Mods by ZwerOxotnik

Player's prefix


Adds "/tag" command, mod interface and mod settings, for changing your tag (prefix of your nickname) https://mods.factorio.com/mod/nick-changer/discussion/5e4c7c42008123000c0a9853 + 🇷🇺 locale

Utilities
3 years ago
0.17 - 1.1
75

Explosive oil


Oil explodes in pipes, etc.

Tweaks
1 year, 3 months ago
1.1
73
Combat Fluids

Fake tiles


This mod for mod developers and scenarios. Adds fake tiles. Players can't build anything on the tiles but can walk on the tiles. Check https://github.com/ZwerOxotnik/zk-lib though

Tweaks
3 years ago
0.13 - 1.1
73
Environment

ZwerOxotnik's Modpack


Huge modpack, semi-vanilla, some parts of bob's mods + more enemies and weapons, smog, optimization, cosmetic mods, new features, new challenges (Currently, requires some manual tweaks. Difficulty: "losing is fun")

Mod packs
3 years ago
1.1
71

Anti blueprint spam system


Prevents players to cause lags by ghost entities. Works better when players exist in permission groups individually (see /permissions).

Tweaks
30 days ago
1.1 - 2.0
67

Candran example


This is an experimental example mod to make possible development with candran (preprocessor) together with other stuff as easy as possible. See GitHub repository

Internal
2 years ago
1.1
57

Adaptive talion moderation system


Each player can change rank of another player but each action costs a rank. This system effective when more than 4-6 players. Fully customizable. This mod isn't compatible with some scenarios due to new permissions for players.

Tweaks
2 years ago
0.17 - 1.1
56

Pipe protection [switchable mod]


Doesn't allow to build near someone else's pipe. This mod is designed for PvP, TvT and some PvE scenarios.

Tweaks
30 days ago
1.1 - 2.0
52
Enemies Fluids

Train protection [switchable mod]


Doesn't allow to connect your train to someone else's train. This mod is designed for PvP, TvT and some PvE scenarios.

Tweaks
28 days ago
1.1 - 2.0
51
Trains Combat

X worms


Does worms have multiple layers?

Tweaks
26 days ago
1.1 - 2.0
51
Enemies

Mod pack for a public server


Mod pack for a public server.

Mod packs
1 year, 2 months ago
1.1
50

Multi surface [ALPHA?]


Multi-surface/multi-world with UPS optimization Commands: /add-surface /surfaces See FAQ to know how it works Warning: perhaps, this mod contains some bugs and not compatible with many mods that changes surfaces, atm.

Utilities
2 years ago
1.1
47

Shared technologies


All technologies are shared, all researched technologies will be given to other forces. This mod is designed for PvP, TvT and some PvE scenario.

Tweaks
2 years ago
1.1
46
Mod packs
2 years ago
1.1
45

Entities drop content


Entities drop content. (Currently, it stores in wooden chest, a more appropriate image isn't found. Doesn't clog factories)

Tweaks
28 days ago
1.1 - 2.0
44
Combat Storage

explosive_items


Explosive items explodes in vehicles, containers, cargo wagons

Tweaks
1 year, 3 months ago
1.1
44
Combat

Protected teams (extension for EasyAPI)[PRE-ALPHA]


Adds various protections to protect bases from other players. This mod is designed for PvP, TvT scenarios, mods.

Tweaks
28 days ago
1.1 - 2.0
41
Combat

Switchable logger


Very simple switchable logger for writing data from events into script-output\0ULogger_data.log (works on servers only)

Utilities
2 years ago
1.1
38
Mod packs
1 year, 2 months ago
1.1
35
Combat

PvP Rebalance by ZwerOxotnik


Adds full fire resistance for mines, construction robots, trains, rails, pipes, turrets, poles. Lowers attack range for worms. Improves resistance for some things, increases health for players and vehicles. Cannon shells deal 4 times more damage. Flamethrowers consumes 3 times more. Lamps consume 60W. Mines line up with its grid. Nerfs cluster grenades. Rebalances attack range in order to make PvP defense easier when players are offline. Data-driven scripts, settings will be added later.

Tweaks
1 year, 6 months ago
1.1
33
Combat Enemies