills and foundries had been shown in wrong order in factoriopedia
- Fixed crash when using nuclear science mod
Version: 1.2.5
Date: 2025-05-29
Compatibility:
- Extra compatability with aii industry
Changes:
- Unified kr lithium in factoriopedia
- Centered the icons on spaceship research computer
Bugfixes:
- Fixed entities with square footprints being non-rotable
- Fixed missing ammo-categories in in factoriopedia
- Fixed fuel and proccesing units productivity research didn't affect new recipes
- Fixed bio lab couldn't take water in one of it's inlets
- Fixed laser artillery was loud while when low powder
- Fixed added missing trash slots on buffer and requester chests
- Fixed some issues with intergalactic transceiver GUI
Version: 1.2.4
Date: 2025-05-23
Compatibility:
- Added a milestones preset for milestones mod
Version: 1.2.3
Date: 2025-05-23
Compatibility:
- Added compatability for any planet start
Changes:
- Rebalanced laser artillery now its explosion do electric damage
Bugfixes:
- Fixed artillery range research applied bonus twice
Version: 1.2.2
Date: 2025-05-22
Compatibility:
- Fixed a crash when launching aii industry and bzcarbon
Features:
- Added heating requirement to krastorio 2 buildings
- Added specialized matter conversion recipes
Version: 1.2.1
Date: 2025-05-21
Compatibility:
- All modded spawners drop biomass by default
Changes:
- Adjusted stack sizes for space age items
- Cliff explosives now can be lauched 200 at time
Version: 1.2.0
Date: 2025-05-20
Features:
- Added matter conversion recipes for Space Age ores
- Added Gleba exlusive yumako and jellynut recipes in greenhouse
- Air purifier now can remove spores from Gleba
Changes:
- Advanced loader now has to be made on Vulcanus
- 1 water to 10 steam ratio is back
Version: 1.1.6
Date: 2025-05-19
Changes:
- Changed steel casting icon to krastorio one
Bugfixes:
- Fixed alternative proccesing units recipes couldn't take productivity
Version: 1.1.5
Date: 2025-05-18
Bugfixes:
- Fixed Spitter spawner nests gave less biomass than intended
Version: 1.1.4
Date: 2025-05-18
Changes:
- Ashalnd trees now drop wood
- Energy storage, advanced solar panel and Singularity beacon can be crafted in EMP
Bugfixes:
- Fixed that mineral water pumpjacks struggled to fill storage tanks
- Fixed that it was difficult to select spawner corpses that were on top of resources
- Fixed that you could spawn free roboports by clicking the already-selected mode radio button
- Fixed that radioactivity checks would not run correctly when the player died or respawned
Version: 1.1.3
Date: 2025-05-17
Changes:
- Vannila rocket turrets can use K2 rockets
- Changed order of resources in map generation
- AI core, electronic components, energy control unit can be crafted in EMP
- Added setting to toggle if steel pipes require pumps to connect to storage tanks
- ENDGAME CHANGES ???
Version: 1.1.2
Date: 2025-05-15
Features:
- Biomass now can be made from biter eggs
Changes:
- Biter Virus Capsule is now gleba tech
- Laser Artillery now requires electromagnetics science and artillery to be unlocked. Tech cost 750 -> 2000
- Merged krastorio 2 rocket turret and railgun technologies with their vannila counterparts
- Decreased loader alt mode scale when drawing a single item
Bugfixes:
- Fixed Recycling immersite powder would give immersite crystal
Version: 1.1.1
Date: 2025-05-14
Features:
- Added casting recipes for rest of items
Changes:
- Kr rocket turret now can shoot vanilla rockets
- All tech cards are now essential research
- Superior substation can be crafted in EMP
Version: 1.1.0
Date: 2025-05-13
Compatibility:
- Fixed AAI Industry Compatibility
Changes:
- Quality modules require the same stuff as other modules
- Spaceship parts can be mined by default
- Singularity lab needs gravity to be 0 instead of pressure
- Vannila crusher now can crush using krastorio 2 recipes
- Increased amount of biomass from biter nests corpes
Bugfixes:
- Fixed Disabling Loaders caused a crash
- Fixed Advanced assembling machine couldn't output fluids
- Fixed that clicking the rename button in the planetary teleporter GUI would not save the new name.
- Fixed a crash when a planetary teleporter was destroyed while its GUI was open.
