Project: Toxic Wasteland (废土计划)

by zhe-yan

Dedicated to the core Factorio spirit: Automation, Logic, and Absolute ‘’Realism‘’. As a developer, I am not a designer of "difficulty," but a porter of industrial reality. I believe the complexity of real-world industry provides the most compelling gameplay.

Content
4 days ago
2.0
15
Mining Fluids
Owner:
zhe-yan
Source:
https://github.com/zheyan-code/toxic-...
Homepage:
https://mods.factorio.com/mod/toxic-wasteland
License:
GNU GPLv3
Created:
4 days ago
Latest Version:
0.1.1 (4 days ago)
Factorio version:
2.0
Downloaded by:
15 users

Milestone: Aiming for full core framework completion by Version 1.0.0.
Vision: The final evolution of this project will introduce a Narrative-Driven Experience, turning automation into an industrial saga.
Commitment: Continuous updates,
This mod breaks linear progression by introducing physical and chemical laws to reshape the planetary resource cycle.
1. Realistic Chemical Processes
Complex Chains: Moving beyond simple recipes to implement integrated industrial chains like Chlor-Alkali and Zeolite synthesis.

  1. Environmental Waste Recycling
    Pollution Management: Tackle the consequences of expansion using Large Air Purifiers and Samplers.
    Closed-Loop Systems: Waste no longer vanishes; it must be managed through Waste Outfalls or chemical neutralization.

  2. Genetic Engineering
    Bio-Industrialization: Analyze Biter DNA and mutation patterns to unlock biological production tiers.
    Ecological Feedback: Environmental quality directly influences mutation paths, making you the architect of the planet's ecosystem.

  3. Wasteland Aesthetics
    2.0 Rendering: All assets are optimized for the 2.0 engine, utilizing advanced tinting and coordinate shifting for a seamless industrial look.
    Smart Automation: Features like "Smart Standby" allow your factory to "breathe" based on environmental conditions.