Replaces the vanilla enemy evolution mechanic: unlocking technologies now increases biter evolution!
Mods introducing new content into the game.
Changes to enemies or entirely new enemies to deal with.
2.0 ??
posted by
BEELINEUA
a month ago
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General |
0
last message by
BEELINEUA
a month ago
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Version 0.18 ?
posted by
DarkyPupu
5 years ago
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General |
2
last message by
GrimerX
3 years ago
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More tech override issues
posted by
LightningDragon10065
5 years ago
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Bugs |
3
last message by
LightningDragon10065
5 years ago
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Set evolution / change evolution
posted by
darkfrei
5 years ago
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General |
1
last message by
H8UL
5 years ago
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Not 100% Evolution
posted by
Neko14789
5 years ago
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Bugs |
0
last message by
Neko14789
5 years ago
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base-version not defined
posted by
usafphoenix
6 years ago
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General |
3
last message by
H8UL
6 years ago
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Rampant incompatible [solved]
posted by
nedreow
6 years ago
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Bugs |
3
last message by
nedreow
6 years ago
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science cost tweaker compatiblility [solved]
posted by
nedreow
6 years ago
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General |
4
last message by
H8UL
6 years ago
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Move the fashion from version 0.16 to 0.17 [solved]
posted by
raduljak
6 years ago
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Ideas & suggestions |
1
last message by
H8UL
6 years ago
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Development of 0.17 update [solved]
posted by
admo
6 years ago
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General |
3
last message by
H8UL
6 years ago
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Problem with mods overwriting other techs [solved]
posted by
Aubog007
7 years ago
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General |
2
last message by
H8UL
6 years ago
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Not using research count in calculation [solved]
posted by
H8UL
6 years ago
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Bugs |
1
last message by
admo
6 years ago
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