Krastorio 2 Spaced Out


Overhaul merging Krastorio 2 with Space Age.

Overhaul
3 days ago
2.0 - 2.1
51.2K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Trains Combat Mining Fluids Logistic network Manufacturing Power Storage

Changelog

Version: 2.0.13
Date: 2026-07-08
  Bugfixes:
    - Fixed that matter stabilizer recycled into charged one
  Compatibility:
    - Fixed advanced assembler, research server, quantum computer ports didn't work with Muluna data (#175)
    - Muluna interstellar tech card with cooling now can only be crafted on Muluna
Version: 2.0.12
Date: 2026-07-07
  Changes:
    - All metal plate smelting are crafted single plate at time instead of five, except steel plate
  Bugfixes:
    - Fixed that many items recycled into it's ingredients instead of itself
    - Fixed that enriched ores had multiple factoriopedia entries
Version: 2.0.11
Date: 2026-07-02
  Bugfixes:
    - Fixed that nerfs to melting iron/copper melting weren't applied
Version: 2.0.10
Date: 2026-07-02
  Changes:
    - Recyclers require steel instead of rare metals once again
    - Personal roboport mk2 can support up to 50 bots
Version: 2.0.9
Date: 2026-06-30
  Changes:
    - Radar technology no longer requires chemical tech card
  Locale:
    - Updated Polish locale thanks to S3BA-pl (#173)
Version: 2.0.8
Date: 2026-06-30
  Changes:
    - Buffed energy storage throughput from 5 MW to 20 MW
    - Removed imersite crushing recipe to prevent positive infinite loops, recyclers work as normal
    - Removed making water from oxygen and hydrogen to prevent infinite loops
    - Dirty water filtering recipes no longer produce surplus water in advanced chemical plant
Version: 2.0.7
Date: 2026-06-29
  Compatibility:
    - aai loaders crashed in graphics only mode
    - aai superior loader required unavailable advanced loader
Version: 2.0.6
Date: 2026-06-29
  Changes:
    - Tier 3 modules once again require vanilla spece age ingredients
  Bugfixes:
    - Fixed that express underground belts produced lubricant instead of requiring it
Version: 2.0.5
Date: 2026-06-28
  Bugfixes:
    - Fixed that assembler could craft biochamber recipes
    - Fixed that "Welcome to the jugnle" research didn't unlock any recipes
    - Fixed coke from carbon locale
  Compatibility:
    - Fixed aai loaders compatibility
    - Reimplemented aai compatibility
    - Trees produced in K2 greenhouse can be used in Muluna recipes
Version: 2.0.4
Date: 2026-06-27
  Changes:
    - changed imersite, rare metals, mineral water settings order in map gen resources tab
  Bugfixes:
    - Fixed that crash landing lab couldn't research with automation tech cards 
    - Many entities couldn't be mirrored due to 2.1 changes
Version: 2.0.3
Date: 2026-06-27
  Compatibility:
    - Fixed Corrundum startup error
    - Age of Production quantum assembler now can craft tech cards
  Bugfixes:
    - Fixed that superior inserters couldn't stack items
Version: 2.0.2
Date: 2026-06-26
  Bugfixes:
    - Fixed that biofuel couldn't be used in vehicles
  Features:
    - Added recipe to craft steam from lava on Vulcanus
    - Added imersite productivity research
  Compatibility:
    - Fixed Muluna compatibility
Version: 2.0.1
Date: 2026-06-25
  Changes:
    - Updated for Factorio v2.1
Version: 2.0.0
Date: 2026-06-25
  Info:
    - This updates changes K2SO to dependent on K2 directly instead of being a fork. There is some chance it may break mod compatibility, remember you can always revert mod verion temporarily.
  Changes:
    - Coal filtration now uses 400 heavy oil, to make sure it never causes infinite loop. It's now intended to be used on Fulgora
    - Adv chemical plant now can do oil refinery recipes
    - Light railguns consume 5MJ of energy per shot
    - Intergalactic transceiver must be made in space
    - Singularity labs are more expensive and require late game space age items
    - Biolabs need advanced labs instead of basic ones
    - Bio processing circuits recipe outputs twice as much processing units with +50% speed and can only be made in biochamber
    - Quarry drills now drop imersite in stacks
  Bugfixes:
    - Underground steel pipes no longer connect to iron pipes and vice versa
  Features:
    - Added option to revert thruster fuel to require water again
    - Promethium tech card must be researched in space using singularity labs. Can be disabled in settings
Version: 1.6.21
Date: 2026-07-07
  Info:
    - I found that K2SO version 2.0.0 had few critical bugs that would worsen experience that were fixed in future versions only available for Factorio v2.1. K2SO 1.6.21 is the most stable version of the mod for Factorio 2.0
  Bugfixes:
    - Fixed crash when playing with K2 assets v2.0.5
    - Fixed that the antimatter reactor animation did not work
Version: 1.6.20
Date: 2026-06-08
  Compatibility:
    - Fixed Age of Production planks recipe couldn't be unlocked
    - Age of Production Lumber mill is unlocked by crafting greenhouse instead of mining it
Version: 1.6.19
Date: 2026-06-06
  Bugfixes:
    - Hotfix for Age of Production startup error
Version: 1.6.18
Date: 2026-02-05
  Bugfixes:
    - Fixed french locale returned unknown key for enriched ores recipes and rare metals and imersite ore
Version: 1.6.17
Date: 2026-01-31
  Compatibility:
    - Castra recipes using pistol ammo, were converted to use rifle magazines instead. Only relevant with realistic weapons turned on.
