Krastorio 2 Spaced Out


Overhaul merging Krastorio 2 with Space Age.

Overhaul
3 days ago
2.0
21.0K
Transportation Logistics Trains Combat Mining Fluids Logistic network Manufacturing Power Storage

i any planet start incompatibility [DONE]

5 months ago

Is there a particular reason for marking it as incompatible? I know that at least hexalith is using that mod as a library for some functionality while not actually forcing people to start on a different planet.

5 months ago

I've tested it and it causes crash on both Fulgora and Vulcanus. As of now i don't want get crash reports relating to it, but i will remove the incompatibility if any planet start dev tells me they added an compatibility.

5 months ago

When does the crash happen? When one actually starts doing stuff on the planets or when loading up the game?

I'm asking so I could look out for it and perhaps could be of some use to figure out how to fix things on either side. For now I've manually removed the incompatibility from k2so and have been playing around on nauvis for a couple of hours without issues.

5 months ago

Unlrelated to the original topic but adding muluna to k2so dependencies made it load up for me as well. Again, haven't been off nauvis so I'm not sure if problems might start appearing later

5 months ago

When does the crash happen? When one actually starts doing stuff on the planets or when loading up the game?

I'm asking so I could look out for it and perhaps could be of some use to figure out how to fix things on either side. For now I've manually removed the incompatibility from k2so and have been playing around on nauvis for a couple of hours without issues.

Crash happens when loading the game while starting of Fulgora or Vulcanus

5 months ago

Unlrelated to the original topic but adding muluna to k2so dependencies made it load up for me as well. Again, haven't been off nauvis so I'm not sure if problems might start appearing later

Tested it myself and it worked ,so ii included the dependency in newest update

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