Mods introducing new content into the game.
Players can no longer craft intermediate items by hand to encourage early automation.
Mods introducing new content into the game.
Adds random crash landings which contain high tech items, but cause pollution
Players can no longer craft science by hand. Automation 1 is unlocked to begin with to help with this.
Realign tech progression to match the requirements of launching a rocket.
Small changes concerning balance, gameplay, or graphics.
Removes prerequisites from technology so you can research then in whichever order you choose.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Players cannot build Iron and Wooden Chests, and Steel chests only hold two slots
Players have only 20 slots of inventory space, but Toolbelt is researched at the beginning to help with this.
Players cannot build walls. They need to find some other way to defend their base. Wall and Gate techs start unlocked to keep compatibility with other tech mods.
Automatically deploys combat robot capsules when in combat. No special equipment required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes Destroyer and Distractor capsules so they deploy one at a time. Recipes updated to give 5x product.
Aiming to create some interesting design choices and to balance bullet and laser towers.