    - Corrundum added recipe for rare metals
    - Corrundum stone can be acquired earlier and doesn't require carbon
  Bugfixes:
    - Fixed asteroids didn't have resistance against radioactive damage
Version: 1.6.16
Date: 2026-01-25
  Compatibility:
    - Atmospheric condensers can be placed on Aquilo to allow crafting Maraxsis liquid atmosphere 
    - Updated description for Maraxsis atmosphere
  Changes:
    - Added carbon fiber to long ranged rocket turret recipe
    - Advanced chemical plant can craft itself
    - Reduced advanced furnace stack size to 20
  Bugfixes:
    - Fixed agricultural tech card recipe gave unfresh products
Version: 1.6.15
Date: 2026-01-24
  Compatibility:
    - Tree seeding technology is now hidden instead of being removed for better mod compatability
    - Muluna oxygen from atmosphere separation can only be crafted on Nauvis/Gleba
    - Moshine: Heavily nerfed beta and alpha core module productivity, since i didn't account for quality while designing them. Beta core 0.25 -> 0.15. Alpha core 0.5 -> 0.2
  Changes:
    - Removed surface conditions requirements from energy storage recipe
Version: 1.6.14
Date: 2026-01-18
  Graphics:
    - All labs now support 24 science packs icons, with secondary mode allowing for 60 packs at once
Version: 1.6.13
Date: 2026-01-17
  Features:
    - Added menu simulations for Gleba, Vulcanus, Fulgora and Aquilo
  Changes:
    - Change inserter lane is now required dependency since it's required in menu simulations
    - Gleba greenhouse growing recipes use 6 fertilizer instead of 3 
  Bugfixes:
    - Fixed cargo expansion was available from start
Version: 1.6.12
Date: 2026-01-14
  Compatibility:
    - Advanced assembler now can load/unload Muluna data page and datacells with Moshine installed
Version: 1.6.11
Date: 2026-01-13
  Features:
    - Added cargo expansion equipment adding additional inventory slots to vehicles including trains
  Changes:
    - Removed kr-explosion damage type and replaced all instances with normal explosions
  Bugfixes:
    - Fixed singularity tech card gave additional matter stabilizers based on productivity
Version: 1.6.10
Date: 2026-01-12
  Compatibility:
    - Barreling recipes with replaced gases are hidden
    - Unified chlorine added by Muria
Version: 1.6.9
Date: 2026-01-11
  Bugfixes:
    - Fixed recipes with subgroup equal to nil couldn't have their recycling recipes updated
Version: 1.6.8
Date: 2026-01-11
  Changes:
    - Rised required k2so-assets version to 1.0.3
  Bugfixes:
    - Fixed Pelagos titanium barrels recycled into ethanol barrels
Version: 1.6.7
Date: 2026-01-11
  Changes:
    - Flare stack now can be mirrored
    - Now requires k2so-assets 1.0.2
    - Wooden electronic circuits now can be made in biochambers
  Bugfixes:
    - handcrafting total cost prioritised circuits with wood over basic ones
Version: 1.6.6
Date: 2026-01-09
  Graphics:
    - Changed ammonia icon to K2 one
  Balancing:
    - Gleba heating power has been increased to 50MW to match heat exchanger
    - Bio processing units:
      - can be crafted in biochambers (can still be crafted in assemblers and EMP's but consider them deprecated)
      - now again require 6 advanced circuits
      - belongs to agriculture products subgroup with rest of biochamber recipes
    - Increased compost spoilage biomethanol output from 250 -> 300
  Changes:
    - Imersite powder recipe is now in the same row as sand
    - Added missing recipe for stack inserter crushing
    - Reordered superior inserters to appear after stack inserters
Version: 1.6.5
Date: 2026-01-04
  Changes:
    - Quality teleporters only use 1 charge per trip instead of using all of it
  Bugfixes:
    - Fixed it wasn't possible to teleport if destination teleporter had charge over 100%
Version: 1.6.4
Date: 2026-01-03
  Bugfixes:
    - Fixed game crashed when opening interplanetary teleporter gui after removing a planet from save
Version: 1.6.3
Date: 2026-01-03
  Ease of use:
    - Planetary teleporter now called interplanetary teleporter can transport players across planets
  Changes:
    - Updated descriptions related to planetary teleporter
    - GPS modules now have to be made in space and cost 1k space research data & 10 AI cores. Takes a hour to craft
Version: 1.6.2
Date: 2025-12-31
  Compatibility:
    - Moshine:
      - Silicon cells technology is now a trigger tech like in original
      - Fixed Wooden Moshine: Solaponics crash on startup
      - Description for ai cores modules now explains where they can be used
  Bugfixes:
    - Fixed tech cards recipe didn't show products
    - Fixed several alternative recipes weren't shown in signal gui (#112 thanks to bountygiver)
Version: 1.6.1
Date: 2025-12-29
  Features:
    - Added casting recipes for imersite products
    - Added recipe for casting refined concrete
  Changes:
    - Increased carbon fuel value from 2MJ -> 3MJ
    - Increased carbon pollution multiplier to 250%
    - Changed carbon acceleration to 50% and top speed 60% the same as coal
    - Automation technology is now unlocked by technology trigger and is prerequisite to automation tech card
