Research Causes Evolution

by H8UL
Replaces the vanilla enemy evolution mechanic: unlocking technologies now increases biter evolution!
a month ago
0.15 - 0.16
1384
Owner: H8UL
Source: h8ul-modder/factorio-research-causes-...
Homepage: https://forums.factorio.com/viewtopic...
License: MIT
Created: 1 year, 6 months ago
Latest Version: 16.4.0 (a month ago)
Factorio version: 0.15 - 0.16
Downloaded: 1384 times

Research causes evolution

Replaces vanilla enemy evolution (time/pollution/spawner kills) with a new evolution mechanic: unlocking technologies now increases biter evolution!

In my view, this makes for a better pace through the game. It's common in vanilla for players to devote almost all their resources to research, and rush through the technology tree and barely experience mid-game technologies before they move on. Now, rushing technology isn't necessary to keep up with biters; in fact it is a bad idea if you haven't built up your defenses!

Note: this mod was adopted by H8UL from version 16.3.0 and completely rewritten in 16.4.0. Credit to admo for the
original mod.

Features

  • Technology effects on evolution shown in tech tree
  • Startup setting to decide whether evolution effects are weighted to early tech, late tech, or equal for all techs
  • Startup setting to control whether upgrade technologies effect evolution