Editor Power Toggle

by yuna495

Adds an editor-mode-only power toggle that places an invisible high-range electric pole and electric energy interface for test builds.

Utilities
5 hours ago
2.0 - 2.1
0
Environment Blueprints
Owner:
yuna495
Source:
https://github.com/yuna495/FactorioMo...
Homepage:
N/A
License:
MIT
Created:
11 hours ago
Latest Version:
1.0.1 (5 hours ago)
Factorio version:
2.0 - 2.1
Downloaded by:
0 users

Editor Power Toggle

Editor Power Toggle is a lightweight utility mod for Factorio's map editor.

When you enter Editor Mode, the mod automatically provides a large powered area around the editor camera, allowing you to test factories, machines, inserters and circuit networks without placing temporary electric poles or power sources.

The powered area is shared per surface and force, and is automatically removed when the last editor leaves, ensuring nothing remains during normal gameplay.


Features

  • Editor Mode only
  • Large invisible powered area (approximately 382 × 382 tiles)
  • No visible electric poles or power interfaces
  • No collisions or selectable hidden entities
  • Shared per surface and force
  • Automatically cleaned up when no editor players remain
  • No continuous per-tick scanning
  • Optional shortcut (Alt + E by default) to move the powered area to the current editor camera position
  • Green outline showing the powered area in both the world view and the map

Usage

  1. Enter Editor Mode.
  2. The powered area is created automatically.
  3. Click Editor Power to toggle it on or off.
  4. Press Alt + E (configurable) to move the powered area to your current editor camera position.

Hidden Implementation

The mod internally creates invisible electric poles and electric energy interfaces.

These entities are:

  • invisible
  • non-colliding
  • non-selectable
  • indestructible
  • excluded from blueprints
  • excluded from deconstruction planners
  • excluded from upgrade planners

They exist solely to provide temporary power while editing.


Multiplayer

The powered area is shared by players editing the same surface and force.

When the last editor leaves that surface, the powered area is automatically removed.


Compatibility

  • Factorio 2.0+
  • Works with or without Space Age
  • Multiplayer compatible

Why?

While testing blueprints or production layouts in the map editor, repeatedly placing temporary electric poles and power interfaces quickly becomes tedious.

Editor Power Toggle removes that repetitive setup so you can focus on designing and testing.