    - Matter tech card is unlocked by crafting cryogenic plant
    - Advanced furnace side pipes are now passthrough
Version: 1.6.0
Date: 2025-12-27
  Features:
    - WARNING: This is a major update, your matter and singularity tech card production will break if you don't want to deal with it now consider delaying the update
  Changes:
    - Reworked intergalactic transceiver recipe
    - Post Aquilo technologies now require advanced tech card
    - Increased cost of matter conversion technologies
    - Imersite matter conversion now requires singularity tech card
    - Carbon matter conversion has been merged into coal matter conversion
    - Ice matter conversion has been merged into water matter conversion
    - Increased cost of technology shield and laser mk4 from 500 -> 2000
    - Increased cost of technology quantum computer from 750 -> 5000
    - Increased cost of technology singularity tech card from 3000 -> 5000
    - Increased cost of technology promethium science pack from 5000 -> 10000
    - Advanced tech card:
      - Imersium gear cost decreased from 20 -> 10
      - Lithium-sulfur battery cost decreased from 10 -> 5
    - Matter tech card:
      - No longer needs processing units
      - Matter research data:
        - Must be crafted on Aquilo
        - Needs 5 of plastic, rare metals, lithium, imersite crystals, tungsten plate, holmium, bioflux and 20 of fluorine 
        - Gives 10 data per craft
        - Takes 30 seconds per craft
    - Singularity tech card:
      - Needs 1 of each basic asteroid chunks
      - Only 1 charged matter stabilizer and has 90% chance to give it back discharged
      - Needs 20 matter
      - Must be crafted in space
    - Imersite crystals rocket payload increased to 1k or 10 stacks
  Bugfixes:
    - Fixed item count was shown in tech cards recipes title
Version: 1.5.18
Date: 2025-12-26
  Changes:
    - Aquilo is now locked behind advanced tech card
    - Aquilo lithium recipe no longer needs holmium plate
    - Energy storage is now Fulgora exclusive buildings unlocked with advanced tech card. Can only be crafted on Fulgora and needs super capacitors
    - Removed matter tech card requirement from several technologies. Matter tech card is gonna soon become post Aquilo science
    - Advanced tech card can be made before matter tech card and matter tech card must be made after advanced tech card
    - Repair packs no longer require stone
Version: 1.5.17
Date: 2025-12-21
  Bugfixes:
    - Fixed startup error with Shchierbin due removal of recipe ammonia rocket fuel
Version: 1.5.16
Date: 2025-12-20
  Compatibility:
    - Muluna and Maraxsis gases are collected in atmosphere condensers
  Changes:
    - Atmospheric condensers use input-output pipes
    - !! Removed duplicate rocket fuel from ammonia in favor of K2 recipe
  Bugfixes:
    - Fixed wind turbines could be placed in space
Version: 1.5.15
Date: 2025-12-10
  Bugfixes:
    - Fixed Muluna condensation turbine name was replaced instead of description
    - Fixed Muluna data couldn't be used for crafting data cards
Version: 1.5.14
Date: 2025-12-9 
  Compatibility:
    - Cerys:
      - Mixed oxide reactor now output 1GW of power and only has 25% neighbour bonus
    - Muluna:
      - Muluna condensation turbine has the same stats as advanced turbine, but only has 95% efficiency
      - Muluna exploration science pack is now a tech card
  Changes:
    - Fluid mining is unlocked with fluid chemistry to allow mining of rare metals before uranium
    - Uranium mining technology is now hidden
    - Updated minimum Factorio version to 2.0.72
  Bugfixes:
    - Fixed that the fluid burning recipes were grouped together under one circuit signal instead of being separate
    - Fixed that superior splitters could not be connected to the circuit network
Version: 1.5.13
Date: 2025-11-22
  Changes:
    - Wind speed defaults to 15km/h, this means wind turbine multiplier for Nauvis is +0%
    - Changed icon for coke from carbon to a more distinct one
  Balancing:
    - Buffed biofuel:
      - Acceleration speed from 80% -> 110%
      - Top Speed from 90% -> 110%
Version: 1.5.12
Date: 2025-11-19
  Features:
    - Each planet has wind property, uses the same values as Rubia
  Changes:
    - Added advanced chemistry as prerequisite of thruster, to make sure it's possible to produce hydrogen/oxygen to make fuel
    - Wind turbines power output is dependant on wind
Version: 1.5.11
Date: 2025-11-18
  Compatibility:
    - Fixed startup error with Muluna when trying to add effects to thruster fuel productivity, now for sure
Version: 1.5.10
Date: 2025-11-18
  Compatibility:
    - Fixed startup error with Muluna when trying to add effects to thruster fuel productivity, probably
    - Fixed crash with Lignumis
Version: 1.5.9
Date: 2025-11-17
  Compatibility:
    - Muluna thruster productivity research now applies to sub-zero thruster fuel/oxidizer
  Changes:
    - Moved assets into separate mod
  Bugfixes:
    - Fixed age of production startup error due to lack of tree seeding tech (#97 thanks to isd-1)
Version: 1.5.8
Date: 2025-11-17
  Optimizations:
    - Wind turbines are now O(1) instead of O(n).
