Comfort Patch


A quality-of-life comfort patch that makes the game far more comfortable to play and greatly speeds up your whole progression: more generous recipes and batch production, improved nuclear power and logistics, buffed quality modules, and a host of tweaks that smooth out Nauvis and every Space Age planet (Vulcanus, Gleba, Fulgora, Aquilo). Progress without friction and just enjoy the factory.

Tweaks
14 days ago
2.0
90
Transportation Logistics Combat Armor Mining Fluids Logistic network Manufacturing Power

Changelog

Version: 1.2.2
Date: 2026-10-03
  Balancing:
    - Robot batteries: logistic 15 MJ (was 7), construction 12 MJ (was 5), modded robots included.
    - Robot batteries grow with research: every worker robot speed level adds as much battery as it adds speed (the infinite levels too), and every worker robot cargo size level adds 50 %. With all the finite levels: +455 %.
    - Solid fuel weighs 200 g: 5,000 fit in a rocket (was 1,000).
    - Uranium fuel cells hold 1120 TJ (was 112 TJ): about 81 days of game time in one reactor.
    - Fusion power is now twice as strong as nuclear (fission) power: 320 MW per fusion reactor (was 100), its two fusion generators 160 MW each (were 50), against 160 MW per nuclear reactor. The fusion power cell holds 4480 TJ (was 40 GJ): it lasts twice as long as a uranium fuel cell, about 162 days of game time in one reactor. Fusion reactors keep the game's neighbour bonus.
    - Roboports charge robots much faster: 50 MW per charging slot (was 20), MK2 75 MW and MK3 100 MW (were 10), with bigger buffers and input to keep up.
Version: 1.2.1
Date: 2026-10-01
  Changes:
    - Quantum processor: 5 s per craft (was 30 s), still 3 per craft with the same ingredients.