Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

More Locomotives fork


A fork of Adiking03's (foekat?) More Locomotives, increases trains' maximum speed and acceleration power, but increases their cost. Also adds Russian localization.

Content
a day ago
1.1
22
Trains

Flush!


When you flush your liquids down the toilet, make it sound the part.

Tweaks
a day ago
1.1
9
Fluids

Biter Shield

by suumani

Players will be environmentally friendly ;)

Tweaks
a day ago
1.1
32
Enemies

Best For You ( Beginner )


Simply layout: auto place electric pole, wall, always day, water pollution absorption maximize. Simply clone: hand craft immediately, give rapid worker robot at startup, cut except cliff, character distance full screen. Simply transport: inserter stack size larger, wooden chest stack size smaller, steel chest stack size larger, unlock loader, belt does not chase, character inventory size larger.

Content
a day ago
1.1
74
a day ago
1.1
38

Best For You ( Hand Craft Immediately Only One Item )


Hand Craft Immediately Only One Item

a day ago
1.1
46
a day ago
1.1
53
a day ago
1.1
52
a day ago
1.1
52
a day ago
1.1
67
a day ago
1.1
78

Best For You ( Player )


Simply layout: auto place electric pole. Simply clone: hand craft immediately when one by one, give some worker robot at startup or respawn. Simply transport: unhide loader, remove empty barrel, wooden chest stack size 1, steel chest stack size 480, barrel stack size 100.

Content
a day ago
1.1
83

Best For You ( Newcomer )


Simply layout: auto place electric pole. Simply clone: hand craft immediately, give rapid worker robot at startup or respawn. ( as balance, forbidden to burn wood ) Simply transport: unlock loader, wooden chest stack size 2, steel chest stack size 480, character inventory size 800.

Utilities
a day ago
1.1
192

Exotic Industries Fluid Color Fix


Tired of seeing almost every Exotic Industries fluids being orange and all chemical plant recipes having white smoke?

Tweaks
a day ago
1.1
14
Fluids

Industrial Revolution Warptorio Compatibility

by jobjams

Compatibility mod for IR3 and Warptorio

Tweaks
a day ago
1.1
358

AAI Industry - No Burner Upgrade Recipes (fixed)


Many electric machine recipes in AAI Industry require upgrading from burner equivalents - this mod tweaks said recipes, removing this. Forked from the original to fix the issue during loading.

Content
a day ago
1.1
8

No Equipment Grid

by mikelat

Selectively remove equipment grids from various entities and vehicles (such as locomotives, cargo wagons, etc). Saves some UPS if a mod adds equipment grids but you're not using it.

Tweaks
a day ago
1.1
6
Trains Armor

Craftorio

by pxlsqrd

!!HR TEXTURES ONLY!! This mod edits the textures to use Minecraft-like alternatives. This pack is in VERY VERY early alpha and barely anything is textured.

a day ago
1.1
8

Start With Spidertron


You've crashlanded on an alien planet, left with nothing but a smoldering wreck of your ship and Carl, your trusty prototype Spidertron companion. Use your ingenuity and researching prowess to improve him and your factory!

Content
a day ago
1.1
276
Transportation

Brave New OARC Scenario


This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. There are many notable additions and stability changes. This mod supports for Krastorio2, Space Block, Sea Block, Alien modules, Freight Forwarding, DangOreus, Ender Linked Chests, Scrap Resources, many remote modifications to these mods to improve gameplay. Much thanks to OARC and Canidae/Omnifarious - authors of the original OARC and Brave New World.

Scenarios
a day ago
1.1
1.26K
Environment Logistic network