Krastorio 2 Spaced Out


Overhaul merging Krastorio2 with Space Age.

Overhaul
11 hours ago
2.0
17.2K
Transportation Logistics Trains Combat Mining Fluids Logistic network Manufacturing Power Storage

g The crusher bug

15 days ago

Loading a stone into the crusher, the recipe for crushing a stone into sand begins, everything is OK, but after a long time, this recipe changes to "crushing a stone" without anything, there is no product, and until I noticed it, the stone was just spent to zero) maybe it's worth adding a recipe selection in the crusher like in stoves of chemical plants, etc.

15 days ago

I noticed a small issue with the crushing recipes in Krastorio2 (Spaced Out).
For stone, the mod generates both:

stone → sand (intended recipe),

stone → void (destructive crushing).

Because both use the same recipe name (kr-crush-stone), one overwrites the other. This causes the crusher to sometimes switch to the void recipe instead of producing sand.

Suggested fix:
When generating void recipes in crushing_lib.make_recipe, give them a unique name (for example, kr-crush-stone-void) instead of reusing the same name. That way both recipes can coexist without overwriting each other.

I made a local patch that hides the void recipe for stone, and it works correctly. But it would be great if the official mod could fix the naming so players don’t run into this issue.

14 days ago

I am just gonna blacklist stone from being voided, luckily I already implemented it to prevent Muluna cryolab from causing an error, so adding stone will be easy

14 days ago
(updated 14 days ago)

Same thing is with imersite ore crushing.
I thought it had to do something with updating mod but after i restarted machines with correct recipe i happened again on its own after some time,
edit - above is for .16 version

13 days ago

This bug happens with stone, imersite and biter eggs, but it should be all be fixed in 1.4.17

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