Krastorio 2 Spaced Out


Overhaul merging Krastorio2 with Space Age.

Overhaul
2 days ago
2.0
18.0K
Transportation Logistics Trains Combat Mining Fluids Logistic network Manufacturing Power Storage

Changelog

Version: 1.4.20
Date: 2025-09-15
  Changes:
    - Uranium and imersite can only be made on Nauvis via matter deconversion
    - Changed icons for Personal batteries
    - Renamed base portable fusion reactor to portable cold fusion reactor
  Bugfixes:
    - Fixed startup error with Moshine
Version: 1.4.19
Date: 2025-09-07
  Changes:
    - Added alternative recipe for electronic circuits
  Bugfixes:
    - Fixed superior underground belts could under lava and space
    - Fixed inserter parts recycled into long inserters
Version: 1.4.18
Date: 2025-08-25
  Changes:
    - Lava can no longer be voided usign flare stacks
    - Health research now requires optimisation tech card instead of military tech card
    - K2 rocket turret is now called long ranged rocket turret
    - Reworked railguns:
      - Increased rotation speed
      - Basic railgun shell no longer requires advanced circuit
      - Basic shell damage Increased from 2000 to 3000
      - Renamed to light railgun turret
      - Damage and speed is increased by railgun damage and speed research, instead
Version: 1.4.17
Date: 2025-08-24
  Bugfixes:
    - Fixed generated void crushing recipes for items already having crushing recipe
Version: 1.4.16
Date: 2025-08-21
  Bugfixes:
    - Fixed ctrl + clicking an quality power absorber would give back normal quality absorber if there already was power absorber in equipment grid
Version: 1.4.15
Date: 2025-08-21
  Bugfixes:
    - Fixed multiple different quality power absorbers could placed inside equipment grid
    - Fixed power absorbers with quality other than normal couldn't connect to tesla towers
Version: 1.4.14
Date: 2025-08-19
  Features:
    - Added lighting for space age tech cards
  Changes:
    - Improved icons for space age research data
    - Reorganized research data recipes to match order of tech cards
Version: 1.4.13
Date: 2025-08-18
  Bugfixes:
    - Change rare metals technology icon size from 256 to actual sprite size 64
Version: 1.4.12
Date: 2025-08-17
  Compatibility:
    - Moshine:
      - Merged silicon into kr-silicon
      - Moshine solar panels and substation buildings need their K2 counterparts
      - Added special modules only usable in labs and research computers
  Bugfixes:
    - Fixed that imersite powder recycled into imersite crystal
Version: 1.4.11
Date: 2025-08-14
  Features:
    - Added support for K2 menu simulations, thanks Raiguard (requires Krastorio2 menu simulations 2.0.1 to function properly)
    - Added unique icons for crushing recipes (from base K2)
  Changes:
    - Updated gleba greenhouse technology icon, name and description
    - Flare stack recipes are now sorted under the "fluids" group in Factoriopedia (from base K2)
    - Blacklisted molten metals from flare stack voiding
    - Ban molten rare metals from barrelling
  Bugfixes:
    - Fixed galaxy of fame didn't show up after activating intergalactic transreceiver
    - Fixed FPS issues when rendering tech cards on belts with the "Occlude light sprites" graphics setting turned on (from base K2)
    - Fixed that electric mining drill mk2 and mk3 would not consume all fluid from their input pipes (from base K2)
    - Fixed that you could not place shelters on certain surfaces if the surface's index is re-used from a previous surface that contained a shelter when destroyed (from base K2)
Version: 1.4.10
Date: 2025-08-12
  Changes:
    - implemented molten rare metals including recipes and new technology
    - updated icons and order for ore melting recipes
  Bugfixes:
    - fixed fluid filtration applied productivity to water
    - adapted the mod to work with krastorio2 assets 2.0.3 and it's dependency is now constant, sorry for inconvienience
Version: 1.4.9
Date: 2025-08-9
  Changes:
