Comfort Patch
A quality-of-life patch that makes Factorio far more comfortable to play and
greatly speeds up your whole progression.
โ ๏ธ This mod is for casual players. It does not try to rebalance the game โ it just adds
comfort. I personally do not think the base game recipes are wrong in any way; this is
simply an "easy mode" for those who want a more relaxed factory.
Runs at data-final-fixes, so it applies on top of the base game,
any other mod: more generous recipes and batch
production, upgraded power and logistics, buffed quality modules, and a host of
tweaks across Nauvis and every Space Age planet. Every change is guarded, so if
an item is missing the tweak is simply skipped without breaking anything.
Requires: base, space-age (which also brings Quality).
๐ฉ Intermediates
- Copper: 1 plate โ 4 cable
- Steel: 5 iron โ 2 steel in 8 s
- Iron gears: 2 iron โ 2
- Circuits โ times: red 3s, blue 5s, LDS 3s; outputs: green 4, red 2, blue 1 (just faster), LDS 2
- LDS: 10 copper + 2 steel + 5 plastic โ 2
- Plastic โ 4 ยท Landfill 25 stone โ 1 ยท Stone wall 5 brick โ 2
- Electric engine: requires 2 engine units (+1) and produces 2 per craft (lubricant and circuits unchanged)
- Space platform foundation: 10 steel + 10 cable โ 2, 1,000 per rocket
๐ Foundry (casting)
- Carbon โ 2
- Casting from molten metal: everything ร2 vanilla (iron/copper plates 4, steel 2, gears 2, sticks 8, cable 4, LDS 2, concrete 20)
- Tungsten: plate ร2 (stack 100), carbide ร3 (stack 200)
๐ค Logistics & construction
- Belts (red/blue/turbo): output ร2
- Cargo weights: belts 1000, undergrounds 2000, splitters 2000
- Robots: stack 100, weight 1000; flying robot frame ร2
- Buffed roboports: MK2 = 50 charging slots / 500 MJ buffer ยท MK3 = 100 slots / 1000 MJ ยท vanilla with a decent buffer
- Robot batteries: logistic 7 MJ, construction 5 MJ (includes modded robots)
- Concrete (normal/refined/hazard): stack and weight 1000
๐ฅ Military
- Ammo: yellow 6, red 4, uranium 2
- Grenade โ 5 ยท Tesla ammo โ 5 ยท Explosives โ 8 ยท Cliff explosives โ 10
- Combat drones (distractor / defender / destroyer) โ 3 per craft and last 5ร longer once deployed
- Artillery: new shell recipe (4 explosives + 1 calcite + 2 tungsten + 1 radar) that yields 2 per craft, stack 100; turret (100k) and wagon (200k) rocket weights
- Equipment: battery Mk3 and personal roboport Mk2 โ 2 per craft
๐๏ธ Modules & quality
- Tier 2 and 3 (speed/productivity/quality/efficiency): ร2 per craft
- Quality chance buffed, with a correct progression: Quality 1 +2%, Quality 2 +4%, Quality 3 +6% (vanilla: +1 / +2 / +2.5%); vanilla speed penalty kept
โข๏ธ Nuclear power
- Reactor: 160 MW, no neighbour bonus, consumption scales with quality
- Uranium fuel cell: 112 TJ; no productivity on fuel cells or their reprocessing
- Recipes for heat exchanger and turbine at 10% cost
- Reactor: max temperature 1500, thermal buffer 20 GJ
- Heat exchanger: 320 MW at 1200 ยฐC (much more steam)
- Steam turbine: 5500 MW, 3/tick consumption
- Hot-pipe boiler: ร5 power
- Heat pipe: โ 10 per craft
- Rocket cargo weights for every nuclear component
๐ช Space Age
- Fulgora: holmium solution 200 (vanilla plate), electrolyte 20, superconductor 3, supercapacitor in 5 s, carbon fiber 2
- Gleba: reworked bioflux (12 mash + 10 jelly โ 5), artificial soils 20, fruit processing ร1.5 (6 jelly / 3 mash) + 5% seed, tweaked iron bacteria, nutrients from spoilage 2
- Aquilo: lithium plate 5, lithium from fluids only (50 brine + 100 ammonia), โญ lithium brine extraction ร50 (~100/s per pump), a reworked fluoroketone loop (heating outputs 200 hot; cooling is 50 โ 50, temperatures preserved), and quantum processor โ 3 per craft (fluoroketone-hot byproduct preserved)
- Fusion (cheaper): reactor 100 tungsten / 50 superconductor / 25 supercapacitor / 100 quantum processor ยท generator 50 / 25 / 15 / 50 ยท fuel cell 3 lithium + 1 holmium + 50 ammonia
- Cryogenic science: needs 3 fluoroketone-cold (was 6), no longer returns fluoroketone-hot, and yields 2 packs per craft (was 1)
- Orbit: thruster with 2ร thrust and half the consumption; far more abundant thruster fuel and oxidizer; ice platform 25
- Recycling: scrap recycling with vanilla chances ร1.5
- Rocket fuel: 7 s and 2 per craft
โณ Spoilage
- Everything ร3 vanilla: nutrients 15 min, pentapod egg 45 min, biter egg 90 min, agricultural science 3 h, bioflux 6 h
An "easy mode" for casual players, not a rebalance. It stays generous without
breaking the game's logic: nothing is cheaper than its ingredients and every tier
still costs more than the last. Enjoy!