  Balancing:
    - Wind turbines can no longer be placed within three tiles of another wind turbine.
  Bugfixes:
    - Fixed assembler 1 couldn't craft tree seeds
Version: 1.5.7
Date: 2025-11-16
  Bugfixes:
    - Fixed startup error when Gleba didn't exist
Version: 1.5.6
Date: 2025-11-15
  Compatibility:
    - Moshine multi ore now gives rare metals ore
  Changes:
    - Removed tree seeding technology since tree seeds are already unlocked by greenhouse research
    - Removed water from hydrogen and oxygen recipe, because it allowed for infinite water loop
    - Pentapod eggs can also be made on Nauvis
    - !! Added new recipes for thruster fuel/oxidizer made in cryoplant
Version: 1.5.5
Date: 2025-11-14
  Bugfixes:
    - Fixed crush caused by chemical tech cards having wrong crafting category
Version: 1.5.4
Date: 2025-11-14
  Info:
    - 1.5.x versions are object to major sometimes breaking changes, you may consider playing on 1.4.32 as stable version instead
  Locale:
    - Updated russian locale (#89 thanks to V1ncvega)
  Changes:
    - More fulgoran ruins drop bricks to make starting from Fulgora from scratch more obvious
    - !! Wood growing requires tree seeds, but gives 1.25x wood
  Balancing:
    - Bio processing units: advanced circuits input 6 -> 4
    - Compost spoilage: biomethanol output 150 -> 250
    - Changed matter value of many items:
      - Wood: 2 -> 1, 0.5x
      - Rare: metal ore 8 -> 12, 1.5x
      - Rare: metals 14 -> 21, 1.5x
      - Calcite: 2 -> 20, 10x
      - Tungsten: 10 -> 30, 3x
      - Quartz: 1.84 -> 0.64, 0.35x
      - Scrap: 3 -> 1, 0.33x
  Bugfixes:
    - Fixed quantum computer couldn't be mirrored
Version: 1.5.3
Date: 2025-11-6
  Bugfixes:
    - Fixed any planet start startup error when starting on Vulcanus
Version: 1.5.2
Date: 2025-11-4
  Balancing:
    - Nerfed imersite crystal crushing from 2-3 to 1-2 imersite powder
  Bugfixes:
    - Changed dependency for Krastorio2Assets from equal to greater than
Version: 1.5.1
Date: 2025-11-4
  Compatibility:
    - Updated Moshine K2SO AI cores icons
  Bugfixes:
    - Fixed uncharged matter stabilizer recycled into charged version
Version: 1.5.0
Date: 2025-11-2
  Changes:
    - BREAKING CHANGES: PLEASE PARK YOUR SPACE PLATFORMS AND MAKE SURE TO PRODUCE RARE METALS ON VULCANUS
    - Energy shield mk2 research no longer requires electromagnetic science pack
    - Added speed module 3 as prerequisites for exoskeleton mk3
    - !! Removed carbide circuits recipe
    - !! Oxidizer and thruster fuel and requires oxygen and hydrogen respectively
Version: 1.4.32
Date: 2025-10-22
  Bugfixes:
    - Fixed startup error with finite resources off
Version: 1.4.31
Date: 2025-10-21
  Compatibility:
    - Muluna crushers now can do krastorio crushing recipes
  Changes:
    - Unified mineral and oil pumpjack to avoid confusion
    - Pumpjack now has rocket stack size of 20
  Bugfixes:
    - Deleted duplicate recycling recipes
Version: 1.4.30
Date: 2025-10-15
  Compatibility:
    - Fixed Vesta Hydrogen couldn't be used for anything
  Balancing:
    - Electromagnetic plants now can do electrolysis recipes
    - Matter associator no longer can use quality modules for now
    - Crushing imersite crystal now yields 2-3 imersite powder, instead of 3 to prevent positive infinite loops
Version: 1.4.29
Date: 2025-10-14
  Changes:
    - Solar panel rocket stack size is now 25 items
    - Stone wall rocket stack size is now 200 items
Version: 1.4.28
Date: 2025-10-13
  Changes:
    - Greenhouses products are always 100% fresh (yumako/jellynut)
    - Marked factorio+ as incompatible
  Bugfixes:
    - Fixed electric mining drill mk2 colission box doesn't apply with Maraxsis enabled
Version: 1.4.27
Date: 2025-10-12
  Balancing:
    - Increased Gleba stone patches size, won't be applied retroactively
    - Mining drill mk2 now has 75% resource drain
    - Increase rocket fuel value to 100 MW
  Changes:
    - Oxygen can only be collected via atmosphere condensation on Gleba and Nauvis, use electrolysis for rest of planets
    - Water condensation recipe has been removed
    - Removed rare metal utilisation technology and moved it's recipes to foundry technology
    - Big electric drill requires electric drills mk2
Version: 1.4.26
Date: 2025-10-09
  Balancing:
    - DT cells no longer can be affected by productivity
    - Coal filtration can be used on Fulgora
    - Change rare metal casting cost from 20 to 10 rare molten metals
    - Increased price of endgame research
  Changes:
    - Changed prerequisites for research productivity and intergalactic transceiver
    - Updated descriptions for research labs research
Version: 1.4.25
Date: 2025-10-04
  Locale:
    - Updated polish locale (#75 thanks to S3BA-pl)
  Changes:
    - Intergalactic transceiver can only be placed on ground
    - Gleba biomethanol recipe can now accept productivity modules
    - Advanced assembler rocket capacity is now 10  
  Bugfixes:
