|Created:||1 year, 4 months ago|
|Latest Version:||16.1.1 (11 months ago)|
|Factorio version:||0.15 - 0.16|
This causes biter evolution to be advanced forwards by your research progress instead of the base game's metrics of time played, pollution produced, and biter nests killed.
The base game's evolution metrics are disabled by the mod, regardless of what you set them too before starting a new game. When you complete a technology the evolution is set to:
<number of red science packs from completed techs> / <total number of red science packs from all techs>
The formula ignores upgrade research such as bullet damage and any infinite research. There is an option in the mod settings to change the formula to treat all researches as equally expensive.