    - Renamed kr bio lab to bioprocessing facility
    - Renamed base fusion reactor and it's tech to Cold fusion reactor
    - scrap recycling now has 4% chance of yielding electronic components, instead of 7% of giving solid fuel
Version: 1.4.8
Date: 2025-08-6
  Bugfixes:
    - Fixed castra and age of production making ammo not craftable in assembling machines, should work with any mod combination this time
Version: 1.4.7
Date: 2025-08-05
  Changes:
    - Disabled solar system edge victory contdition, use intergalactic transreceiver to win
  Bugfixes:
    - Fixed roboports reseted their quality after changing their operating mode
Version: 1.4.6
Date: 2025-08-03
  Compatibility:
    - Fixed Some ammo couldn't be crafted in advanced assemblers with age of production enabled
Version: 1.4.5
Date: 2025-08-03
  Compatibility:
    - Fixed Castra and Age of industry couldn't make some ammo in Forge/Armory
    - Fixed Castra science required Uranium ammo instead of Uranium rifle magazine also should apply to other mods
Version: 1.4.4
Date: 2025-07-24
  Changes:
    - Rocket silo now requires rocket fuel as prerequisite
  Bugfixes:
    - Fixed aquilo ice formations gave vanilla lithium instead of krastorio2 lithium
Version: 1.4.3
Date: 2025-07-06
  Bugfixes:
    - Fixed immersite and Uranium ammo round were visible in factoriopedia while realisic weapons were turned on
    - Fixed advanced loader and research data had incorrect default import location
Version: 1.4.2
Date: 2025-07-01
  Changes:
    - Added recipe to extract biomethanol from spoilage
    - Removed option to require usage of pumps with steel pumps
  Bugfixes:
    - Fixed error on startup with erimos prime
Version: 1.4.1
Date: 2025-06-30
  Changes:
    - Rougly doubled projecile speed, this also should fix turrets missing their targets at higher quality
    - Advanced chemical plants can use filtration recipes
    - Added multiple missing technology prerequisites
Version: 1.4.0
Date: 2025-06-26
  Features:
    - Science overhaul:
      - All science pack use tech cards icon
      - Data from planet research must be processed into usefull data cards
      - Warning this will break your research if you colonised any planet, but should be easy to fix
  Changes:
    - Nerfed biomass from biter egg by factor of 10
Version: 1.3.13
Date: 2025-06-26
  Features:
    - Use coolant to buff tech cards production speed and productivity
  Changes:
    - K2 Fusion reactor can be placed on space platforms, but can only be used with underclocking
    - All tech cards follow 1 tech card to 1 blank card ratio
  Bugfixes:
    - Fixed fluoroketone recipe used old lithium prototype
Version: 1.3.12
Date: 2025-06-25
  Bugfixes:
    - Fixed fusion crafting recipes were visible in player crafting menu
Version: 1.3.11
Date: 2025-06-25
  Bugfixes:
    - Fixed fusion reactor underclocking used too much water
    - Fixed fusion reactor high temputure setting used too few water
Version: 1.3.10
Date: 2025-06-25
  Features:
    - Fusion reactor tuning
  Changes:
    - K2 Fusion reactor no longer can be placed on space platforms
    - Advanced steam turbine can use low temputure steam
    - Fusion fuel cell now needs tritium
    - Uranium rocket payload is now 100 items
    - merged vanilla and k2 lithium
Version: 1.3.9
Date: 2025-06-25
  Changes:
    - Shield mk3 no longer needs production tech cards
    - All infinite techs require optimization data card without need of basic cards
    - Research productivity now requires all k2 cards
  Bugfixes:
    - Fixed startup crash while using aai industry with aai addons
Version: 1.3.8
Date: 2025-06-24
  Bugfixes:
    - Fixed a error on startup with rubia
Version: 1.3.7
Date: 2025-06-24
  Compatibility:
    - All labs inputs are synchronized, dropped planetlib dependency
  Changes:
    - Shield mk3 now requires optimization and production tech cards
  Bugfixes:
    - Fixed a crash when a planetary teleporter targets a non-character entity