    - Fixed intergalactic transceiver reseting it's quality after activation
    - Fixed intergalactic transceiver couldn't fully charge if it was quality other than normal
Version: 1.4.24
Date: 2025-09-30
  Balancing:
    - Greenhouses now emit 3 spores/min
    - Nerf molten metal output from ore by 40% and from enriched ore by 20%
  Changes:
    - Rare metals are made in a single batch, instead of 5 at once
Version: 1.4.23
Date: 2025-09-28
  Bugfixes:
    - Added missing migrations
Version: 1.4.22
Date: 2025-09-28
  Compatibility:
    - Automated replacement of duplicated items and fluids
    - Several modded liquids were banned from being vented
    - Removed duplicated electronic circuit recipe from AAI
  Bugfixes:
    - Fixed electronic circuit recycling outputs wood
Version: 1.4.21
Date: 2025-09-27
  Changes:
    - Added lubricant to express loader recipe
    - Added a recipe to make biomass from pentapod egg
    - Singularity tech card recipe has been changed
    - Underground belt recipes are more aligned to each other
    - Turbo transport belt research now uses icon logistics 4 and is called logistics 4
    - Added 2 module slots to K2 crusher, remember that K2SO lifts surface requirement from SA crushers
  Bugfixes:
    - Fixed beacon rocket capacity has been 18, instead of 20
    - Fixed several recipes couldn't be selected in singnal gui
    - Fixed typos in zh-CN locale (#70, #72)
Version: 1.4.20
Date: 2025-09-15
  Changes:
    - Uranium and imersite can only be made on Nauvis via matter deconversion
    - Changed icons for Personal batteries
    - Renamed base portable fusion reactor to portable cold fusion reactor
  Bugfixes:
    - Fixed startup error with Moshine
Version: 1.4.19
Date: 2025-09-07
  Changes:
    - Added alternative recipe for electronic circuits
  Bugfixes:
    - Fixed superior underground belts could under lava and space
    - Fixed inserter parts recycled into long inserters
Version: 1.4.18
Date: 2025-08-25
  Changes:
    - Lava can no longer be voided usign flare stacks
    - Health research now requires optimisation tech card instead of military tech card
    - K2 rocket turret is now called long ranged rocket turret
    - Reworked railguns:
      - Increased rotation speed
      - Basic railgun shell no longer requires advanced circuit
      - Basic shell damage Increased from 2000 to 3000
      - Renamed to light railgun turret
      - Damage and speed is increased by railgun damage and speed research, instead
Version: 1.4.17
Date: 2025-08-24
  Bugfixes:
    - Fixed generated void crushing recipes for items already having crushing recipe
Version: 1.4.16
Date: 2025-08-21
  Bugfixes:
    - Fixed ctrl + clicking an quality power absorber would give back normal quality absorber if there already was power absorber in equipment grid
Version: 1.4.15
Date: 2025-08-21
  Bugfixes:
    - Fixed multiple different quality power absorbers could placed inside equipment grid
    - Fixed power absorbers with quality other than normal couldn't connect to tesla towers
Version: 1.4.14
Date: 2025-08-19
  Features:
    - Added lighting for space age tech cards
  Changes:
    - Improved icons for space age research data
    - Reorganized research data recipes to match order of tech cards
Version: 1.4.13
Date: 2025-08-18
  Bugfixes:
    - Change rare metals technology icon size from 256 to actual sprite size 64
Version: 1.4.12
Date: 2025-08-17
  Compatibility:
    - Moshine:
      - Merged silicon into kr-silicon
      - Moshine solar panels and substation buildings need their K2 counterparts
      - Added special modules only usable in labs and research computers
  Bugfixes:
    - Fixed that imersite powder recycled into imersite crystal
Version: 1.4.11
Date: 2025-08-14
  Features:
    - Added support for K2 menu simulations, thanks Raiguard (requires Krastorio2 menu simulations 2.0.1 to function properly)
    - Added unique icons for crushing recipes (from base K2)
  Changes:
    - Updated gleba greenhouse technology icon, name and description
    - Flare stack recipes are now sorted under the "fluids" group in Factoriopedia (from base K2)
    - Blacklisted molten metals from flare stack voiding
    - Ban molten rare metals from barrelling
  Bugfixes:
    - Fixed galaxy of fame didn't show up after activating intergalactic transceiver
    - Fixed FPS issues when rendering tech cards on belts with the "Occlude light sprites" graphics setting turned on (from base K2)
    - Fixed that electric mining drill mk2 and mk3 would not consume all fluid from their input pipes (from base K2)
    - Fixed that you could not place shelters on certain surfaces if the surface's index is re-used from a previous surface that contained a shelter when destroyed (from base K2)
Version: 1.4.10
Date: 2025-08-12
  Changes:
    - implemented molten rare metals including recipes and new technology
    - updated icons and order for ore melting recipes
  Bugfixes:
    - fixed fluid filtration applied productivity to water
