I noticed a small issue with the crushing recipes in Krastorio2 (Spaced Out).
For stone, the mod generates both:
stone → sand (intended recipe),
stone → void (destructive crushing).
Because both use the same recipe name (kr-crush-stone), one overwrites the other. This causes the crusher to sometimes switch to the void recipe instead of producing sand.
Suggested fix:
When generating void recipes in crushing_lib.make_recipe, give them a unique name (for example, kr-crush-stone-void) instead of reusing the same name. That way both recipes can coexist without overwriting each other.
I made a local patch that hides the void recipe for stone, and it works correctly. But it would be great if the official mod could fix the naming so players don’t run into this issue.