Player-only teleportation anywhere on the current surface, with optional teleportation between visited planets in Space Age.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Draw and place 1–16 parallel belt lanes with automatic per-lane underground routing, previews, ghost placement, and standard Undo support.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Displays live circuit network signals in a compact window when hovering over a connected entity. Supports red and green wires, combinator input/output terminals, network IDs, sorting, and per-player display settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends existing underground belt and pipe-to-ground distances by configurable startup multipliers, with optional deep underground variants.
Small changes concerning balance, gameplay, or graphics.
Merge straight rows of chests into large train-length containers with quality, circuit network, and blueprint support.
Mods introducing new content into the game.
Rebalances vanilla trains and adds Industrial and Linehaul rolling stock with distinct railway roles. Based on Train Overhaul.
Large total conversion mods.
Adds an editor-mode-only power toggle that places an invisible high-range electric pole and electric energy interface for test builds.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows inserters to carry items in both directions, using both the forward and return trip.
Small changes concerning balance, gameplay, or graphics.