Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Replaces the vanilla enemy evolution mechanic: unlocking technologies now increases biter evolution!
Mods introducing new content into the game.
Add a force of machines. The AI advanced until becoming independent of the human race.
Mods introducing new content into the game.
Vanila enemies can be configured to be weaker or stronger. You can set the speed, vision range and health.
Mods introducing new content into the game.
Adds new ways of fire-fighting but your factory can randomly start burning Ever wanted to be a fireman?
Mods introducing new content into the game.
Mods introducing new content into the game.
七日杀模式,每第七天虫潮就会发动进攻,九种难度选择。I know you knew this game. This is a game mode like 7 Days To Die. Every seventh night, a swarm of biters begin to find you. There are nine difficulty options to challenge.
Mods introducing new content into the game.
Adds different types of Biter/Spitter that resist different types of damage, to encourage varied defences.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changing the endgame combat: the mod adds big behemoths between 90% and 100% evolution
Mods introducing new content into the game.
Life is Factorio. 13 factions are fighting for the planet. 4 aliens, 4 humans, 4 robotics and yours.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Biters are cold-blooded. Engineers aren't. The implications are clear. Adds a late-game tool for removing biters (and pollution) completely from your game, for when they are no longer a major threat to anything except your UPS.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Its a Corrosive Planet. Your machines will slowly get damage, and you have to repair them before it blows up.
Mods introducing new content into the game.
Aliens on the planet have evolved, if they build a new spawner on top of a resource patch, they will incorporate the resource into the spawner. The new spawner will have some effects and the aliens spawned from it will as well.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes alien units drop alien ore that can be smelted into alien metal, which can be used for all sorts of alien empowered items. Disabled module crafting. Credit to original author
Mods introducing new content into the game.
Mods introducing new content into the game.