zhe-yan

AI-Assisted: My mods are 100% made with generative AI. I'm not a pro programmer, just someone who loves exploring Factorio's creative modding ecosystem.
​Focus on Concepts, Not Balance: I enjoy making proof-of-concept mods more than playing. As a result, stats are often arbitrary, the UI is basic, and I don't do extensive balance testing.
​Feedback Welcome: If you find bugs or have suggestions, let me know! I will try to fix them, but I rely on player reports rather than solo testing.
​The Bigger Picture: These small mods are building blocks for a future massive modpack.

Mods by zhe-yan

Project: Toxic Wasteland (废土计划)

by zhe-yan

Dedicated to the core Factorio spirit: Automation, Logic, and Absolute 'Realism' . As a developer, I am not a designer of "difficulty," but a porter of industrial reality. I believe the complexity of real-world industry provides the most compelling gameplay.

Overhaul
2 hours ago
2.0 - 2.1
470
Logistics Combat Armor Mining Fluids Manufacturing Power

Pressure Barrel - Efficient Space Fluid Transport

by zhe-yan

Adds a high-pressure barrel with 5000 fluid capacity, plus fluoroplastic intermediate. All fluids auto-generate fill/empty recipes. One technology, one recipe, one new item — no vanilla changes.

Tweaks
4 days ago
2.1
61
Fluids Storage

Pentapod Joint Bacteria - Gleba Bio-Processing

by zhe-yan

Adds pentapod-joint-bacteria harvested from Gleba pentapods, with a bio-chamber culturing recipe that multiplies bacteria and produces lubricant as a byproduct.

Tweaks
5 hours ago
2.1
32
Fluids Manufacturing

Gleba Myco Power

by zhe-yan

Cultivate living electrogenic colonies. Tri-sac electrogenic tissue releases metabolic energy and returns dormant inoculum; continuous fungal floor distributes power without visible poles.

Content
5 hours ago
2.1
12
Planets Power

Escape the Ecliptic

by zhe-yan

Gather biogenic dispersant from Gleba, holmium from Fulgora and wear-resistant materials from Vulcanus, and refine cryogenic propellant and promethium activator in a platform centrifuge. Keep the promethium coming from the shattered-planet route, build interplanetary supply lines and a coolant loop, and let the platform sail clear of the asteroid-dense ecliptic.

Content
5 hours ago
2.1
7
Planets Transportation Environment

Dynamic Travel Distance / 动态航行距离

by zhe-yan

Planets and space locations keep orbiting while platforms fly, so the distance between two of them changes with the phase. This mod turns that into real space connection lengths: it generates K hidden sampled lanes per vanilla route whose lengths follow the phase, so travel time, ETAs and the starmap stay honest.

Tweaks
5 hours ago
2.1
5
Planets Transportation

Gleba New Ecology / Gleba 新生态

by zhe-yan

Native copper/iron bacteria grow into stromatolite entities. Agricultural harvesting yields bacteria and hydrated crystals; dehydrate crystals in a biochamber for ore. Metal bacteria spoil into spoilage. Direct bioflux multiplication and duplicate inocula are removed. Decomposers are isolated from spoilage at 10%; saprophytic fungi and decomposers produce all eleven soils. Existing inocula and soil cultures migrate to the replacement items.

Content
5 hours ago
2.1
0
Environment Manufacturing