    - adapted the mod to work with krastorio2 assets 2.0.3 and it's dependency is now constant, sorry for inconvienience
Version: 1.4.9
Date: 2025-08-9
  Changes:
    - Renamed kr bio lab to bioprocessing facility
    - Renamed base fusion reactor and it's tech to Cold fusion reactor
    - scrap recycling now has 4% chance of yielding electronic components, instead of 7% of giving solid fuel
Version: 1.4.8
Date: 2025-08-6
  Bugfixes:
    - Fixed castra and age of production making ammo not craftable in assembling machines, should work with any mod combination this time
Version: 1.4.7
Date: 2025-08-05
  Changes:
    - Disabled solar system edge victory contdition, use intergalactic transceiver to win
  Bugfixes:
    - Fixed roboports reseted their quality after changing their operating mode
Version: 1.4.6
Date: 2025-08-03
  Compatibility:
    - Fixed Some ammo couldn't be crafted in advanced assemblers with age of production enabled
Version: 1.4.5
Date: 2025-08-03
  Compatibility:
    - Fixed Castra and Age of industry couldn't make some ammo in Forge/Armory
    - Fixed Castra science required Uranium ammo instead of Uranium rifle magazine also should apply to other mods
Version: 1.4.4
Date: 2025-07-24
  Changes:
    - Rocket silo now requires rocket fuel as prerequisite
  Bugfixes:
    - Fixed aquilo ice formations gave vanilla lithium instead of krastorio2 lithium
Version: 1.4.3
Date: 2025-07-06
  Bugfixes:
    - Fixed immersite and Uranium ammo round were visible in factoriopedia while realisic weapons were turned on
    - Fixed advanced loader and research data had incorrect default import location
Version: 1.4.2
Date: 2025-07-01
  Changes:
    - Added recipe to extract biomethanol from spoilage
    - Removed option to require usage of pumps with steel pumps
  Bugfixes:
    - Fixed error on startup with erimos prime
Version: 1.4.1
Date: 2025-06-30
  Changes:
    - Rougly doubled projecile speed, this also should fix turrets missing their targets at higher quality
    - Advanced chemical plants can use filtration recipes
    - Added multiple missing technology prerequisites
Version: 1.4.0
Date: 2025-06-26
  Features:
    - Science overhaul:
      - All science pack use tech cards icon
      - Data from planet research must be processed into usefull data cards
      - Warning this will break your research if you colonised any planet, but should be easy to fix
  Changes:
    - Nerfed biomass from biter egg by factor of 10
Version: 1.3.13
Date: 2025-06-26
  Features:
    - Use coolant to buff tech cards production speed and productivity
  Changes:
    - K2 Fusion reactor can be placed on space platforms, but can only be used with underclocking
    - All tech cards follow 1 tech card to 1 blank card ratio
  Bugfixes:
    - Fixed fluoroketone recipe used old lithium prototype
Version: 1.3.12
Date: 2025-06-25
  Bugfixes:
    - Fixed fusion crafting recipes were visible in player crafting menu
Version: 1.3.11
Date: 2025-06-25
  Bugfixes:
    - Fixed fusion reactor underclocking used too much water
    - Fixed fusion reactor high temputure setting used too few water
Version: 1.3.10
Date: 2025-06-25
  Features:
    - Fusion reactor tuning
  Changes:
    - K2 Fusion reactor no longer can be placed on space platforms
    - Advanced steam turbine can use low temputure steam
    - Fusion fuel cell now needs tritium
    - Uranium rocket payload is now 100 items
    - merged vanilla and k2 lithium
Version: 1.3.9
Date: 2025-06-25
  Changes:
    - Shield mk3 no longer needs production tech cards
    - All infinite techs require optimization data card without need of basic cards
    - Research productivity now requires all k2 cards
  Bugfixes:
    - Fixed startup crash while using aai industry with aai addons
Version: 1.3.8
Date: 2025-06-24
  Bugfixes:
    - Fixed a error on startup with rubia
Version: 1.3.7
Date: 2025-06-24
  Compatibility:
    - All labs inputs are synchronized, dropped planetlib dependency
  Changes:
    - Shield mk3 now requires optimization and production tech cards
  Bugfixes:
    - Fixed a crash when a planetary teleporter targets a non-character entity
    - Fixed that matter recipes were not selectable as circuit signals
    - Fixed that the spidertron technology was missing portable fusion reactor as a prerequisite
    - Fixed that the gate technology was missing steel processing as a prerequisite
Version: 1.3.6
Date: 2025-06-19
  Changes:
    - Increased scrap stack size to 200
    - Personal roboport mk2 robot capacity has been buffed from 25 to 50
    - immersite solar panels rocket capacity is now 25
    - Change inserter drop lane is now optional
  Bugfixes:
    - Fixed startup error when using Maraxsis with mining drones or transport drones
Version: 1.3.5
Date: 2025-06-14
  Changes:
    - Cleaned up factoriopedia
    - Advanced loader now is ranamed to turbo loader and requires lube
    - Deleted inaccessible items from game