    - Fixed that matter recipes were not selectable as circuit signals
    - Fixed that the spidertron technology was missing portable fusion reactor as a prerequisite
    - Fixed that the gate technology was missing steel processing as a prerequisite
Version: 1.3.6
Date: 2025-06-19
  Changes:
    - Increased scrap stack size to 200
    - Personal roboport mk2 robot capacity has been buffed from 25 to 50
    - immersite solar panels rocket capacity is now 25
    - Change inserter drop lane is now optional
  Bugfixes:
    - Fixed startup error when using maraxis with mining drones or transport drones
Version: 1.3.5
Date: 2025-06-14
  Changes:
    - Cleaned up factoriopedia
    - Advanced loader now is ranamed to turbo loader and requires lube
    - Deleted inaccessible items from game
    - Buffed power armor mk2 grid to 10x10
    - Removed setting to change color of patreon shelter since it doesn't exist
  Bugfixes:
    - Fixed tech for using greenhouse with gleba plants didn't required advanced tech cards as prerequisite
Version: 1.3.4
Date: 2025-06-06
  Changes:
    - Readjusted casting recipes cost, mostly follows 1 steel - 20 molten iron. Low density structer casting is cheaper because normal recipe is also cheaper
    - Gear casting recipe uses krastorio2 icon
    - Cryoplant can use fuel refining recipes
Version: 1.3.3
Date: 2025-06-04
  Changes:
    - buffed laser weapons damage 5 from 35% to 40% laser damage
    - Added casting recipes for steel pipe and underground steel pipes
Version: 1.3.2
Date: 2025-06-03
  Bugfixes:
    - Fix scrap recycling didn't yield holmium
    - Fix unneccesary space before steel pipe setting
Version: 1.3.1
Date: 2025-06-02
  Bugfixes:
    - Fix recycling scrap using recyclers in specific didn't yield electronic circuits somehow
Version: 1.3.0
Date: 2025-06-02
  Changes:
    - WARNING: this update will heavily break your scrap recycling on Fulgora
    - fulgora scrap recycling has 10% to drop electronic circuit
  Bugfixes:
    - Major fix many recycling recipes were outdated or missing
    - Fixed it was impossible to research crushing when starting on Vulcanus using any planet start
Version: 1.2.7
Date: 2025-06-01
  Compatibility:
    - AAI Industry - stone processing is now split into sand and glass processing. this also should fix some crashes
    - Moshine - unified sand and glass with K2 counterparts
Version: 1.2.6
Date: 2025-05-31
  Changes:
    - Coal liquifaction now unlocks coal filtration recipe
    - Advanced furnace:
      has 2 less module slots
      uses 10MW of power instead of 2 MW
      recipe got reworked
  Bugfixes:
    - Fixed electric mining drill mk3 wasn't hidden properly
    - Fixed mining drills and foundries had been shown in wrong order in factoriopedia
    - Fixed crash when using nuclear science mod
Version: 1.2.5
Date: 2025-05-29
  Compatibility:
    - Extra compatability with aii industry
  Changes:
    - Unified kr lithium in factoriopedia
    - Centered the icons on spaceship research computer
  Bugfixes:
    - Fixed entities with square footprints being non-rotable
    - Fixed missing ammo-categories in in factoriopedia
    - Fixed fuel and proccesing units productivity research didn't affect new recipes
    - Fixed bio lab couldn't take water in one of it's inlets
    - Fixed laser artillery was loud while when low powder
    - Fixed added missing trash slots on buffer and requester chests
    - Fixed some issues with intergalactic transreceiver GUI
Version: 1.2.4
Date: 2025-05-23
  Compatibility:
    - Added a milestones preset for milestones mod
Version: 1.2.3
Date: 2025-05-23
  Compatibility:
    - Added compatability for any planet start
  Changes:
    - Rebalanced laser artillery now its explosion do electric damage
  Bugfixes:
    - Fixed artillery range research applied bonus twice
Version: 1.2.2
Date: 2025-05-22
  Compatibility:
    - Fixed a crash when launching aii industry and bzcarbon
  Features:
