Other teams can't use/change your factory anymore. This mod is designed for PvP, TvT and some PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Lightweight modular example mod with various features and compatibilities See info on GitHub
Lua libraries for use by other mods and submods that are parts of a larger mod.
Get rid of annoying manipulation with crafting. Press K on any chest/wagon/etc to attach its inventory to you. As you click on an item in the crafting panel the support chest will try to find the item in itself and transfer to you right away (without drones etc). (NOT FULLY TESTED, doesn't support all actions fully yet). It works like a semi-hidden player's inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mining drills can mine tiles now. Customizable during the game, no restart requires. Should be compatible with any mod on some levels, otherwise report or write a request. Very low impact on UPS.
Mods introducing new content into the game.
Other teams can capture your factory now. This mod is designed for PvP, TvT and some PvE scenario
Scenarios, maps, and puzzles.
Adds switchable safe commands. Available commands: /kit /killme Feel free to suggest other commands. Help with translations: https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This huge modpack was created to fresh relations with kinda bulkiness between mods and the game about factories. (This modpack is a derivative of "Smoothest gameplay" https://mods.factorio.com/mod/SmoothestGameplay)
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Adds full fire resistance for mines, construction robots, trains, rails, pipes, turrets, poles. Lowers attack range for worms. Improves resistance for some things, increases health for players and vehicles. Changes attack range for some stuff. Cannon shells deal 4 times more damage. Flamethrowers consumes 3 times more. Lamps consume 60W. Mines line up with its grid. Nerfs cluster grenades. Data-driven scripts
Small changes concerning balance, gameplay, or graphics.
Big thanks to https://mods.factorio.com/user/mewmew . Creates explosions around when a player dies.
Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Switch beetwen surfaces using "/floor (number)" command. This mod is designed for PvP, TvT and some PvE scenario.
Scenarios, maps, and puzzles.
Your allies can't use your vehicles anymore. This mod is designed for PvP, TvT and some PvE scenarios. More individual protection isn't included yet.
Small changes concerning balance, gameplay, or graphics.
This mod for mod developers and scenarios. Adds fake tiles. Players can't build anything on the tiles but can walk on the tiles. Check https://github.com/ZwerOxotnik/zk-lib though
Small changes concerning balance, gameplay, or graphics.
Huge modpack, semi-vanilla, some parts of bob's mods + more enemies and weapons, smog, optimization, cosmetic mods, new features, new challenges (Currently, requires some manual tweaks. Difficulty: "losing is fun")
Collections of mods with tweaks to make them work together.
Adds "/tag" command, mod interface and mod settings, for changing your tag (prefix of your nickname) https://mods.factorio.com/mod/nick-changer/discussion/5e4c7c42008123000c0a9853 + π·πΊ locale
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds markets to sell and buy items. Use /set-sell-price-globally and /set-buy-price-globally to set prices
Mods introducing new content into the game.
Pollutes when fluids were removed or destroyed or flushed in entities.
Small changes concerning balance, gameplay, or graphics.
This is an experimental example mod to make possible development with candran (preprocessor) together with other stuff as easy as possible. See GitHub repository
Lua libraries for use by other mods and submods that are parts of a larger mod.