Fire Department

by OwnlyMe

Adds new ways of fire-fighting but your factory can randomly start burning Ever wanted to be a fireman?

5 months ago
0.17 - 0.18
CC BY-SA 4.0
1 year, 4 months ago
Latest Version:
0.18.6 (5 months ago)
Factorio version:
0.17 - 0.18
1153 times

Sorry but i can't update my mods anymore.
Most of my mods have a very unrestrictive license so feel free to take over...

Your Factory won't randomly start catching fire before you researched the technology + 10 minutes
Adds a fire breakout and spreading mechanic.
There's a new Water canister as ammo for your flamethrower to extinguish fires.
Bots will use these canisters too and take care of fires automatically.
You can also build a fire extinguisher turret if you have Universal Turrets ver. 0.xx.4+ installed

It's inspired by Flammable Oils but requires a little fix to make them 100% compatible :
The following entity types can randomly catch fire (if they have energy stored):
Furnaces, Boilers, Generators, Assembling-Machines, Radars, Labs, Lamps, Mining-drills, Rocket-silos, Accumulators, Reactors, "electric-energy-interfaces" (for example the mod turret-shields uses these)

My mods:
- Turret Shields
- Laser Tanks
- Laser Rifle
- Railgun Revival
- Shield FX
- Desert Eagle
- Wave Defense Unlimited
- Blood & Gore
- Universal Turret
- DotA
- Glowing Laser Beams
- RPG Items
- Spell Pack

- Realistic Reactors
- Realistic Reactors - Utilities
- Overloaded Trains
- Resource Spawning Ingame
- Transformers
- Speaker Signals Expansion
- Solar Panel Equipment
- 0.16 Graphics
- Unlushed Trees
- Bleached Trees
- Copy&Paste for 0.16
- Lua Combinator 2
- Lua Combinator 3
- Fire Department
- Robot Tree Farm
- Modder's Science Pack
- Assembling Machine Equipment
- Bottled Science
- Heat Glow
- Market
- Market - AutoBuy
- Wind Turbines
- Vehicle Physics