Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Visualizes it when you have duplicate crafters in the same botmall area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
•ESCAVAÇÃO DE AGUA, •1X1 EQUIPAMENTOS DE TRAJE, •INVENTÁRIO 170, •ESTEIRAS MAIS RÁPIDO, •ROBOPORT RECARREGA MAIS RÁPIDO, •FORNALHAS E MÁQUINAS MAIS RÁPIDO, •STATUS DE GARGALO DE FABRICAS, •BITERS MAIS ZANGADOS, •CAMINHAR ENTRE OBSTÁCULOS, •INSERIR AUTOMATICAMENTE COMBUSTÍVEL E OU MUNIÇÃO, •CONSTRUA INTERAGE E MINERE EM MAIORES DISTANCIAS.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Beacons can't be placed within each others' distribution range. An alternative to beacon interference mechanic.
Mods introducing new content into the game.
This mod changes the ingredients required for all recipes. Pseudo-randomly, based on the startup seed.
Small changes concerning balance, gameplay, or graphics.
Some changes that i don't like while playing, and tweaks to some mods.
Collections of mods with tweaks to make them work together.
The mod is designed for active warfare in extreme deathworlds with very limited resources. Especially against mods like Rampant. Adds more complex, but resource-efficient alternative vanilla smelting and production recipies
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod is intended to be used in conjunction with the blueprints 'Rail Blocks (midgame) v4' from factorio prints. It adds three recipes that are not actually supposed to be crafted (they disasseble infinity chests). Instead they are supposed to be used with the rate calculator mod to calculate the correct maximum consumption of the hub modules, so place one level 1 assembler with the recipe 1 for the yellow stage hub and the whole module should consume a max of 4 yellow belts of iron plates. It's based on the YouMod Recipe Mod by DellAquila.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mod aims to enhance the realism of the vanilla game without adding too much complexity. Lots of new things details in the description.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Beacon rebalance mod that emulates the balance of endgame beacon spam with SE-style mechanics to encourage more varied designs.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Add convenient if not broken machines for use in bases either mega or just to launch a single rocket! I plan to add some assembling machine varients, higher tier turrets, potentially more better beacons!
Mods introducing new content into the game.
Crafting efficiency for Science Pack Galore (Forked) and Infused Science (Fixed)
Mods introducing new content into the game.
This modpack coontains selected mods that preserve vanilla gameplay while adding content and quality of life changes. Many of the content changes do not effect the base progression of the game and instead add new ways to setup your factory or play the game post-rocket launch.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.