Large total conversion mods.
Version: 1.4.20 Date: 2025-09-15 Changes: - Uranium and imersite can only be made on Nauvis via matter deconversion - Changed icons for Personal batteries - Renamed base portable fusion reactor to portable cold fusion reactor Bugfixes: - Fixed startup error with Moshine
Version: 1.4.19 Date: 2025-09-07 Changes: - Added alternative recipe for electronic circuits Bugfixes: - Fixed superior underground belts could under lava and space - Fixed inserter parts recycled into long inserters
Version: 1.4.18 Date: 2025-08-25 Changes: - Lava can no longer be voided usign flare stacks - Health research now requires optimisation tech card instead of military tech card - K2 rocket turret is now called long ranged rocket turret - Reworked railguns: - Increased rotation speed - Basic railgun shell no longer requires advanced circuit - Basic shell damage Increased from 2000 to 3000 - Renamed to light railgun turret - Damage and speed is increased by railgun damage and speed research, instead
Version: 1.4.17 Date: 2025-08-24 Bugfixes: - Fixed generated void crushing recipes for items already having crushing recipe
Version: 1.4.16 Date: 2025-08-21 Bugfixes: - Fixed ctrl + clicking an quality power absorber would give back normal quality absorber if there already was power absorber in equipment grid
Version: 1.4.15 Date: 2025-08-21 Bugfixes: - Fixed multiple different quality power absorbers could placed inside equipment grid - Fixed power absorbers with quality other than normal couldn't connect to tesla towers
Version: 1.4.14 Date: 2025-08-19 Features: - Added lighting for space age tech cards Changes: - Improved icons for space age research data - Reorganized research data recipes to match order of tech cards
Version: 1.4.13 Date: 2025-08-18 Bugfixes: - Change rare metals technology icon size from 256 to actual sprite size 64
Version: 1.4.12 Date: 2025-08-17 Compatibility: - Moshine: - Merged silicon into kr-silicon - Moshine solar panels and substation buildings need their K2 counterparts - Added special modules only usable in labs and research computers Bugfixes: - Fixed that imersite powder recycled into imersite crystal
Version: 1.4.11 Date: 2025-08-14 Features: - Added support for K2 menu simulations, thanks Raiguard (requires Krastorio2 menu simulations 2.0.1 to function properly) - Added unique icons for crushing recipes (from base K2) Changes: - Updated gleba greenhouse technology icon, name and description - Flare stack recipes are now sorted under the "fluids" group in Factoriopedia (from base K2) - Blacklisted molten metals from flare stack voiding - Ban molten rare metals from barrelling Bugfixes: - Fixed galaxy of fame didn't show up after activating intergalactic transreceiver - Fixed FPS issues when rendering tech cards on belts with the "Occlude light sprites" graphics setting turned on (from base K2) - Fixed that electric mining drill mk2 and mk3 would not consume all fluid from their input pipes (from base K2) - Fixed that you could not place shelters on certain surfaces if the surface's index is re-used from a previous surface that contained a shelter when destroyed (from base K2)
Version: 1.4.10 Date: 2025-08-12 Changes: - implemented molten rare metals including recipes and new technology - updated icons and order for ore melting recipes Bugfixes: - fixed fluid filtration applied productivity to water - adapted the mod to work with krastorio2 assets 2.0.3 and it's dependency is now constant, sorry for inconvienience
Version: 1.4.9 Date: 2025-08-9 Changes: - Renamed kr bio lab to bioprocessing facility - Renamed base fusion reactor and it's tech to Cold fusion reactor - scrap recycling now has 4% chance of yielding electronic components, instead of 7% of giving solid fuel
Version: 1.4.8 Date: 2025-08-6 Bugfixes: - Fixed castra and age of production making ammo not craftable in assembling machines, should work with any mod combination this time
Version: 1.4.7 Date: 2025-08-05 Changes: - Disabled solar system edge victory contdition, use intergalactic transreceiver to win Bugfixes: - Fixed roboports reseted their quality after changing their operating mode
Version: 1.4.6 Date: 2025-08-03 Compatibility: - Fixed Some ammo couldn't be crafted in advanced assemblers with age of production enabled
Version: 1.4.5 Date: 2025-08-03 Compatibility: - Fixed Castra and Age of industry couldn't make some ammo in Forge/Armory - Fixed Castra science required Uranium ammo instead of Uranium rifle magazine also should apply to other mods
Version: 1.4.4 Date: 2025-07-24 Changes: - Rocket silo now requires rocket fuel as prerequisite Bugfixes: - Fixed aquilo ice formations gave vanilla lithium instead of krastorio2 lithium
