Based on the original Sin Dunes by SinRopa. Generates a world covered in massive ore patches that span entire chunks, eliminating the need to hunt for distant resources.
Enemies spawn based on distance from spawn - worms appear at moderate range, biter and spitter nests in far areas. Enemy difficulty scales with distance explored.
Includes rocks, trees, and water for world variety. Perfect for players who want to focus on factory building rather than resource searching.