A Factory is optimized. Factorio evolves. Efficiency drives the former; reality shapes the latter
Large total conversion mods.
Adds a high-pressure barrel with 5000 fluid capacity, plus fluoroplastic intermediate. All fluids auto-generate fill/empty recipes. One technology, one recipe, one new item — no vanilla changes.
Small changes concerning balance, gameplay, or graphics.
Adds pentapod-joint-bacteria harvested from Gleba pentapods, with a bio-chamber culturing recipe that multiplies bacteria and produces lubricant as a byproduct.
Small changes concerning balance, gameplay, or graphics.
Cultivate living electrogenic colonies. Tri-sac electrogenic tissue releases metabolic energy and returns dormant inoculum; continuous fungal floor distributes power without visible poles.
Mods introducing new content into the game.
Native copper/iron bacteria grow into stromatolite entities. Agricultural harvesting yields bacteria and hydrated crystals; dehydrate crystals in a biochamber for ore. Metal bacteria spoil into spoilage. Direct bioflux multiplication and duplicate inocula are removed. Decomposers are isolated from spoilage at 10%; saprophytic fungi and decomposers produce all eleven soils. Existing inocula and soil cultures migrate to the replacement items.
Mods introducing new content into the game.
Gather biogenic dispersant from Gleba, holmium from Fulgora and wear-resistant materials from Vulcanus, and refine cryogenic propellant and promethium activator in a platform centrifuge. Keep the promethium coming from the shattered-planet route, build interplanetary supply lines and a coolant loop, and let the platform sail clear of the asteroid-dense ecliptic.
Mods introducing new content into the game.
Base Metal Ores graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.
Chemical Processing graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.
Semiconductors graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.
Power & Heat graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.
Mining & Separation graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.
Industrial Minerals graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.
Metal Forming graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.
Critical Minerals graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.
Research & Data graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.
Metallurgy graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.
Environment & Life graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.
Seven-profile electrical grid with metered native import/export. Standalone operation supports ordinary machines through exports. When paired with Toxic Wasteland, its declared industrial consumers use typed main, control and auxiliary inputs with process interlocks. Includes an in-game connection guide.
Small changes concerning balance, gameplay, or graphics.
Planets and space locations keep orbiting while platforms fly, so the distance between two of them changes with the phase. This mod turns that into real space connection lengths: it generates K hidden sampled lanes per vanilla route whose lengths follow the phase, so travel time, ETAs and the starmap stay honest.
Small changes concerning balance, gameplay, or graphics.