Version: 1.4.3 Date: 2025-07-06 Bugfixes: - Fixed immersite and Uranium ammo round were visible in factoriopedia while realisic weapons were turned on - Fixed advanced loader and research data had incorrect default import location
Version: 1.4.2 Date: 2025-07-01 Changes: - Added recipe to extract biomethanol from spoilage - Removed option to require usage of pumps with steel pumps Bugfixes: - Fixed error on startup with erimos prime
Version: 1.4.1 Date: 2025-06-30 Changes: - Rougly doubled projecile speed, this also should fix turrets missing their targets at higher quality - Advanced chemical plants can use filtration recipes - Added multiple missing technology prerequisites
Version: 1.4.0 Date: 2025-06-26 Features: - Science overhaul: - All science pack use tech cards icon - Data from planet research must be processed into usefull data cards - Warning this will break your research if you colonised any planet, but should be easy to fix Changes: - Nerfed biomass from biter egg by factor of 10
Version: 1.3.13 Date: 2025-06-26 Features: - Use coolant to buff tech cards production speed and productivity Changes: - K2 Fusion reactor can be placed on space platforms, but can only be used with underclocking - All tech cards follow 1 tech card to 1 blank card ratio Bugfixes: - Fixed fluoroketone recipe used old lithium prototype
Version: 1.3.12 Date: 2025-06-25 Bugfixes: - Fixed fusion crafting recipes were visible in player crafting menu
Version: 1.3.11 Date: 2025-06-25 Bugfixes: - Fixed fusion reactor underclocking used too much water - Fixed fusion reactor high temputure setting used too few water
Version: 1.3.10 Date: 2025-06-25 Features: - Fusion reactor tuning Changes: - K2 Fusion reactor no longer can be placed on space platforms - Advanced steam turbine can use low temputure steam - Fusion fuel cell now needs tritium - Uranium rocket payload is now 100 items - merged vanilla and k2 lithium
Version: 1.3.9 Date: 2025-06-25 Changes: - Shield mk3 no longer needs production tech cards - All infinite techs require optimization data card without need of basic cards - Research productivity now requires all k2 cards Bugfixes: - Fixed startup crash while using aai industry with aai addons
Version: 1.3.8 Date: 2025-06-24 Bugfixes: - Fixed a error on startup with rubia
Version: 1.3.7 Date: 2025-06-24 Compatibility: - All labs inputs are synchronized, dropped planetlib dependency Changes: - Shield mk3 now requires optimization and production tech cards Bugfixes: - Fixed a crash when a planetary teleporter targets a non-character entity - Fixed that matter recipes were not selectable as circuit signals - Fixed that the spidertron technology was missing portable fusion reactor as a prerequisite - Fixed that the gate technology was missing steel processing as a prerequisite
Version: 1.3.6 Date: 2025-06-19 Changes: - Increased scrap stack size to 200 - Personal roboport mk2 robot capacity has been buffed from 25 to 50 - immersite solar panels rocket capacity is now 25 - Change inserter drop lane is now optional Bugfixes: - Fixed startup error when using maraxis with mining drones or transport drones
Version: 1.3.5 Date: 2025-06-14 Changes: - Cleaned up factoriopedia - Advanced loader now is ranamed to turbo loader and requires lube - Deleted inaccessible items from game - Buffed power armor mk2 grid to 10x10 - Removed setting to change color of patreon shelter since it doesn't exist Bugfixes: - Fixed tech for using greenhouse with gleba plants didn't required advanced tech cards as prerequisite
Version: 1.3.4 Date: 2025-06-06 Changes: - Readjusted casting recipes cost, mostly follows 1 steel - 20 molten iron. Low density structer casting is cheaper because normal recipe is also cheaper - Gear casting recipe uses krastorio2 icon - Cryoplant can use fuel refining recipes
Version: 1.3.3 Date: 2025-06-04 Changes: - buffed laser weapons damage 5 from 35% to 40% laser damage - Added casting recipes for steel pipe and underground steel pipes
Version: 1.3.2 Date: 2025-06-03 Bugfixes: - Fix scrap recycling didn't yield holmium - Fix unneccesary space before steel pipe setting
Version: 1.3.1 Date: 2025-06-02 Bugfixes: - Fix recycling scrap using recyclers in specific didn't yield electronic circuits somehow
Version: 1.3.0 Date: 2025-06-02 Changes: - WARNING: this update will heavily break your scrap recycling on Fulgora - fulgora scrap recycling has 10% to drop electronic circuit Bugfixes: - Major fix many recycling recipes were outdated or missing - Fixed it was impossible to research crushing when starting on Vulcanus using any planet start
Version: 1.2.7 Date: 2025-06-01 Compatibility: - AAI Industry - stone processing is now split into sand and glass processing. this also should fix some crashes - Moshine - unified sand and glass with K2 counterparts
