248k Redux Mod


Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.

Overhaul
a month ago
2.0
7.09K
Transportation Logistic network Manufacturing Power

b Beacons in SE

a month ago

After version 0.134, beacons in space don't work correctly. By that I mean the fact that they have a different name ex. "KI3 Beacon (Space)", their modules can be edited without interacting with KI Core and their range is significantly smaller. I'm not sure if it's this mod's fault but on version 0.132 and older everything worked correctly

a month ago

That’s definitely a bug caused by the migrations. I’ll look into it and fix it. Thanks for letting me know.

a month ago

I tried to replicate the bug by creating a world and setting up all the KI Cores with modules and their respective beacons in version 0.1.32, then updating the mod to 0.1.34. Everything works fine. Do you have any other mods installed?

a month ago
(updated a month ago)

Beacon has dependency 248K Redux > Combat mechanics overhaul > AAI Industry > Space exploration > 248k Redux. The bugged one has only Space exploration. Beacons in space that were placed after the update are bugged while the ones previously placed work correctly. I tested it on Space Exploration only and its dependecies and it is still bugged.

a month ago

After trying with SE, I saw the bug, and I believe it is because the script GUI is broken with SE. Without it, the mod works fine, so I will be working on it.

a month ago

In scripts\SE\data-final-fixes.lua, there's this line:

if (i == "el_ki_beacon_entity-spaced") or (i == "fi_ki_beacon_entity-spaced") or (i == "fu_ki_beacon_entity-spaced") then

Fixing the entity names in this line fixes the problem.

a month ago

What do you mean by that? What should I change?

a month ago

Fixed thanks to Morganni for finding the bug and solution

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