- Fixed that the planetary teleporter GUI would show status as "nil" if the teleporter was marked for deconstruction.
- Fixed missing localisation when attempting to place an entity that collides with a planetary teleporter.
- Fixed that turrets could not be connected to the circuit network.
Version: 1.0.6
Date: 2025-05-7
Bugfixes:
- Fixed Blank tech cards were accidentally hidden
Version: 1.0.5
Date: 2025-05-7
Compatibility:
- Basic lab now accepts all science packs since other mods depend on it
Changes:
- Biolab now requires advanced lab
Version: 1.0.4
Date: 2025-05-7
Compatibility:
- Fixed the circular dependency with muluna and bz ores together
- AAI circuit no longer needs iron plates.
Bugfixes:
- Fixed kovarex process produced more U-235 than it should
- Fixed Mech armor didn't had resistances for radioacticity
Version: 1.0.3
Date: 2025-05-6
Compatibility:
- Added compatability to aii industry.
- Added hidden optional dependency for Metal and stars.
- Added hidden optional dependency for Muluna moon of Nauvis.
Bugfixes:
- Fixed advanced chemical lab couldn't use cracking recipes.
Version: 1.0.2
Date: 2025-05-06
Features:
- Added item stacking functionality to loaders.
Changes:
- Changed weight of some equipment.
Bugfixes:
- Fixed flare stack generated unsusable recipes for parameters.
Version: 1.0.1
Date: 2025-05-05
Bugfixes:
- Fixed big mining drill prerequisite electric mining drill wasn't deleted correctly.
- Added dependency for factorio library 0.16.2, it crashes for versions before 0.16.2
Version: 1.0.0
Date: 2025-05-05
Features:
- Added proccesing unit recipe for Gleba.
- Fully implemented research servers/quantum computers.
- Finished reworking tech tree.
Changes:
- Readjusted infinite tehcnologies.
- Optimisation tech card now requires research servers to be researched.
- Rebalanced battery equipment.
- Singularity tech card research now requires all close planets science pack to be researched.
- Singularity tech cards now require biter eggs :3
Bugfixes:
- Fixed express underground belts having incorrect lenght.
- Fixed express loader not upgrading into advanced loaders.
- Fixed space age equipment couldn't be used in vechicles.
- Fixed intergalactic transceiver causing crash on cutscene.
- Fixed advanced tank couldn't be driven remotely and didn't had logistic access.
Version: 0.2.0
Date: 2025-05-04
Compatibility:
- Improper use of Krastorio prototype stage functions will now print log messages instead of raising script errors. Thanks Raiguard for fix.
Features:
- Fully implemented quality compatability.
- All items/buildings shoud have correct weight.
- K2 buildings now have appropriate surface conditions requirements.
- Re added advanced loader and is now unlocked alongside turbo belts.
Changes:
- Electronic circuits no longer require wood, so they can be made on any planet.
- Returned original tier 3 modules recipes.
Version: 0.1.3
Date: 2025-05-03
Changes:
- Moved automation 1, so there is less handcrafting required in early game
Bugfixes:
- Fixed that changelog didn't show up in game
- Fixed recipe processing units from carbide being available from the start
Version: 0.1.2
Date: 2025-05-03
Features:
- Added alternative recipes for coke and proccesing units to make them craftable on gleba and vulcanus.
- Evolved past need for basic tech cards. Early game techs are now handled by triggers.
Changes:
- Krastorio ammonia and vanilla ammonia had been merged.
- Buffed infinite techs.
Bugfixes:
- Fixed that ore enrichment recipes produced extra heavy water with productivity.
- Fixed superior loader now requires correct loader to craft.
- Fixed optimization tech cards should be now craftable.
Version: 0.1.1
Date: 2025-05-02
Changes:
- Rifle ammo now only requires iron to make it craftable in space.
- Added weight to ensure all correct buildings can be send to platforms.
- Removed GPS satellite and made GPS module craftable.
Bugfixes:
- Fixed Squeak Through 2 compatability.
- Fixed crash in experimental version related to lack of lubricant in express belts.
- Fixed the migration script relating to original krastorio2 versions.
Version: 0.1.0
Date: 2025-05-01
Changes:
- Made the game completable from start to finish. (I think)
- Moved Technologies around the tech tree.
- Rebalanced Krastorio2 buildings around space age.
- Added molten recipes for enriched ores.