Version: 1.2.6 Date: 2025-05-31 Changes: - Coal liquifaction now unlocks coal filtration recipe - Advanced furnace: has 2 less module slots uses 10MW of power instead of 2 MW recipe got reworked Bugfixes: - Fixed electric mining drill mk3 wasn't hidden properly - Fixed mining drills and foundries had been shown in wrong order in factoriopedia - Fixed crash when using nuclear science mod
Version: 1.2.5 Date: 2025-05-29 Compatibility: - Extra compatability with aii industry Changes: - Unified kr lithium in factoriopedia - Centered the icons on spaceship research computer Bugfixes: - Fixed entities with square footprints being non-rotable - Fixed missing ammo-categories in in factoriopedia - Fixed fuel and proccesing units productivity research didn't affect new recipes - Fixed bio lab couldn't take water in one of it's inlets - Fixed laser artillery was loud while when low powder - Fixed added missing trash slots on buffer and requester chests - Fixed some issues with intergalactic transreceiver GUI
Version: 1.2.4 Date: 2025-05-23 Compatibility: - Added a milestones preset for milestones mod
Version: 1.2.3 Date: 2025-05-23 Compatibility: - Added compatability for any planet start Changes: - Rebalanced laser artillery now its explosion do electric damage Bugfixes: - Fixed artillery range research applied bonus twice
Version: 1.2.2 Date: 2025-05-22 Compatibility: - Fixed a crash when launching aii industry and bzcarbon Features: - Added heating requirement to krastorio 2 buildings - Added specialized matter conversion recipes
Version: 1.2.1 Date: 2025-05-21 Compatibility: - All modded spawners drop biomass by default Changes: - Adjusted stack sizes for space age items - Cliff explosives now can be lauched 200 at time
Version: 1.2.0 Date: 2025-05-20 Features: - Added matter conversion recipes for Space Age ores - Added Gleba exlusive yumako and jellynut recipes in greenhouse - Air purifier now can remove spores from Gleba Changes: - Advanced loader now has to be made on Vulcanus - 1 water to 10 steam ratio is back
Version: 1.1.6 Date: 2025-05-19 Changes: - Changed steel casting icon to krastorio one Bugfixes: - Fixed alternative proccesing units recipes couldn't take productivity
Version: 1.1.5 Date: 2025-05-18 Bugfixes: - Fixed Spitter spawner nests gave less biomass than intended
Version: 1.1.4 Date: 2025-05-18 Changes: - Ashalnd trees now drop wood - Energy storage, advanced solar panel and Singularity beacon can be crafted in EMP Bugfixes: - Fixed that mineral water pumpjacks struggled to fill storage tanks - Fixed that it was difficult to select spawner corpses that were on top of resources - Fixed that you could spawn free roboports by clicking the already-selected mode radio button - Fixed that radioactivity checks would not run correctly when the player died or respawned
Version: 1.1.3 Date: 2025-05-17 Changes: - Vannila rocket turrets can use K2 rockets - Changed order of resources in map generation - AI core, electronic components, energy control unit can be crafted in EMP - Added setting to toggle if steel pipes require pumps to connect to storage tanks - ENDGAME CHANGES ???
Version: 1.1.2 Date: 2025-05-15 Features: - Biomass now can be made from biter eggs Changes: - Biter Virus Capsule is now gleba tech - Laser Artillery now requires electromagnetics science and artillery to be unlocked. Tech cost 750 -> 2000 - Merged krastorio 2 rocket turret and railgun technologies with their vannila counterparts - Decreased loader alt mode scale when drawing a single item Bugfixes: - Fixed Recycling immersite powder would give immersite crystal
Version: 1.1.1 Date: 2025-05-14 Features: - Added casting recipes for rest of items Changes: - Kr rocket turret now can shoot vanilla rockets - All tech cards are now essential research - Superior substation can be crafted in EMP
Version: 1.1.0 Date: 2025-05-13 Compatibility: - Fixed AAI Industry Compatibility Changes: - Quality modules require the same stuff as other modules - Spaceship parts can be mined by default - Singularity lab needs gravity to be 0 instead of pressure - Vannila crusher now can crush using krastorio 2 recipes - Increased amount of biomass from biter nests corpes Bugfixes: - Fixed Disabling Loaders caused a crash - Fixed Advanced assembling machine couldn't output fluids - Fixed that clicking the rename button in the planetary teleporter GUI would not save the new name. - Fixed a crash when a planetary teleporter was destroyed while its GUI was open. - Fixed that the planetary teleporter GUI would show status as "nil" if the teleporter was marked for deconstruction. - Fixed missing localisation when attempting to place an entity that collides with a planetary teleporter. - Fixed that turrets could not be connected to the circuit network.
