Replaces the vanilla enemy evolution mechanic: unlocking technologies now increases biter evolution!
Mods introducing new content into the game.
Changes to enemies or entirely new enemies to deal with.
data-final-fixes.lua::39
local count = tech.unit.count to local count = tonumber(tech.unit.count)
What crazy person thought to define these science pack counts as strings?
Never mind, it still doesn't function and the above only fixed the startup error.
Did not find some variants of the solution for the transfer of fashion from version 0.16 to 0.17?
Resolved, and released