Adds "/tag" command, mod interface and mod settings, for changing your tag (prefix of your nickname) https://mods.factorio.com/mod/nick-changer/discussion/5e4c7c42008123000c0a9853 + 🇷🇺 locale
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod for mod developers and scenarios. Adds fake tiles. Players can't build anything on the tiles but can walk on the tiles. Check https://github.com/ZwerOxotnik/zk-lib though
Small changes concerning balance, gameplay, or graphics.
Huge modpack, semi-vanilla, some parts of bob's mods + more enemies and weapons, smog, optimization, cosmetic mods, new features, new challenges (Currently, requires some manual tweaks. Difficulty: "losing is fun")
Collections of mods with tweaks to make them work together.
Prevents players to cause lags by ghost entities. Works better when players exist in permission groups individually (see /permissions).
Small changes concerning balance, gameplay, or graphics.
This is an experimental example mod to make possible development with candran (preprocessor) together with other stuff as easy as possible. See GitHub repository
Lua libraries for use by other mods and submods that are parts of a larger mod.
Each player can change rank of another player but each action costs a rank. This system effective when more than 4-6 players. Fully customizable. This mod isn't compatible with some scenarios due to new permissions for players.
Small changes concerning balance, gameplay, or graphics.
Doesn't allow to build near someone else's pipe. This mod is designed for PvP, TvT and some PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Doesn't allow to connect your train to someone else's train. This mod is designed for PvP, TvT and some PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Multi-surface/multi-world with UPS optimization Commands: /add-surface /surfaces See FAQ to know how it works Warning: perhaps, this mod contains some bugs and not compatible with many mods that changes surfaces, atm.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All technologies are shared, all researched technologies will be given to other forces. This mod is designed for PvP, TvT and some PvE scenario.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Entities drop content. (Currently, it stores in wooden chest, a more appropriate image isn't found. Doesn't clog factories)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds various protections to protect bases from other players. This mod is designed for PvP, TvT scenarios, mods.
Small changes concerning balance, gameplay, or graphics.
Very simple switchable logger for writing data from events into script-output\0ULogger_data.log (works on servers only)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Adds full fire resistance for mines, construction robots, trains, rails, pipes, turrets, poles. Lowers attack range for worms. Improves resistance for some things, increases health for players and vehicles. Cannon shells deal 4 times more damage. Flamethrowers consumes 3 times more. Lamps consume 60W. Mines line up with its grid. Nerfs cluster grenades. Rebalances attack range in order to make PvP defense easier when players are offline. Data-driven scripts, settings will be added later.
Small changes concerning balance, gameplay, or graphics.