    - Buffed power armor mk2 grid to 10x10
    - Removed setting to change color of patreon shelter since it doesn't exist
  Bugfixes:
    - Fixed tech for using greenhouse with gleba plants didn't required advanced tech cards as prerequisite
Version: 1.3.4
Date: 2025-06-06
  Changes:
    - Readjusted casting recipes cost, mostly follows 1 steel - 20 molten iron. Low density structer casting is cheaper because normal recipe is also cheaper
    - Gear casting recipe uses krastorio2 icon
    - Cryoplant can use fuel refining recipes
Version: 1.3.3
Date: 2025-06-04
  Changes:
    - buffed laser weapons damage 5 from 35% to 40% laser damage
    - Added casting recipes for steel pipe and underground steel pipes
Version: 1.3.2
Date: 2025-06-03
  Bugfixes:
    - Fix scrap recycling didn't yield holmium
    - Fix unneccesary space before steel pipe setting
Version: 1.3.1
Date: 2025-06-02
  Bugfixes:
    - Fix recycling scrap using recyclers in specific didn't yield electronic circuits somehow
Version: 1.3.0
Date: 2025-06-02
  Changes:
    - WARNING: this update will heavily break your scrap recycling on Fulgora
    - fulgora scrap recycling has 10% to drop electronic circuit
  Bugfixes:
    - Major fix many recycling recipes were outdated or missing
    - Fixed it was impossible to research crushing when starting on Vulcanus using any planet start
Version: 1.2.7
Date: 2025-06-01
  Compatibility:
    - AAI Industry - stone processing is now split into sand and glass processing. this also should fix some crashes
    - Moshine - unified sand and glass with K2 counterparts
Version: 1.2.6
Date: 2025-05-31
  Changes:
    - Coal liquifaction now unlocks coal filtration recipe
    - Advanced furnace:
      has 2 less module slots
      uses 10MW of power instead of 2 MW
      recipe got reworked
  Bugfixes:
    - Fixed electric mining drill mk3 wasn't hidden properly
    - Fixed mining drills and foundries had been shown in wrong order in factoriopedia
    - Fixed crash when using nuclear science mod
Version: 1.2.5
Date: 2025-05-29
  Compatibility:
    - Extra compatability with aii industry
  Changes:
    - Unified kr lithium in factoriopedia
    - Centered the icons on spaceship research computer
  Bugfixes:
    - Fixed entities with square footprints being non-rotable
    - Fixed missing ammo-categories in in factoriopedia
    - Fixed fuel and proccesing units productivity research didn't affect new recipes
    - Fixed bio lab couldn't take water in one of it's inlets
    - Fixed laser artillery was loud while when low powder
    - Fixed added missing trash slots on buffer and requester chests
    - Fixed some issues with intergalactic transceiver GUI
Version: 1.2.4
Date: 2025-05-23
  Compatibility:
    - Added a milestones preset for milestones mod
Version: 1.2.3
Date: 2025-05-23
  Compatibility:
    - Added compatability for any planet start
  Changes:
    - Rebalanced laser artillery now its explosion do electric damage
  Bugfixes:
    - Fixed artillery range research applied bonus twice
Version: 1.2.2
Date: 2025-05-22
  Compatibility:
    - Fixed a crash when launching aii industry and bzcarbon
  Features:
    - Added heating requirement to krastorio 2 buildings
    - Added specialized matter conversion recipes
Version: 1.2.1
Date: 2025-05-21
  Compatibility:
    - All modded spawners drop biomass by default
  Changes:
    - Adjusted stack sizes for space age items
    - Cliff explosives now can be lauched 200 at time
Version: 1.2.0
Date: 2025-05-20
  Features:
    - Added matter conversion recipes for Space Age ores
    - Added Gleba exlusive yumako and jellynut recipes in greenhouse
    - Air purifier now can remove spores from Gleba
  Changes:
    - Advanced loader now has to be made on Vulcanus
    - 1 water to 10 steam ratio is back
Version: 1.1.6
Date: 2025-05-19
  Changes:
    - Changed steel casting icon to krastorio one
  Bugfixes:
    - Fixed alternative proccesing units recipes couldn't take productivity
Version: 1.1.5
Date: 2025-05-18
  Bugfixes:
    - Fixed Spitter spawner nests gave less biomass than intended
Version: 1.1.4
Date: 2025-05-18
  Changes:
    - Ashalnd trees now drop wood
    - Energy storage, advanced solar panel and Singularity beacon can be crafted in EMP
  Bugfixes:
    - Fixed that mineral water pumpjacks struggled to fill storage tanks
    - Fixed that it was difficult to select spawner corpses that were on top of resources
    - Fixed that you could spawn free roboports by clicking the already-selected mode radio button
    - Fixed that radioactivity checks would not run correctly when the player died or respawned
Version: 1.1.3
Date: 2025-05-17
  Changes:
    - Vannila rocket turrets can use K2 rockets
    - Changed order of resources in map generation
    - AI core, electronic components, energy control unit can be crafted in EMP
    - Added setting to toggle if steel pipes require pumps to connect to storage tanks
    - ENDGAME CHANGES ???
