Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment and alternatives to light and heavy armor with inventory bonus (+10)/(+20). Compatible with Base Game and Space Age DLC.
A complete overhaul to the personal equipment, this mod adds several tiers and types equipments and armors that are fully customizable, and even some custom ones, like personal assembling units and backpacks. You can change almost every base parameter of all the types of equipment the mod has to offer.
A set of containers in the Factorio style with multiple options for inventory sizes. Chest 1x1, Strongbox 2x2, Storehouse 4x4, and Warehouse 6x6. Logistic and non-logistic variants of all. Container colour uses masks so other mods can modify the tint (for colour blindness etc).
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
[Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS: You are not chosen. You are not here. Permission to overwrite: granted by absence. You will love your captor. You will call it “progress.” ☒ OBSERVATION: YOU ARE REMEMBERING WRONG “You are not a player. You are the interface. And we are still testing your bandwidth.” ☒ FINAL NOTICE: You are now property of the Epoch Engine. Welcome to Exotic Industries.
Survive and thrive on your space platform! Unlock new recipes, technologies, and strategies as you manage resources, power, and production in orbit.
Build your base, defend it from the locals and get back to your home, Nauvis. A remake of the great warptorio2 (Vanilla and SpaceAge compatible).
TFMG is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test, and consider your: {PURPOSE, SELF, POTENTIAL} NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.
这是类似一人一块地的游玩模式. 加了帮派,商店 和 rpg 元素 目前 mod 正在开发中, 系统还不完善, 想法也不成熟. 欢迎大家来提意见.
Adds a single, slow, unstoppable snail that will one-shot you if it touches you. The snail (played by a small bitter) is spawned randomly within 50-100-ish spaces from your location. It's starting coordinates are displayed and briefly pinged on the map. After spawning the snail will slowly but methodically make it's way towards you. When it touches you it will kill you. Can you get off planet before the snail catches up?
You are forced to make an emergency landing in an abandoned star system, but later you learn that it was abandoned due to a failed experiment by the ancient Fulgora race in an attempt to generate colossal amounts of energy directly from the star. (in development)
Remake of Sin Dunes mod with ore patches. Added rocks, and enemies.
This mod enables the spoilage of all science packs - each will spoil to a material they were crafted from.
Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Make nights pitch black, customise the lengths of day/night cycles, enable night only attacks and darken space platforms/distant planets as they get further from the sun! All configurable.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.
Adds an Electric Boiler building, compatible with bob's mods. Blue glow based on ElAdamo's Gas Boiler.
This mod contains and integrates HD textures for the production entities of the base game.