    - Added heating requirement to krastorio 2 buildings
    - Added specialized matter conversion recipes
Version: 1.2.1
Date: 2025-05-21
  Compatibility:
    - All modded spawners drop biomass by default
  Changes:
    - Adjusted stack sizes for space age items
    - Cliff explosives now can be lauched 200 at time
Version: 1.2.0
Date: 2025-05-20
  Features:
    - Added matter conversion recipes for Space Age ores
    - Added Gleba exlusive yumako and jellynut recipes in greenhouse
    - Air purifier now can remove spores from Gleba
  Changes:
    - Advanced loader now has to be made on Vulcanus
    - 1 water to 10 steam ratio is back
Version: 1.1.6
Date: 2025-05-19
  Changes:
    - Changed steel casting icon to krastorio one
  Bugfixes:
    - Fixed alternative proccesing units recipes couldn't take productivity
Version: 1.1.5
Date: 2025-05-18
  Bugfixes:
    - Fixed Spitter spawner nests gave less biomass than intended
Version: 1.1.4
Date: 2025-05-18
  Changes:
    - Ashalnd trees now drop wood
    - Energy storage, advanced solar panel and Singularity beacon can be crafted in EMP
  Bugfixes:
    - Fixed that mineral water pumpjacks struggled to fill storage tanks
    - Fixed that it was difficult to select spawner corpses that were on top of resources
    - Fixed that you could spawn free roboports by clicking the already-selected mode radio button
    - Fixed that radioactivity checks would not run correctly when the player died or respawned
Version: 1.1.3
Date: 2025-05-17
  Changes:
    - Vannila rocket turrets can use K2 rockets
    - Changed order of resources in map generation
    - AI core, electronic components, energy control unit can be crafted in EMP
    - Added setting to toggle if steel pipes require pumps to connect to storage tanks
    - ENDGAME CHANGES ???
Version: 1.1.2
Date: 2025-05-15
  Features:
    - Biomass now can be made from biter eggs
  Changes:
    - Biter Virus Capsule is now gleba tech
    - Laser Artillery now requires electromagnetics science and artillery to be unlocked. Tech cost 750 -> 2000
    - Merged krastorio 2 rocket turret and railgun technologies with their vannila counterparts
    - Decreased loader alt mode scale when drawing a single item
  Bugfixes:
    - Fixed Recycling immersite powder would give immersite crystal
Version: 1.1.1
Date: 2025-05-14
  Features:
    - Added casting recipes for rest of items
  Changes:
    - Kr rocket turret now can shoot vanilla rockets
    - All tech cards are now essential research
    - Superior substation can be crafted in EMP
Version: 1.1.0
Date: 2025-05-13
  Compatibility:
    - Fixed AAI Industry Compatibility
  Changes:
    - Quality modules require the same stuff as other modules
    - Spaceship parts can be mined by default
    - Singularity lab needs gravity to be 0 instead of pressure
    - Vannila crusher now can crush using krastorio 2 recipes
    - Increased amount of biomass from biter nests corpes
  Bugfixes:
    - Fixed Disabling Loaders caused a crash
    - Fixed Advanced assembling machine couldn't output fluids
    - Fixed that clicking the rename button in the planetary teleporter GUI would not save the new name.
    - Fixed a crash when a planetary teleporter was destroyed while its GUI was open.
    - Fixed that the planetary teleporter GUI would show status as "nil" if the teleporter was marked for deconstruction.
    - Fixed missing localisation when attempting to place an entity that collides with a planetary teleporter.
    - Fixed that turrets could not be connected to the circuit network.
Version: 1.0.6
Date: 2025-05-7
  Bugfixes:
    - Fixed Blank tech cards were accidentally hidden
Version: 1.0.5
Date: 2025-05-7
  Compatibility:
    - Basic lab now accepts all science packs since other mods depend on it
  Changes:
    - Biolab now requires advanced lab
Version: 1.0.4
Date: 2025-05-7
  Compatibility:
    - Fixed the circular dependency with muluna and bz ores together
    - AAI circuit no longer needs iron plates.