Version: 1.1.2
Date: 2025-05-15
  Features:
    - Biomass now can be made from biter eggs
  Changes:
    - Biter Virus Capsule is now gleba tech
    - Laser Artillery now requires electromagnetics science and artillery to be unlocked. Tech cost 750 -> 2000
    - Merged krastorio 2 rocket turret and railgun technologies with their vannila counterparts
    - Decreased loader alt mode scale when drawing a single item
  Bugfixes:
    - Fixed Recycling immersite powder would give immersite crystal
Version: 1.1.1
Date: 2025-05-14
  Features:
    - Added casting recipes for rest of items
  Changes:
    - Kr rocket turret now can shoot vanilla rockets
    - All tech cards are now essential research
    - Superior substation can be crafted in EMP
Version: 1.1.0
Date: 2025-05-13
  Compatibility:
    - Fixed AAI Industry Compatibility
  Changes:
    - Quality modules require the same stuff as other modules
    - Spaceship parts can be mined by default
    - Singularity lab needs gravity to be 0 instead of pressure
    - Vannila crusher now can crush using krastorio 2 recipes
    - Increased amount of biomass from biter nests corpes
  Bugfixes:
    - Fixed Disabling Loaders caused a crash
    - Fixed Advanced assembling machine couldn't output fluids
    - Fixed that clicking the rename button in the planetary teleporter GUI would not save the new name.
    - Fixed a crash when a planetary teleporter was destroyed while its GUI was open.
    - Fixed that the planetary teleporter GUI would show status as "nil" if the teleporter was marked for deconstruction.
    - Fixed missing localisation when attempting to place an entity that collides with a planetary teleporter.
    - Fixed that turrets could not be connected to the circuit network.
Version: 1.0.6
Date: 2025-05-7
  Bugfixes:
    - Fixed Blank tech cards were accidentally hidden
Version: 1.0.5
Date: 2025-05-7
  Compatibility:
    - Basic lab now accepts all science packs since other mods depend on it
  Changes:
    - Biolab now requires advanced lab
Version: 1.0.4
Date: 2025-05-7
  Compatibility:
    - Fixed the circular dependency with muluna and bz ores together
    - AAI circuit no longer needs iron plates.
  Bugfixes:
    - Fixed kovarex process produced more U-235 than it should
    - Fixed Mech armor didn't had resistances for radioacticity
Version: 1.0.3
Date: 2025-05-6
  Compatibility:
    - Added compatability to aii industry.
    - Added hidden optional dependency for Metal and stars.
    - Added hidden optional dependency for Muluna moon of Nauvis.
  Bugfixes:
    - Fixed advanced chemical lab couldn't use cracking recipes.
Version: 1.0.2
Date: 2025-05-06
  Features:
    - Added item stacking functionality to loaders.
  Changes:
    - Changed weight of some equipment.
  Bugfixes:
    - Fixed flare stack generated unsusable recipes for parameters.
Version: 1.0.1
Date: 2025-05-05
  Bugfixes:
    - Fixed big mining drill prerequisite electric mining drill wasn't deleted correctly.
    - Added dependency for factorio library 0.16.2, it crashes for versions before 0.16.2
Version: 1.0.0
Date: 2025-05-05
  Features:
    - Added proccesing unit recipe for Gleba.
    - Fully implemented research servers/quantum computers.
    - Finished reworking tech tree.
  Changes:
    - Readjusted infinite tehcnologies.
    - Optimisation tech card now requires research servers to be researched.
    - Rebalanced battery equipment.
    - Singularity tech card research now requires all close planets science pack to be researched.
    - Singularity tech cards now require biter eggs :3
  Bugfixes:
    - Fixed express underground belts having incorrect lenght.
    - Fixed express loader not upgrading into advanced loaders.
    - Fixed space age equipment couldn't be used in vechicles.
    - Fixed intergalactic transceiver causing crash on cutscene.
    - Fixed advanced tank couldn't be driven remotely and didn't had logistic access.
Version: 0.2.0
Date: 2025-05-04
  Compatibility:
    - Improper use of Krastorio prototype stage functions will now print log messages instead of raising script errors. Thanks Raiguard for fix.
  Features:
    - Fully implemented quality compatability.
    - All items/buildings shoud have correct weight.
    - K2 buildings now have appropriate surface conditions requirements.
    - Re added advanced loader and is now unlocked alongside turbo belts.
  Changes:
    - Electronic circuits no longer require wood, so they can be made on any planet.
    - Returned original tier 3 modules recipes.
Version: 0.1.3
Date: 2025-05-03
  Changes:
    - Moved automation 1, so there is less handcrafting required in early game
  Bugfixes:
    - Fixed that changelog didn't show up in game
    - Fixed recipe processing units from carbide being available from the start
Version: 0.1.2
Date: 2025-05-03
  Features:
    - Added alternative recipes for coke and proccesing units to make them craftable on gleba and vulcanus.
    - Evolved past need for basic tech cards. Early game techs are now handled by triggers.
  Changes:
    - Krastorio ammonia and vanilla ammonia had been merged.
    - Buffed infinite techs.
  Bugfixes:
    - Fixed that ore enrichment recipes produced extra heavy water with productivity.
    - Fixed superior loader now requires correct loader to craft.
    - Fixed optimization tech cards should be now craftable.
Version: 0.1.1
Date: 2025-05-02
  Changes:
    - Rifle ammo now only requires iron to make it craftable in space.
    - Added weight to ensure all correct buildings can be send to platforms.
    - Removed GPS satellite and made GPS module craftable.
  Bugfixes:
    - Fixed Squeak Through 2 compatability.
    - Fixed crash in experimental version related to lack of lubricant in express belts.
    - Fixed the migration script relating to original krastorio2 versions.
Version: 0.1.0
Date: 2025-05-01
  Changes:
    - Made the game completable from start to finish. (I think)
    - Moved Technologies around the tech tree.
    - Rebalanced Krastorio2 buildings around space age.
    - Added molten recipes for enriched ores.