zhe-yan

AI-Assisted: My mods are 100% made with generative AI. I'm not a pro programmer, just someone who loves exploring Factorio's creative modding ecosystem.
​Focus on Concepts, Not Balance: I enjoy making proof-of-concept mods more than playing. As a result, stats are often arbitrary, the UI is basic, and I don't do extensive balance testing.
​Feedback Welcome: If you find bugs or have suggestions, let me know! I will try to fix them, but I rely on player reports rather than solo testing.
​The Bigger Picture: These small mods are building blocks for a future massive modpack.

Mods by zhe-yan

Reality Factor

by zhe-yan

A Factory is optimized. Factorio evolves. Efficiency drives the former; reality shapes the latter

Overhaul
14 days ago
2.0 - 2.1
524
Logistics Combat Armor Mining Fluids Manufacturing Power

Pressure Barrel - Efficient Space Fluid Transport

by zhe-yan

Adds a high-pressure barrel with 5000 fluid capacity, plus fluoroplastic intermediate. All fluids auto-generate fill/empty recipes. One technology, one recipe, one new item — no vanilla changes.

Tweaks
a day ago
2.1
159
Fluids Storage

Pentapod Joint Bacteria - Gleba Bio-Processing

by zhe-yan

Adds pentapod-joint-bacteria harvested from Gleba pentapods, with a bio-chamber culturing recipe that multiplies bacteria and produces lubricant as a byproduct.

Tweaks
a month ago
2.1
109
Fluids Manufacturing

Gleba Myco Power

by zhe-yan

Cultivate living electrogenic colonies. Tri-sac electrogenic tissue releases metabolic energy and returns dormant inoculum; continuous fungal floor distributes power without visible poles.

Content
a month ago
2.1
94
Planets Power

Gleba New Ecology / Gleba 新生态

by zhe-yan

Native copper/iron bacteria grow into stromatolite entities. Agricultural harvesting yields bacteria and hydrated crystals; dehydrate crystals in a biochamber for ore. Metal bacteria spoil into spoilage. Direct bioflux multiplication and duplicate inocula are removed. Decomposers are isolated from spoilage at 10%; saprophytic fungi and decomposers produce all eleven soils. Existing inocula and soil cultures migrate to the replacement items.

Content
a month ago
2.1
84
Environment Manufacturing

Escape the Ecliptic

by zhe-yan

Gather biogenic dispersant from Gleba, holmium from Fulgora and wear-resistant materials from Vulcanus, and refine cryogenic propellant and promethium activator in a platform centrifuge. Keep the promethium coming from the shattered-planet route, build interplanetary supply lines and a coolant loop, and let the platform sail clear of the asteroid-dense ecliptic.

Content
a month ago
2.1
82
Planets Transportation Environment

Reality Factor Graphics - Base Metal Ores

by zhe-yan

Base Metal Ores graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.

14 days ago
2.1
80

Reality Factor Graphics - Chemical Processing

by zhe-yan

Chemical Processing graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.

14 days ago
2.1
79

Reality Factor Graphics - Semiconductors

by zhe-yan

Semiconductors graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.

14 days ago
2.1
79

Reality Factor Graphics - Power & Heat

by zhe-yan

Power & Heat graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.

14 days ago
2.1
79

Reality Factor Graphics - Mining & Separation

by zhe-yan

Mining & Separation graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.

14 days ago
2.1
79

Reality Factor Graphics - Industrial Minerals

by zhe-yan

Industrial Minerals graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.

14 days ago
2.1
79

Reality Factor Graphics - Metal Forming

by zhe-yan

Metal Forming graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.

14 days ago
2.1
79

Reality Factor Graphics - Critical Minerals

by zhe-yan

Critical Minerals graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.

14 days ago
2.1
78

Reality Factor Graphics - Research & Data

by zhe-yan

Research & Data graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.

14 days ago
2.1
78

Reality Factor Graphics - Metallurgy

by zhe-yan

Metallurgy graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.

14 days ago
2.1
78

Reality Factor Graphics - Environment & Life

by zhe-yan

Environment & Life graphics for Reality Factor by ZY. Contains sprites and animations only; gameplay remains in the main mod.

14 days ago
2.1
78

独立工业电网 · Industrial Electric Grid

by zhe-yan

Seven-profile electrical grid with metered native import/export. Standalone operation supports ordinary machines through exports. When paired with Toxic Wasteland, its declared industrial consumers use typed main, control and auxiliary inputs with process interlocks. Includes an in-game connection guide.

Tweaks
13 days ago
2.1
73

Dynamic Travel Distance / 动态航行距离

by zhe-yan

Planets and space locations keep orbiting while platforms fly, so the distance between two of them changes with the phase. This mod turns that into real space connection lengths: it generates K hidden sampled lanes per vanilla route whose lengths follow the phase, so travel time, ETAs and the starmap stay honest.

Tweaks
a month ago
2.1
32
Planets Transportation