Replaces the vanilla enemy evolution mechanic: unlocking technologies now increases biter evolution!
Mods introducing new content into the game.
Changes to enemies or entirely new enemies to deal with.
2.0 ??
posted by
BEELINEUA
11 days ago
|
General |
0
last message by
BEELINEUA
11 days ago
|
Version 0.18 ?
posted by
DarkyPupu
5 years ago
|
General |
2
last message by
GrimerX
3 years ago
|
More tech override issues
posted by
LightningDragon10065
5 years ago
|
Bugs |
3
last message by
LightningDragon10065
5 years ago
|
Set evolution / change evolution
posted by
darkfrei
5 years ago
|
General |
1
last message by
H8UL
5 years ago
|
Not 100% Evolution
posted by
Neko14789
5 years ago
|
Bugs |
0
last message by
Neko14789
5 years ago
|
base-version not defined
posted by
usafphoenix
6 years ago
|
General |
3
last message by
H8UL
6 years ago
|
Rampant incompatible [solved]
posted by
nedreow
6 years ago
|
Bugs |
3
last message by
nedreow
6 years ago
|
science cost tweaker compatiblility [solved]
posted by
nedreow
6 years ago
|
General |
4
last message by
H8UL
6 years ago
|
Move the fashion from version 0.16 to 0.17 [solved]
posted by
raduljak
6 years ago
|
Ideas & suggestions |
1
last message by
H8UL
6 years ago
|
Development of 0.17 update [solved]
posted by
admo
6 years ago
|
General |
3
last message by
H8UL
6 years ago
|
Problem with mods overwriting other techs [solved]
posted by
Aubog007
7 years ago
|
General |
2
last message by
H8UL
6 years ago
|
Not using research count in calculation [solved]
posted by
H8UL
6 years ago
|
Bugs |
1
last message by
admo
6 years ago
|