  Bugfixes:
    - Fixed kovarex process produced more U-235 than it should
    - Fixed Mech armor didn't had resistances for radioacticity
Version: 1.0.3
Date: 2025-05-6
  Compatibility:
    - Added compatability to aii industry.
    - Added hidden optional dependency for Metal and stars.
    - Added hidden optional dependency for Muluna moon of Nauvis.
  Bugfixes:
    - Fixed advanced chemical lab couldn't use cracking recipes.
Version: 1.0.2
Date: 2025-05-06
  Features:
    - Added item stacking functionality to loaders.
  Changes:
    - Changed weight of some equipment.
  Bugfixes:
    - Fixed flare stack generated unsusable recipes for parameters.
Version: 1.0.1
Date: 2025-05-05
  Bugfixes:
    - Fixed big mining drill prerequisite electric mining drill wasn't deleted correctly.
    - Added dependency for factorio library 0.16.2, it crashes for versions before 0.16.2
Version: 1.0.0
Date: 2025-05-05
  Features:
    - Added proccesing unit recipe for Gleba.
    - Fully implemented research servers/quantum computers.
    - Finished reworking tech tree.
  Changes:
    - Readjusted infinite tehcnologies.
    - Optimisation tech card now requires research servers to be researched.
    - Rebalanced battery equipment.
    - Singularity tech card research now requires all close planets science pack to be researched.
    - Singularity tech cards now require biter eggs :3
  Bugfixes:
    - Fixed express underground belts having incorrect lenght.
    - Fixed express loader not upgrading into advanced loaders.
    - Fixed space age equipment couldn't be used in vechicles.
    - Fixed intergalactic transreceiver causing crash on cutscene.
    - Fixed advanced tank couldn't be driven remotely and didn't had logistic access.
Version: 0.2.0
Date: 2025-05-04
  Compatibility:
    - Improper use of Krastorio prototype stage functions will now print log messages instead of raising script errors. Thanks Raiguard for fix.
  Features:
    - Fully implemented quality compatability.
    - All items/buildings shoud have correct weight.
    - K2 buildings now have appropriate surface conditions requirements.
    - Re added advanced loader and is now unlocked alongside turbo belts.
  Changes:
    - Electronic circuits no longer require wood, so they can be made on any planet.
    - Returned original tier 3 modules recipes.
Version: 0.1.3
Date: 2025-05-03
  Changes:
    - Moved automation 1, so there is less handcrafting required in early game
  Bugfixes:
    - Fixed that changelog didn't show up in game
    - Fixed recipe processing units from carbide being available from the start
Version: 0.1.2
Date: 2025-05-03
  Features:
    - Added alternative recipes for coke and proccesing units to make them craftable on gleba and vulcanus.
    - Evolved past need for basic tech cards. Early game techs are now handled by triggers.
  Changes:
    - Krastorio ammonia and vanilla ammonia had been merged.
    - Buffed infinite techs.
  Bugfixes:
    - Fixed that ore enrichment recipes produced extra heavy water with productivity.
    - Fixed superior loader now requires correct loader to craft.
    - Fixed optimization tech cards should be now craftable.
Version: 0.1.1
Date: 2025-05-02
  Changes:
    - Rifle ammo now only requires iron to make it craftable in space.
    - Added weight to ensure all correct buildings can be send to platforms.
    - Removed GPS satellite and made GPS module craftable.
  Bugfixes:
    - Fixed Squeak Through 2 compatability.
    - Fixed crash in experimental version related to lack of lubricant in express belts.
    - Fixed the migration script relating to original krastorio2 versions.
Version: 0.1.0
Date: 2025-05-01
  Changes:
    - Made the game completable from start to finish. (I think)
    - Moved Technologies around the tech tree.
    - Rebalanced Krastorio2 buildings around space age.
    - Added molten recipes for enriched ores.