Adds random crash landings which contain high tech items, but cause pollution
Skip the burner era!
Biters which damage a factory structure will take damage in return.
Core of all ITWs mods
Players can no longer craft science by hand. Automation 1 is unlocked to begin with to help with this.
Makes resources all about throughput and not about Richness.
Realign tech progression to match the requirements of launching a rocket.
Players can no longer craft intermediate items by hand to encourage early automation.
Removes prerequisites from technology so you can research then in whichever order you choose.
Players can no longer craft weapons, armor and military items by hand.
Only the first player can change the research.
Automatically generate a set number of identical starting plots.
Players cannot build Iron and Wooden Chests, and Steel chests only hold two slots
Players cannot build walls. They need to find some other way to defend their base. Wall and Gate techs start unlocked to keep compatibility with other tech mods.
Players have only 20 slots of inventory space, but Toolbelt is researched at the beginning to help with this.
Automatically deploys combat robot capsules when in combat. No special equipment required.
Changes Destroyer and Distractor capsules so they deploy one at a time. Recipes updated to give 5x product.
Aiming to create some interesting design choices and to balance bullet and laser towers.