Version: 1.0.6 Date: 2025-05-7 Bugfixes: - Fixed Blank tech cards were accidentally hidden
Version: 1.0.5 Date: 2025-05-7 Compatibility: - Basic lab now accepts all science packs since other mods depend on it Changes: - Biolab now requires advanced lab
Version: 1.0.4 Date: 2025-05-7 Compatibility: - Fixed the circular dependency with muluna and bz ores together - AAI circuit no longer needs iron plates. Bugfixes: - Fixed kovarex process produced more U-235 than it should - Fixed Mech armor didn't had resistances for radioacticity
Version: 1.0.3 Date: 2025-05-6 Compatibility: - Added compatability to aii industry. - Added hidden optional dependency for Metal and stars. - Added hidden optional dependency for Muluna moon of Nauvis. Bugfixes: - Fixed advanced chemical lab couldn't use cracking recipes.
Version: 1.0.2 Date: 2025-05-06 Features: - Added item stacking functionality to loaders. Changes: - Changed weight of some equipment. Bugfixes: - Fixed flare stack generated unsusable recipes for parameters.
Version: 1.0.1 Date: 2025-05-05 Bugfixes: - Fixed big mining drill prerequisite electric mining drill wasn't deleted correctly. - Added dependency for factorio library 0.16.2, it crashes for versions before 0.16.2
Version: 1.0.0 Date: 2025-05-05 Features: - Added proccesing unit recipe for Gleba. - Fully implemented research servers/quantum computers. - Finished reworking tech tree. Changes: - Readjusted infinite tehcnologies. - Optimisation tech card now requires research servers to be researched. - Rebalanced battery equipment. - Singularity tech card research now requires all close planets science pack to be researched. - Singularity tech cards now require biter eggs :3 Bugfixes: - Fixed express underground belts having incorrect lenght. - Fixed express loader not upgrading into advanced loaders. - Fixed space age equipment couldn't be used in vechicles. - Fixed intergalactic transreceiver causing crash on cutscene. - Fixed advanced tank couldn't be driven remotely and didn't had logistic access.
Version: 0.2.0 Date: 2025-05-04 Compatibility: - Improper use of Krastorio prototype stage functions will now print log messages instead of raising script errors. Thanks Raiguard for fix. Features: - Fully implemented quality compatability. - All items/buildings shoud have correct weight. - K2 buildings now have appropriate surface conditions requirements. - Re added advanced loader and is now unlocked alongside turbo belts. Changes: - Electronic circuits no longer require wood, so they can be made on any planet. - Returned original tier 3 modules recipes.
Version: 0.1.3 Date: 2025-05-03 Changes: - Moved automation 1, so there is less handcrafting required in early game Bugfixes: - Fixed that changelog didn't show up in game - Fixed recipe processing units from carbide being available from the start
Version: 0.1.2 Date: 2025-05-03 Features: - Added alternative recipes for coke and proccesing units to make them craftable on gleba and vulcanus. - Evolved past need for basic tech cards. Early game techs are now handled by triggers. Changes: - Krastorio ammonia and vanilla ammonia had been merged. - Buffed infinite techs. Bugfixes: - Fixed that ore enrichment recipes produced extra heavy water with productivity. - Fixed superior loader now requires correct loader to craft. - Fixed optimization tech cards should be now craftable.
Version: 0.1.1 Date: 2025-05-02 Changes: - Rifle ammo now only requires iron to make it craftable in space. - Added weight to ensure all correct buildings can be send to platforms. - Removed GPS satellite and made GPS module craftable. Bugfixes: - Fixed Squeak Through 2 compatability. - Fixed crash in experimental version related to lack of lubricant in express belts. - Fixed the migration script relating to original krastorio2 versions.
Version: 0.1.0 Date: 2025-05-01 Changes: - Made the game completable from start to finish. (I think) - Moved Technologies around the tech tree. - Rebalanced Krastorio2 buildings around space age. - Added molten recipes for enriched ores.